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DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Episode 3 is up but is taking forever to process. I'd schedule it to publish a few hours from now, but YouTube's being stupid and there may be more delays so I'll just hit the button myself when I wake up (or decide to get up after trying and failing to sleep). Oh, and if anyone else has opinions on whether I should continue playing the Xbox version or go old school on the actual N64 console, let me know as soon as possible. Here are the pros and cons of each option:

XBOX SERIES X:

+ Modernized controls and aiming, easier to play
+ 4K resolution, while not ideal for showing off the character models, has its benefits when sniping etc.
+ Locked 30 fps, technically smoother than the N64 version
- The 30 fps lock has terrible, awful frame pacing that actually slows down your movement at times and feels like you're in quicksand
- Overly compressed sound
- Lots of weird glitches with enemy AI in particular

NINTENDO 64:

+ The original experience, all the jank is 100% authentic
+ The different control options allow for a surprisingly smooth experience
+ No frame pacing hitches, feels very good (arguably better) to actually play despite the lower frame rate
+ Audio isn't compressed to poo poo (well, it technically is because they only had 12 MB to work with, but I mean it's not MORE compressed than it should be)
+ N64RGB VI de-blur + anti-aliasing hack + 1440p upscale on the RetroTINK 5X Pro = the sharpest N64 output you've ever seen
- It *is* still running at 240p internally
- Runs at 15-20 frames per second most of the time, sometimes slower (but we get 60 FPS OPENING LOGOS :pcgaming:)
- Aiming isn't quite as nice as on Xbox (the actual aiming on the stick is as good or better, but your movement is limited while in fine aim mode)

DMorbid fucked around with this message at 18:26 on Apr 24, 2023

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Shei-kun
Dec 2, 2011

Screw you, physics!
I'd say if you can do the N64 version and not have it look like tiny rear end, then that's the one to do. Personally, I think you should do whichever one you like more (both for recording purposes and playing purposes).

There's just something charming about the original jank, but oh god the control schemes.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Shei-kun posted:

I'd say if you can do the N64 version and not have it look like tiny rear end, then that's the one to do.
If you're watching the Banjo-Tooie LP, my N64 video output is a couple of steps above that because I'm using RGB and de-blur + the AA hack to remove both passes of hardware anti-aliasing (unless I decide to keep the first pass to reduce dithering, which means not using the AA hack) whereas ChaosArgate's unmodded system does S-video with just the AA hack.

quote:

There's just something charming about the original jank, but oh god the control schemes.
I will have some words about the control schemes at some point. Probably not the words most people would expect, because while most of them are... interesting... there are two specific layouts that feel shockingly modern for 1997 and are pretty much just good (unless the N64 controller completely breaks your brain or you can't play shooters on a controller in general, in which case I can't help you :v:).

edit: You know what, here's what we'll do. I'll record the next couple of episodes on the N64 and if people don't like it, I can always go back to the Xbox.

DMorbid fucked around with this message at 04:47 on Apr 22, 2023

Shei-kun
Dec 2, 2011

Screw you, physics!
Oh yeah, if it's going to be at least as good as the Banjo-Tooie LP in video quality, then I've no complaints!

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 3: Nightfall Covers Me

Well, covers you until you stroll in through the front door, anyway. I'll admit that was a really scruffy Bunker II run because I made some bad decisions, was overly cautious at times, and nothing went right in general. Of course, you're not here for pro GoldenEye gameplay anyway, and that was very much how someone who hasn't memorized every enemy location might go through the level.

Edit: in case it wasn't obvious, when I was talking about making the amazing Extras graphic I just meant the MSPaint job (well, technically paint.net, but that's an MSPaint graphic if there ever was one). The drawing of Bond I used is an old meme, and I definitely didn't create *that* (and I don't think anyone knows who did). I did AI upscale it to 4K, though!

DMorbid fucked around with this message at 09:08 on May 9, 2023

Shei-kun
Dec 2, 2011

Screw you, physics!
I appreciate the bits at the end (and the graphic because it makes me giggle). I had no idea that's how that worked. A clever way to encourage stealth without requiring it.

Robert Deadford
Mar 1, 2008
Ultra Carp
Hey, you showed off Infinite Bad Guy Syndrome! Back in the day, I used to play that Bunker level over and over on Secret Agent just to mess around with the waves of guards. While there are other levels with guards that spawn endlessly, I think Bunker 2 may be the only one that clones guards and sends them after you in this way.

Facility, Silo, Frigate and Bunker were the levels that really got me into this game. I never particularly enjoyed the more free-roaming outdoor levels but the ones in buildings were always great fun. There are some bangers coming up too.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Robert Deadford posted:

I think Bunker 2 may be the only one that clones guards and sends them after you in this way.
Archives does as well!

Robert Deadford
Mar 1, 2008
Ultra Carp
Please, please dual wield DK.44s on Archives, that gun has such a chunky firing noise!

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Robert Deadford posted:

Please, please dual wield DK.44s on Archives, that gun has such a chunky firing noise!
I recorded Archives earlier today and it's gonna be... not quite Slappers Only, but at least 60% Slappers. :v:

I do like the DD44 on lower difficulties, but its inaccuracy compared to the PP7 can be a bit of a problem on 00 Agent. And as I mentioned in the video, the relative lack of ammo on 00 Agent makes dual-wielding pretty ill-advised most of the time, so unfortunately I did not dual-wield the DD44 in the mission.

edit: The Duran Duran theme for A View to a Kill came up in the latest episode (and the title is a reference as well), and I came to the horrifying realization that some people might not have heard it. So let's sort that out:

https://www.youtube.com/watch?v=gkuUnnlAPZk

It's a Bond opening, so a bit NSFW.

DMorbid fucked around with this message at 15:13 on Apr 22, 2023

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



This thread finally got me to watch the Goldeneye movie, and I think it's a pretty good recommend. You can see why it was a hit, it's a lot of fun in a very 90s action movie way, and Brosnan is a good Bond for that style. A highlight is him hijacking a tank and skidding it around corners during a chase scene on public roads. It's too bad it sounds like the sequels mostly became bad dumb movies rather than being fun dumb ones.

But yeah, I can see bits and pieces of the plot and settings in the game, but it feels very different overall. The gameplay seems like the focus here, more than delivering the movie's story in detail.

e: God, that guard spawn mechanic at the end :psyduck:
No thank you

Captain Hygiene fucked around with this message at 04:09 on Apr 23, 2023

Mirotic
Mar 8, 2013




DMorbid posted:

I recorded Archives earlier today and it's gonna be... not quite Slappers Only, but at least 60% Slappers. :v:

I do like the DD44 on lower difficulties, but its inaccuracy compared to the PP7 can be a bit of a problem on 00 Agent. And as I mentioned in the video, the relative lack of ammo on 00 Agent makes dual-wielding pretty ill-advised most of the time, so unfortunately I did not dual-wield the DD44 in the mission.

edit: The Duran Duran theme for A View to a Kill came up in the latest episode (and the title is a reference as well), and I came to the horrifying realization that some people might not have heard it. So let's sort that out:

https://www.youtube.com/watch?v=gkuUnnlAPZk

It's a Bond opening, so a bit NSFW.

This deliciously '80s song is wasted on Roger Moore's last movie. I also feel like The Living Daylights is in the same family musically.

On the grounds that you also reference it, here is the Goldfinger opening, which, again, Bond openings, mildly NSFW.

And since it hasn't been posted: here's Goldeneye.

Eta, because I unashamedly love Bond movies and talking about Bond movies: Goldfinger is really where Bond themes became Bond themes, sonically, as you say. Skyfall and Writing's on the Wall, to call up some of the more recent themes, absolutely pick up some of the same motifs and phrasing.

Mirotic fucked around with this message at 06:30 on Apr 23, 2023

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Mirotic posted:

On the grounds that you also reference it, here is the Goldfinger opening, which, again, Bond openings, mildly NSFW.
That link just goes to A View to a Kill again (which I can't complain about too much, really), so here's Goldfinger.

And while we're posting the classics, we can't forget about Thunderball. Or, if you prefer, THUNDEEEEERRRRRRRBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLLLLLLLLLL

DMorbid fucked around with this message at 06:26 on Apr 23, 2023

Mirotic
Mar 8, 2013




Dammit, fixed. Phone posting strikes again.

And yes Thunderball is also great, even if Tom Jones didn't actually faint on the last note (he did say the room was spinning, though)!

Sally
Jan 9, 2007


Don't post Small Dash!
i just in general love Bond theme songs. recently discovered the unused Radiohead one for Skyfall and it whipped. but i also like the track used for Skyfall... so i am torn.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

I recorded Depot and Train this morning. That's about two hours of raw footage for 20 minutes of LP video. :gonk:

I quite enjoy both of these levels on lower difficulties, but 00 Agent is a huge difficulty spike and makes these particular levels not very fun at all. Of course I knew this going in, but it was still surprising how badly I got my rear end kicked.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Every time I hear the name Thunderball I immediatly hear it sung to the theme of that campy 70s (edit: Checked, it's from the 60s) American cartoon Underdog.

