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NewMars
Mar 10, 2013
Goths is nonsense for the main period of the game, but Franks isn't: in an interesting turn of events, Franks was what people outside of europe, specifically in the middle east, called christian europeans. Which makes it a reversal of the term Saracen.

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tithin
Nov 14, 2003


[Grandmaster Tactician]



Played this mission myself last night and made a point to hunt down Fastalf's forces and they're like a cancer, his villagers spread to all points of the map to rebuild. One of his villagers built a TC underneath one of the enclosed english castles for safety.

Really channeling the low elo "I don't lose until you've killed all of my buildings and units" mindset.

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
Eh, it's the weekend, I've got time for more of these.

Joan of Arc - Part 4: The Rising

Mission 4 Starting Text

"June 25, Orléans. Dead France is returning to life. Our army swells with new recruits. In olden times, men swore fealty only to their particular lord. Now we fight not for insolent lords and ladies, but for France. For all of us, Joan is France. There is no distinction in our minds. The Dauphin himself has arrived in Orléans. Never have I seen such a celebration. France needs a king now, so we must escort the Dauphin to Rheims where he can be properly crowned. Yet the city of Rheims is dangerously menaced by the Anglo-Burgundian army. The cities of Troyes and Chalons also bar the way. Joan commands that we must liberate all three cities before the coronation, and we eagerly seek to fight."



No colorful cast of characters this time, I'm afraid. Just Joan and a small group of troops marching along the road.



English: Joan of Arc is attacking our camp!

Rheims: Do not let her cross the river!

The English Guards here are a speedbump that are defeated entirely once you clear out this camp. Their primary purpose is to wake up the town AIs and tell them to start building.



French Soldier: We were assigned to help you construct your military camp.

You're given access to a pretty generous amount of resources here, though it is still possible to run out. Fortunately, there's a way to remedy that.



Rheims: To arms! The French are trying to cross the river!





Chalons has a small number of Knights and Scorpions, but if you attack right away, you can destroy their Town Center with your starting forces. This used to raze everything to the ground, in the Definitive Edition, they now become your ally. They don't really do anything, except maybe serve as a Market, but it's nice to know you're not burning half the French countryside to the ground.

Interestingly enough, Chalons is the only enemy faction represented by Franks. The others are all represented by Britons.



The more important thing is that now they're not too active in gathering resources, so you can eat those up as a supplement to the ones in your southern base. However...



I make a mistake and build a forward castle in front of the gold line. If you are playing along at home, DO NOT DO THIS. Any military buildings past that line, especially a Castle, drive Rheims berserk and makes them dump their entire army on you immediately.





I manage to destroy the majority of Rheims army and forward Towers, but at a heavy cost to my own and Rheims manages to take out the Castle. I consider this a good trade, but build all future military buildings further back towards Chalons.



This is the first tech up to the Imperial Age that we've seen so far. You could've done it in the Scottish campaign, but it would have been massive overkill.



Every so often, I send troops out to stop Rheims from growing its army too large, and prevent them from forward castling.



Meanwhile, the Franks' Castle cost reduction bonus is proving handy back at Chalons. Initially, I intended to use all of these Castles to shove out a bunch of Throwing Axemen, but the vast majority of Rheims' army is Longbowman, which chew them up. So instead, they're just an impenetrable wall of defense while I fall back on the tried and true French strategy of flooding the map with Paladins and the occasional Trebuchet (the actual multiplayer strategy would swap out Gunpowder units for Trebuchets, but you can't produce Gunpowder units in this scenario for some arbitrary reason). Shown here is the unique French Imperial Age research, Chivalry, which makes Stables produce troops even faster.





Once I have enough Paladins, I start the final assault. The first step is taking out Troyes, which is really more of an afterthought than anything, but necessary to win the scenario.

French Soldier: The English in Troyes have been defeated!





The second is shattering the battered remnants of Rheims' army, before breaking through their full Imperial Age panoply of Fortified Walls and Keeps, and trashing the Town Center.

French Soldier: (Rheims) Rheims is liberated! (Scenario Victory) Now the coronation of the dauphin can proceed!

