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Voting A
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# ¿ Feb 23, 2023 20:58 |
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# ¿ May 16, 2024 10:38 |
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Stinger pilot here. I am thinking of running up to 1515 to set up for next turn. Even if I am in range of the LRMs, I think I should be unhittable between hexes moved and terrain. My experience has only been in the PTN threads, but I've played twice in the old one and once in the alpha strike one. Getting the Javelin off the field is probably the beat idea.
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# ¿ Mar 1, 2023 23:13 |
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Same! Orders sent!
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# ¿ Mar 2, 2023 00:01 |
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Nice shooting team! I was thinking of ducking into the forest to the ahead and right and keeping the wasp from getting in behind us.
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# ¿ Mar 5, 2023 21:08 |
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Facing in rough terrain only costs 1 movement per hex faced right?
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# ¿ Mar 6, 2023 18:29 |
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Scintilla posted:Rough terrain costs 1 extra MP to move into, but doesn't affect turning MP in any way. Awesome! Thanks! So I think I am going to run to 1710 and shoot at the Wasp. Mine are in as well Otter Madness fucked around with this message at 00:21 on Mar 7, 2023 |
# ¿ Mar 6, 2023 23:15 |
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Thinking of going to 1704 and trying to shoot the wasp again.
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# ¿ Mar 8, 2023 23:30 |
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Orders in!
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# ¿ Mar 10, 2023 02:54 |
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Thinking of heading to 2207 and trying to finish the Wasp. The Whitworth not moving definitely limits my options. Alternate plan: jump to 1204 and threaten the Whitworth. Question: standing in a forest hex doesn't impose a shooting penalty on yourself correct? Otter Madness fucked around with this message at 02:22 on Mar 13, 2023 |
# ¿ Mar 13, 2023 01:03 |
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Scintilla posted:That's correct; you only take a penalty if there's a forest between you and your target. Ok, so I think I am going to jump to 1204 and try to deal some damage to the Whitworth.
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# ¿ Mar 13, 2023 13:25 |
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CirclMastr posted:Locked in. Same!
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# ¿ Mar 13, 2023 20:19 |
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Scintilla posted:Well, we've now had our first headshot, first consciousness roll, and first fall. Things are getting interesting... Exciting!
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# ¿ Mar 15, 2023 16:42 |
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So we are in a bit of a tighter spot now. Plans for next turn? I can get behind the Whitworth easily and put some shots and a kick to its back, but that doesn't really do that much damage. I can also jump to the wasp and try to kill it with punches. A single punch to the CT will kill it.
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# ¿ Mar 15, 2023 20:07 |
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What is the plan for the Wolverine?
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# ¿ Mar 16, 2023 23:01 |
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Maybe I sit still and shoot the Whitworth? Better to-hits than running behind.
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# ¿ Mar 17, 2023 00:49 |
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AJ_Impy posted:Yeah, since you're in heavy woods, that's viable. Yeah, and if the Whitworth thinks I am worth shooting at, all the better. Orders are in!
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# ¿ Mar 17, 2023 01:16 |
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Well, that took the heavy hitter off the board. Focus fire the Javelin next turn?
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# ¿ Mar 19, 2023 17:49 |
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Scintilla posted:
Haha sorry anyone that wanted some of the Whitworth
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# ¿ Mar 19, 2023 21:45 |
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Probably running to 0909 and taking potshots at the Javelin. Not a ton of great moves this turn for me.
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# ¿ Mar 20, 2023 20:14 |
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Good shooting team. I am probably going to walk to 0914 and shoot at the Shadowhawk.
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# ¿ Mar 22, 2023 19:30 |
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AJ_Impy posted:Three mechs in its rear arc is going to be fun. Locked in on this!
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# ¿ Mar 25, 2023 00:11 |
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Well, that was not great shooting, but some good physicals at least. Thoughts on next turn?
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# ¿ Mar 26, 2023 18:55 |
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I think I might back into 0613 and take shots at the Javelin, though I think my TH is 12. I am unsure how much armor costs for the company to replace, but having a mech come in pristine can't be a bad thing right?
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# ¿ Mar 27, 2023 02:52 |
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AJ_Impy posted:Voting Circlmaster/Yukiko Ishimura/Panther PNT-9R for JUSTICE FOOT through the spine of the Wasp, the kill we can salvage from. I am voting for this as well, though I think the early PPC shot that hit the Wasp in the engine was a big difference maker. It couldn't shoot and build up a good move mod on the same turn because of the +5 heat.
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# ¿ Mar 30, 2023 16:42 |
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Go for the Shadowhawk!
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# ¿ Mar 31, 2023 20:29 |
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This mission will be more of a knife fight than the last one lol. The Locusts need to keep that move mod high, especially since they don't have jump jets. Though 8 walk is pretty fast lol
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# ¿ Apr 5, 2023 23:52 |
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It's kind of hard to pass up jump jets and an AC20 on an assault Mech for this map. Most of the buildings are height 3 as well...
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# ¿ Jan 5, 2024 13:50 |
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I'll take the Victor. Edit: Half SRM ammo as well. Otter Madness fucked around with this message at 16:32 on Jan 5, 2024 |
# ¿ Jan 5, 2024 15:58 |
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We'll definitely have to plan around the Hunchback, but none of us are fast enough to leave it too far behind unless we start bounding over buildings every turn.
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# ¿ Jan 5, 2024 22:26 |
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Thinking of jumping to 1305. I think I have cover from the trees for the PPC and LRM, but the Vedette should have a shot at me with the AC5.
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# ¿ Jan 7, 2024 17:42 |
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Are we allowed to set fires, or are we not playing with that as I know it can be a pain to track.
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# ¿ Jan 7, 2024 22:04 |
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I'm jumping to 1305 and maybe trying to start a fire on the other side of the avenue.
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# ¿ Jan 8, 2024 00:05 |
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Orders in!
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# ¿ Jan 8, 2024 00:42 |
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Updated orders. Jumping to 1204, shooting at Firestarter.
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# ¿ Jan 9, 2024 03:02 |
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I don't think I've seen an order so universally panned in one of these threads lol! I will play it safe and jump to 1305.
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# ¿ Jan 9, 2024 19:45 |
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Oh, it's what I get for combining posting with a late hour. I am not sure if much else has a shot at the building, but it's not worth it. And I didn't even think about having the building shot out from under me lol. No need to have the jumpy AC20 blow up on the first turn
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# ¿ Jan 9, 2024 21:16 |
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Amechwarrior posted:Should we just conga line along 0804 to 1103 and just obliterate the Bulldog? I don't think anyone else could get shots off. Seems like its either this for me, or jumping to 0907 to set up for next turn.
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# ¿ Jan 10, 2024 16:26 |
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I am up for either idea. I am shooting on 11s though, and will probably only fire the AC20 and a Med Las to keep heat under control. My thoughts on 0907 are that it limits a lot of movement for the Hunchback and Hetzer. The Hetzer really can't follow the HBK to the middle of the map without exposing its back to me, and the HBK would have to give up that alleyway to protect the Hetzer. They could all fall back to the militia base I guess, but that will likely limit their movement in future turns.
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# ¿ Jan 10, 2024 18:50 |
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I like the idea of making the OpFor defend their vehicles here. Make the Firestarter defend the Bulldog, and make the Hunchback defend the Hetzer. Get them on the back foot. Blackjack and Wyvern walk to 1003 and 1103 respectively and get good shots at the Bulldog. Otter Madness fucked around with this message at 01:22 on Jan 11, 2024 |
# ¿ Jan 11, 2024 01:02 |
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# ¿ May 16, 2024 10:38 |
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I'm still pondering lol, but I am leaning towards jumping to 0907 and plinking the militia buildings.
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# ¿ Jan 12, 2024 00:42 |