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DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 2: Beneath the Surface

Siberia is nice if slightly cold this time of year, and Kyrgyzstan doesn't sound too bad either based on Moneypenny's description. Oh, and in case you were wondering, the one Brosnan film ChaosArgate has seen is Tomorrow Never Dies.

edit: I also meant to say "satellite", not "shuttle" when talking about the telemetry DAT. No shuttles... just yet. Besides, I think it's supposed to be missile launch telemetry, so I would've been wrong regardless!

DMorbid fucked around with this message at 09:07 on May 9, 2023

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FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

DMorbid posted:



Episode 2: Beneath the Surface

Siberia is nice if slightly cold this time of year, and Kyrgyzstan doesn't sound too bad either based on Moneypenny's description. Oh, and in case you were wondering, the one Brosnan film ChaosArgate has seen is Tomorrow Never Dies.

edit: I also meant to say "satellite", not "shuttle" when talking about the telemetry DAT. No shuttles... just yet.

Yeah, the ship that the plot revolves around got sunk in waters that technically belonged to Vietnam. This plot point goes absolutely nowhere

That repeat of silo was great. Plus it gave an excuse to listen to one of the better rear end quality midi rock music tracks.

Also, I will forever defend the klobb because you can grab two of them and run around yelling, "it's klobberin' time!"

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I never heard that bit about the game originally being designed as a rail shooter, but it instantly made sense in that section once it was mentioned. Also, I remember seeing those little vehicle models earlier on, but I never thought to actually shoot them :v:

As far as the movies go, Pierce Brosnan is somehow the one James Bond I haven't seen. His other films seem iffy, but I guess I should get around to actually watching this one.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

The Silo music is definitely a banger:

https://www.youtube.com/watch?v=ci2n2H_UMv4

GoldenEye was the first game Grant Kirkhope composed music for. His only project at Rare before this was adapting David Wise's Donkey Kong Country 2 soundtrack to the Game Boy for Donkey Kong Land 2, and while doing that he was asked by Graeme Norgate to lend a hand with GoldenEye. Some time later, Kirkhope was plucked from the GoldenEye team to the Banjo-Kazooie (still Dream at that point, I think) team by Tim Stamper himself, so Norgate returned to finish up the soundtrack.

If you're wondering which songs are by Kirkhope and which are Norgate's work, basically Kirkhope did all the really catchy songs (as you might have guessed) and Norgate did the moodier and more ambient stuff. Robin Beanland contributed the elevator music we hear in a couple of levels.

BlazetheInferno
Jun 6, 2015

Captain Hygiene posted:

I never heard that bit about the game originally being designed as a rail shooter, but it instantly made sense in that section once it was mentioned. Also, I remember seeing those little vehicle models earlier on, but I never thought to actually shoot them :v:

As far as the movies go, Pierce Brosnan is somehow the one James Bond I haven't seen. His other films seem iffy, but I guess I should get around to actually watching this one.

Personally, the two Brosman Bond movies I remember really enjoying are Goldeneye and The World is Not Enough. Coincidentally, also my two favorite Bond games.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

I finally realized the thing I said was a window in Silo is actually just some pipes on the wall. Of course that makes sense since we are underground, so there's not much use for windows (except maybe for some sort of test chamber or control room or whatever). I guess my brain has always parsed that N64 texture blob as a window. :v:

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

DMorbid posted:

The Silo music is definitely a banger:

https://www.youtube.com/watch?v=ci2n2H_UMv4

GoldenEye was the first game Grant Kirkhope composed music for. His only project at Rare before this was adapting David Wise's Donkey Kong Country 2 soundtrack to the Game Boy for Donkey Kong Land 2, and while doing that he was asked by Graeme Norgate to lend a hand with GoldenEye. Some time later, Kirkhope was plucked from the GoldenEye team to the Banjo-Kazooie (still Dream at that point, I think) team by Tim Stamper himself, so Norgate returned to finish up the soundtrack.

If you're wondering which songs are by Kirkhope and which are Norgate's work, basically Kirkhope did all the really catchy songs (as you might have guessed) and Norgate did the moodier and more ambient stuff. Robin Beanland contributed the elevator music we hear in a couple of levels.

Huh, I never actually knew the story behind the dual accreditation for the soundtrack. That's pretty nifty. With how absolutely terrible the n64 sound font is its a credit to both of them that the music came out so well. Kirkhope didn't even have a devkit for the n64 when he started, so he actually wrote his first 6 songs without it. He's actually uploaded his original uncompressed versions on his webpage so you can hear how much sound quality got sucked out to fit on that cartridge.

Spoilered because we've only seen the first of these levels: here


Kirkhope when someone had uploaded the tracks to youtube and they blew up posted:

It’s not uncompressed. When I first started working on the game I didn’t have an N64 dev kit so I just recorded the music straight out of my mixer onto DAT. That’s why there’s only a few tunes at full quality as I stopped writing this way when my dev kit turned up. After that I had to re sample all the instruments down to the lowest quality I could get away with without it sounding too terrible to fit it in the tiny memory space I was allocated!

Leal
Oct 2, 2009

Sally posted:

as a kid i too added 64 to every n64 game regardless of whether or not they had it in their name

Clay fighters 63⅓ 64

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

FoolyCharged posted:

Also, I will forever defend the klobb because you can grab two of them and run around yelling, "it's klobberin' time!"

I popped for this.

Robert Deadford
Mar 1, 2008
Ultra Carp
The Klobb might well be hot garbage but when you unload it into an enemy, it becomes the Disco Dance gun. Watch em shimmy and boogie!

And given the variety of death animations, I was wondering if we're going to get a bonus video showing them off. Some of them are horrific.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
The one when the killshot is to the balls is the best.

nine-gear crow
Aug 10, 2013

Robert Deadford posted:

The Klobb might well be hot garbage but when you unload it into an enemy, it becomes the Disco Dance gun. Watch em shimmy and boogie!

And given the variety of death animations, I was wondering if we're going to get a bonus video showing them off. Some of them are horrific.

The Klobb was also named after Rare producer Ken Lobb. It was originally going to be called the Spyder, but Nintendo realized there was already a trademarked paintball gun line on sale at the time called Spyder and had to come up with a replacement name on the fly, so someone named the gun after Lobb. However the first 100,000 or so copies of the Goldeneye manual printed still identify the gun as the Spyder because they'd already gone to print by the time they settled on the new name. Apparently Lobb doesn't mind having the shittiest gun in the game named after him because all it did was increase his notoriety in the video game world, so he considered it a net positive all around.


Captain Hygiene posted:

I never heard that bit about the game originally being designed as a rail shooter, but it instantly made sense in that section once it was mentioned. Also, I remember seeing those little vehicle models earlier on, but I never thought to actually shoot them :v:

As far as the movies go, Pierce Brosnan is somehow the one James Bond I haven't seen. His other films seem iffy, but I guess I should get around to actually watching this one.

Goldeneye is probably the only unalloyed good Brosnan Bond film. Tomorrow Never Dies is solid and might actually even be better than Goldeneye, though it was the one Brosnan film I missed seeing in theaters and only half-paid attention to it when watching it on home video. The World Is Not Enough is where things just start to degenerate into slop, and by the time you reach Die Another Day it's just irredeemable trash.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Die Another Day was pretty much the Bond movie that made me not want to watch anymore of them.
And then I skipped the rest until Skyfall and still got turned off by it.

Mirotic
Mar 8, 2013




nine-gear crow posted:

Goldeneye is probably the only unalloyed good Brosnan Bond film. Tomorrow Never Dies is solid and might actually even be better than Goldeneye, though it was the one Brosnan film I missed seeing in theaters and only half-paid attention to it when watching it on home video. The World Is Not Enough is where things just start to degenerate into slop, and by the time you reach Die Another Day it's just irredeemable trash.

I wouldn't say Tomorrow Never Dies is better than Goldeneye, but it is a good movie, made better by Michelle Yeoh as Wai Lin. As I recall they were going to make a spinoff with her at one point.

Die Another Day is bad, but I do like Rosamund Pike as Miranda Frost.

Yes that is her real name in a movie that takes place in part in an ice hotel.

Anyway, I'm really enjoying the LP so far. Learning a lot about the game since I was quite young when it came out and therefore mostly watched my brother play.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Cooked Auto posted:

And then I skipped the rest until Skyfall and still got turned off by it.

You skipped right past the only great Craig one! I think Casino Royale is a legitimately good Bond film, pretty much every one after it felt like it should have about 40 minutes trimmed out of it as a starting point for me to enjoy it more, though. A shame, since I like him as an actor and think he was a good change for the role.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

nine-gear crow posted:

The World Is Not Enough is where things just start to degenerate into slop, and by the time you reach Die Another Day it's just irredeemable trash.

The World is Not Enough was the last one I saw, and I really liked it because a) I fancy Sophie Marceau and b) I liked what they did with Zukovsky

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

nine-gear crow posted:

The Klobb was also named after Rare producer Ken Lobb.
Despite working very closely with Rare (including co-creating Killer Instinct), he never worked at Rare as he was the Head of Development at Nintendo of America at the time. :eng101: These days, he's at Xbox Game Studios.

Apparently, they didn't really need to change the name of the Spyder from a legal standpoint because the paintball gun looked nothing like the SMG in GoldenEye, but Nintendo strongly recommended doing so just in case to avoid any issues. I'm glad they changed the name because "Klobb" is just fun to say.