Mission 4 Ending Text

"As we rode into Rheims, a sea of peasants and lords knelt before Joan. Some even knelt to kiss her horse's hoofprints. Cannon thundered and a thousand flags danced in the breeze. In the enormous palace, the Dauphin knelt before the archbishop and rose as King of France. Prayers, anthems, and sermons filled the great château. Interspersed among perfumed dukes and ladies were tattered soldiers from our army, many still bearing wounds. Joan herself was at the king's side, as was her bedraggled battle standard. Despite the celebration, I know in my heart that this war is far from over. Our fathers and grandfathers died fighting against the English. Joan gives us hope, but I do not know if hope is enough to ensure victory."

Fastolf was annoying because the game gave him more advanced toys than you to play with, but he folded like a chump once you negated that. Rheims is a legitimately dangerous threat, especially if you follow the standard new player strategy of sitting back and booming rather than taking Chalons out of the picture quickly and moving to contain them. Their army can shoot Joan to death really quickly if you're not paying attention, and this is the first mission where I felt like she was more of a liability than an asset.

Extra Slides

Mission 4 - Intro Slide 1
Mission 4 - Intro Slide 2
Mission 4 - Intro Slide 3
Mission 4 - Intro Slide 4
Mission 4 - Intro Slide 5
Mission 4 - Intro Slide 6
Mission 4 - End Slide 1
Mission 4 - End Slide 2
Mission 4 - End Slide 3
Mission 4 - End Slide 4
Mission 4 - End Slide 5
Mission 4 - End Slide 6

Jossar fucked around with this message at 03:18 on Apr 2, 2023

Rogue0071
Dec 8, 2009

Grey Hunter's next target.

quote:

(the actual multiplayer strategy would swap out Gunpowder units for Trebuchets, but you can't produce Gunpowder units in this scenario for some arbitrary reason

Trebuchets actually see a lot of multiplayer usage - on open maps, particularly, they are more common than bombard cannons. They're cheaper, much longer range, do a lot more damage to buildings, and don't require the 100-second long research for chemistry - they can be built immediately upon hitting imperial age if a player has a castle.

Bombard cannons, of course, have their own corresponding advantages in mobility, killing trebs/onagers, being more useful against enemy units, freeing up castle production for unique units, etc. and see plenty of play as well

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
That's fair!

The main reason I mentioned Gunpowder units as the "preferred" play is partially because they better synchronize with the army you'd be fielding at endgame when you're in maximum "flood the map with Paladins" mode, but also because in this case you'd be playing against the Britons, who would be a difficult matchup if they decided to counter with their own Trebuchets thanks to Warwolf. But there is certainly a place in the Franks lineup for the Trebuchet, throughout all of Imperial, but especially during Early Imperial when you're more likely to be able to outproduce your opponent thanks to your cheap Castles.

Rody One Half
Feb 18, 2011

Jossar posted:

Alaric remains the earliest campaign date. The latest singular battle is Admiral Yi's defeat of the Japanese at Noryang Point in 1598, or if you want a full campaign - then the Bayinnaung campaign, which extends until 1581.
Oh RIGHT, I totally forgot about the Hideyoshi and Admiral Yi maps. Bayinnaung I just know nothing about to start with unfortunately, SE Asia is a real blind spot for me.


NewMars posted:

Goths is nonsense for the main period of the game, but Franks isn't: in an interesting turn of events, Franks was what people outside of europe, specifically in the middle east, called christian europeans. Which makes it a reversal of the term Saracen.

Yeah that's what I was referring to as regards to its many uses, it becomes a (mostly Turkish and Arabic, since that was mostly who the Crusades were against) exonym for Europeans. Incidentally, use of exonyms by people who really SHOULDN'T be using them is one of AoE2's bigger historical missteps (though not the worst, imo).

tithin
Nov 14, 2003


[Grandmaster Tactician]



Finished that mission, it was my experience that Rheims immediately went batshit and threw everything at me the second I started crossing the river to Chalons, and they went batshit a second time when Chalons fell.

I'm not sure if there's a "reinforcement wave" or something that the English get when you're closing in on Rheims but once I beat that second big wave, I just got reinforcements coming out of their base one at a time - they didn't try to mass.

on a related note, the AI does NOT like monks converting their units, they disengage whatever target they're on immediately to target whatever monk is currently converting.

