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Just saw this thread in the new LPs thread. I want to join up as a pilot but I never played this before. I will see how the game is played by the pilots first.
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# ¿ Mar 1, 2023 15:55 |
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# ¿ May 16, 2024 13:44 |
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Scintilla posted:Eliminate Pirate Lance: Turn 5 That'll buff out.
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# ¿ Mar 20, 2023 00:58 |
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Sent a PM as well.
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# ¿ Mar 25, 2023 22:34 |
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At what point is a mech out of the fight but still able to be repaired, other than leg destruction?
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# ¿ Mar 26, 2023 17:11 |
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Scintilla posted:Eliminate Pirate Lance: Turn 8 Voting for Otter Madness/Alexander Hahn/Stinger STG-3G for blowing up that SRM20 bin, mostly for the fireworks. Shame about the salvage, though. As for the OpFor, Lucas Shaw/Shadow Hawk SHD-2H, for the coordination on Turn 4, and for the headshot on the Wolverine.
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# ¿ Mar 29, 2023 20:23 |
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Yeah, grab the Shadow Hawk.
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# ¿ Mar 31, 2023 20:17 |
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Scintilla posted:Drakanel has bowed out - Space Kablooey, you are now up in the Vulcan! Roger that!
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# ¿ Apr 5, 2023 20:58 |
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wiegieman posted:You can tell how good an early IS design is by how many medium lasers it has. Yeah 4 ML for 3 heat each, and sinking 12 heat per turn seems too good to be true. Overheat penalties only apply if you can't sink enough heat, right?
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# ¿ Apr 5, 2023 21:46 |
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Captain Foo posted:haha light mechs go wrrr
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# ¿ Apr 6, 2023 14:25 |
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Since we're on the topic, what's up with the rock tiles? Also, what should we consult for weapons stats (damage mostly) and effects? Space Kablooey fucked around with this message at 19:11 on Apr 6, 2023 |
# ¿ Apr 6, 2023 19:03 |
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Amechwarrior posted:This is going to be costly. The PPC on the CDA and the LL on the COM will punch through to internals or even cut a leg off instantly, if they land a hit on the LCTs. Those weapons also out-range our Lance, along with the AC/5 on the Scorpion tank. We probably want to close and kill the CDA first, wheeling far left to keep those lvl2 hills between us the rest of the force. If we can get to where the CDA is, we might only have to fight the 'Mechs for a few rounds before the Vehs can get LoS. Problem with wheeling left, the VL is too far out of position and would be left alone on the right edge, and need to play peek-a-boo with JJ in and out of LOS to pester from the flanks. But hexes 1617/1618 are heavy trees that have a hill to help block LOS to the rest of the base. As long as we stay out of 6 hexes from the infantry, they're no threat, a problem for later during cleanup. VL here. Yeah I was thinking about moving to the clump of forests on the left but I hadn't thought about starting a fire with my flamer. I haven't checked the ranges yet but I could start a fire on the far light woods, and try to hit the Galleon with 3 MLs. I also thought about rushing forward to the right but I would be without support there so that's definitely out. I think I should try and clump on the center (via the forest clump) with our Jenner. Maybe we should have our Locusts rush the Cicada and keep it busy. If we get lucky the 4 MLs between our LCTs can punch through the CDA's RT or LT armor.
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# ¿ Apr 9, 2023 17:42 |
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I was thinking about my move and here's what I came up with, if LCT#2 agrees and if this is possible: Movement Phase: - VL: Runs to 1619 (9MP) (4MP to 1821, 2MP to 1820, 1MP turn to 1720, 2MP to 1619). - LCT#2: Walks to 1618 (6MP) (4MP to 1220, 1MP turn to 1319, 1MP to 1319). Shoot phase: - LCT#2: 2 ML at the GAL at range 7. GAL can't return fire because of fire/smoke at 1318. - VL: Flamer at 1318 (3 range) for a smokescreen. How does this sound? nevermind this Space Kablooey fucked around with this message at 19:18 on Apr 9, 2023 |
# ¿ Apr 9, 2023 18:38 |
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Ah I didn't know. I thought fire applied as soon as the fire chance was rolled in the firing phase, going by the last mission.