DMorbid posted:

I quite enjoy both of these levels on lower difficulties, but 00 Agent is a huge difficulty spike and makes these particular levels not very fun at all. Of course I knew this going in, but it was still surprising how badly I got my rear end kicked.

If anyone wants to play GoldenEye and/or Perfect Dark and feel like they have much more control and agency, there is a specific 1964 emulator already set up to run both with M&KB controls. It feels really good, but it only supports the NA version of the games. I wanted to play the EU version of Perfect Dark that I had as a lad.

My problem with a lot of Goldeneye is that there's too many places with enemy spam. Even if it's not a stealth game per se, a supposed secret agent game should be about methodical, precise takedowns. Those awkward controls combined with bad auto aim on 007 level and waves of enemies is a recipe for frustration.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

JustJeff88 posted:

If anyone wants to play GoldenEye and/or Perfect Dark and feel like they have much more control and agency, there is a specific 1964 emulator already set up to run both with M&KB controls.
I have plenty of control, these levels are just really hard.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Since we've met Natalya I feel it's time to remember an ancient Goldeneye meme.

It's time to Get Down.

https://www.youtube.com/watch?v=SP5c_MEs9mo

AradoBalanga
Jan 3, 2013

Everyone say hi to the Phantom submachine gun! Now say goodbye to it because not only does it never appear outside of the Frigate level, not only does it not appear in multiplayer (the Klobb, D5K and the ZMG are your submachine guns there), the only way to actually use it anywhere else is with the All Guns cheat.

But yes, Bunker II stonewalled me for a long time back in the day. It wasn't until I actually put the game down for a bit and came back to it that I was able to clear it out. I'd argue the Frigate, Surface II and Bunker II are the game's trio of "Okay, you do understand how to play the game by now, right? Right?" levels where the game stops loving around and gets serious. Silo can be argued as the fourth wheel of the group, but these three levels are where you need to come in with patience and a plan and not go hog wild.

nine-gear crow
Aug 10, 2013

DMorbid posted:

I recorded Archives earlier today and it's gonna be... not quite Slappers Only, but at least 60% Slappers. :v:

I do like the DD44 on lower difficulties, but its inaccuracy compared to the PP7 can be a bit of a problem on 00 Agent. And as I mentioned in the video, the relative lack of ammo on 00 Agent makes dual-wielding pretty ill-advised most of the time, so unfortunately I did not dual-wield the DD44 in the mission.

edit: The Duran Duran theme for A View to a Kill came up in the latest episode (and the title is a reference as well), and I came to the horrifying realization that some people might not have heard it. So let's sort that out:

https://www.youtube.com/watch?v=gkuUnnlAPZk

It's a Bond opening, so a bit NSFW.

A View to a Kill is also one of the most out there batshit Bond movies involving Christopher Walken's character throwing people out of a blimp with his name on it over San Francisco bay and a whole sub-plot involving horse steroids.


Sally posted:

i just in general love Bond theme songs. recently discovered the unused Radiohead one for Skyfall and it whipped. but i also like the track used for Skyfall... so i am torn.

I'm probably in the extreme minority here but by favorite Bond theme is "Another Way To Die" by Jack White and Alicia Keys.

https://www.youtube.com/watch?v=4_B4PtwE-QA

Quantum of Solace itself was aggressively weightless and the rightfully most forgettable of the Craig Bond quintet, but that song... holy poo poo :discourse:

Dabir
Nov 10, 2012

We can agree that You Know My Name is the best one, right? Good.

https://www.youtube.com/watch?v=YnzgdBAKyJo

nine-gear crow
Aug 10, 2013

Dabir posted:

We can agree that You Know My Name is the best one, right? Good.

https://www.youtube.com/watch?v=YnzgdBAKyJo

I went into Casino Royale thinking Daniel Craig would probably be the worst Bond in my lifetime and within the span of five minutes between the prologue and You Know My Name had me convinced he was going to be the best Bond of my lifetime and holy poo poo was I right.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

nine-gear crow posted:

A View to a Kill is also one of the most out there batshit Bond movies involving Christopher Walken's character throwing people out of a blimp with his name on it over San Francisco bay and a whole sub-plot involving horse steroids.
As a translator, it really amuses me how many of my colleagues over the years have completely hosed up the "What a view... To a kill" line from the film.

