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How do I sign up to the pilot list? It's been an age since I last had a chance to :battletech: and the itch to mech is starting again.
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# ¿ May 22, 2023 20:08 |
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# ¿ May 16, 2024 17:42 |
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anakha posted:Just Magos. Jack Daniels MD is always available as a counsellor for when you get really down.
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# ¿ Aug 18, 2023 22:11 |
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Gladiator Agree with bullying the little guys. Will aim to close for some close range action depending on how things shake out. For now moving to 0918 and shooting the commando.
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# ¿ Sep 7, 2023 01:25 |
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Thanks for the tips PTN Gladiator Moving to 1619 and shooting Hunchback if in LOS otherwise Griffin.
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# ¿ Sep 10, 2023 01:25 |
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Rorahusky posted:At some point, if we're given the opportunity to, we need to push His Royal Jackass into a mud hex. Preferably from one of the hexes with an elevation change for maximum dunking. Can mechs vent liquid coolant out of the pelvis? Asking for a friend.
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# ¿ Sep 11, 2023 19:03 |
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glwgameplayer posted:I don’t think that’s going to happen. There's a gif for that but I will let someone dig it out if the old thread. Space Kablooey posted:Can we not do whatever this is? It's far more plausible than trying to teabag with a mech unless going up and down counts as movement.
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# ¿ Sep 11, 2023 19:58 |
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PoptartsNinja posted:Dump the Shadow Hawk's single ton of LRM-5 ammo, pick it up the next turn, and throw it at him. If only you could rig the ammo to blow up. All those machine-gun ammo bins would be far more useful as mech-scale grenades.
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# ¿ Sep 12, 2023 09:44 |
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Gladiator I can't get LOS to the hornet so thinking of going to 2219 to bully the Sentinel instead. That'll expose me to some fire from the Griffin and Hunchie but I think the range and TMM should keep me safe. Thoughts?
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# ¿ Sep 13, 2023 19:46 |
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Slavvy posted:Ok so I'm trying to combine this and this: Your skill + penalty for your movement + range penalty + any other penalties + target move mod = target number you need to equal or beat on 2d6 to hit. So Gunnery 4 + jumping 3 + short range 0 + target move 2 = 9 to-hit. I'm probably looking at 9 to 11s as well. The average mechwarrior is not a terribly good shot.
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# ¿ Sep 13, 2023 21:58 |
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Gladiator Going to 2219 and shooting the Sentinel as previously mentioned.
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# ¿ Sep 14, 2023 22:55 |
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Scintilla posted:This is all true, with the addition that kicking from a higher elevation uses the punch table and thus has a 1/6 chance of hitting an enemy's head. The OG Justice Foottm
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# ¿ Sep 15, 2023 16:38 |
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IOwnCalculus posted:Plot twist: he hit the mountain / a lancemate instead? Probably nailed me. I did get danger close to him.
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# ¿ Sep 16, 2023 19:37 |
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Gladiator Thoughts on my move? Walk to 2019 and snipe at the Hunchback. My PPC should be going out on 6s and his return fire will be on 10s. Jump to where our Wolverine is currently sitting - no great shots but it'll give me an angle to flank next turn.
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# ¿ Sep 17, 2023 19:37 |
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Space Kablooey posted:Or it zaps your neurohelmet really hard so you actually black out The Quikscell ones zap you to death if you're killed. Just in case.
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# ¿ Sep 18, 2023 14:55 |
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Scintilla posted:I'm still waiting for orders from one player. There's just under four hours left before the deadline. Just sent them.
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# ¿ Sep 19, 2023 22:19 |
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Gladiator Question - does 2014 put me in the hunchies rear arc?
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# ¿ Sep 20, 2023 15:30 |
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Gladiator Gonna move to 1620 and alpha strike the Wolverine.
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# ¿ Sep 21, 2023 19:03 |
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Gladiator I'm running quite hot and still have all my armor so I'm thinking of standing still and shooting the hornet. Should hopefully draw some fire!
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# ¿ Sep 24, 2023 10:13 |
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Space Kablooey posted:Haven't really counted hexes, but i think our SHD and GLD can both reach the back of the COM behind the hill and unload on it. Our lance is really spread out and the opfor is converging on the prone WVR. Gladiator I can get there but I'm hot as hell so it's melee only for me if I do it. I'm really inclined to focus on the hornet and just tank the shots this turn since the 2 big hitters don't actually have LOS to me and the other guys are relatively worse shots.
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# ¿ Sep 24, 2023 19:44 |
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Gladiator Running to 1617, shooting the hornet and punching the commando.
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# ¿ Sep 26, 2023 18:58 |
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Gladiator Thinking of jumping behind the Hunchback and letting em have it with everything. Thoughts?
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# ¿ Sep 27, 2023 21:13 |
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Gladiator Orders in - walking to 1621 and shooting the Wolverine.
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# ¿ Sep 30, 2023 08:52 |
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Scintilla posted:Just gonna leave this here. Someone jumped into the scrum didn't they.
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# ¿ Sep 30, 2023 13:09 |
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A palpable hit. Well done Shadow Hawk. Gladiator Moving to 1516. Shooting the Griffin if I have LOS otherwise chilling.
