|
Gotta vote A and also PM incoming.
|
# ¿ Feb 23, 2023 06:24 |
|
|
# ¿ May 16, 2024 17:37 |
|
I prefer isometric.
|
# ¿ Feb 25, 2023 17:08 |
|
AJ_Impy posted:Gladiator pilot here. Advancing 7 gets the Javelin and Wasp in PPC range whilst remaining out of Whitworth LRM range. It's a low probability shot, of the two the Javelin is more dangerous, the Wasp more fragile. Probably looking to end up in 1418 this turn for the clearest shot. What's our targeting priority? Panther pilot here. Never played tabletop Battletech before so feel free to direct me on specifics. Generally though, action economy is king. If we're talking low odds on hit, better to roll them against a target that needs fewer hits to go down.
|
# ¿ Mar 1, 2023 17:23 |
|
Well, if we're all in on the Javelin, it looks like I can run to 1518 and just barely be in range with my PPC.
|
# ¿ Mar 1, 2023 18:42 |
|
Same.
|
# ¿ Mar 2, 2023 00:37 |
|
I can head straight north and get to 6 hexes from the Wasp, putting it at short range of my PPC and medium range of the SRM. Though with all the movement, I might still be looking for boxcars to hit....
|
# ¿ Mar 6, 2023 07:14 |
|
AJ_Impy posted:Base of 4, +2 for your own movement, +3 for the wasp's movement, -1 on the PPC due to improved targeting (short), +2 on the SRM for medium range. 8 for the big gun, 11 for the missiles. I think you're just about clear of the light woods. I'll back you up on that, heading to 1212 to PPC the wasp. I'll probably hold off on firing the SRM then, for the sake of heat.
|
# ¿ Mar 6, 2023 16:56 |
|
I've confirmed my orders, firing PPC only at the Wasp.
|
# ¿ Mar 6, 2023 18:52 |
|
AJ_Impy posted:Dibs on 0713, I'm either jumping or running into it to get backshots on the Shadow Hawk. I could turn and walk to 1314, which should put me 6 away from the Shadow Hawk so I can fire on it reasonably effectively.
|
# ¿ Mar 8, 2023 23:25 |
|
CirclMastr posted:I could turn and walk to 1314, which should put me 6 away from the Shadow Hawk so I can fire on it reasonably effectively. Locked in this move and firing PPC at Shadow Hawk.
|
# ¿ Mar 9, 2023 19:13 |
|
There goes my 100% hit rate with the PPC. Can I get a check on whether the Javelin is in my firing arc?
|
# ¿ Mar 12, 2023 18:05 |
|
I am tempted to just unload on it from here.
|
# ¿ Mar 12, 2023 18:21 |
|
CirclMastr posted:I am tempted to just unload on [the Javelin] from here. Locked in.
|
# ¿ Mar 13, 2023 16:12 |
|
That definitely could have gone better....
|
# ¿ Mar 15, 2023 19:51 |
|
I think we need to go back to that turn 1 strategy of focusing fire, and focus fire on the Whitworth.
|
# ¿ Mar 15, 2023 20:14 |
|
Locked in a jump to 1212 and attack on Whitworth.
|
# ¿ Mar 16, 2023 23:09 |
|
I seem to be slightly surrounded. Any suggestions where I should jump to?
|
# ¿ Mar 19, 2023 15:37 |
|
Gnoman posted:1610 (facing 1510) would protect your rear mostly - 1711 is the only rear-arc spot the Javelin can jump to, and I don't think that it can actually shoot there if it managed to land. Just to confirm, this move would generate 12 heat, correct? So I don't think firing would be wise for me.
|
# ¿ Mar 21, 2023 04:42 |
|
Alright then, locked in that move plus firing at the Javelin.
|
# ¿ Mar 21, 2023 06:19 |
|
I am once again at a bit of a loss as to what my best move is.
|
# ¿ Mar 22, 2023 22:09 |
|
AJ_Impy posted:If you wanted to go for glory, you can jump to 2012, SRMs into the back of the Wasp, and try to kick its head in. Locked this in
|
# ¿ Mar 24, 2023 19:57 |
|
Also thinking about the current Battletech kickstarter. How much more complex is the tabletop game compared to this here?
|
# ¿ Mar 24, 2023 20:52 |
|
Welp. I guess there'll be no salvage from the Wasp either.
|
# ¿ Mar 26, 2023 16:41 |
|
AJ_Impy posted:Yeah, going for the left side of the SHawk seems like the optimal play, firing everything and kicking. I’d go with the ‘Team up on the Javelin’ play for everyone else, with luck we could end the mission. Moving to 1811 and firing at the Javelin, then.
|
# ¿ Mar 27, 2023 02:44 |
|
I broke down and ordered a Battletech Beginner Box today.
|
# ¿ Mar 28, 2023 21:18 |
|
Space Kablooey posted:Voting for Otter Madness/Alexander Hahn/Stinger STG-3G for blowing up that SRM20 bin, mostly for the fireworks. Shame about the salvage, though. Same
|
# ¿ Mar 30, 2023 00:27 |
|
Obviously we should go for the Shadow Hawk (though it probably could use a different weapon loadout if possible).
|
# ¿ Mar 31, 2023 20:11 |
|
ilmucche posted:oh god i'm in a jenner and going to die. I was going to make a joke but then realized the toy brand is Kenner, not Jenner, so never mind.
|
# ¿ Apr 5, 2023 20:11 |
|
Scintilla posted:Great question! Unfortunately MegaMek doesn’t display paintwork too well, but the company is meant to have an alternating black / white pattern where half of the mech is white with black highlights and the other half is black with white highlights. It’s meant to symbolise the names of the two founders with both Sterling (silver / white) and Sable (black). Right now all lances are painted the same, but that might change in the future. I've been thinking about how to paint my figures, and since this thread got me to buy into the tabletop game, maybe I should use this.
|
# ¿ May 8, 2023 16:03 |
|
Finally got in a copy of Total Warfare, which will hopefully help me to understand more of what's going on.
|
# ¿ Jun 28, 2023 16:23 |
|
Slavvy posted:I'll bet the medium laser is the deadliest mech weapon statistically speaking I read a breakdown somewhere that said the best weapon in terms of expected damage per BV is the AC/10.
|
# ¿ Jul 13, 2023 05:03 |
|
I'm going to be the one who votes for recruit none
|
# ¿ Aug 17, 2023 21:32 |
|
My heart says B but my head says C...
|
# ¿ Aug 25, 2023 23:32 |
|
Fine, I'll vote C then.
|
# ¿ Aug 26, 2023 13:39 |
|
I vote that it's too early to spend XP. Gotta improve gunnery first.
|
# ¿ Sep 2, 2023 02:22 |
|
Also voting for B as a field refit is plenty. I am inching ever closer to showing off a thing in the thread.
|
# ¿ Oct 26, 2023 19:51 |
|
I question whether I'll ever use the Thunderbolt's MGs.
|
# ¿ Nov 5, 2023 20:06 |
|
Scintilla posted:I'll let you go in empty if you want, but I tend to agree with PTN's comments that 10 MG rounds is a fair minimum. Am I allowed to dump some but not all MG ammo?
|
# ¿ Nov 5, 2023 20:37 |
|
PoptartsNinja posted:The Thunderbolt's SRM-2 and Machine Guns are really risky. The SRM-2 will function just fine with between 6 and 9 shots (24-36 ammo explosion damage), and the Machine Guns can get away with 3 shots per gun. You probably won't need to use them, but they are free damage if something gets into kicking range. This sounds good. 6 shots of SRM-2 and 6 shots of MG.
|
# ¿ Nov 6, 2023 14:05 |
|
|
# ¿ May 16, 2024 17:37 |
|
I'm thinking I have the Thunderbolt run for the ramp up the right side, though it'll be a bit finicky to get up there without traversing deep snow.
|
# ¿ Nov 8, 2023 19:41 |