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Chimp_On_Stilts posted:I started playing SF in earnest about 18 months ago (weirdly I came to SFV right at the end of its life) and just hit Diamond with Guile in SF6. Frankly, I am shocked I made it this far. I guess I might even be able to make it to master if I keep going. Master and MR are the second layer of ranked, and skill level will vary a lot once you first get into it because everyone starts at 1500MR. I wouldn't worry about opponent skill too much, maybe just be prepared to get beat up a bit at the beginning as you naturally flow into your proper MR rank because that's just how it works. Every sort-of-dedicated Diamond player eventually makes it to Master.
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# ? Apr 12, 2024 22:54 |
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# ? May 6, 2024 06:53 |
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What can I do to better understand tick throws, how to combat them, and how to find them on the characters I play? Luke players keep eating my lunch with a jumpin and throw while I'm still in blockstun.
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# ? Apr 12, 2024 23:51 |
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MeatwadIsGod posted:Manons never fail to trick me with the exact same gimmicks I use against other people The JP vs JP mirror is both of us going "Okay so we both know exactly what to do against our own bullshit so now we have to do weird poo poo to win" and you have two master ranked JP players doing stupid poo poo like Drive Rush into stopping short and throwing out a command grab.
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# ? Apr 13, 2024 05:58 |
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If you are +2-4 and in range a throw beats any normal the enemy could put out so they have to do something throw invulnerable like a reversal or backdash, jump which is also throw invulnerable but can be punished, or teching the throw.
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# ? Apr 13, 2024 06:02 |
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Nehru the Damaja posted:What can I do to better understand tick throws, how to combat them, and how to find them on the characters I play? Luke players keep eating my lunch with a jumpin and throw while I'm still in blockstun. Tick throws are when you attempt a throw on an opponent when you have frame advantage (+1 thru +4). So if your opponent presses a 4 Frame button or blocks they eat a throw. If you have too much frame advantage (greater than +5 i think) your oponent remains in blockstun and you whiff the throw like an idiot. Throw techs are a guess and it is easy to get thrown during your opponents offensive pressure. The best answer for your highlighted situation is to anti-air to avoid the strike/throw mix.
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# ? Apr 13, 2024 07:03 |
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https://www.youtube.com/watch?v=CvWe19u8G4s I feel bad for Zangief, he got so many interactions he loses in a non-intuitive way
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# ? Apr 13, 2024 10:54 |
Chimp_On_Stilts posted:I started playing SF in earnest about 18 months ago (weirdly I came to SFV right at the end of its life) and just hit Diamond with Guile in SF6. Frankly, I am shocked I made it this far. I guess I might even be able to make it to master if I keep going. I’m in diamond 5 and have had a few matches against masters but the vast majority of matches are D4 and D5. It doesn’t seem to take in account how good the master is though - one of the matches was against a legend ranked player and it did not go well. Master games are cool though because though you will likely get washed, if you do win you get several hundred LP
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# ? Apr 13, 2024 15:55 |
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Symbolic Butt posted:https://www.youtube.com/watch?v=CvWe19u8G4s Its actually pretty intuitive for me at this point: If it's an interaction where he could lose, he loses. Although, even still against blanka I don't know when I can grab him. Ex SPD often whiffs point blank and after watching replays I can't work out why. Oh, don't want to sound like I'm whining though, it's still very fun and I feel like with only a 'tiny' concession to him being able to press buttons ok, he'd become totally OP.
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# ? Apr 13, 2024 19:20 |
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Blanka's always annoying but especially as a grappler. His EX upball puts him out of range against Manon's command grabs except (I think) EX when it whiffs so I usually just walk up and throw. It's also really stupid that he still gets backwards momentum on Blanka ball when you perfect parry it, meaning I gotta spend drive gauge just for a heavily scaled punish.
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# ? Apr 13, 2024 19:43 |
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I think his superbad kicks-only parry clearly shows why gief is like he is in SF6, they wanted to make him have to guess and read more than other characters, but get bigger payoffs for it. It just didn't turn out well this time.
