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I'm very excited for this LP. Let's go I: Orlghelovar for maximum
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# ¿ Feb 27, 2023 21:18 |
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# ¿ May 15, 2024 08:53 |
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I've never played Anbennar and my entire knowledge of it comes from the ork LP. Dwarves are my favorite fantasy race though so I'm really excited. I have no clue what to expect from science dwarves but I'm really hoping it means we can build machines to dig harder and deeper than anyone else. Then I hope we build adamantine mecha to fight the balrogs. https://youtu.be/34CZjsEI1yU
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# ¿ Mar 1, 2023 16:40 |
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Lord Cyrahzax posted:A2I, Clan Republic e: I am bad at voting. Vote changed in next post Soylent Pudding fucked around with this message at 01:15 on Mar 6, 2023 |
# ¿ Mar 5, 2023 20:20 |
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Considering the chance expansion is a trap option, let's go BI, Clan Republic I still think we should eventually go for influence to try and vassalize and diploanex other holds if that's a feasible expansion path.
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# ¿ Mar 6, 2023 01:18 |
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Balin posted:I dug too deep too quickly, everything EVERYTHING is on fire and I'm in debt for the next 100 years or so, but its been great so far, would continue to do this stuff.
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# ¿ Mar 6, 2023 16:17 |
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I understand the meta is to take quality because the advantage in manpower reserves ends up mattering more than elite troops in long drawn out wars. That said I feel like the quality bonuses are so powerful it would be OP if the other half of the idea set wasn't naval. I feel that unless you're going for a world conquest, or if you're really bad at the game (like I am) it's more fun to take flavorful roleplaying choices than optimum meta builds. e: since we're unlocking a new unit type could we see the pips of the old and new units? Soylent Pudding fucked around with this message at 15:06 on Mar 8, 2023 |
# ¿ Mar 8, 2023 15:04 |
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Mirrors posted:I think with innovative at least, offensive is more meta, as sieges are more damaging to manpower in the late game than field battles, and that sweet sweet siege ability/siege pip from the policy are very helpful. Plus lots of leader pips make up for the lovely troops compared to quality. That makes sense but from an RP perspective I'll probably be arguing defensive for our next military idea.
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# ¿ Mar 8, 2023 17:01 |
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C, F So far our fellow dwarves respond only with conflict as we assert our rightful claim to the mountains. Perhaps with the path of influence we can find a peaceful way to bring them under our banners. Every fiber of my being as a dwarf says we should take the ideas of defense and make our holds impregnable. Yet we have seen over and over even the most fortified holds fall. We are a new people who do not hide in our hold from the outside world. We embrace the world by delving deeper, adventuring farther, and discovering faster. Let us take offensive ideas so that rather than hiding behind our walls, our armies can make our enemies cower behind theirs.
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# ¿ Mar 12, 2023 18:38 |
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surface. I'm 100% onboard with our anti-tradition multi species dwarf republic theme. For what is tradition but a holdfast of the mind, rigid and claustrophobic right up until it is destroyed by the dynamics world outside it. Also this LP is motivating me to try and pull myself away from Midnight Suns to play some dwarves of my own. If I manage it what are some decent dwarf runs to try for a not particularly good EU4 player new to Anbennar ?
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# ¿ Mar 16, 2023 14:25 |
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AtomikKrab posted:the hoardcurse is the dwarves hoarding the wealth for THEMSELVES individually rather than for the good of the state, note that Sybot it looks like avoided his leader becoming greedy which is entirely a thing in the hoardcurse and now you must kill your cursed dwarf leader. Dwarf communism when?
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# ¿ Mar 31, 2023 00:57 |
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offense
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# ¿ Apr 5, 2023 17:08 |
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Comrades, I understand the dwarven urge to fall back and shelter in our holds! But we have seen time and time again this is the path of ruin. When the misguided leaders of other holds stood against our union, they relies on their sturdy walls and dug in troops. Yet in the end they became stagnant and could not outlast us. This new enemy further shows the power of swift, decisive offense. They struck without warning, appearing behind our defenses. But they did not stop to fortify their gains. They used the railway to move their forces faster than any thought possible, overwhelming our defenses before they could even start standing their ground and putting us on the back foot. These obsidian dwarves have shown a new way of war. One of speed and firepower. Unfortunately for them even their hardest blow couldn't defeat our armies. Now is the time to take the fight back to them. We will learn the lesson they taught us. And we will dutifully study and innovate and show the world we are the masters.of this new kind of war.