E: The next map is mean, Level mechanic spoilers:

stick that caravan guy somewhere safe because they enemy likes to snipe

tithin fucked around with this message at 10:47 on Apr 2, 2023

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
I think you might mean the final mission. Not that this one doesn't have problems of its own...

Joan of Arc - Part 5: The Siege of Paris

Mission 5 Starting Text

"September 3, Rheims. France has a king once more. However, as Joan gains influence with the people, jealousy grows within the court. The king's evil advisors now seek to destroy Joan. It is only a matter of time before they succeed in poisoning the king's mind. Joan must hurry to fulfill her mission. Paris, the jewel of France, has been under English tyranny for decades, and French patriots trapped within the city are eager to escape. We are now marching on Paris, hoping that the reinforcements we have been promised will arrive in time."



Paladin: Paris is just ahead. Let us locate the refugees and escort them to the rendezvous point with the king's men.

You start this mission with a large army, including two heroes, an Arbalest-variant named Lord de Granville and a Cannon Bombard variant named Jean de Lorrain.

Well, since I have Gunpowder units, might as well talk about them. They (mostly) require a prerequisite tech, Chemistry, to be researched at a University in the Imperial Age. Their general tendency is that they are really strong but inaccurate. Bombard Cannons however are the opposite, they are perfectly accurate, but as Rogue0071 discussed their main advantages compared to other Siege are their mobility and use against Units, as well as their ability to be built at Siege Workshops unlike the age's other premier anti-building unit, the Trebuchet.

They also have friendly fire. In a very crowded map.



For this reason, and to avoid my units picking unnecessary fights, I turn them all to No-Attack Stance, marked by the sword in the bottom left corner of the screen. You really do not want units to have any tactical flexibility on this mission, as it will cascade into a disaster.





The front of Paris is guarded by a double-layered Gate with a killing zone on the inside and a whole bunch of Longbowmen. I do my best to stay at range, and only engage the Longbowmen with my Cavalry when I have to. In retrospect, I probably shouldn't have taken the intended route into Paris. There's a lot of ways to sneak your way in through a side-wall with less of a fight.



Small groups of Englishmen patrol Paris and I do my best to engage them in a controlled manner and not send the entire city falling down on my head.



This can get really bad if you do so.



French Soldier: We have rescued the refugees! Now we should head to the bridge at the Seine River for the rendezvous with the king's men.

The goal of the scenario is to get 6 refugees scattered about Paris to the fortress at Compiègne intact. There are 10, but you have to scout the city a little bit, as the game will only give you 6 by walking through the default pathway. If you ever have less than 6 villagers from this point on, you lose, even if there are more hidden throughout the map. So you might as well just collect them all now.



French Soldier: We should wait here. The king's reinforcements will be along any second.



French Soldier: Where are those blasted reinforcements?



Scout: We are all the king could afford to send.

French Soldier: Treachery! The king's wicked advisors want to see Joan defamed... or worse! We are on our own! We must hurry to Compiègne!

The worst thing about this sucker punch is that the two provided units aren't even Imperial Age, they're a Militia and a Scout Cav. But yeah, the rest of the scenario is basically just you trying to get out of Paris as fast as possible before you accidentally aggro too big of a force and die.



On harder difficulties, this mission is even nastier as a lot more of the city is awake by default and will try to kill you, and there are Keeps everywhere that will shoot if you just try to rush through.





French Soldier: We are tired of licking English boots. We follow where you lead, Joan of Arc!

Fortunately, you still do get a wave of reinforcements from within the city itself. This is useful because breaking out anywhere means you have to go through a whole bunch of Longbowmen. You have to be quick though, as left to their own devices the Longbowman over here will shoot most of the new reinforcements to pieces.





But with them out of the picture, all I need to do is break through the walls and make for the woods before I'm home free.





Burgundian: There she is! This time she will not escape!

French Soldier: Burgundy is coming! You are vastly outnumbered! Get the refugees into the fortress!

Well, not quite. There is one last Burgundian army standing outside the gates of Compiègne. On Standard it is possible to defeat it. On harder difficulties, it is functionally an unwinnable bossfight that you have to sacrifice your army to, in order to get Joan and 6 Villagers through the gates.



Compiègne: You are victorious and our peasants are safe! I just hope Joan can make it to the castle.