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# ¿ Sep 30, 2023 21:43 |
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There should be PSRs for going that fast since even though IRL land speed records are faster those are all carried out on perfectly level salt flats. Unless it's all space magic.
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# ¿ Oct 3, 2023 20:44 |
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Gladiator Question 1314 gives me LOS to the Griffin but not the Hunchback yes?
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# ¿ Oct 4, 2023 13:48 |
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Amechwarrior posted:GLD can either jump to 1119 for flanking positioning and fire a ML or run for 6 to around 1213, but it would be to draw fire from both the GRF and HBK. Gladiator I'm running to 1215 and shooting the Griffin. Jumping will give me terrible numbers and put up my heat. If I stay in the general area then the two stooges in the middle won't have any safe place to turn.
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# ¿ Oct 4, 2023 19:13 |
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Bloody Pom posted:No anything, if that ammo went up Oh c'mon, it'll be a cartoon style pair of leftover leg stumps.
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# ¿ Oct 7, 2023 11:33 |
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Excellent shots Gladiator Going to run to 1119 and unload on the Hunchback and punch it in the rear. Can I have contingency orders to punch the Griffin instead if the Hunchback is dead by the time melee rolls around?
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# ¿ Oct 7, 2023 20:34 |
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Bloody Pom posted:Agreed. Steel like that is wasted on some periphery militia. I'm heading to 1119 and I'm less damaged.
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# ¿ Oct 7, 2023 22:02 |
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Gladiator Moving to 1322 and having it out with the Babby. My PPC should be going out on 7s vs return fire on 10s. I've got the armour to face tank a round of fire. My plan is to keep pushing towards them and trying to get behind.
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# ¿ Oct 12, 2023 09:31 |
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Rorahusky posted:Nice thought, but I don't think anyone can get into position this round, unless you can do a shove attack after landing from a jump. I can get there but I would be hitting on 11s.
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# ¿ Oct 12, 2023 19:26 |
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Gladiator Thinking of shooting the babby and kicking the Griffin from 2018. Does kicking have an arc?
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# ¿ Oct 14, 2023 19:00 |
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Gladiator Ok then running to 1919, shooting the commando and kicking the Griffin.
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# ¿ Oct 14, 2023 21:23 |
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Gladiator Moving to 2216 and letting the Griffin have it.
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# ¿ Oct 18, 2023 18:35 |
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Gladiator Standing still and firing everything at the Griffin. And kicking him as well ofc.
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# ¿ Oct 22, 2023 22:17 |
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Player MVP: Wolverine that push was
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# ¿ Oct 24, 2023 23:01 |
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Scintilla posted:My acryllics are all Tamiya, but it looks like Vallejo is easy to find on Amazon UK. Citadel/Games Workshop are pricey but widely available in the UK. I think (controversial opinion) that they are probably slightly better quality wise compared to Vallejo outside some specific colours. Both are very good paints though. Citadel are all in pots rather than droppers though which has certain downsides. Vallejo availability can be very hit and miss on Amazon. They retail for about £2.20 per bottle so never pay more than that. If Amazon is charging you £4 you might as well buy GW. Tamiya acrylics are meant to be airbrushed rather than handpainted and go funny when you try to thin them with water (they like their specialised thinner more).
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# ¿ Nov 19, 2023 00:18 |
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PoptartsNinja posted:The Quickdraw should just push the Sentinel off the edge of the map. For white specifically I would recommend an Artist Ink (Daler-Rowney is my current) for airbrushing or heavy body Titanium White (Liquitex) for painting. Vallejo whites are poo poo as well. I do use Vallejo Model Colour Deck Tan as an off-white which is very good. Citadel's Ulthuan Grey is very good as an off-white colour in 99% of cases instead of white - covers better and is smoother. My Vallejo equivalent dried up in the bottle for me so I've never used it. GW's pots are poo poo but you can get around it easily by transferring to dropper bottles. For the more liquid paints like inks and contrast that you need to use a lot of I find having the pots open much more convenient. I've had more than one barely used Vallejo bottle just up and dry on me as well so it's not just GW (though the pots definitely don't help) and in Vallejo's case I don't have an explanation beyond them just plain going bad. Cooked Auto posted:These days both Army Painter and Vallejo have their own Contrast paint equivalents as well. Vallejo Xpress Colour have reviewed well. They behave much more evenly compared to Contrast paints. Related to the above, for Citadel Contrast you'll find there are different 'variants' of contrasts and not all behave in the same way. Eg Blood Angels Red is a 'traditional' contrast which give you that instant-shaded look while Baal Red is just a supersaturated super liquid red paint that turns everything it touches bright red. No where does any one tell you this. Army Painter Speedpaints come with a big caution - their original lineup would reactivate and dissolve if it got wet. Some painters have figured out how to exploit this for blending but it's hardly something for a newbie to try out. Make sure you get the 2.0 versions or just avoid. Army painter paints are very cheap but they're markedly inferior to both GW/Vallejo.
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# ¿ Nov 19, 2023 01:27 |
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# ¿ May 16, 2024 17:42 |
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CirclMastr posted:
It is very nice! One small trick with jewelling is the lower white highlight follows the edge of the glass/lens while the top specular highlight in the dark bit is a dot.
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# ¿ Nov 19, 2023 22:17 |