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Oh lovely, this was such a fun game and I enjoy how you're presenting it! Fyi, you have one broken bold tag near the end (university study choice), and one of Ill Peter's portraits is missing (right after the Perchta definition) Let's see... Basel Craftsman Rapscallion Imperial Law Latinist and Orator All different stuff from what I picked, I'm curious to see what develops differently.
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# ¿ Feb 24, 2023 06:55 |
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# ¿ May 10, 2024 10:50 |
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Discendo Vox posted:This is going to be an excellent LP. I hope ropekid pops by at some point! I just started to play through Pentiment, but decision paralysis and work projects stopped me in my tracks. Good point! OP, if you want, you should drop a link to this LP in the Video Games thread for Pentiment (spoilers for the entire game, obviously), as ropekid - aka Josh Sawyer - posts there quite frequently.
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# ¿ Feb 26, 2023 15:00 |
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Samovar posted:...it's not a thing that came up in this update, (but it has done in earlier updates) but something that this game does re. persuasion checks that I feel is not as good as, e.g. Disco Elysium, is that you don't see when you will be making a check, and you don't have an idea of how good your chances are before you make the check. I think the big distinction is that there's no random roll element to persuasion checks here - it's simply the consequences of all your relevant choices tallied up. What you don't know is how much specific choices will be weighed against others - if you look back at the persuasion check here, you'll see that offering to help made a big difference, while being a legal pedant only chipped away negatively at the check a little bit by comparison. Anyways this may be my background with playing Telltale games ("Clementine will remember that") but I liked it as a narrative way to enforce that what you just chose Mattered in some way, big or small.
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# ¿ Mar 12, 2023 16:28 |