Mission 5 Ending Text

"Tragedy. As the refugees fled into the Château of Compiègne, Joan was trapped outside. Burgundian soldiers knocked her from her horse and paraded around with their prisoner. None of us can sleep, knowing that our precious Joan of Arc languishes in a Burgundian prison. The soldiers stare at the uncaring sky, condemning themselves for being unable to save her... for being unable to save France. Paris was the first major defeat ever dealt to our army. Had the King sent the promised reinforcements, we would have captured the city. Now, it is France's darkest hour."

Scenarios like these are why I'm not committing to playing the game on a difficulty higher than Standard. When the game is easy, it's very easy. But when it's hard, it gets downright brutal.

Extra Slides

Mission 5 - Intro Slide 1
Mission 5 - Intro Slide 2
Mission 5 - Intro Slide 3
Mission 5 - Intro Slide 4
Mission 5 - End Slide 1
Mission 5 - End Slide 2
Mission 5 - End Slide 3
Mission 5 - End Slide 4

tithin
Nov 14, 2003


[Grandmaster Tactician]



Honestly? This one was extremely forgettable, I took out the end Burgundians with no issues. Paris was a cake walk.

JohnKilltrane
Dec 30, 2020

Amazing. I can't believe I missed this. Excellent LP so far. The RTS takeover continues.

C-Euro
Mar 20, 2010

:science:
Soiled Meat
Is the tiny island with a Cathedral on it supposed to represent Notre Dame?

SIGSEGV
Nov 4, 2010


It's a monastery, and yes.

Really running into scale issues there.

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:

SIGSEGV posted:

It's a monastery, and yes.

Really running into scale issues there.

Funny enough, there is a Cathedral just a little bit to the north, for what is presumably a much less famous one.

Joan of Arc - Part 6: A Perfect Martyr

Mission 6 Starting Text

"July 14, Bordeaux. No Joan of Arc. A rich world made empty and poor! The English put her on trial as a heretic. Joan's mind was as sharp as her sword, and she avoided all the cunning verbal traps of her prosecutors. In the end, Joan would not renounce her mission. The English found her guilty... and burned her at the stake. But her death is not in vain. "La Pucelle" is the rallying cry as peasant and nobleman alike take arms. My army is an army of the people, and even without the king we are poised to strike at the English stronghold of Castillon. A victory at Castillon will crush the English pretensions to France forever. Should I die in this battle, I die for the Maid of Orléans. I die as a patriot of France."



Josselyne: Sweet Joan... I shall avenge thee!

French Soldier: Lord Josselyne, the army awaits your command.

So yeah, since Joan is dead, we obviously don't get to play as her. Instead we play as the campaign's narrator, having fast forwarded 20 years to the final battle of the Hundred Years' War at Castillon (while everybody acts like this is happening just after Joan died). The goal is to get this Trade Cart containing a French flag up to the top of a hill in the heart of the English base, thus signifying that you've crushed them thoroughly enough to do so. Losing the Trade Cart fails the mission. After a short walk down the map...



Richemont: We fight for the maid of Orléans!

La Hire: La Hire's sword is not bloody enough.

You find a large Imperial Age army, along with a couple of villagers to assist you in base building. La Hire's appearance here is notable for being the only time any hero except Joan appears multiple times in this campaign.



Jean Bureau: We'll see how English longbows fare against French cannon!

And across the shallows of the river is the final part of your army, the gunpowder units. Jean Bureau is noticeable for being weaker than a standard Bombard Cannon, presumably because of a code error that was never fixed and, despite being discovered, got grandfathered in to later versions of the game.





French Soldier: My lord, perhaps we should defeat the Burgundians and establish our base in their old town. Just a thought.

The first objective is to capture this fortified Burgundian town. You want to try and break open a single gate and destroy the military buildings/Town Center inside, but spare the Fortified Walls and Houses, as those convert to your side when the town is taken, along with any remaining resources that the Burgundians gathered.



Notably, this does not actually defeat the Burgundians, who have a second town to the south. After having my Villagers build a town center and letting them auto-gather, I rush the rest of my army down here to destroy it and force the Burgundians to resign.

Burgundy: Retreat! We must abandon France to the French.

