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Going with [b]A[/] here Will enjoy watching! I don't remotely have a clue for how gameplay goes, so I'm going to be cheering you all bringing metal legions of death along!
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# ¿ Feb 23, 2023 06:12 |
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# ¿ May 16, 2024 18:06 |
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Good luck team!
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# ¿ Mar 17, 2023 01:19 |
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Consider hiring the pilot given he ejected! I mean, fresh meat, with the alternatives being leaving him on the battlefield to wander home (unlikely, given however many dozens or hundreds of kilometers it is), ransom him (even more unlikely, given if he's a pirate it doesn't involve a family of high worth ad the pirates aren't gonna wanna pay to get him back given they just lost a highly expensive Mech with him in it). So can hire him, leave him and (likely) let him die from the elements, or just take him to the nearest port and set him lose/give him to the authorities.
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# ¿ Mar 20, 2023 00:37 |
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This is gonna be a rough one. Good luck!
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# ¿ Apr 11, 2023 22:41 |
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Speaking as a watcher, the chances of taking the stinger down seem to be minimal. The pirate captain is going to have issues with morale for sending some of his troops to die/abandoning them. For roleplay purposes, you're being paid to secure the field/drive the enemy off. Why go for extra unless you get a bonus? Let the infantry surrender/pickup the abandoned vehicles/pilots, turn 'em over to your employers as prisoners/offer to hire any useful ones
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# ¿ May 28, 2023 23:13 |
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To me (as watcher) chasing the Stinger for several rounds while unloading at it at long range with a low chance to hit seems repetitive and not necessarily fun when it's the only OpFor left. Can justify it as having to mop up the surrendering troops/secure the battlefield and having a drone track it or some of the faster mechs keep pace with it from a long distance to see where it's going. But totally the call of the players!
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# ¿ May 31, 2023 01:21 |
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Oof. Assaulting a dug in enemy position that has artillery support..
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# ¿ Jun 11, 2023 22:52 |
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Nice playing! ... Also if the enemy pilot survives, make sure to hire him! You really do want someone that stupid in your employ!
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# ¿ Jul 12, 2023 23:38 |
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Nice shooting! And that means hopefully no more artillery su pport from the Dropship.
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# ¿ Jul 31, 2023 00:24 |
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Chatter has convinced me to go for D Just as a raid mission with limited repairs and supplies can go south way too easily. If a mech gets hit hard it's probably offline for a good while and if we run out of stuff, we're out.
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# ¿ Aug 25, 2023 22:42 |
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Also the benefit of sims is that you get to use all the ubermechs that you'll never ever eve nbe able to afford the medical treatment for looking at the pricetag of them.
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# ¿ Sep 6, 2023 02:39 |
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Epic! That's some of my fave writing from any BT action thread.
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# ¿ Oct 1, 2023 01:56 |
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If anyone goes to KO the a$$ with a DFA, they should totally yell Kool Aid Man style while they do so.
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# ¿ Oct 15, 2023 22:35 |
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Love the vignettes! Great showcase into the characters.
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# ¿ Nov 5, 2023 23:33 |
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Ultimately this (seems) like a win for Goon-Lance in getting most of their forces through to the primary objective and bypassing the defenders. Thematically the trainees are doing a lot better and the mission is about helping them improve, so I'm also qualifying it as a moral victory!
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# ¿ Dec 20, 2023 01:09 |
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Looking forwards to whatever the hideous garbage that we'll be getting for our random wheel o'mechs!
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# ¿ Jan 5, 2024 00:57 |
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So can the irrepably damaged mechs at least be salvaged for some parts? Or could they be sold/bartered for something down the line? Or just worth it to have them as trophies in case someone makes an offer?
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# ¿ Jan 6, 2024 00:14 |
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Liking how the meta-plot here is going. The trainees are doing better this mission - point is that this is training after all. They're doing better with tactics and coordination so it's one jump jet at a time.
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# ¿ Feb 19, 2024 19:51 |
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Glorious explosion
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# ¿ Feb 26, 2024 01:31 |
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Also (in-universe) kudos to Etienne along the path of 'noble brat' to 'ow I suck I gotta get better'. For all his arrogance to start with kiddo is learning. Which is what our job is. Temper the locals and train them.
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# ¿ Mar 7, 2024 00:11 |
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Like theParadigms option D If that's not viable then B as with our luck it will take a random shot and blow up the first time we take it in the field.
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# ¿ Mar 9, 2024 00:50 |
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So going for a fighting withdraw now? And any chance of seizing the mechs that were up for 'sale' or they going back to the established owners?
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# ¿ Apr 21, 2024 22:38 |
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Boat Stuck posted:And Goonlance can still try to negotiate with the planetary authorities for salvage rights to pirate mechs, right? Also (depending on the contract) could negotiate with the planetary authorities for increased compensation in return for not taking them/dropping any claim. Goodwill and extra resources are probably much more useful than some low end mechs which need a lot of work done. Unless they're useful, no reason to not try and negotiate over them (if possible) to get something from our employers instead.
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# ¿ Apr 26, 2024 20:37 |
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So are the latest gruop of mechs powering up going to be not-friendly either?
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# ¿ Apr 28, 2024 23:03 |
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# ¿ May 16, 2024 18:06 |
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Mangarrian posted:Yep, but as glwgameplayer said they have to think about future, and and unlucky turn can cost a mech, or at least expensive parts to repair, that wont make up for 200.000 BC. And yes, I wouldn´t feel safe with unknown pirates in the planet, but some of the other lances can try to track them. That wouldn´t be the first battle against a dropship seen in this forum lately XD. Yeah, 200K is not gonna break the bank. Also kinda doubt there'd be any salvage rights involved here given they're our employer's property (admittedly stolen mind). If a great opportunity comes up for a crossfire sure, but not worth exposing the lance for little gain and high risk.
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# ¿ May 6, 2024 04:18 |