DMorbid fucked around with this message at 22:06 on Apr 15, 2023

PizzaProwler
Nov 4, 2009

Or you can see me at The Riviera. Tuesday nights.
Pillowfights with Dominican mothers.

Robert Deadford posted:

The Klobb might well be hot garbage but when you unload it into an enemy, it becomes the Disco Dance gun. Watch em shimmy and boogie!

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
I always understood the Silo level timer as "your charges are now primed and will detonate in 8 minutes", not that the base was going to explode on its own. Otherwise, yeah, it wouldn't make sense to be running around placing explosives when the base was already going to blow up.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

I always just assumed the timer was whoops the missiles launched.

nine-gear crow
Aug 10, 2013

theshim posted:

I always understood the Silo level timer as "your charges are now primed and will detonate in 8 minutes", not that the base was going to explode on its own. Otherwise, yeah, it wouldn't make sense to be running around placing explosives when the base was already going to blow up.

Yeah, it says it at the start of the game that the C4 charges Bond brings with him into the silos have been primed for detonation and are now counting down. The Q briefing also says to treat timed explosives with all due respect, lest Bond wind up like 004 in Beirut, which I'm assuming means "blown the gently caress up."

But yeah, like DM showed it's both fun and frustrating to try and navigate through the base with invincibility on after you shoot one of the C4 charges. The whole place is nothing but an unending inferno from that point forward. The death cam for it is hilarious if you're playing normally because you can't even see Bond dropping dead for all the fire and smoke.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

nine-gear crow posted:

Yeah, it says it at the start of the game that the C4 charges Bond brings with him into the silos have been primed for detonation and are now counting down.
From the wording, I assumed the "Silo infiltrated - explosive charges automatically primed" message meant the silo itself had a self-destruct system that would activate in case an intruder was detected (which is a bit overkill, but this is a James Bond story and they are up to some real sketchy stuff in there), but this makes a lot more sense.

DMorbid fucked around with this message at 10:56 on Apr 16, 2023

AradoBalanga
Jan 3, 2013

Ah yes, one of my fondest childhood memories. I got stuck on a later level for a long time due one objective, but later figured things out. I look forward to the how silly things get once Doc covers the multiplayer.

As for the films, I was always fascinated that Pierce Brosnan is both credited with reviving the franchise...and subsequently nearly killing it off again. The man really wanted to be James Bond, and had it not been for his Remington Steele contract loving him over, his first film mostly likely would have The Living Daylights. Instead we got the messy Timothy Dalton duology that led to the hiatus for the series until Goldeneye. On the flip side, Die Another Day is so much of a trash fire looking back on it. It speaks volumes about how bad your film is when the studio opts to pull the trigger on a full reboot of the franchise (while, at the time, doing everything to not say it is a reboot) instead of continuing on and letting Brosnan finish his contract in a final sendoff film. It's probably the big tragedy about Brosnan's run: he was an excellent Bond, but the scripts after Goldeneye took a noticeable dive in quality, most likely in a vain attempt to recapture the magic that made Goldeneye a smash success in 1995.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

AradoBalanga posted:

I look forward to the how silly things get once Doc covers the multiplayer.
I'll take this opportunity to reiterate that the Nintendo Switch Online netcode is really, really, REALLY bad, so it remains to be seen how well we'll even be able to play multiplayer. Cross-region play on N64 games in particular is *extremely* rough, although at least this time we'll both be using wired connections.

The Xbox release doesn't have online (and even if it did, ChaosArgate doesn't have an Xbox), so we'll either have to play on the Switch or figure something out with an N64 emulator, which is something I haven't set up in over a decade because I'm 100% an original hardware guy when it comes to the N64. Hell, I was planning to do this LP on original hardware too, but in the end we figured the Xbox release and its 30 fps (even with bad frame pacing and various glitches) would be more pleasant to watch than the original game running between 10 and 30 frames per second (usually around 15-20) on the original N64.

edit: Actually, you know what, I'm just gonna ask the fine folks in the thread - do you want the rest of the campaign to be recorded on the Series X version or original N64 hardware? Episode 3 - levels 7, 8 and 9 - has already been recorded, but that's the entirety of the backlog we have at the moment and I could record the rest of the game on N64 (with the N64RGB mod and VI de-blur, upscaled to 1440p with the best retro gaming scaler on the market, so you'd be getting the best video quality possible).

DMorbid fucked around with this message at 03:15 on Apr 17, 2023

Mirotic
Mar 8, 2013




Whatever is easiest for you is my vote!

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Yeah, whatever's easiest. I mostly just like seeing older games, I'm not really concerned with the hardware or other exact specifics. Just seeing the game in general with discussion around it is fine with me!

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Both the Series X and the N64 (via the RetroTINK 5X) are hooked up to my capture setup so at least from a technical/recording standpoint, neither option is easier than the other.