Failure to do so leaves an aggressive Burgundian player to your south, who will immediately pick their economy back up and start spamming Infantry units en masse to raid your base, right as you need to start worrying about the English.





English: Where is your precious peasant general now?

Meanwhile, Shrewsbury has taken the opportunity to start building extra Stables and send a few Cavaliers off raiding. This marks the point where they need to be taken out before they're allowed to develop into a problem.





With Shrewsbury destroyed, that finishes relieving most of the early game pressure. The only opponent left is the English army, and all of their attacks have to come through the center and can be parried accordingly.





English: You are nothing without Joan. Prepare for battle. We come!

At about 35 in-game minutes, the main English army decides to finally start attacking. Including having Galleons and Cannon Galleons parked in the river to shoot at you.

I decide to trade most of the rest of my initial army here in order to smash not only the attacking English forces, but also the first line of their defenses.





In retrospect it was kind of a dumb trade, but it also gave me the time to finish fortifying my base to prevent any raiders from sneaking through and tech up to Imperial.







Then, you know the deal, finish researching everything and flood the map with Paladins. The English keep sending small squads of Longbowmen, Cavaliers, and Galleons/Cannon Galleons, but by this point the most they can do is scratch my outer walls.

Also yes, if the river is narrow enough, melee units can attack boats. They're surprisingly effective at it, too.





The English have a large number of static defenses on the other side of the river, including Cannon Towers, but once the tide turns against them, it's hard to stop. I build another set of military buildings on their side of the river just to keep the unit output flowing more efficiently and ensure area denial to any remaining Longbowman raiders.





Momentum is momentarily slowed by these walls and their protected Towers, but after building a couple of Trebuchets to snipe the Towers (which they do a better job at than Bombard Cannons), it's just a matter of time.



French Soldier: Vive la France!

A lone trade cart slowly rolls across the now desolate battlefield, up to the top of the hill, to proclaim victory.

Mission 6 Ending Text

"A century of English toil, blood, and victories was reversed in a little over a year by a teenage girl. The Hundred Years War has ended. Even more importantly, Joan's acts ignited a sense of French nationalism. Peasants and nobles alike no longer belonged to lords and kings, but to France herself. We will not let Joan be forgotten. Already, statues and stained glass portraits have been commissioned in hundreds of towns and cities throughout France. Her verdict of guilt was rightfully reversed, and I expect that Joan of Arc will soon be beatified as a saint. Sometimes the outcome of history is determined by strength of arms, other times by happenstance. But in fifteenth century France, history was determined by the will of a young girl... the only person in history to command the armies of an entire nation at the age of seventeen."

Keep waiting, buddy, that sainthood's gonna take a while.

The final scenario has a weird difficulty curve. The first 20-30 minutes of it are intense, but once you've beaten all the flank players and turned it into a 1v1, England has basically one shot to crush you before you crush them instead. I never found the Trade Cart to be in any serious danger, but it certainly can be, if you let the Burgundians live too long.

And that wraps it up for the Joan of Arc campaign! It's a nice transition away from the tutorials into something with a little bit of teeth to them, although it does feel a bit generic at times.

I rushed getting the campaign done on the weekend, but in order to give weekday readers a bit of time to catch up, I will be saving the next vote for tomorrow.

Extra Slides

Mission 6 - Intro Slide 1
Mission 6 - Intro Slide 2
Mission 6 - Intro Slide 3
Mission 6 - Intro Slide 4
Mission 6 - Intro Slide 5
Mission 6 - Intro Slide 6
Mission 6 - Intro Slide 7
Mission 6 - End Slide 1
Mission 6 - End Slide 2
Mission 6 - End Slide 3
Mission 6 - End Slide 4
Mission 6 - End Slide 5
Mission 6 - End Slide 6
Mission 6 - End Slide 7

Jossar fucked around with this message at 17:52 on Apr 2, 2023

Sally
Jan 9, 2007


Don't post Small Dash!
this mission is a fun one. it sticks out in my mind a lot because i REALLY struggled with it as a kid. roll right thru now that i know what i am doing and have put in 100s of hours to aoe2 in general haha

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Jossar posted:

Keep waiting, buddy, that sainthood's gonna take a while.

