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I got really into the FF6 Chaos randomizer for a while, though it does have that issue where it's too random, so for every interesting seed, there's also five seeds where half the characters are just useless.
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# ¿ Apr 11, 2023 09:35 |
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# ¿ May 15, 2024 23:18 |
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Oh, yeah, also speaking of games with built-in randomizers. The one for Crystal Project isn't perfect(some of the shuffling it does to classes tends to leave at least a couple of them as duds), but I deeply love it.
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# ¿ Apr 12, 2023 10:28 |
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Cattail Prophet posted:I'm going to be running through FF6 Beyond Chaos (not the open world one, that's Worlds Collide, so most of the terminology in the OP won't apply here). There's a twist though. See, the way I look at it, the appeal of randomizers is twofold. Obviously there's the inherent replayability aspect; every run is different and you never know quite what to expect. Every once in a while, though, you luck into an individual seed that's really firing on all cylinders, so much so that it manages to become a memorable experience in its own right. That's the feeling I'd like to try and tap into with this LP. How? Simple. I've already played this seed *checks notes* ...six years ago. I remember some things, but there's still plenty of room for the game to catch me off guard. And the fact that I remember anything at all should attest to the fact that this seed was a wild ride, and absolutely worth showing off. In the back of my head I've always kind of wanted to revisit it in an LP, and this thread is as good an excuse as I'm ever going to get. So, without further ado: Oh, I'm excited about this. Please continue.
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# ¿ Apr 21, 2023 22:07 |
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Cattail Prophet posted:FF6 Beyond Chaos: Part 2: Casino Thamasa And The Worst Viking Oh man that's... that's pain.
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# ¿ Apr 23, 2023 21:26 |
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Odd Wilson posted:DARK SOULS: PREPARE TO DIE - Quad Randomizer I'm enjoying this wild ride, though your framerate doesn't seem to be.
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# ¿ Apr 26, 2023 15:59 |
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Odd Wilson posted:NAMCO TAPE GAME- TO KILL A DARK SOLE This is still really fun to watch, please keep it up!
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# ¿ Apr 29, 2023 21:23 |
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Odd Wilson posted:Spoiler Explanations: I wonder if the logic limits her to those types of arenas or whether it's completely random. Also speaking of randomness, I feel like some of these enemy models I've never seen before. Are they normal models that've been hosed up a bit in terms of geometry/skin or does the randomizer pull from a larger library than what's actually in the game? And what killed you with that fire breath? I couldn't tell if it was the fish(?), the dog, the knight or the bone wheel.
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# ¿ May 6, 2023 22:45 |
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The classic Beyond Chaos experience: Getting like four or five characters that aren't dogshit and dreading the World of Ruin where you might be lucky to start with one of them, or worse yet have to somehow survive with someone that only knows Explode until you can find someone else.
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# ¿ May 19, 2023 12:27 |
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FeyerbrandX posted:You've apparently got some XCom in your randomizer seed because that remaining 10% hit. It does randomize them or at least it did in our LP. I'm assuming, though, that nothing actually guarantees the contents being better in the WoR.
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# ¿ May 19, 2023 21:04 |
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A bit less wild than the previous updates, but the goofy bad translations still make me smile.
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# ¿ May 21, 2023 20:30 |
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Do you keep a map of the randomized world or just keep it all in your head? I had a friend try... I forget if it was a DS1 or DS2 door randomizer and the map he ended up with was a hilarious mess, so I'd be curious to see your map if you have one.
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# ¿ May 24, 2023 11:41 |
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Ouch, yeah, rough Espers. At least you seem able to handle most encounters you bump into now.
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# ¿ May 29, 2023 01:57 |
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So when you got the Intense Color, a ranged weapon, it seemed to have a normal, unmixed moveset. Can the melee and ranged weapons swap movesets? Can the ranged weapons even swap theirs, like a crossbow and a bow trading places? Also, not being a Supreme Dark Souls Knower, did Kalameet replace the boss that's usually waist deep in magma? Because I was kind of expecting whoever replaced that boss to spawn in the magma, not the ledge above it, and possibly start melting from the contact.
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# ¿ May 31, 2023 23:10 |
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Odd Wilson posted:If they spawned in the magma below in Ceaseless's room, you'd have no ability to actually fight it- I don't think even Seath is tall enough. Kalameet also happens to have 900 Fire res, so he's probably fine even if he was in the lava. There IS that consideration, but you never know with these randomizers, some of them expect you to do the occasional bit of 'sploity or borderline glitchy stuff to get through. Odd Wilson posted:Centipede Demon's room however, if we see it, will melt bosses like you're expecting. The only other fire immune bosses outside of Ceaseless and Centipede are Quelaag and Bed of Chaos bug, so otherwise it'd have to be a particularly tough boss to not melt immediately (the DLC bosses have crazy high elemental resistance). Also, the randomizer does not consider fire resistance when it places bosses there: we'll see what poor boss might die in the spicy water of orange bloom if we ever find that boss room. I'll look forward to this, should be funny.
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# ¿ Jun 1, 2023 00:39 |
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Simply Simon posted:Castlevania: Circle of the Moon Randomizer I haven't played Circle of the Moon, but a few observations. Castlevania games' most banging tracks often seem to be playing in tower-themed sections. Why the hell does every Castlevania game seem to have knockback that sends you flying half a screen? I loving hate this. Worst thing in platformers of any kind.
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# ¿ Jun 9, 2023 23:43 |
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Some of these triple-translated names remain high comedy. TOLERANCE TALIBAN.
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# ¿ Jun 15, 2023 17:09 |
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lmao, perfect timing on that end
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# ¿ Jun 22, 2023 23:12 |
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Odd Wilson posted:dark salsa 10 I think I might have asked this before, but does the randomizer randomize enemies on a one-to-one basis or on a type-to-type basis? Like if it replaces one Sword Skeleton with a slug, are all Sword Skeletons replaced with slugs? Because this randomizer seed seems to love slugs. Or leeches, or whatever the hell they are.
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# ¿ Jul 7, 2023 13:48 |
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I just realized you aren't using saves states, I have to admit I haven't touched an actual save point in an emulated game in... well for as long as I've used emulators.
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# ¿ Oct 15, 2023 20:33 |
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Cattail Prophet posted:FF6 Beyond Chaos: Part 7: Bosses? Where We're Going We Don't Need Bosses Beyond Chaos runs always start to lose a bit of steam once you have actual reliable things that do what you want them to do, i.e. magic, more or less at will. Of course some rerolled monsters can usually still throw you for a spin, so there's still a bit of spice.
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# ¿ Nov 13, 2023 11:18 |
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# ¿ May 15, 2024 23:18 |
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What does that SandSto skill do? Anything useful?
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# ¿ Dec 2, 2023 11:25 |