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DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Hiveminded posted:

Definitely Seghdihr. All of these other dwarves have cool and thematic mission trees, but Seghdihr goes a step beyond with basically a baked-in narrative campaign. Also, we'll be in a position where things happening outside of the mountains can impact us from the start, and we'd have some very interesting neighbours indeed.

this is enough for me! Seghdihr please!

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DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Hellioning posted:

We are now a pretty blue color, which is by far the most important thing.

Pretty Maps justify every choice made in their service.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
B, C

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
went Harsh Captaincy because, well, it was the least appealing option to me personally... which means it ought to be perfect for the gnolls

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

CommissarMega posted:

I voted for BRUTAL CAPTAIN because I wanted a 100% evil playthrough, even when it wasn't optimal, because EVIL trumps *~optimal~* every time :colbert:

:yeah:

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
went Naval and Religious not for any mechanics-related reasons but because demon-worshipping gnoll caravel-fortresses is an idea that tickles my brain in all the best ways

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DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
seriously I just can't escape the mental image of the gnolls inventing Ironclads and the dawning horror of the elves when they realize that the smoke coming out of those funnels ain't from burning coal

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