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# ¿ Apr 6, 2023 12:59 |
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E, A
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# ¿ Apr 9, 2023 18:26 |
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C, 2
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# ¿ Apr 14, 2023 14:47 |
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Most importantly we invented trains.
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# ¿ Apr 27, 2023 15:01 |
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B, 2
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# ¿ May 14, 2023 14:43 |
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This was a fun playthrough. I think I'm gonna be voting for both pirate options and the ecoterrorist halflings.
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# ¿ May 25, 2023 18:25 |
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Communal sounds the most interesting.
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# ¿ Jun 13, 2023 14:51 |
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it is, it is a glorious thing To be a Pirate Queen
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# ¿ Jun 29, 2023 19:54 |
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Would administrative reduce the admin point burden of our conquests? Even so, I'm not sure that would offset the admin cost of investing in the idea group in the first place. I think scrapping expansion and getting Maritime a military idea is the best bet. Maritime has some really nice bonuses for trade and for ship combats while importantly costing diplo instead of mil points. That's means we can swap expansion for a mil idea set without worrying about having the mil points to fill out both. I personally like quality more in that case.
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# ¿ Jul 28, 2023 17:20 |
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Yeah I'm thinking Maritime is not so much about winning individual battles but that the bonuses to sailors and marine force limit will let us sustain a larger force, and that the bonuses to ship speed, repairs, and blockade efficiency will let the ships we have more effectively fight many battles all over the ocean.
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# ¿ Jul 28, 2023 17:36 |
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Will the revolution give us communist hell trains?
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# ¿ Sep 2, 2023 21:08 |
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G- Nuugdan Tsarai– Humans. The tribes of the great steppes fight and pillage atop their deadly terrorbirds. Mongols but on birds sounds fun.
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# ¿ Oct 4, 2023 23:38 |
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I really wanted the skybird Mongols but I guess now I'm going all in on kobolds.
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# ¿ Nov 30, 2023 19:59 |
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Bloody Pom posted:Artificery is a Cannorian kobold thing, and mostly revolves around them replacing their body parts with magitek augments in a misguided attempt to bring themselves closer to dragons. They added Malatora?
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# ¿ Dec 1, 2023 02:03 |
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Sybot posted:Vote Result Looking forward to it.
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# ¿ Dec 4, 2023 02:27 |
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RabidWeasel posted:These are all purely military bonuses except for Divine which has some other stuff mixed in there but not anything to do with inflation as far as I recall. Divine doesn't do anything to help inflation. It does have bonuses to dev cost, legitimacy, prestige from land battles, unrest reduction, and culture conversion cost. Militarily it looks like it reduces the management cost of reducing war exhaustion as well as reducing morale and fire damage received. It also gives extra manpower.from true faith provinces. It's an interesting set of bonuses I've never really looked at because I rarely play a nation that can take this set. Reducing morale damage received is probably nice to offset our kobald morale debuff. I think we're early in the game for the fire damage reduction to matter much but it's probably very useful later on. I don't think we need the extra manpower but then again maybe it'll help us reinforce our weaker units for longer and improve our staying power in a drawn out war? I'm probably still partial to defensive because on top of the fort bonus, the bonuses to morale and army tradition gain are nice.
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# ¿ Jan 1, 2024 17:59 |
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Yay we finally find out what the temples did.
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# ¿ Feb 14, 2024 21:25 |
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This was a great playthrough. Really enjoyed the Kobolds more than I expected. I hope we get to return to Aelantir at some point and delve more into the lore about the ruination of the precursor elves and the ancient aliens stuff they were getting up to.
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# ¿ Apr 3, 2024 13:21 |
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SirPhoebos posted:I made five votes, but heart belongs to POTION SELLER! I'm curious about this one but I somehow missed it in the list when I made my votes. It sounds interesting but also humans seem a bit boring.
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# ¿ Apr 4, 2024 14:58 |
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# ¿ May 15, 2024 08:53 |
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Grizzwold posted:Corin is one letter away from corn, so I’m going with that Corn for the corn god! Pies for the pie throne! Captain Oblivious posted:Hey now It sounds like we're pulling a reverse Invader Zim and making rights and social status proportional to how short your species is.
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# ¿ May 3, 2024 16:12 |