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Good god, that Rethel fight EDIT: The first battle that is, what a page snipe Serpentis fucked around with this message at 21:50 on Apr 25, 2023 |
# ? Apr 25, 2023 21:43 |
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# ? May 4, 2024 00:33 |
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I got the game due to the thread Got to say, WWI simulator is pretty good, And neglecting the air war is going to cost us majorly. one bomber properly dropped can devour an entire sections defenses
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# ? Apr 26, 2023 11:22 |
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AtomikKrab posted:I got the game due to the thread Yeah, they went from ineffectual in one battle to deadly in the next - so I'm going to push on that next I think! though maybe after gas masks!
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# ? Apr 26, 2023 11:26 |
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Please post fatalities and casualties counts with every post, we need to see just how unfathomably horrendous this war gets.
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# ? Apr 27, 2023 05:58 |
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By popular demand posted:Please post fatalities and casualties counts with every post, we need to see just how unfathomably horrendous this war gets. It can get really bad My greatest successes so far in the early game is to use 3 corps or more, do a very very light deployment of men to protect my artillery lines, and just pounding the german trenches until i'm out of supplies or they surrender. 3 heavy artillery barrages will clear out a basic trench and generally get you some decent results without being too TERRIBLE on your supplies. And bombers are fantastic at clearing out machine gun nests if the enemy doesn't have their own air assets to defend
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# ? Apr 27, 2023 11:31 |
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Today I get to play with siege artillery!
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# ? Apr 27, 2023 12:16 |
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One odd odd thing I have run into is how sometimes a battle ends with both sides gaining national will, even coming out ahead in supplies and money
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# ? Apr 27, 2023 20:28 |
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Seems like teargas is vastly overpriced for what it does and difficult to use effectively, since the debuffs are very temporary and morale apparently recovers soon after troops get out of the cloud? The main draw seems to be that you can push defenders to surrender/retreat faster to force a breakthrough without needing to shove overwhelming doomstacks into the meatgrinder, and there's no lasting damage if you warcrime your own dudes slightly?
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# ? Apr 27, 2023 20:43 |
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silentsnack posted:Seems like teargas is vastly overpriced for what it does and difficult to use effectively, since the debuffs are very temporary and morale apparently recovers soon after troops get out of the cloud? I suspect as Grey goes up the tech tree, the Gas becomes deadlier and more effective
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# ? Apr 27, 2023 21:58 |
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Important reminder: Mustard gas is NOT a food condiment and canisters should never be open without proper authorization and protective gear! *Scrawled with a lump of coal beneath* "I promise any idiot that get exposed has nothing to fear from the discipline officer, think about it."
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# ? Apr 28, 2023 05:09 |
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Walking bombardments, gas and tanks make an appearance as the Allied step up their tech.
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# ? Apr 29, 2023 07:45 |
Kind of feel like we need to rush toward some kind of anti-tank tech now.
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# ? Apr 29, 2023 14:37 |
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Don't worry about these new-fangled gizmos, elan will prevail
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# ? Apr 29, 2023 15:01 |
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Gnoman posted:Kind of feel like we need to rush toward some kind of anti-tank tech now. I mean maybe? Grey's troops did take em out with grenades pretty handily
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# ? Apr 30, 2023 02:58 |
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The battlefield continues to be a brutal place as both sides go down different routes of the tech tree! Grey Hunter fucked around with this message at 09:25 on May 1, 2023 |
# ? May 1, 2023 08:03 |
Video is Private
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# ? May 1, 2023 08:21 |
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Gnoman posted:Video is Private Sorry, the upload had screwed up the audio, so I had to re-upload. Try it now!
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# ? May 1, 2023 09:26 |
It works, but in 360p only. I'm guessing that's YT taking time to fully prepare it.
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# ? May 1, 2023 12:55 |
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Things continue on as the winter forces even more of a stalemate!
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# ? May 3, 2023 10:04 |
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Luckily for an enterprising croctapus, winter offensives mean human popsicles!
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# ? May 3, 2023 12:19 |
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Gotta love that artillery 360 no scoping tanks. It's interesting that tanks can fire at infantry in trenches (although at reduced damage). Grey's offensives keep being repelled by the AI flooding the area with infantry coming in through trenches, a tank or two could mow them down as they come. E: I assume there isn't a "stay in the loving trenches you morons" setting for our pixeltruppen Omobono fucked around with this message at 14:12 on May 3, 2023 |
# ? May 3, 2023 14:10 |
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Omobono posted:Gotta love that artillery 360 no scoping tanks. The ai is rather good at forcing you back unless you act very well to keep them from reinforcing, I like to use a gas barrage personally to keep out the riffraff
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# ? May 3, 2023 14:33 |
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Omobono posted:Gotta love that artillery 360 no scoping tanks. Yeah, I could give up on my dreams of winning the air war on this one and go for some tanks to try and break their line. I'm struggling to stave off the waves of enemies - though maybe when I attack that one corps region things will change.
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# ? May 3, 2023 14:34 |
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I'm planning my next offensive, but I'm struggling to decide which techs to priotise - I want them all!
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# ? May 5, 2023 06:46 |
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Wow, that first attack on Sarrebourg was a tight run thing. Always double check your deployments before hitting start Grey. Also your arty angles. I also feel like some drunken politician screaming at you the only way to win this war is frontal assaults on the enemy to drive them back
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# ? May 5, 2023 07:47 |
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bunnyofdoom posted:Wow, that first attack on Sarrebourg was a tight run thing. Always double check your deployments before hitting start Grey. Also your arty angles. Drunken Politicans/Generals yelling to do frontal assaults is very much WWI
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# ? May 5, 2023 13:06 |
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AtomikKrab posted:Drunken Politicans/Generals yelling to do frontal assaults is very much WWI I'm planning one - but I the winter penaties on top of everthing else are a factor. I plan on a couple of spoiler attacks to reduced morale, then two big ones to try and take the hex in one go. Let's see how many men I leave in the dirt - I'm going to need a tonne of supplies and money for this!