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# ¿ Apr 9, 2023 19:17 |
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Amechwarrior posted:I don't think that can work due to how the damage resolution for the fire/smoke happens after the firing phase. The smoke won't be there until it's too late. Or is that no longer correct? I have a feeling the CDA will walk at least to 0709 next turn, because that will give it range to the whole valley and not give it a penalty for shooting. Right now I'm not too worried about us being in the open because it can't fire right due to the Lvl2 hill chain blocking LoS IIRC. I'm liking the idea to jump to 1221, it's out of range of the GAL and I could rush the CDA up with the JNR next turn.
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# ¿ Apr 9, 2023 19:38 |
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I want to flank left and delete that CDA ASAP.
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# ¿ Apr 10, 2023 01:17 |
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Locked in my jump to 1221
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# ¿ Apr 10, 2023 21:48 |
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I'm totally new to BT but IIRC from the manual only 1 heavy woods is needed to block LoS.
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# ¿ Apr 10, 2023 22:41 |
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It's probably in the manual, but to destroy vehicles do we need to destroy the center structure or does any structure will do?
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# ¿ Apr 12, 2023 14:35 |
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I'm tempted to dump 3 lasers on the damaged GAL and the other laser in the other GAL. I think I can get a nice arc to both vehicle's sides.
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# ¿ Apr 12, 2023 18:33 |
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Amechwarrior posted:You'll be shooting at +8 at best vs the wounded Galleon if you walk to short range. 4 Base Gunnery + 3 Target Movement + 1 Walking. If you got the heat for all 4 lasers I'd dump them at the wounded Galleon to help finish the job. I will probably just do that, then. Scintilla posted:Just a quick reminder to anyone who's interested that the Catalyst Battletech: Mercenaries Kickstarter still has eight days left to go. I've plumped for Veteran tier, but even the standard Recruit tier is an absolute bargain and well worth your money. I'd get this in a heartbeat but as far as i know nobody nearby plays BT.
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# ¿ Apr 12, 2023 21:40 |
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I think moving to 1120 and firing on the damaged GAL is a good bet for me. I will be in range of the other GAL's ML turret and the STG's ML, but it at least for the STG it's a long shot.
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# ¿ Apr 12, 2023 22:04 |
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Amechwarrior posted:Note you're also in range of the LL on the CMD and AC/5 on the Scorpion (maybe about +9 to hit) and the PPC on the CDA for about +10. You might want to move a little further as 1120 is only travelling 2 hexes (+0) so you're adding +1 to your to-hit number by walking but not adding anything to the enemies due to moving less than 3 hexes. I appreciate the breakdowns as I'm 100% new on Battletech lol. I think I can risk 0915 seeing as the GAL is pretty weak vs the 4 MLs I have - I only need 2 to hit at this stage. If it doesn't get destroyed at least I will be joined up with the lance and we can go vrrr somewhat together. Space Kablooey fucked around with this message at 23:42 on Apr 12, 2023 |
# ¿ Apr 12, 2023 23:39 |
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Locked my orders to 0918 and shooting at the GAL. I think I will actually start sketching out the moves lol. doing in my head isn't cutting it
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# ¿ Apr 14, 2023 01:58 |
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I haven't really thought of a specific move yet, other than collapsing on the CDA again. It's a tempting target to me because it has its back to everyone, but it's too close to that CMD, and we'll have our backs to two of the vehicles. I'm not that concerned about the STG because it's not packing much, but it can definitely finish one of us off if it smells blood...
