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A seems good. (Also I propose you post and link the thread in the new LP thread, I only saw the thread by accident.)
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# ¿ Feb 22, 2023 23:03 |
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# ¿ May 16, 2024 23:13 |
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My one worry is that it does obscure the bottom of some hexes, where the height readout is, if the hex in front is taller, but also it's generally quite obvious from context.
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# ¿ Feb 26, 2023 01:47 |
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Bring back the Kanga jump tank.
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# ¿ Apr 26, 2023 15:50 |
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They make for pretty good ballast.
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# ¿ Jun 1, 2023 17:45 |
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If I remember properly, a little math indicates that at least autocannon ammo floats on water. It is not good to think about math and physics while being near battletech.
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# ¿ Jun 2, 2023 01:07 |
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It's not extremely bad as a battletaxi for people who have a staging jumpship to operate from. People who have a staging jumpship to operate from will typically have a better use for docking collars and docking bays, however.
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# ¿ Jun 7, 2023 00:04 |
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Since they were an actual military unit and had more than 4 mechs, it's likely heavier than we'd like.
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# ¿ Jun 8, 2023 20:26 |
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A Union, the standard company dropship, more or less, carries something like 140 tons of guns, which is more than the mass of your lance. Granted that armament is distributed between sides sponsons and top turrets but it's still a nasty show. There is a roughly zero percent chance that it is in fact an Overlord, you don't need to worry about that.
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# ¿ Jun 9, 2023 00:32 |
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That's a perfectly regular canon configuration post 3055, 3 Gauss Rifles, 3 ERPPC, 5 ERLL and the 6 LRM20s get Artemis 4 FCS added.
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# ¿ Jun 9, 2023 02:23 |
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MGs only consume one ammo unit per shot but missile weapons shoot their rating in ammo, a LRM 20 will launch 20 LRMs, this is because you can mix and match all sizes of LRM launchers and they pull from the same ammo pool, while there's only one size of MG ammo launcher (*)(**)(***)(****).
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# ¿ Jun 17, 2023 04:13 |
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Oh yeah, the math is already done on the mechsheets, one of the most powerful arguments against mix and matching.
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# ¿ Jun 17, 2023 04:39 |
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In the future you might see it happen more as I believe anti-infantry pods are mounted on the legs pretty often.
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# ¿ Jun 20, 2023 03:33 |
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It doesn't appear on the enemy status image though.
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# ¿ Jun 28, 2023 16:50 |
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If you blap both legs off at once, it will do a front flip on its head while one of those humorous stock screams play.
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# ¿ Jul 1, 2023 21:48 |
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If you swing around out of the fields of fire of the dropship's weapons, you can probably take called shots at his legs, it'll probably make his life easier.
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# ¿ Jul 5, 2023 15:27 |
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He knows we don't actually have that authority. We can pressure him into doing so but our threats have a solid limit where the crew realizes we can't really be trusted and they also fight like cornered rats and or sabotage the dropship and then we lose the intact dropship bonus.
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# ¿ Jul 30, 2023 21:30 |
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There's still time for some battletech to happen but that's mostly rolled up, the perfect moment to get your engine cored out by an SRM-6. Also: update on previous page.
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# ¿ Aug 6, 2023 09:10 |
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When you're a pirate and you use inferno ammo you had better try your hardest to be the MVP every match because loss is not going to be very rewarding.
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# ¿ Aug 9, 2023 13:15 |
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Let's not do the goon self destructive but funny votes too fast. So I'll say none or just: TheParadigm posted:recruit Gudrun Magos. Magos because she appears to be a relatively salvageable case and having a sim junky to train against is useful. Of course, you could just hire one who didn't take part in some piracy or something.
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# ¿ Aug 17, 2023 23:13 |
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They have one (1) bigly situational non obvious advantage in that they fire from three levels of elevation and so can bypass some terrain. But mostly it's fun to push around 200 tons of metal, mostly when you also have a spotter and also have sacrificed some crits and mass to carry some artillery so you can't really be range bullied. Now you may think that that's nothing that two Annies can't do better and you'll be entirely right, it's all about sending a message.