Now, this is obviously a bit of wordplay you can't translate into Finnish literally, and there are many other reasons why a perfectly competent translator can screw up a seemingly simple line (not being allowed to see the actual film/game/thing you're translating and therefore not having the proper context is usually the main culprit) but I'd still love to know how the Finnish translator managed to mangle that line into the classic "What a view... Tokyo" mistranslation. That's like they only had low-quality audio to work with and absolutely no context beyond that, so this was their best guess.

There have been other sketchy translations of that line, but nothing quite as silly as that as far as I've seen. I should check what they came up with on the Blu-Ray.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
So two questions:

On the first mission in the latest video, you took some pretty tall jumps down the stairs. Is there any falling damage at all? Or is it just very forgiving?

Secondly, it feels like sometimes "hostage rescued!"-messages quicker than you were rescuing hostages. Is that just the messages being out of synch or do the hostages sometimes save themselves? :v:

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

PurpleXVI posted:

So two questions:

On the first mission in the latest video, you took some pretty tall jumps down the stairs. Is there any falling damage at all? Or is it just very forgiving?

Secondly, it feels like sometimes "hostage rescued!"-messages quicker than you were rescuing hostages. Is that just the messages being out of synch or do the hostages sometimes save themselves? :v:
No fall damage, which is nice. The hostages just kinda get "released" once you kill the enemy that's pointing a gun at them, so you don't need to go to them to free them or anything like that. "Hostage escaped!" appears when they despawn, as was already mentioned in the posts below this one. I'm sure the messages can be a bit janky as well, though. But that's enough of that, because we're heading to St. Petersburg!



Episode 4: Janus

I kinda wish this had been the sixth episode so I could've used 006 in the thumbnail (I'll go back to update the earlier ones in a similar style at some point, just with Xbox logos and all that). And yes, we are now playing on original N64 hardware, pushed pretty much as far as it can go in terms of output quality. Unless everybody vehemently hates it, I'll most likely record the rest of the LP on the N64 because it just feels right.

DMorbid fucked around with this message at 19:48 on Apr 24, 2023

BlazetheInferno
Jun 6, 2015
Basically, once a Hostage is "Released", they'll run around the stage for a while, and then despawn. The despawning is what triggers the "Hostage Rescued!" message, and frankly I have no idea what logic the game uses for when the hostage despawns.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

BlazetheInferno posted:

The despawning is what triggers the "Hostage Rescued!" message, and frankly I have no idea what logic the game uses for when the hostage despawns.
That's "Hostage escaped!" which is the one that actually counts I misread slightly and we're actually talking about the same thing. I believe they just run to a specific spot on the deck and disappear.

BlazetheInferno
Jun 6, 2015
Right, that's what I meant. The thing is though, if you just follow the hostages around, they will sometimes just run around aimlessly for the LONGEST time.

AradoBalanga
Jan 3, 2013

St. Petersburg is definitely the one section where the game falls short of what the film did. Statue Park kind of comes close thanks to the moodier music, but ultimately this whole section is a let down compared to the film. Probably the best example is the Library where in the film, Mishkin does the interrogation of Bond and Natalya personally and how he learns of Ourumov's betrayal: Earlier in the film, Ourumov gives a report on the Severnaya incident to Mishkin and states that there was only one Goldeneye satellite. Only for Natalya to reveal there is a second Goldeneye that Ourumov didn't reveal and that ultimately sways Mishkin to trust Bond and Natalya. The game never really explains that plot point until...I want to say one of the later briefings in the Cuba levels (if at all). So, the big reveal about Goldeneye's threat is undercut by the limits of the game.

One of the bigger issues with the Streets level is that the game doesn't tell you that running over an object (be it a human or a road barrier) will slow down the tank. You may have picked that up on the Airstrip level, but given how spaced out things are on that level, it is entirely possible to not notice that one shortcoming of the tank. Thus, you reach this level and start having fun running over things, only to realize too late that you're losing time/getting hit by crossfire because you ran something over. You really are better off not running over things and just shooting them or blowing them up with the tank gun and/or a grenade launcher/rocket launcher, if only for the time saving factor.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

BlazetheInferno posted:

Basically, once a Hostage is "Released", they'll run around the stage for a while, and then despawn. The despawning is what triggers the "Hostage Rescued!" message, and frankly I have no idea what logic the game uses for when the hostage despawns.

