Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Geemer
Nov 4, 2010



If you want to play randomizers with friends, consider multiworld randomizers like Archipelago.

Player 1 might find the Screw Attack in their Lake Hylia island for player 3 while player 2 finds a Chaos Emerald in their Rogue Legacy Castle Hamson chest 1 for player 4, player 3 gets Equip Up for player 2 for beating Kraid and player 4 gets the Master Sword for player 1 for beating City Escape in SA2b.

All multiworld seeds are beatable, if the other players take the effort to pick up the items for others.

Another pretty good (auto)tracker is PopTracker, which is archipelago compatible as well.

Adbot
ADBOT LOVES YOU

Geemer
Nov 4, 2010



Carbon dioxide posted:

How does one get started with a randomizer?

There are some games I like to think I know quite well but it's not like I know where every single useless item is in vanilla. I feel I'd be stuck for hours.

Almost all games with randomizers worth their salt have some sort of tracker available. Be it a companion program that hooks into the game/emulator or just a website you manually tick off what you get/explored.

Those will tell you what is available in logic, available with glitches or just straight up not in logic yet.

Most randomizers have various skill options, like Super Metroid only requiring tricks the game actually teaches you, up to requiring you to be able to do a reverse boss order run. Or aLttP requiring the lamp before making you go through dark rooms.
Trackers can be told which settings you chose, so they shouldn't expect you to do things outside of your chosen skill/comfort level.

Geemer
Nov 4, 2010



CptWedgie posted:

Might also depend on the version you're playing. I can't say about old LTTP randomizers, but I vaguely recall hearing that Super Metroid used to consider suitless Norfair to be logical even if you're otherwise playing on the easiest possible settings.

The VARIA Super Metroid randomizer has extremely granular difficulty controls. You can even create your own profile for what tricks you consider easy/hard/annoying/difficult/nightmarish and generate a seed around those settings.

The default presets are pretty good, on the easiest settings it requires a fair bit of energy tanks before even considering Kraid in logic and definitely won't make you go into hot rooms without Varia Suit.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply