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Rogue0071
Dec 8, 2009

Grey Hunter's next target.

Cooked Auto posted:

It wasn't AoE2 for me unless the farms surrounded a windmill.
My biggest annoyance there was always one square gap because the farms were a bit too big for the windmill itself.

You'll be a fan of the Poles, then, who have a slightly larger unique mill that doesn't have that issue and a bonus for putting farms around it.

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Rogue0071
Dec 8, 2009

Grey Hunter's next target.

quote:

(the actual multiplayer strategy would swap out Gunpowder units for Trebuchets, but you can't produce Gunpowder units in this scenario for some arbitrary reason

Trebuchets actually see a lot of multiplayer usage - on open maps, particularly, they are more common than bombard cannons. They're cheaper, much longer range, do a lot more damage to buildings, and don't require the 100-second long research for chemistry - they can be built immediately upon hitting imperial age if a player has a castle.

Bombard cannons, of course, have their own corresponding advantages in mobility, killing trebs/onagers, being more useful against enemy units, freeing up castle production for unique units, etc. and see plenty of play as well

Rogue0071
Dec 8, 2009

Grey Hunter's next target.

Barbarossa

Rogue0071
Dec 8, 2009

Grey Hunter's next target.

Turks are, notably, very good on Arena, a common multiplayer map mode, where contesting the relics is often a major part of the game (and the free light cav upgrade is extremely valuable in that fight), bombard cannons are a key unit, and a fast imperial janissary push can be game ending.

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