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Introduction Daggerfall is the second mainline Elder Scrolls game, released in 1996. It greatly expands upon the framework established by Arena, adding a more coherent map, skills, item and potion crafting, a custom class builder and more. While it doesn't encompass all of Tamriel, Daggerfall is generally regarded as having the largest map in the Elder Scrolls series. There are hundreds of towns, dungeons, temples and homes to explore. Want to carry more stuff? Buy a cart. Want to own a home? You can do that. A ship? Yep. For the time, Daggerfall gave players an unprecedented amount of options in a software rendered 3D world. If you want to play Daggerfall, the good news is that Bethesda made it freely available in 2009, so anybody can get it up and running with programs like DOSBox. If you don't want to deal with janky controls and a dated interface, you can try Daggerfall Unity instead - a remake of the game using the Unity engine with built in mod support. Thread Rules While I realize the game is over 25 years old, I haven't played it, so no story spoilers, please. I know a bit about the story in general (like that there are multiple endings), but not the details. Game mechanics discussion is fine. I'm also not an Elder Scrolls lore expert by any stretch of the imagination, so feel free to chime in if you have some that's relevant to where we are in the videos. About the Playthrough We'll be playing through Daggerfall in phases, starting with the demos for the DOS version of the game that are available on the Unofficial Elder Scrolls Pages wiki. They have some unique content absent from the main game that will be interesting to briefly check out. After that we'll jump into the full release of Daggerfall. Rather than playing in DOSBox, we'll be playing the game in its native environment - a retro PC natively running MS-DOS (specs below), using my boxed copy of the game. Instead of picking a standard class or making a custom class and choosing our skills, I'm going to create a custom class with random skills. Then I'll assign other class properties (advantages, HP, stats, etc) based on the skills that I got. I'm going to select the race ahead of time, which I'll talk about more in the character creation video. Hopefully the random skills will make for an interesting playthrough. Once we've finished with the DOS version of the game, we'll check out Daggerfall Unity to compare the original version of the game with the more modern one. Maybe we'll try out some mods as well. Technical Notes PC Specs: pre:OS: MS-DOS 6.22 Motherboard: Biostar M6TBA v1.2 CPU: Pentium II 350Mhz GPU (AGP): Rendition Verite V2200 (8MB) Sound Card (ISA): Ensoniq Soundscape VIVO Music: Roland SC-55 RAM: 64MB 100Mhz SDRAM Storage: 10GB IDE Quantum Fireball HDD (900MB Usable) Optical: ~48x IDE DVD Drive I'll be trying to upload at least two videos a week, most likely on Monday and Friday. I may have time to do an extra video on Wednesdays some weeks. Part 1 - The Demos Series Playlist
Part 2 - Daggerfall (DOS) Series Playlist
It's video games. Every day...ish. rojovision fucked around with this message at 06:15 on May 1, 2024 |
# ¿ Mar 15, 2023 02:23 |
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# ¿ May 15, 2024 09:12 |
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reserved.
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# ¿ Mar 15, 2023 02:30 |
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also reserved.
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# ¿ Mar 15, 2023 02:30 |
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Episode 1 - The Daggerfall Preview Demo
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# ¿ Mar 15, 2023 02:32 |
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The Daggerfall Preview Demo - Properly Exploring the Pit of Jagadha Glad to see the enthusiasm so far. Next time we'll check out the second demo that I have which features what I assume is another unique dungeon. It looks and plays a lot more like the Daggerfall that ended up on store shelves.
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# ¿ Mar 16, 2023 14:28 |
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The Daggerfall Dungeon Demo There's one last demo I want to check out after this one which features a more complete experience including towns. I believe I've read that it's set in a part of the map that you can't actually get to in the retail release.
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# ¿ Mar 23, 2023 03:29 |
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Tombot posted:This seems like the kind of game that can get hilariously broken with exploits, I guess maybe we'll see when we get to the main game what we can do. I think you can more or less break the game at character creation, though I don't know the specific details.
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# ¿ Mar 25, 2023 18:11 |
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YggiDee posted:Are you planning to tackle the Betony demo? I was, like, eight when that came out and playing that for months has probably irrevocably destroyed something important in my brain. Betony demo is next week, after which I'm all out of demos so we'll move on to the main game.
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# ¿ Mar 25, 2023 19:37 |
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The Daggerfall Betony Demo (Part 1) I had some issues getting the demo to run on my machine, but eventually got it working. It seems to work fine in DOS Box on a modern PC with no problems.
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# ¿ Mar 30, 2023 23:15 |
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Woolwich Bagnet posted:I also did this. I played it more than I did the full game when I got it. I'm not going to try to immediately break the game, but that sounds like a fun thing to try at some point just to show it off. Crazy Achmed posted:I know that melee weapons in first-person games are usually a bit janky, but drat that's the laziest looking sword swing animation I've ever seen. Come on, player character, that skeleton is trying so hard to shriek and swing at you, at least put some effort in. The lazy weapon swing is one of my least favorite parts of Daggerfall so far. I prefer the slower paced combat to Arena's frantic mouse dragging, but give me a few more frames of animation, at least.