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# ¿ Apr 17, 2023 02:09 |
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Amechwarrior posted:
Yeah my first thought yesterday was to run straight as well. I like those odds on me because of narrow profile. I'm going to lock this in later today when I get to a proper keyboard.
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# ¿ Apr 18, 2023 11:00 |
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Locked in
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# ¿ Apr 18, 2023 14:33 |
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I completely miscalculated the To-Hit chance of my MLs. I thought I needed a 6, but then it turned out to be a 9 : My working out: 4 (Gunnery) + 2 (Running) + 2 (TMM for 6 hexes) + 0 (Short Range) + 0 (No Bonuses) = 6 To-hit Anyway. Amazing shot, Mirage! Amechwarrior posted:Very good hits from Mirage. Now that they've balled up in the center, what's you guys thoughts on where to move next? I was thinking we could start moving NE towards the base to prepare a turn S towards the valley. In this turn though, I think me and our LCTs should focus on the INF#2 while JRT should pop some shots on the STG. e: fixed brainfart Space Kablooey fucked around with this message at 19:26 on Apr 19, 2023 |
# ¿ Apr 19, 2023 15:39 |
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🤦🏻♀️ I thought the JRT had the MGs instead.
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# ¿ Apr 19, 2023 16:05 |
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How much ammo does firing the MGs consume, anyway?
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# ¿ Apr 19, 2023 16:17 |
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All this time I could've been dumping damage for free... "this is my machine gun. it fires a bullet every 5 turns, each bullet costs 5 C-bills. this weapon costs 20 C bills to fire for one operation" Space Kablooey fucked around with this message at 19:31 on Apr 19, 2023 |
# ¿ Apr 19, 2023 17:28 |
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Amechwarrior posted:Razor has some fun options if 1307 is blocked from the INF at 1405. You're could jump to 1307 and punch or push the STG, but I don't think you have hands so I will have to check on how that changes things. It's probably a joke option. But it cleans your heat debt and there's no penalty for missing a punch. Either way you probably want to be somewhere safe so you can cool down. I'm at 0 heat right now, so I can just do whatever. Does 1206 have LoS to INF#2? It should, right? Even despite the elevation difference. Space Kablooey fucked around with this message at 22:08 on Apr 19, 2023 |
# ¿ Apr 19, 2023 22:01 |
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I'm thinking of jumping to 1208 and punching the STG. IIRC melee attacks only check for piloting, right?
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# ¿ Apr 20, 2023 14:13 |
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Yeah I will just move north then. I don't think it's great to meet the OpFor in the valley, at least for right now.
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# ¿ Apr 20, 2023 21:11 |
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Let's just play it safe for this turn. Next turn we can focus fire and be more sure we can wipe them out in one swoop.
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# ¿ Apr 20, 2023 23:39 |
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Captain Foo posted:I can still easily make it back to the ridge from 0505 or up into the northeast of the map if that makes more sense next turn, so I think that's my best move. I think the LCT#2 going around to the infantry sounds good, but the JR7 is already running hot, so if it wanted to get heat 0 this turn, it will only be able to help with a single laser this turn, after the jump. Your folks call, though.
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# ¿ Apr 21, 2023 01:08 |
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I think I'm just going to jump to 0905 and run around next turn.
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# ¿ Apr 21, 2023 01:16 |
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Locked in jump to 1106, facing SE.
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# ¿ Apr 21, 2023 17:58 |
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glwgameplayer posted:I wish I had been paying attention to the start of this thing because I love mechs. Not necessarily Battletech mechs since my first exposure was the strategy game on PC and I wasn't really around many other Battletech tabletop fans. Tactical mech combat? Yes, please. this is literally my first time playing the battletech TT game.
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# ¿ Apr 22, 2023 02:32 |
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Just leave some to me to napalm
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# ¿ Apr 22, 2023 18:39 |
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# ¿ May 16, 2024 13:44 |
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ilmucche posted:That flavour text
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# ¿ Apr 23, 2023 16:10 |