From my understanding, it took the French collective memory a long time to decide whether to be proud or ashamed of Joan of Arc. While it's settled on being proud of her and this campaign is a straightforward hagiography, there's a lot of less pleasant folklore to her legend as well from what I've looked up. Possibly propaganda aiming to villify her, possibly her being a complex figure.

Hard to say given how much of her story is tied up in folklore and myth rather than history.

Asehujiko
Apr 6, 2011
There's a handful of factions that don't have a full campaign and are limited to just 1-2 historical scenarios: Chinese, Persians, Koreans, Mayans, Japanese and Vikings. There's also the Slavs and Magyars which share a single campaign between them(and technically the Spanish are absent from a chunk of their own campaign too to but they got a historical battle in the same expansion to compensate).

Of those, I'd consider the Chinese and Persians to have gotten the shortest end of the stick since they've been in the game since launch and only getting a single scenario each in the first HD re-release in 2013.

Sally
Jan 9, 2007


Don't post Small Dash!
ive seen some people on forums theorizing/hoping that the Chinese would get a big DLC expansion of their own that retools and splits them into more discrete factions a la the Indian Dynasties expansion. the Indian Dynasties expansion whipped so i would be for that

biscuits and crazy
Oct 10, 2012
I would be all for that too. Imagine Genghis Khan 3 with 4 distinct civs, it would be great.

Regarding civs lacking full campaigns, there's also the Turks, which is a shame given that the fall of Constantinople would be a natural finish to a Turk campaign showcasing the early Ottoman Empire after Bapheus. (Already in the game as a Historical Battle.)

I'm enjoying this LP so far. AoE2:DE really is an amazing game.

Rody One Half
Feb 18, 2011

I think if I were to pick a Turk campaign I'd rather it follow Suleiman than Mehmet, but seizing Constantinople would probably be too much to resist.

SIGSEGV
Nov 4, 2010


Osman I, the state is called Osmanli for a reason.


Also the lack of sources means you can just make poo poo up.

tithin
Nov 14, 2003


[Grandmaster Tactician]



The last mission was tricky for me, because both Shrewsbury and Burgundy south attacked from the very start that I had my base (both even going so far as to forward settle barracks and stables within sight of my walls - that didn't last long), and with such an awful economy at the start I was required to play defensive.

By the time I had my economy in a decent state, my imperial age army had been worn down by attrition.

Once I was able to build that back up and focus solely on Burgundy, the map became significantly easier.

TGG
Aug 8, 2003

"I Dare."
Fantastic LP, I've always been multiplayer focused when it comes to RTS outside of WC3 and Deserts of Kharak so it's nice to see what AOE2 does campaign wise. Loving this, great stuff.

V. Illych L.
Apr 11, 2008

ASK ME ABOUT LUMBER

i would like to take another moment to note just how completely insane it is that a nobody teenage girl from the provinces somehow could just show up and assume even nominal command of the armies of a major power in the middle of a cataclysmic war

jeanne d'arc is a semi-mythological figure, sure, but the basics are as far as i can tell pretty clear from the historical records. this is nuts!!!

NewMars
Mar 10, 2013
Note: It took until 1920 for her to be canonized by the pope as a saint.

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
Joan of Arc is significantly notable for combining the two (nobody, teenager) in one person, but we are going to find that at least a couple of the other people in these campaigns satisfy at least one of the two criteria.

For instance, while Temujin Borjigin (Genghis Khan) was technically the son of a chieftain, his family was disowned by his tribe and they spent five years gathering nuts and berries, fishing, and hunting lemmings in the mountains. It's kind of a miracle he was able to survive that long, and then he sort of just... walks back into society at the age of 15 and nobody seems to question it?

Jossar fucked around with this message at 03:18 on Apr 3, 2023

C-Euro
Mar 20, 2010

:science:
Soiled Meat
There's a statue of Joan of Arc where I live in the US, I've never asked why it's there but it looks cool. The actual legend is a fun story and that's good enough for me.

SIGSEGV posted:

It's a monastery, and yes.

Really running into scale issues there.

Monastery! That's the unit name I was trying to think of. Thanks.

