Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
(Thread IKs: MokBa)
 
  • Post
  • Reply
Procrastine
Mar 30, 2011




Some of the constructs are friendly

Adbot
ADBOT LOVES YOU

Procrastine
Mar 30, 2011


Vikar Jerome posted:

but 10000 years ago is still after OoT/tp/lttp/loz right? lol.

iirc in Japan "10,000 years ago" is an expression for "a long-rear end time ago" and not meant to be taken literally

Procrastine
Mar 30, 2011


CK07 posted:

Next step here, looks like you gotta go find Luigi on the roof of Hyrule Castle.

(i read that lp as it was originally posted, how am i this old)



ok now what

Procrastine
Mar 30, 2011



Oh poo poo they got Tim Follin to do music for this game??

Procrastine
Mar 30, 2011


Overbite posted:

Also Link should have a beard.



Once again the fans are doing what Nintendon't!!!

Procrastine
Mar 30, 2011


Vikar Jerome posted:

Woke up in a cold sweat and realized zelda games that have direct sequels are

AoL > LoZ

LA > alttp

MM > OoT

Hmmmmmm totk... >botw???? (Yes, without even playing it, its obvious)

Phantom Hourglass is a direct sequel to Wind Waker though

Procrastine
Mar 30, 2011


Gambrinus posted:

Is there an easy way to switch between arrows (not bows) in BOTW without having to go into the inventory each time?

iirc it's the "switch shield" button when you have a bow drawn

Procrastine
Mar 30, 2011


SweetMercifulCrap! posted:

Are there any good videos or something that explains the tech behind BotW? Like for instance when you're way up high and it feels like you can see most of the map. I know it's not really rendering everything and you do see pop-in sometimes as you get closer to things, but overall it does a pretty good job of seeming like everything you can see from your vantage point is rendered and not some visual trick. But I'm assuming there are tons of visual tricks used that are integrated seamlessly. Like how there are times when a big mountain or location like Hyrule castle appears in the distance but seems a lot closer than it actually is or bigger than it should be at that distance.

e: especially considering it's doing all this on a Switch, and you don't experience framerate drops from up high, though you do in the more object-filled villages and such.

Not really about the distance stuff you're asking about but this is a pretty good video about BotW's visuals

https://www.youtube.com/watch?v=By7qcgaqGI4

Procrastine
Mar 30, 2011


Alan Smithee posted:

how are they going to make a Smash CU if you got a live action movie and an animated

roger rabbit that poo poo

Adbot
ADBOT LOVES YOU

Procrastine
Mar 30, 2011


Zulily Zoetrope posted:

dethl was always the strongest zelda boss

It's dethI, not dethl

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply