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(Thread IKs: MokBa)
 
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JackBandit
Jun 6, 2011
Seeing the full depths map makes me wish there was a link to the past style dark world with more stuff and people down there.

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JackBandit
Jun 6, 2011
I really didn’t like champions ballad and agree it felt against the spirit of the game. Along with the actual worst part of BOTW, the stealth section. I know people who dropped the game completely at that section. It’s like the designers had a Faustian bargain to make an incredible game but it had to have a section that would have felt outdated in 1990 as a required part of the story. So glad that wasn’t in totk.

JackBandit
Jun 6, 2011

Coxswain Balls posted:

It's one of the more poorly thought out things in the game, since it doesn't give you any type of natural feedback on how the mechanism works. I had no idea that was how you got the really good weapons until after I beat the game and read a guide.

Don’t take this personally because others have said similar things, but this kind of sentiment bothers me. The pristine weapons are entirely superfluous to the game, they’re a little bit of ambience that has some reward if you try to figure them out. I don’t think it’s a design flaw that they aren’t explained - it’s a design choice that I found really cool. Not everything should be explained, then you end up with Navi.

JackBandit
Jun 6, 2011
I beat it and never did the ring ruins because I found that quest infuriating at the beginning. I can phase shift through the ceiling and jump off platforms one thousand feet high but that annoying old guy can stop me from getting into the ruins?

I did mineru out of order and really loved traversing the storm island like that, it felt really cool going through that quest with no context. I think it was also one of the first things I did in the depths.

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