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Interesting gimmick for your new class, but the bonus doesn't seem worth it unless you get really lucky with your equipment.
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# ? Mar 16, 2023 22:31 |
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# ? May 7, 2024 11:27 |
I love the gimmick of a guy that's literally to dumb to realize you're attacking him.
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# ? Mar 16, 2023 23:47 |
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berryjon posted:Interesting gimmick for your new class, but the bonus doesn't seem worth it unless you get really lucky with your equipment. Well, by traits he gets +2 physical damage and +1 block all on all stupidity cards, and has stupidity 1 by default (so I have 1 guaranteed card with those stats). While there's not a TON of cards that grant stupidity in Tier 1 equipment, I seem to come across draws where at least 1 grants it. While it will no doubt wane in usefulness later, I definitely am going to ride that as far as it goes! Gnoman posted:I love the gimmick of a guy that's literally to dumb to realize you're attacking him. Coincidental Dodges. Like, he bends down to tie his shoe when something swings at his head.
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# ? Mar 17, 2023 00:21 |
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Professor Duck posted:Well, by traits he gets +2 physical damage and +1 block all on all stupidity cards, and has stupidity 1 by default (
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# ? Mar 17, 2023 02:18 |
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berryjon posted:No, the DLC Job you unlocked in this most recent episode, name withheld for those who haven't watched it yet. Ah, I see. Yeah...the gimmick there probably has some use, but I can't think of a good one off-hand
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# ? Mar 17, 2023 04:16 |
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Next episode! I leaned HARD into the Stupidity build here! https://www.youtube.com/watch?v=kjOtf62w2_g
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# ? Mar 21, 2023 03:14 |
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drat, that Stupidity build is powerful!
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# ? Mar 21, 2023 04:40 |
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berryjon posted:drat, that Stupidity build is powerful! The "oblivious" trait makes it very useful here. I'm sure it'll be outclassed in the not-too-distant future, but for now it is doubly beneficial, for having both attack and defense on the same card, but also for negating drawbacks on otherwise useful gear (like the metal coif)
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# ? Mar 21, 2023 18:11 |
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Honestly, I'm interested in the ice cream monk. I can see how the trait helps early in a run then falls off as the better hand items get looted
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# ? Mar 21, 2023 18:50 |
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Slaan posted:Honestly, I'm interested in the ice cream monk. I can see how the trait helps early in a run then falls off as the better hand items get looted I can see how it could work well, though. Depends on what you find, and keeping a small, powerful deck to flip through quickly. The "there is no spoon" card is more of a mystery to me, since it forces you to discard on using it. Unless something else is affected by SMALL hand size, I don't see it being useful.
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# ? Mar 21, 2023 23:17 |
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There are two ways to play the ice cream monk. One is to keep your deck as small as possible and discard as often as possible, to get the bonus damage for empty hands. The more fun way is to keep your hand as large as possible, either with cards that let you draw more cards or by spending favour, so you basically have your entire deck on hand every turn, at which point discarding doesn't matter because you'll redraw whatever you threw away next round.
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# ? Mar 22, 2023 09:47 |
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Black Robe posted:There are two ways to play the ice cream monk. One is to keep your deck as small as possible and discard as often as possible, to get the bonus damage for empty hands. The more fun way is to keep your hand as large as possible, either with cards that let you draw more cards or by spending favour, so you basically have your entire deck on hand every turn, at which point discarding doesn't matter because you'll redraw whatever you threw away next round. I had somewhat suspected both of those scenarios. The "no hand equipment" is tough, though. Onto the next quest! https://www.youtube.com/watch?v=5xLsW6XnSvw ...things didn't necessarily get tougher. They're about the same--I'm just stupid and unobservant. You'll see what happens with that here!
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# ? Mar 26, 2023 13:50 |
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Yo VIP--Let's kick it! https://www.youtube.com/watch?v=-a4T1lYUH_s
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# ? Mar 30, 2023 21:23 |
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Looks like I'm just talking to myself now. I'll at least keep trying! This was a 2-parter. I explain why later in the video (hint: It's because I'm an idiot) https://www.youtube.com/watch?v=hGCHnNl1lhk
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# ? Apr 5, 2023 00:15 |
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You're not talking to yourself! There was just nothing in your video before today that I felt necessary to comment on. The theme of the DLC you're still in seemed to be running long and overstaying its welcome, so I set it to the background as I did other things. Now to watch this newest video!
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# ? Apr 5, 2023 01:07 |
I'm also here enjoying your LP with nothing too big to add.
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# ? Apr 5, 2023 01:10 |
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Ignatius M. Meen posted:I'm also here enjoying your LP with nothing too big to add. Same, I really like this game but you're showing all the important stuff and aren't leaving gaps for the thread to pick up, or making mistakes for the thread to yell at you over so there's not much for us to add. LP good, keep going.
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# ? Apr 5, 2023 09:38 |
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Black Robe posted:or making mistakes for the thread to yell at you over I dunno, on occasion I'm yelling at the screen saying "You have a path! It's RIGHT THERE! That tile!".
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# ? Apr 5, 2023 13:01 |
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Or a couple times this video where I was thinking, just end the fight with that card there, THAT CARD NOT THE ONE YOU PICKED
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# ? Apr 5, 2023 13:17 |
All I could think of during this video, especially during the intermission. https://www.youtube.com/watch?v=pe8jOp349P8
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# ? Apr 5, 2023 13:37 |
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Thanks, everyone! Nice to hear that I'm not cocking this up too badly...Slaan posted:Or a couple times this video where I was thinking, just end the fight with that card there, THAT CARD NOT THE ONE YOU PICKED ...oh, yeah. Then there are things like that. Gnoman posted:All I could think of during this video, especially during the intermission. Quite appropriate for this particular run, yes, and this whole section of DLC in general.
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# ? Apr 5, 2023 14:21 |
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Slaan posted:Or a couple times this video where I was thinking, just end the fight with that card there, THAT CARD NOT THE ONE YOU PICKED That has become a running theme. I think this is secretly a plot to convince people to buy the game in order to play it right rather than fume at watching someone repeatedly have an unblocked damage card with a speed modifier, but have them pass over it for a draw card or a shield card even if it would have ended the battle.
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# ? Apr 5, 2023 16:21 |
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EricFate posted:That has become a running theme. I think this is secretly a plot to convince people to buy the game in order to play it right rather than fume at watching someone repeatedly have an unblocked damage card with a speed modifier, but have them pass over it for a draw card or a shield card even if it would have ended the battle. .....is.....is it working?
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# ? Apr 5, 2023 23:34 |
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The generic non-infringing cartoon ice princess feels like a major difficulty spike. When you consider the way the game basically hard locks better gear and classes behind getting to chapter 2 with it's gold limits, forcing the player to complete the DLC in chapter 1 is a slap in the face.
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# ? Apr 6, 2023 06:16 |
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Deathwind posted:The generic non-infringing cartoon ice princess feels like a major difficulty spike. When you consider the way the game basically hard locks better gear and classes behind getting to chapter 2 with it's gold limits, forcing the player to complete the DLC in chapter 1 is a slap in the face. It was a rise in difficulty to be sure, but I think part of that was my own doing. In the failures that I omitted, I used the Super Chump and the Shapeshifter. Both of those have more physical capabilities than the Apprentice, which was the successful run. Granted, the 3rd stage's design was a BIG pain in the rear end, but I don't know for certain if I'd be as critical, especially since there is a setting to raise the gold cap by 5x. I've been playing without that enabled.
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# ? Apr 6, 2023 17:21 |
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That option was a concession to a pissed off player base after they removed the option to replay levels to earn gold.
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# ? Apr 7, 2023 01:20 |
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Deathwind posted:That option was a concession to a pissed off player base after they removed the option to replay levels to earn gold. Well, if you wanted to replay a dungeon, you could always get killed! Anyway, next episode is up! A familiar foe, and we're STILL not done with this segment! https://www.youtube.com/watch?v=t0fvVnqEmio
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# ? Apr 10, 2023 04:55 |
Near-infinite Favor seems extremely broken.
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# ? Apr 10, 2023 17:35 |
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Gnoman posted:Near-infinite Favor seems extremely broken. It certainly is a BIG help in given situations! I have a feeling I'm going to be riding that for the next few runs, especially with the ridiculous health pool will be starting with. That said, the Yodeller looks interesting to use, too.
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# ? Apr 10, 2023 20:54 |
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It's the thrilling conclusion of the Ice Cream Monk saga (finally)! https://www.youtube.com/watch?v=fhuzmcq2NhI I have to say that this theming definitely felt like it overstayed is welcome. It was interesting, though, and it looks like there's a definitive difficulty bump coming. We'll see what happens from here!
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# ? Apr 14, 2023 21:22 |
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Yeah, the theme could have been half as long, and been good. This much was too much.
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# ? Apr 14, 2023 22:13 |
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The classes were pretty fun, at least
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# ? Apr 14, 2023 22:20 |
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berryjon posted:Yeah, the theme could have been half as long, and been good. This much was too much. I imagine that, since it was originally DLC, that they wanted to make sure it was worth people's money. Still, it WAS too long. Slaan posted:The classes were pretty fun, at least Yep. The Yodeller is an interesting build, the Snow Witch (especially with the traits I got to buff HP) can be a solid magic user for a while, and the Ice Cream Monk....well, the less said about him the better!
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# ? Apr 14, 2023 23:57 |
You figured out the Hee Hoo (power up Yodel cards when taking 3+ damage) trait late in the video, but I don't think you connected the dots and figured out what the "Das Big Roar" (self-damage 1, heal 3) card was supposed to do. If you use it when you're going to be hit for 2, it turns that 2 damage into 3 (triggering Hee Hoo), then negates the damage.
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# ? Apr 15, 2023 19:27 |
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Gnoman posted:You figured out the Hee Hoo (power up Yodel cards when taking 3+ damage) trait late in the video, but I don't think you connected the dots and figured out what the "Das Big Roar" (self-damage 1, heal 3) card was supposed to do. If you use it when you're going to be hit for 2, it turns that 2 damage into 3 (triggering Hee Hoo), then negates the damage. Yep! Definitely didn't put that part together, but that's a good thing to keep in mind going forward!
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# ? Apr 15, 2023 19:53 |
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Starting into a new section, and I have no idea what to expect! https://www.youtube.com/watch?v=RgdsForWcro
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# ? Apr 19, 2023 03:58 |
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Continuing into the jungle area, we're confronted with snakes...on a plain! https://www.youtube.com/watch?v=oSj_93s2LLY
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# ? Apr 24, 2023 01:42 |
Kind of disappointing that Firestorm seems to be the cap for the Fire trait, unless I completely lost track of what you had in the first exploration.
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# ? Apr 24, 2023 09:44 |
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Each trait caps at 4 and every card lists its requirements on the bottom.
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# ? Apr 24, 2023 18:50 |
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# ? May 7, 2024 11:27 |
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That medusa fight was definitely anticlimactic. I wonder if doing the ice DLC first made you a little overpowered for the current dungeon set. The yodeler is DLC, right?
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# ? Apr 24, 2023 19:16 |