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# ¿ Mar 30, 2023 23:18 |
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The Daggerfall Betony Demo (Part 2) I noticed in editing that I missed something in the barn area. We'll go back and check it out next time.
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# ¿ Apr 1, 2023 23:01 |
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The Daggerfall Betony Demo (Part 3) We've got one last part for the Betony demo that should be released sometime tomorrow.
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# ¿ Apr 8, 2023 00:12 |
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The Daggerfall Betony Demo (Part 4) This is the last part for the Betony demo. Next week we'll be getting into the main game of Daggerfall. Like I mentioned, we'll be selecting our skills randomly, so I'll be separating character creation out into a separate video which will come out at the same time as the first episode.
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# ¿ Apr 8, 2023 21:13 |
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PurpleXVI posted:Man, I would kind of kill for a Daggerfall remake at this point. Just... all the potential this game had, and almost succeeded at delivering on too. Only the bugs and the terrible dungeon design kept it back. I hear Daggerfall Unity fixes a lot of the bugs because it's not derived directly from the original game's source. I assume it also has many quality of life improvements. It might be the closest we get to a remake at scale. In a later post you mentioned doing a remake, but isometric. While it's out of character for a mainline release to not be in first person, I'd play Elder Scrolls: The Baldur's Gate edition any time.
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# ¿ Apr 8, 2023 21:17 |
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YggiDee posted:For selling, you want a pawn shop, which will buy the vast majority of your poo poo. Also the little blurb you read when you enter a store determines the store quality and therefore the prices. High-end shops are better hagglers, sell to the guys who have rats in the corner. Good to know, thanks. MechaCrash posted:I know that the full game's character creation will be handled by randomly picking skills, but will the advantages and disadvantages then be tailored to that? Like if you roll Long Blade as a major skill, will you take Good At Long Blades as an advantage? As much a pile of broken nonsense as this game can be, in both the "game balance" and "functioning program" senses of the phrase, and you throwing RNG on your build on top of that, I figure giving yourself at least a little leeway will be helpful. This is going to be rough enough without having to risk RNG saying "yes I know you have Archery as a major skill, you're not allowed to use bows anyway." I'll explain how things work in the character creation video, but the short version is only the skills are random. Advantages / disadvantages will be picked once we've rolled our skills and gotten a sense of what kind of character we've got.
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# ¿ Apr 10, 2023 07:00 |
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Arcvasti posted:A pro char creation tip is that Personality is not a dump stat. If you set it too low then you'll be so annoying that guards will start trying to arrest you on trumped up "criminal conspiracy" charges. Haha, that's interesting. I've already created the character, though. First episode and the character creation video will be up this week, probably on Friday.
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# ¿ Apr 10, 2023 07:26 |
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Character Creation - Daggerfall (DOS) - Episode 1 Daggerfall (DOS) - Episode 1
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# ¿ Apr 15, 2023 03:19 |
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Mixing Martial Arts - Daggerfall (DOS) - Episode 2
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# ¿ Apr 25, 2023 01:01 |
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I appreciate the enthusiasm for the build so far. We've got a little bit of a slow start, but I think there's a path to victory if my understanding of the game's mechanics is correct.
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# ¿ Apr 25, 2023 01:05 |
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Civilization at Last - Daggerfall (DOS) - Episode 3 I mentioned a bit about the tutorial in this one. I didn't realize it at the time of recording, but after going back and checking the footage from episode 1, I see that I accidentally cancelled it. I was going to show it off, but oh well. It doesn't show anything that we haven't more or less seen or figured out from the Betony demo as far as I recall. rojovision fucked around with this message at 00:59 on Apr 29, 2023 |
# ¿ Apr 28, 2023 23:49 |
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PurpleXVI posted:If you out-of-bounds again, Alt+F11 should bring you back in-bounds on the latest official patch. Good info, thanks. ulmont posted:I started up a playthrough (Daggerfall Unity) in solidarity (never played it back in the day, Morrowind was my entry point) and I was feeling pretty bad about how often I was dying in that first dungeon...until I watched your video. It does feel a little bad to get worked over by bats of all things.
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# ¿ Apr 28, 2023 23:51 |
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Episode 4 - Daggerfall (DOS) - Letter Leads
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# ¿ May 1, 2023 22:56 |
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YggiDee posted:From the inventory screen, if you select USE and click clothes you're wearing, some of them change. IIRC it mostly makes cloaks raise/lower the hood, but it might reverse a reversible shirt. That's interesting. A small detail, but a pretty cool one. Cool, I hadn't seen those before, but it's a fun bit of trivia.
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# ¿ May 1, 2023 22:58 |
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Episode 5 - Daggerfall (DOS) - Getting Political A minor note about when we talk about some of the Daggerfall history and lineage - the people with a "d." near their names are in fact dead, otherwise they're alive. I just wasn't paying attention when I was talking about it and looking at the chart.