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# ¿ Aug 24, 2023 03:48 |
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I suppose that's the sort of thing you can GM edit?
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# ¿ Aug 24, 2023 20:37 |
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I'm gonna bet that the surprise in D is multiple Taurian nukes on population centers, it's about the only one they know.
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# ¿ Aug 24, 2023 22:02 |
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Second contract is the second most common place for a merc company to end.
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# ¿ Aug 25, 2023 02:23 |
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The Urbie can do at least one thing passably, and furthermore, it can even do that one single thing pretty well. I can't really imagine a purpose for that thing.
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# ¿ Sep 6, 2023 03:33 |
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Regarding fluid guns I'm still sad that the Rasalhague freedom fighter on Ikuta Glacier didn't manage to hit with her fluid guns.
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# ¿ Sep 6, 2023 19:49 |
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Ardlen posted:Looks like you're in luck then! Oh I forgot about those, those are good hits, talk about an ammunition using weapon for extended guerilla campaigns. Does take some specific terrain though.
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# ¿ Sep 6, 2023 21:57 |
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Bloody Pom posted:Fluid Guns can carry more than just water, they can also spray oil (creates floor hazards that force skid checks and can be lit on fire), corrosive acid (damage over time) or even Inferno fuel () Oh yeah but to reload with plain old commonplace water and have that sort of effect, it takes some very specific conditions.
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# ¿ Sep 6, 2023 22:11 |
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I'd recommend sticking to the regular types of violence before starting the exotic types, the regular types are the regular types because they work fairly well. On the other hand, going to hard for a humbling resulting in overextension and poor rolls leading to a humbling defeat would be thematic and entertaining.
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# ¿ Sep 15, 2023 00:03 |
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The dive give and the dice take away.
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# ¿ Sep 16, 2023 16:36 |
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It is ultimately reassuring that in fiction the SLDF was powered by the military version of the Carnot cycle, graft, war crime, incompetence and poor doctrine.
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# ¿ Sep 26, 2023 00:05 |
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To be honest, if you want your light mechs to survive it is good to significantly increase their Lorentz factor.
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# ¿ Oct 3, 2023 11:36 |
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Mostly they are supposed to press really hard against where the blood should be pooling (Yes, it's extremely tight fitting pants that suck to put on.) in order to help it not pool, also the pilot is supposed to clench their lower body like their life depends on it, which it does, because it helps them not pass out. The clenching restricts the opportunity for blood to pool via compressing every free space available. I guess you could also include some sort of sector based variable compression in order to help force venous return. Those suits would absolutely feel like hell but on the other hand they would keep you a little bit more alive than not.
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# ¿ Oct 4, 2023 02:39 |
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Only in specific circumstances, with SPAs or scenario special rules to enable a bodyguard to mister president in some incredibly high born brat's attempt at grasping personal glory.
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# ¿ Oct 4, 2023 13:08 |
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She's just keeping in mind that she's in a simulator, although she's probably not enjoying herself much right now.
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# ¿ Oct 7, 2023 21:55 |
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You'd think they'd learn to not do that again, whatever that was.
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# ¿ Nov 4, 2023 16:24 |
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That is extremely unfair to both North Korea and the Ottoman Empire.
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# ¿ Nov 8, 2023 04:15 |
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The Taurians can still win (on Taurian terms) if they destroy the bridge, find some civilians to war crime and set fire to an orphanage, place of worship, or hospital.
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# ¿ Dec 14, 2023 03:20 |
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[A]. Mech bay, heavies can do fun things like shoot stuff harder than mediums and lights can.
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# ¿ Dec 25, 2023 15:53 |
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glwgameplayer posted:Just remember the difference between war crimes and wasting ammo. If they are roleplaying as Taurians then wasting ammo means keeping it in the bin when there's warcrimes to be done.
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# ¿ Jan 8, 2024 00:55 |
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# ¿ May 16, 2024 23:13 |
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It is, and there is even a building facing it, but a frontal firing arc is still significant in battletech and if the plan is to back off and let the OPFOR move in in detail, it might be a net positive to remove it from the board entirely. Also, it might be a waste of time and heat and ammo.
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# ¿ Feb 8, 2024 23:43 |