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# ? May 5, 2023 13:53 |
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Grey Hunter posted:I'm planning one - but I the winter penaties on top of everthing else are a factor. does destroying trenches with siege bombardment force the AI to spend supplies rebuilding them for followup fights? if so then where you've got 3~4 tiles to attack into a single province you could just use the first few engagements to waste their resources and quickly ceasefire (maybe launch 2 bombers+2 fighters at once to kill artillery for that objective and to drain their budget replacing fighters?)
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# ? May 5, 2023 21:35 |
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silentsnack posted:does destroying trenches with siege bombardment force the AI to spend supplies rebuilding them for followup fights? if so then where you've got 3~4 tiles to attack into a single province you could just use the first few engagements to waste their resources and quickly ceasefire (maybe launch 2 bombers+2 fighters at once to kill artillery for that objective and to drain their budget replacing fighters?) Each direction is a different map and will have different trenches. Now what CAN be done... if you have the supplies and enough stacks of siege artillery, is just bomb the map clean, I am talking 10+ days of bombardment (expensive), this also wrecks the enemy morale for the upcoming battle making it much easier to break their troops that are left. You could do a quick spoiler attack on top of that from another direction and go for that extra 15 points of exhaustion as well
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# ? May 5, 2023 22:56 |
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Lets have a go at a major assualt!
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# ? May 7, 2023 10:51 |
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Jeez. Like how are you supposed to even take territory? You always run out of supplies before you take every point and as soon as the battle ends the entire board resets.
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# ? May 8, 2023 10:17 |
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bunnyofdoom posted:Jeez. Like how are you supposed to even take territory? You always run out of supplies before you take every point and as soon as the battle ends the entire board resets. This is WWI... you don't really TAKE territory, you grind down the other guy... Potentially if you can identify where they are weak compared to you, you can potentially overwhelm them by draining their manpower until they can't defend their trenches.
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# ? May 8, 2023 11:17 |
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bunnyofdoom posted:Jeez. Like how are you supposed to even take territory? You always run out of supplies before you take every point and as soon as the battle ends the entire board resets. I mean after every battle the game tells you "it's OK, buddy, you aren't really meant to take territory "
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# ? May 8, 2023 12:11 |
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There's a guy on Youtube who won the game by taking every single hexagon on the map on max difficulty (launched a bunch of fake attacks to keep enemy national will up so they don't just autolose), and it boils down to using your undefended points to cheese the timer, moving guys along the flanks with lots of light artillery support, using bombers a lot, and then finally cheesing everything with massed tanks. Also, lots and lots and lots of micro to keep your idiot units from walking out of trenches etc. Counter-intuitively, low tech trench warfare was a lot faster than late tech. Even tanks just bring it back to how fast it was early on.
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# ? May 8, 2023 12:30 |
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bunnyofdoom posted:Jeez. Like how are you supposed to even take territory? You always run out of supplies before you take every point and as soon as the battle ends the entire board resets. I bought this game after seeing Grey play it. I'd consider 6 light artillery batteries the bare minimum for an offensive. That's 420 supplies out of the gate just as the basic ante. 490 for 7 batteries, 510 if you want an heavy battery instead. A corp is 150 free supplies, 180(?) if elite, conscripts still get the full 150. Bring A LOT of corps. Here's the result of an offensive: welcome to the thunderdome. Two armies checked in, half of my army checked out. When I had 6 batteries trained at them and half their guys were hanging out in the open. WW1 man. To be fair I didn't bring air burst shells but I don't even have those researched yet and a basic heavy artillery barrage does (comparatively) zilch damage to infantry in skirmish formation, or in trenches. Those are at least 7 British infantry corps, 2 elite British corps and a Canadian infantry corps for good measure; level 1 supply depot for 400 extra supply from national reserves. That's 1960 starting supply (2110 if I brought 8 British corps instead of 7). That's ~1280 supply spent, 854 plus the artillery setup cost. 427 supply each to capture 2 points (+75 each to 502 if I had 8 British corps there). Defended by normal and conscripts while I used my elites. WW1 man. Bring corps. A lot of corps. (In retrospect I should have brought 3 normal corps and 4 conscript/Indian corps instead, I don't care for the quality of those 118 squads playing poker in the barracks) E: and God help you if you want to gain more than a star per month in a given territory. Because you need two sets of lotta corps.
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# ? May 8, 2023 14:22 |
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Omobono posted:I bought this game after seeing Grey play it. I'd consider 6 light artillery batteries the bare minimum for an offensive. That's 420 supplies out of the gate just as the basic ante. 490 for 7 batteries, 510 if you want an heavy battery instead. 9 to 10 corps is pretty much the BASIC amount you need to do an offensive with, just so you have enough supply to get your artillery firing to supress the enemy enough to make it to the trenches and still get half your guys chopped into mulch
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# ? May 8, 2023 14:27 |
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The area is still not an unrecognizable mass of pitted and cratered mud, you're not giving it your best.
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# ? May 8, 2023 14:29 |
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Oh, no, that area was the thunderdome BEFORE the assault, the battle was a sweep. With quality advantage and overwhelming numbers advantage (there were like 3 corps in the defense) and it still cost a shitload of supply.
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# ? May 8, 2023 16:07 |
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With no supplies, it's time to hold the line!
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# ? May 9, 2023 07:38 |
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# ? May 4, 2024 00:33 |
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It looks like they stripped units from elsewhere to do this push. Think you can exploit that?
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# ? May 9, 2023 21:27 |