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Xerophyte
Mar 17, 2008

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anilEhilated posted:

While someone mentioned anarchonisms above, it seems we've missed the ancient manuscript from the intro having a...

...flowchart?

Also, for a totally uninteresting tidbit: Saint Grobian's legacy lives on in at least parts of what used to be the HRE. In Czech, the word "grobián" means a rude person and while somewhat archaic, it stuck around for at least as long as my grandmother did.

Yes, the credits illustrations are specific to the job being credited at the same time. "Programming Director" is necessarily anachronistic. I thought the flowchart, geometry and multiplication table were a reasonably cute way of representing it.

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Xerophyte
Mar 17, 2008

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resurgam40 posted:

Another reason, of course, being that the different stylized fonts is already a fairly big ask for players (the church members apparently speak in frakturs, for heavens sake), and the developers probably didn't want to make things too too hard to understand.

The fonts are absurdly good, with several variations for each glyph that are randomly chosen to make the scripts look less repetitive. The actual font rendering is likewise fantastic: the animation of ink being filled in, the emulation different nib pressures for emphasis or just randomly applied for verisimilitude, the blotches and typo erasures, etc. It's possibly the only text-based game in existence where screenshots don't do it justice.

Personally I'm very curious how it works on a technical level. SDF fonts + offset values + noise for boldness and color variations? Fonts with the dynamic features of handwriting aren't a trivial thing to program and design in any case.

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