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Oh, oh my God. I'm so sorry for you. I'll totally be following this thread, though. I love Daggerfall, but also gently caress Daggerfall.
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# ¿ Mar 15, 2023 02:52 |
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# ¿ May 15, 2024 05:42 |
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Ah, the exciting era of wRPG's where katanas were mysteriously always stronger than longswords and broadswords.
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# ¿ Mar 16, 2023 15:23 |
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I have a fondness for any game where skeletons are badasses rather than pushovers.
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# ¿ Mar 23, 2023 22:22 |
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Tombot posted:This seems like the kind of game that can get hilariously broken with exploits, I guess maybe we'll see when we get to the main game what we can do. lol, lmao even You have NO idea.
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# ¿ Mar 24, 2023 10:26 |
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MechaCrash posted:Also the way language skills work is "if you get near an enemy of the appropriate type, there is a chance it won't be hostile." You know it worked because you walk up to the appropriate enemy and it doesn't immediately start trying to kick your rear end. Which is great, as long as you give it enough time to attack and evaluate if it is doing so, because if your language skill passes and then you start trying to beat it down anyway, oops the fight's on motherfucker. Man, I'm sad that Battlespire was such a mess, because I really loved the idea, there, that you could essentially try to convince any Daedra to not make a given encounter a fight to the death, and maybe even to join you instead.
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# ¿ Mar 26, 2023 09:39 |
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Man, I would kind of kill for a Daggerfall remake at this point. Just... all the potential this game had, and almost succeeded at delivering on too. Only the bugs and the terrible dungeon design kept it back.
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# ¿ Apr 8, 2023 10:36 |
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MagusofStars posted:I agree, though I'll note that if they do a remake beyond simple "compatibility/bug-fix for modern systems", doing so would likely require cutting out a LOT of Daggerfall's size. Daggerfall claims to have 15,000 locations (cities, dungeons, temples, towns) spread among 41 different 'regions', which means that on average, a single region in Daggerfall has 366 locations. By comparison, the Internet tells me that the clickable 'map' locations in Skyrim number 338. So it's just not feasible for a Daggerfall remake where they keep the same enormous size but also bring it up to modern standards of graphics/quality/etc. I mean it wouldn't have to have Skyrim's fidelity. I don't really care about those parts. Make it lo-fi, have it run on sprites, poo poo, make it an isometric RPG or something that can more easily re-use sprites and backgrounds and stuff. The whole first person combat bullshit has always been a weight around the Elder Scrolls series' neck.
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# ¿ Apr 8, 2023 19:56 |
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radintorov posted:altering the maximum size of the randomly generated dungeons so that they aren't an architectural nightmare like in the original. Holy poo poo. The thing the loving game needed more than anything.
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# ¿ Apr 9, 2023 20:39 |
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Daggerfall is kind of rough if you're not playing a character min/maxed to the gills.
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# ¿ Apr 21, 2023 21:11 |
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If you out-of-bounds again, Alt+F11 should bring you back in-bounds on the latest official patch.
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# ¿ Apr 26, 2023 23:42 |
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# ¿ May 15, 2024 05:42 |
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I'm not commenting a lot here because I'm having trouble keeping up with the videos as they come out, but I want to say I'm watching along and still interested! Also as a late reply: "rounds" in pre-3e D&D are a minute each and turns are ten minutes, since it's assumed each "round," while containing only one opportunity for an attack or spell, contains a lot of parrying, dodging, buying distance, getting in close, etc. before said opportunity pops up. Edit: On a note about training apparently not improving your skills, it seems the mechanic behind training isn't that it gives a flat boost to your skill, but instead that it's equal to 15 uses of your skill by yourself, and as you get better at a skill it takes more uses for it to actually get improved by use(the breakpoint seems to be every 15 percentage points of skill). PurpleXVI fucked around with this message at 12:29 on May 12, 2023 |
# ¿ May 12, 2023 12:00 |