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Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Daggerfall is one of my all-time favourite games. It's janky, it has early to mid DOS game sensibilities, it's vast but empty... But I love it. I am a loving NUT for this game, holy poo poo.

I was obsessed with the Betony demo that I got from PC Gamer back in the day, and Daggerfall was probably my first full game I ever owned (had a poo poo load of shareware, though). I still have the manual, though the box is long gone.

Setting out on an adventure in the snow with that music, truly feeling that you were living in that world... I know looking back it's very empty, but at the time, there was nothing else like it (I never played Ultima 7, but yeah yeah, I know).

I haven't been able to watch any of this LP yet but I'll catch up soon. Major kudos and/or sympathies for even attempting a vanilla playthrough. I'm not saying you should play modded, but the Unity version is, at its most basic, significantly better without ruining one iota of the intended feel.

Back in 96 or whenever, when I first played it, I wouldn't have known that certain things were broken or bugged or impossible to do. Playing DF Unity is refreshing because it's been tested and tested and tested and fixed and.... You can rest assured that all of the features are rock solid, with the added bonus of many MANY QoL additions for the modern day.

I have to get this going on my Steam deck. Maybe I'll play along with the LP.

Anyway, I'm genuinely curious if you'll be able to finish the original version proper. I know you want to, but the game might have other ideas.

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Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I finally started watching these videos and at the beginning of your first one, you state that the 'theme song' wasn't in the game proper. Am I crazy for remembering that it was? I mean.. The only explanation I have is that I've played DF Unity more recently than the original, which likely put it there if it wasn't there originally, but I don't recall having any moments of "uhhhh.... this is new"...


.... Except for the shop theme. The one I remember from playing originally was this, played in literally EVERY shop (this is one using much better sound fonts but the theme remains the same)

https://www.youtube.com/watch?v=A_iXrGxKHyM

But when I played the DF Unity version, while I still hear that version, I also get this track from shops, which is weird, since I had never heard it originally:

https://www.youtube.com/watch?v=BfQHonN2akM

Anyway, loving the videos so far. I might ask Gavin Clayton, the DF Unity guy, about the theme song.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I'm double posting because this is important.

Now, I'm only on episode 3, so you might have already learned this, BUT....

When you fast travel to a dungeon, you are always initially facing directly towards the dungeon door.

This is important because you'll inevitably encounter heavy foliage, tons of fog, or even rubble, and there's never a map.

Just walk forward. It's there. The game might randomly place you on a different side of the door, but you'll always be facing it when you arrive from fast travel.

If you didn't know it already, then this information will have saved you much frustration and time.

Edit because I'm not going to triple post:

Pro-tip 2: when asking villagers for directions, if they know where something is, keep spamming the button that asks them about it until they write it on your map.

Essentially, it's random whether a given villager is going to know where <local place> is. And when they DO know, they have like 5-6 different ways of describing the directions to you, one of which involves writing the name of the place where it is on your map. It's easy to spam the ask button because whenever they DO write it on your map, the word 'map' is, I think, always the last word in their little dialogue, making it easier to spot.

Rupert Buttermilk fucked around with this message at 22:34 on May 4, 2023

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Daggerfall: "Excuse the gloom but none may know of this unmodded LP...."

Edit: just watched the latest episode. The Wrothgarian Mountains are so vast that there are different regions to zoom in on. When you searched, the red lines were pointing to something off-screen, I believe to the east. You can zoom out and click on different areas and search again, and you should see where the lines meet up. There are also arrows on the map HUD that let you quickly jump between zoomed in regions. I believe literally every other province/area just has one section, but them mountains gotta be different.

Rupert Buttermilk fucked around with this message at 14:31 on May 8, 2023

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

rojovision posted:



Episode 7 - Daggerfall (DOS) - Honeymoon's Over

There will be another video on Saturday. Turns out Shedungent is huge and I'd prefer not to spend three full weeks of videos in it.

No complaints on this end; I binge'd the first 3-4 episodes and it turns out that while I don't usually enjoy LPs, ones that a) are about classic games I love and b) are done by goons are my weakness.

I'm hooked.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

You handled finding Nulfaga and the zombies way better than I ever did. I love this LP.

Also, 28 total gold for literally saving someone's life.... You're paid better for ending them, honestly. Though I'm sure your rep in the region increased greatly.

Oh, that's another thing, iirc, your rep is only for whatever region you're in. So, if you leave Daggerfall (the region, not just the city), you can cause a bunch of poo poo in, say, Tulune, and no one in Daggerfall really cares. I could be misremembering that, but I don't think I am.

Generally, for main quest purposes, be good in Daggerfall, Wayrest, and Sentinel.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

rojovision posted:

I guess we'll find out for sure eventually regarding the reputation stuff. I'm not sure if there's a way to check it for an area beyond the info screen that also shows us time of day, etc. Actually, I'm not sure if we can check our overall rep for factions like commoners, merchants, and the other ones listed on the character creation screen either.


You can check your rep by clicking somehow in the character stat screen. I honestly forget where to click, though.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

ulmont posted:

The i button for time of day etc. will show you your legal reputation in an area. There's no way to see overall reputation in an area or even rep with factions other than a save game editor, as far as I know.

Really? Huh. I thought there was a way to see how it has updated.

Edit: just a heads up, and I sincerely apologize if you already know this, or mentioned it earlier or something (if so, I missed it), but raising your STR will increase your max encumbrance. Watching you try and loot those three thieves in the Mages Guild brought me back to when I was trying to play a ninja wizard with super low strength, and yeesh... It wasn't worth it. I recommend throwing even a couple points to strength each level-up to generally make this part of your virtual life easier, but of course, it is up to you. :shobon:

Rupert Buttermilk fucked around with this message at 23:34 on May 21, 2023

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I just checked out a few videos of DF Unity mods, specifically "Darker Dungeons" used with an ambience mod and while I'm completely and totally freaked out even from just watching the gameplay, I must have these installed. My god.

I look forward to your rundown of DF Unity.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

ulmont posted:

It’s great. Even with nothing else you can have the random dungeons be smaller…

And can also totally replicate the look and feel of the original version, but with so many bug fixes, QoL updates, and much more stability.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I don't know about other locations but the main difference I noticed between the demo and full version is that the capital city of Betony is not available in the full game, but is in the demo.

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Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

rojovision posted:

Yeah I was certainly a bit surprised at the outcome of that quest. If you manage to dig up that interview at some point, feel free to post it. It sounds interesting. Actually, I guess that goes for anyone who has interviews or other similar official info to share regarding the game's development.

Not to get too off topic, but for those interested, Tim Cain (Fallout, etc) started a YouTube channel recently, and he's been sharing some of the inside baseball related to the games he's worked on. I suspect he may not have liked my question about why The Outer Worlds shipped without, and is still missing fully implemented keybinds, but some of the stories have been pretty cool. If there's anything like that for Daggerfall, I'm interested, though I may not look too closely at it until after I finish the DOS playthrough.

https://www.youtube.com/watch?v=IGLGi5RK8V8

Now it's been a couple years since I watched this, but it seemed pretty good.

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