Mirotic
Mar 8, 2013




In that case, the way you've been doing it is more than fine - I'm the same way, I'm mostly just enjoying seeing this game again and learning more about it.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

We tested multiplayer on the Switch, and it actually runs surprisingly well! Not only that, but the music also doesn't sound cursed! It's a miracle!

ALL HAIL THE MIGHTY KLOBB :unsmigghh:

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

It took me entirely too long to realize I could just shoot without pulling up the reticule. :v:

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

The reticle is *really* sensitive on the Switch too, I couldn't hit anything with it. It's much more manageable on original hardware, and of course on the Xbox version as well.

Crazy Achmed
Mar 13, 2001

Wait a minute, does this not use the usual twin stick control scheme? (I never played the original so I have no idea, really)

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Crazy Achmed posted:

Wait a minute, does this not use the usual twin stick control scheme? (I never played the original so I have no idea, really)
The Xbox version does use dual analog, yes, and the aiming has been tweaked so it feels more modern - you can move while using the aim reticle, for example, which wasn't the case in the original game. The original N64 release doesn't use twin sticks because there is only one stick on the controller, but you can move with the d-pad or C buttons instead if you don't want to deal with tank controls (there is also the option to use two N64 controllers, but most people seem to struggle enough with one so that's a bit too cumbersome for its own good, and the mapping is wrong unless you use one specific layout and swap the left-hand and right-hand controllers).

The Switch version is just the N64 ROM with minimal changes, so it just uses the N64 control options and poorly maps them to the pro controller or the joy-cons. There is a workaround, but the aiming still doesn't feel great on the Switch because the stick sensitivity is all wrong.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
As someone who never really had any consoles as a kid, I can understand why this is one of the games folks remember fondly.

The soundtrack is also an absolute jam.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




I was going to jokingly suggest using the Goldeneye Half-Life mod for multiplayer.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

DMorbid posted:

The reticle is *really* sensitive on the Switch too, I couldn't hit anything with it. It's much more manageable on original hardware, and of course on the Xbox version as well.

Same. I couldn't aim at anything. I was asking myself 'Was this that sensitive on the 64 itself?' and I'm somewhat gratified to hear that I was not wrong.

Broken Box
Jan 29, 2009


that's the problem with the klobb right there-- its not a firearm, its a paintball gun. Unfortunately the game only shows the paint if you turn the cheat on.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

JustJeff88 posted:

Same. I couldn't aim at anything. I was asking myself 'Was this that sensitive on the 64 itself?' and I'm somewhat gratified to hear that I was not wrong.
To put it simply, the problem is that the N64's analog stick has a lot more range and is capable of much subtler movements than modern sticks. A lot of ports, emulated releases and even third-party controllers designed FOR the N64 don't account for this, so any time you have to aim at something (or, if you're playing Mario 64 on the wrong controller, any time you have to move at certain speeds) it feels way too twitchy and generally unpleasant unless you're using an original N64 controller. The one Nintendo made for the Switch is impossible to get hold of so I don't know how well that works, but in theory it should be better than the joy-cons or the Pro controller.

I just played up to where the LP is (first nine levels completed on 00 Agent, obviously I haven't yet posted episode 3 which has levels 7-9) on the N64 version so again, if you fine folks in the thread want me to record the rest of the game on original hardware, I can certainly do it. The Xbox version is definitely easier to play thanks to the increased resolution and modernized controls, but I do enjoy the original experience a lot as well so either is fine by me.

edit: You ever wonder what GoldenEye would look like on an original N64 if both passes of the N64's hardware anti-aliasing were removed? Well, it looks like this:




I generally keep the first AA pass because removing it can look pretty nasty in some games, but I do quite like how crisp GoldenEye looks here.

DMorbid fucked around with this message at 14:51 on Apr 21, 2023

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Thanks for letting me know. Sad to think that the N64 version will probably be essentially unplayable forever - I don't see Nintendo addressing it. I don't have access to the XBox version (only XB I ever owned was the very first), but at least there's emulation.

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DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

I ran through the Switch version on Agent to unlock the maps (aside from Egyptian) and characters for multiplayer and also did some missions on Secret Agent to unlock cheats, so it's playable enough but definitely not ideal. Of course, on the easier difficulties you can largely let the autoaim do the work and don't need to use fine aim all that much, so I assume 00 Agent would be pretty unpleasant on the Switch. Well, maybe the Switch N64 controller from Nintendo feels better than the Pro controller because it seems to be a pretty close replica of the original, but I don't have one because those are constantly out of stock.

The actual N64 version on an official N64 controller feels pretty nice, the fine aiming does take some getting used to but at least you can adjust your aim without the reticle launching itself halfway across the screen like it tends to do on the Switch Pro controller.

DMorbid fucked around with this message at 03:44 on Apr 22, 2023

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