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DTurtle
Apr 10, 2011


Anticheese posted:

Gotta be D. This is an interesting option!
I agree.

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DTurtle
Apr 10, 2011


Gwaihir posted:

Good Lord my dice are atrocious.
Are you complaining at not getting a 6 or higher three times in a row? :D

DTurtle
Apr 10, 2011


Scintilla posted:

Frozen Assets: Turn 3
Weapons fire for Griffin GRF-1N (Allied):
-Fires LRM-10 at Large Laser Turret (Single) (Silver Phantoms); needs 3, rolls 3: 8 Missiles Hit! Large Laser Turret (Single) (Silver Phantoms) takes 8 damage, 6/30 CF remaining. Turret Damage Threshold Exceeded! Critical Chance!
--Critical Chance in Turret Interior! One Critical Hit sustained! Turret jams!


Weapons fire for Large Laser Turret (Single) (Silver Phantoms):
-Crew repairs weapon malfunction in Large Laser.
Shouldn't they have only repaired the weapon jamming from last turn, meaning the laser should still be jammed?

Also, the streak of bad dice rolls continues: missed two more sixes, missed a four and two threes!

DTurtle
Apr 10, 2011


Scintilla posted:

Frozen Assets: Turn 10

Weapons fire for Trebuchet TBT-5Sr (Player):
-Fires Medium Laser at Panther PNT-9R (Pirates); needs 11, rolls 12: Hits Centre Torso! Panther PNT-9R (Pirates) takes 5 damage to Centre Torso, 0/14 Armour, 10/11 Structure remaining. Critical Chance!
--Critical Chance in Centre Torso! One Critical Hit sustained! Gyro Hit!
--
Piloting checks for Panther PNT-9R (Pirates)
-Gyro Hit: Needs 8, rolls 7: Fails!
--Panther PNT-9R (Pirates) falls on its right side, suffering 4 damage to Right Arm, 6/10 Armour remaining.
---Mechwarrior Lillie Wilson must roll 8+ to avoid damage. Rolls 7: Fails!
----Lillie Wilson (Panther PNT-9R) has taken 1 damage this turn! Must pass a consciousness test to avoid blacking out! Target is 3+, rolls 5: Succeeds!

Panther PNT-9R (Pirates) attempts to stand up. Needs 8, rolls 3: Fails!
-Panther PNT-9R (Pirates) falls on its right side, suffering 4 damage to Right Torso, 6/10 Armour remaining.
--Mechwarrior Lillie Wilson must roll 8+ to avoid damage. Rolls 10: Succeeds!

Panther PNT-9R (Pirates) attempts to stand up. Needs 8, rolls 6: Fails!
-Panther PNT-9R (Pirates) falls on its front, suffering 4 damage to Left Arm, 6/10 Armour remaining.
--Mechwarrior Lillie Wilson must roll 8+ to avoid damage. Rolls 5: Fails!
---Lillie Wilson (Panther PNT-9R) has taken 1 damage this turn! Must pass a consciousness test to avoid blacking out! Target is 5+, rolls 3: Fails! Lillie Wilson blacks out!
:xcom:
We need a Battletech version of this.

DTurtle
Apr 10, 2011


Scintilla posted:

Frozen Assets: Turn 11

Secondary Objectives:
Objective A: Facilitate the arrest of at least 30 auctiongoers (30/30) (50,000 C-Bill Reward) (Complete!)
Objective B: Facilitate the arrest of at least 60 auctiongoers (60/60) (100,000 C-Bill Reward) (Complete!)
Objective C: Facilitate the arrest of all 100 auctiongoers (88/100) (150,000 C-Bill Reward)
Objective D: Destroy or drive off all enemy combatants (200,000 C-Bill Reward)
Maybe this is a dumb question, but are all of these rewards independent of each other? So currently 150k additional reward and 300k after getting the last 12 auctiongoers? And then a cool 500k if also destroying/driving off all enemy combatants?

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DTurtle
Apr 10, 2011


Scintilla posted:

All of the rewards are cumulative, so goons will receive 500,000 C-Bills for completing all secondary objectives.
Cool.

Barring extremely bad luck, all auction goers should be arrested next turn. After that, it's up to the players to decide if an extra 200k is worth the risk of facing 6 mechs.

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