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# ¿ May 6, 2023 14:11 |
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Thanks for the tips. Rupert Buttermilk posted:I finally started watching these videos and at the beginning of your first one, you state that the 'theme song' wasn't in the game proper. Am I crazy for remembering that it was? I mean.. The only explanation I have is that I've played DF Unity more recently than the original, which likely put it there if it wasn't there originally, but I don't recall having any moments of "uhhhh.... this is new"... While I can't say regarding the shop music, I looked through the game files from my disc and the "theme" doesn't seem to exist in the music folder. You can listen to all the songs using a tool like Daggerfall Jukebox. I know it's probably distracting with me talking, but if you go back to the very first episode, you'll hear that there's actually no music on the main menu. There's also no music in the character creation video. The absence of music is a bit conspicuous since Arena had music for both the title and character creation screens. The song you're thinking of does exist in the preview demo (link in the main post) - it's played on the title screen, and I dedicated a section at the end of the video to play it without me talking. It's possible that I missed something in the main game files, and that the song does show up somewhere. I'll be sure to point it out if it happens. rojovision fucked around with this message at 14:33 on May 6, 2023 |
# ¿ May 6, 2023 14:29 |
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Episode 6 - Daggerfall (DOS) - The Search for Nulfaga
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# ¿ May 9, 2023 21:58 |
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YggiDee posted:It's interesting watching you actually take a stab at the Main Plot, I was uhhhh eight when Daggerfall came out and never really gave a poo poo about whatever all these Lords were talking about. I'd inevitably get lost in a dungeon for a month and end up missing out on a deadline, assuming some plot flag didn't bug out on me. (Also I was scared of the King's Ghost in Daggerfall) so mostly I noodled around until my save inevitably glitched beyond repair. No worries. While I did some research about a few specific game mechanics, there's a lot to know, especially when it comes to quality of life stuff. Rupert Buttermilk posted:Daggerfall: "Excuse the gloom but none may know of this unmodded LP...." Interesting. I'll have to try that out once we're out of the dungeon.
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# ¿ May 9, 2023 22:00 |
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Episode 7 - Daggerfall (DOS) - Honeymoon's Over There will be another video on Saturday. Turns out Shedungent is huge and I'd prefer not to spend three full weeks of videos in it.
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# ¿ May 11, 2023 18:06 |
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Episode 8 - Daggerfall (DOS) - Undead Party Pack
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# ¿ May 13, 2023 23:42 |
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PurpleXVI posted:I'm not commenting a lot here because I'm having trouble keeping up with the videos as they come out, but I want to say I'm watching along and still interested! Good to know about the training / pre 3.0 time refresher.
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# ¿ May 13, 2023 23:44 |
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Episode 9 - Daggerfall (DOS) - Grandma's Bad Company
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# ¿ May 17, 2023 21:18 |
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Episode 10 - Daggerfall (DOS) - The Set Up
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# ¿ May 19, 2023 23:03 |
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Rupert Buttermilk posted:You handled finding Nulfaga and the zombies way better than I ever did. I love this LP. I guess we'll find out for sure eventually regarding the reputation stuff. I'm not sure if there's a way to check it for an area beyond the info screen that also shows us time of day, etc. Actually, I'm not sure if we can check our overall rep for factions like commoners, merchants, and the other ones listed on the character creation screen either. Crystalgate posted:If the AC system of this game works like I think it does, then the zombies and especially liches are a ridiculous step up compared to earlier enemies. It feels like the material requirement to hit liches doesn't matter that much, if you don't have progressed your character to the point where you have a sufficiently good weapon, chance is your probability to hit them would have been the minimum 3% anyway. We have an early game dungeon with what should be medium and late game enemies put into it. Yeah I'm thinking the liches weren't supposed to be there, so maybe it was a bug that they started spawning. Alternatively, maybe Daggerfall was made by sociopaths...it seems like most people have at least one horror story from playing the game.
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# ¿ May 19, 2023 23:15 |
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Episode 11 - Daggerfall (DOS) - Misunderstandings
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# ¿ May 22, 2023 17:59 |
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Rupert Buttermilk posted:Really? Huh. I thought there was a way to see how it has updated. Yep, I'm aware that strength would help us carry more. It would be nice to have, but it's not a priority at the moment - at least not until we've maxed our intelligence. Based on the research I've done about enchanting, we should be able to alleviate some of our encumbrance woes once we have the ability to make items, thought it looks like it'll be while before that happens. In the future I may just leave lower value stuff to keep things moving like I did in Shedungent.
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# ¿ May 22, 2023 18:04 |
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Episode 12 - Daggerfall (DOS) - Turquoise Tangent
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# ¿ May 27, 2023 02:37 |
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Episode 13 - Daggerfall (DOS) - A Stubborn Noble
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# ¿ May 29, 2023 16:02 |
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Episode 14 - Daggerfall (DOS) - Promotion
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# ¿ Jun 2, 2023 19:31 |
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Episode 15 - Daggerfall (DOS) - Intrigue in Wayrest
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# ¿ Jun 8, 2023 04:10 |
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# ¿ May 15, 2024 09:12 |
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ulmont posted:While not story relevant, I learned recently that if you have a spellcasting skill greater than 100, all spells in that school are free. That's amusing. Maybe I'll show something like that off just for fun if our spellcasting gets to that point.
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# ¿ Jun 8, 2023 04:12 |