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Major Isoor posted:Not sure if this is best suited for Imp Zone or the Scholastic Book Fair TBH, but seeing as this little pet project (assuming anyone cares and therefore this actually happens online, rather than just...me doing it normally) will no doubt take longer than the standard life of an RSF, I figure having it here in IZ is probably the way to go. Plus imps are the best posters as a general rule, so I figure IZ is a safe bet! To start at Rank 1 you need to start in Book 1, but from there you can travel to and play in any of the books if you have the means (the books in question and possibly money for transportation). It's just that unless you've played enough to know the "safe" areas/paths your Rank1 noob stands an excellent chance of getting literally eaten alive. While Ableton backed the king, my go to character usually backs the general. Maybe the king's son is a better person than the general, but I look at his army which has been brought together against a common enemy, the general. Which means that if the general is defeated (after a slow, grinding war) that coalition will likely fragment into a four/five-sided civil war. ---------------- Everyone fucked around with this message at 15:05 on May 29, 2023 |
# ¿ May 29, 2023 15:00 |
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# ¿ May 15, 2024 10:23 |
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super sweet best pal posted:We're pretty much done with book 1 and should head west to Golnir Golnir is... probably my least favorite of the series. There are multiple encounters which can screw you or flat-out destroy your character (AKA Resurrection deals won't save you). This is true regardless of Rank/Attributes. You can be Rank 20 with 12s in every Ability and still get hammered. Surviving/avoiding those situations is a matter of either knowing where they are and staying away until you're prepared or just getting lucky on the dice to determine the encounter. The character is Rank 4. Take him north to the Plains of Howling Darkness. ----------------
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# ¿ May 30, 2023 00:48 |
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Major Isoor posted:Hmm, interesting - Golnir is one of the books that I have very little knowledge about, so it may be best to follow your advice there. Odd that there are so many trap decisions in book 2! I guess they may've still been getting their bearings, on what's balanced and what isn't. Book 1 has been fine though, interestingly. Golnir can be worth adventuring in because there's quite a few ways to up your Abilities. There's one area where you can find some maps that somehow boost your Scouting by 1 point (no roll 2d6 and if you score higher, just a straight-up addition). But that's on a random roll which also has the potential for "You go insane. Lose all but certain Code words (and some of those Code words you only get one shot to get), reduce your Rank to 1 and reroll your new Stamina with 2d6). There's another area with encounters like 2-6 (get a chance to raise Charisma if it's under 6) 7 (nothing special) 8-12 (lose a point of Thievery). There's a couple of areas where there are people telling stories. Those stories give you Code words. If you run into certain encounters (randomly rolled in those areas) you generally have to make a fairly steep Attribute roll to survive/avoid nastiness unless you have the needed Code word. ----------------
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# ¿ May 30, 2023 16:04 |
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Double-posting but I just learned that Russ Nicholson, who did the covers and interior art for the Fabled Lands books (among many, many other things) died May 10, 2023.
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# ¿ May 31, 2023 18:44 |