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I signed up as an Assault at first but feel free to put me in whichever class you want.
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# ? Apr 26, 2023 03:53 |
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# ? May 2, 2024 11:20 |
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I only vaguely understand XCOM's "step out" rules but maybe that flank on the suppressing sectoid wasn't a flank because they had stepped out to suppress? So its occupying the tile that your solder would need to step into to flank so you don't get a flank. No idea about the Outsider though.
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# ? Apr 26, 2023 08:02 |
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Kibayasu posted:I only vaguely understand XCOM's "step out" rules but maybe that flank on the suppressing sectoid wasn't a flank because they had stepped out to suppress? So its occupying the tile that your solder would need to step into to flank so you don't get a flank. No idea about the Outsider though. Tbh I think some maps are just buggy. Ufos especially have done weird step out rules
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# ? Apr 26, 2023 13:35 |
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UFOs have diagonal walls: an insane, terrifying situation never meant to exist within the rules of our honest, god-fearing video game.
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# ? Apr 26, 2023 20:11 |
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# ? Apr 27, 2023 17:35 |
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That roadway sure is a popular tourist destination so far in this campaign.
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# ? Apr 29, 2023 08:43 |
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So I know very little about this game, what are the ups and downs of the early-game weapons? I'm guessing that SMGs give you more mobility at the cost of reduced damage - possibly the same thing with the LMG vs SAW?
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# ? May 3, 2023 11:58 |
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From what has been mentioned the LMG gives you a small amount of squadsight - I think Fairgame said 5 tiles? - but cannot be fired after making a blue move. From what we've seen it also looks like it has a lot more ammo in a magazine. Ammo capacity looks like another big one early in the game across all weapons, SMGs only get 2 shots before needing a reload.
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# ? May 4, 2023 21:07 |
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Kibayasu posted:From what has been mentioned the LMG gives you a small amount of squadsight - I think Fairgame said 5 tiles? - but cannot be fired after making a blue move. From what we've seen it also looks like it has a lot more ammo in a magazine. Ammo capacity looks like another big one early in the game across all weapons, SMGs only get 2 shots before needing a reload. Yeah. In general they've done a good job balancing the weapons. SMGs: -1 damage from that tier, +3 mobility, -1 shot in the clip Carbines: -1 damage from that tier, +6 aim, +1 mobility Rifle: Base Battle Rifle: +1 damage from that tier, -1 mobility, -10 aim if firing as a second action Strike Rifle: can get limited squadsight (5 tiles at level ground, scales with elevation) but does less damage than a sniper rifle. Requires a special item to grant squadsight on scouts. Can be fired with 1 action Sniper Rifle: infinite squadsight but requires 2 actions to fire (barring special skills for snipers) and is sniper class only. SAW: 6 shots in the clip, gunner only. Can be fired with 1 action. LMG: 8 shots in the clip, mobility penalty, gunner only. Limited squadsight same as the strike rifle. ...tbh though I'm not sure I'm gonna be able to finish this. The campaign is going great. The recording isn't. We'll see. Apologies if I end up letting folks down.
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# ? May 6, 2023 04:21 |
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# ? May 2, 2024 11:20 |
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Are you still taking soldier submissions? If so, sign me up as a sniper and, when if convenient, eventually a psychic. EDIT: I guess you're a little sniper-heavy. If Snipers are full, how about a Grenadier instead? Gothsheep fucked around with this message at 11:36 on May 21, 2023 |
# ? May 21, 2023 11:32 |