Yaoi Gagarin
Feb 20, 2014

So if I understand the migration period correctly, the Germanic tribes all moved into the Roman Empire to flee the Huns, who were bothering them where they originally lived. Were the Huns also running from someone?

titty_baby_
Nov 11, 2015

VostokProgram posted:

So if I understand the migration period correctly, the Germanic tribes all moved into the Roman Empire to flee the Huns, who were bothering them where they originally lived. Were the Huns also running from someone?

Its canon the Huns were fleeing the Tyranids

Rody One Half
Feb 18, 2011

VostokProgram posted:

So if I understand the migration period correctly, the Germanic tribes all moved into the Roman Empire to flee the Huns, who were bothering them where they originally lived. Were the Huns also running from someone?

It's not 100% certain, but this is generally assumed to be what is happening anytime groups trade positions on the steppe. In the case of the Huns, they are often identified with the Xiognu from the Chinese sources and may have even been initially pushed west by a defeat from the Chinese.

NewMars
Mar 10, 2013
Also climactic and social conditions were creating societies that had increasing populations at a time when the land itself was declining in capacity with the methods of the day. Rome had long been able to absorb the migrations of peoples before this as well, but during the leadup to this period they stopped with the conditions that allowed for romanization meaning that they instead settled these people whole within their borders without assimilating them.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Jossar posted:

For instance, while Temujin Borjigin (Genghis Khan) was technically the son of a chieftain, his family was disowned by his tribe and they spent five years gathering nuts and berries, fishing, and hunting lemmings in the mountains. It's kind of a miracle he was able to survive that long, and then he sort of just... walks back into society at the age of 15 and nobody seems to question it?

I read this and I get: "He spent 5 years being a normal Age of Empires Villager doing Villager things."

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
Campaign Vote #2

To make things more interesting for this round of voting, I will be adding in the Age of Conquerors campaigns as possible options. I will stick with this pool for at least one more voting session after this, so don't worry if we don't get around to your campaign of choice this time.

The last option is a bit special. Along with the three standard campaigns, the Age of Conquerors also came with a series of 8 individual scenarios bundled together under a single heading. So it's a vote for a more scattershot, longer experience than a regular campaign would be.

A. Saladin - Saracens

B. Genghis Khan - Mongols

C. Barbarossa - Teutons

D. Attila the Hun - Huns

E. El Cid - Spanish/Saracens

F. Montezuma - Aztecs

G. Battles of the Conquerors - Franks/Vikings/Turks/Britons/Spanish/Japanese/Koreans

Voting lasts for 24 Hours from the time of this post. In the event of a tie, I will act as the tiebreaking vote between the two tied options. Please bold your vote in order for it to be counted, as well as noting if you are changing your vote from something else.

Also, I will be busy for most of the back half of this week, so I'll try to at least get the first scenario of whatever we pick out of the way, but can't promise more than that until next Monday.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Again voting A: Saladin.

That campaign holds a bit of a special place in my heart, because it was the first time I'd ever seen a depiction of the Crusades that was sympathetic to the Muslims and portrayed the Crusaders as bad guys, hooray public schools in the Deep South of the US.

I was awful at this game as a kid, but I genuinely credit the game for being one of my big inspirations for getting interested in history. So many cultures and events I'd never heard of.

Sybot
Nov 8, 2009
A. Saladin. It was one of my favourite campaigns as a a kid but also one that I never beat without using cheats so I'm interested to see how it is meant to be played.

Rody One Half
Feb 18, 2011

https://www.youtube.com/watch?v=qmjXim0lAto

A. Saladin

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I still vote SAladin.

Lynneth
Sep 13, 2011
D. Attila the Hun - Huns

YaketySass
Jan 15, 2019

Blind Idiot Dog
Count me for Saladin too, I was hesitating between that and Genghis Khan but that one is pretty :catstare: so it's probably best left for latter.

Also you can eventually make a triptych between Franks fighting Britons, Saracens fighting Franks and Teutons fighting Saracens.

C-Euro
Mar 20, 2010

:science:
Soiled Meat
Saladin

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Poil
Mar 17, 2007

Bloodly posted:

I read this and I get: "He spent 5 years being a normal Age of Empires Villager doing Villager things."
Not quite normal villager things. He spent some years as a slave, after murdering one of his older brothers. Not surprisingly he later outlawed Mongols from enslaving other Mongols.

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