DMorbid posted:

That's "Hostage escaped!" which is the one that actually counts I misread slightly and we're actually talking about the same thing. I believe they just run to a specific spot on the deck and disappear.
There are several (I believe six) points located around the ship that released hostages will attempt to run towards and will despawn and complete the objective when they reach them. Which escape point they select is randomly determined, though I believe the odds of each point are different for each hostage - not 100% sure about that last part though. Some of them are pretty quick, while others have them run all the way down and around the engine room to make their escape.

This is particularly hellish for speedrunners, especially on the Agent difficulty where only two hostages need to be released, as not only do you need to play perfectly to plant the tracker and kill the guards (and hope they do a fast death animation, since hostages aren't released until the sprite of the hostage taker disappears after death) but you also have to get really lucky and the hostages need to choose the right escape points.

But there's also the problem of pathing there! Hostages are notorious for getting stuck on level geometry and other enemies. This can be partially alleviated if you leave the rooms unloaded, but then you run into conflicts with other enemies moving around and the shorthands the game takes for moving NPCs around in loaded vs unloaded areas, with hostages sometimes taking longer to escape thanks to their positions being reset by other enemies moving around.

...I used to follow a bunch of speedrunners and stuff for this game and the stuff they had to do is pretty absurd :shobon:

Guper
Jan 21, 2019
God the music in this still slaps (or at least, really hits all those nostalgia buttons). Just watching the archives mission right now

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...




I was pretty sure I remembered a tank level in this game, but I wasn't quite certain. It's kinda funny how that was my favorite part after finally watching the movie, but the game turns it into forgettable jankiness in one of the emptier level designs. Should've put it in a cutscene and stuck to regular FPS stuff, I guess.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

I'm guessing Streets was basically "Well, we can't get this to work like we planned, with Ourumov escaping in his car and all that, but we can't just leave out the whole section either so I guess we'll try to make something." Runway is a much more fun level for tank shenanigans, especially on lower difficulties.

I seem to remember quite enjoying the Streets mission in GoldenEye 007 Reloaded (well, technically the Wii version was just GoldenEye 007 and Reloaded was the later PS3/360 port, but I tend to call the Activision version Reloaded to differentiate it from the original). It wasn't the best thing in the world or anything, but that was one time the Call of Duty tech and general CoD influence on that version actually worked out.

And thanks for the Frigate info as well. I remember seeing a hostage run to a specific spot and logically assumed that's where they all went, but I guess not. :v:

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

The biggest downside is that the game version of the tank chase doesn't have one of the best lines in the film:

"Use bumper! That's what it's for!"

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

By the way, if you're in any way interested in this game's development and want to kill some time, The Cutting Room Floor's GoldenEye article is a great read with a lot of cool information.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
...were those Star Wars laser sound effects during the tank sequence?

Also, out of curiosity, when Bond slap-smacks guards around and they're blasting like crazy trying to not get slapped down, do the guards' firing not attract attention? Or is it only if Bond starts blasting with an unsilenced weapon that it attracts other guards? "Oh, it's just Ivan getting into the vodka again, I don't think it's anything serious."

I think the most uncanny thing about the N64 version is how the faces feel like they're a higher resolution than everything else, so they're sort of swimming out of the blurry surroundings like a surfacing fish.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

PurpleXVI posted:

...were those Star Wars laser sound effects during the tank sequence?
The game exclusively uses stock sound effects (as Graeme Norgate has said in interviews, he only knows about composing music, not making SFX) so I think it's just a sound that is pretty similar to Ben Burtt's Star Wars sound work.

quote:

Also, out of curiosity, when Bond slap-smacks guards around and they're blasting like crazy trying to not get slapped down, do the guards' firing not attract attention? Or is it only if Bond starts blasting with an unsilenced weapon that it attracts other guards? "Oh, it's just Ivan getting into the vodka again, I don't think it's anything serious."
Only Bond (repeatedly) firing loud weapons attracts the guards, which is a bit silly but was probably a decision they made for playability's sake, like many other unrealistic things such as guards and cameras not being able to see you through windows.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
They also won't fire at you across any floor gap you can't walk over, even if you can fire at them. It's an inversion of the all-seeing AI trope, walls that are invisible to you are opaque to the bad guys!

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Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Going to say right now that it took kid me more than a year to figure out how to open the gate on Dam.

I was not a smart child.

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