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# ? Apr 13, 2024 20:20 |
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https://twitter.com/CatCammy6/status/1779271387116720261
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# ? Apr 14, 2024 00:02 |
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Surprised there's so many one-and-dones against "normal" characters. Would have thought Honda would be higher given my own experience. Edit: Also surprised that Dee Jay is at the bottom. How many people are getting waxed by Dee Jay and thinking "yes, this was a fair fight"
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# ? Apr 14, 2024 00:08 |
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people like matchups they're familiar with, and i think deej is mostly tolerated b/c he doesn't have poo poo like cr.mk DR lol
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# ? Apr 14, 2024 00:29 |
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Nehru the Damaja posted:Surprised there's so many one-and-dones against "normal" characters. Would have thought Honda would be higher given my own experience. i think at the top 4k MR people aren't really afraid of Honda anymore. He kinda just dies against people that know how to perfect parry. I used to hate fighting Dhalsims until I heard someone say "all they do is wait and try to teleport in, if you hard read the teleport and check it every time they melt" and you know what? It turned out to be true.
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# ? Apr 14, 2024 01:20 |
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Trillhouse posted:i think at the top 4k MR people aren't really afraid of Honda anymore. He kinda just dies against people that know how to perfect parry. Oh I missed it was top 4k entirely. Yeah, that makes sense.
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# ? Apr 14, 2024 01:33 |
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Nehru the Damaja posted:Edit: Also surprised that Dee Jay is at the bottom. How many people are getting waxed by Dee Jay and thinking "yes, this was a fair fight" Honestly I've noticed that Dee Jay is the character I consistently have the most fun fighting against overall for some reason, so I get it E: neither I nor my opponents are anywhere near the top 4,000 though
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# ? Apr 14, 2024 01:55 |
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Dee Jay is a hard fight but not a bullshit fight. A good Honda is just a bullshit knowledge check fight, but all of DJs tricks are at least obvious how to beat.
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# ? Apr 14, 2024 10:28 |
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I kinda feel like sway is bullshit/needs scaling
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# ? Apr 14, 2024 15:34 |
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Nehru the Damaja posted:Surprised there's so many one-and-dones against "normal" characters. Would have thought Honda would be higher given my own experience. I think people might be overstating just how important the general population considers playing the runback. I know it's something that parts of the fgc have extremely strong opinions on but I'd be surprised if the majority of the player base would prioritise playing it out vs moving on if they didn't fancy it for whatever reason. Those stats are so close across each character that the differences are essentially meaningless.
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# ? Apr 14, 2024 15:55 |
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I play the full set to gauge whether I'm having an off day or not. Learning to adapt to your opponent's playstyle is an important skill that helps you not to play too predictably, and it helps to know how to deal with annoying unga/random opponents too. If I go 0-2 twice in a row I know it's time to quit ranked for the day and run casual sets or do some training drills instead.
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# ? Apr 14, 2024 16:02 |
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Tips on Honda vs. Ed? I feel like I face all Ed all the time, but I also don't get to learn a lot from individual players because so many one-and-done. I'm treading water but probably like 4-6 on the matchup. He has good antiairs, can accidentally blow through DIs without using his own, and Flicker feels like it absolutely owns the range I like to keep things until I can bully them into the corner.
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# ? Apr 14, 2024 18:30 |
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If you post a couple replays i can take a look at them. I'm not sure how much help I'll be because I don't play honda and rarely run into other Hondas in ranked. In general, my strategy vs Ed is crouch block and look for things to DI. He doesn't have any overheads so crouch blocking is safe. Psycho Flicker is vulnerable to DI (they can't counter DI), including the OD version, but the timing is tight. Just look for purple poo poo around his hands, or a yellow flash. Good Eds will start to dash out of the flicker windup once you start DIing it, but even that has the knock on effect of taking one of their core tools away. You can also DI his charge heavy punch that flashes him across the screen.
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# ? Apr 14, 2024 19:44 |
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EX headbutt should plain beat all his options from flicker stance right? Also abusing butt slam startup on his wakeup I think should work surprisingly well since all his reversal options should be too slow to hit honda before hes up in the air.
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# ? Apr 14, 2024 20:17 |
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https://twitter.com/Sajam/status/1779691390362075457 I thought this was a pretty interesting little thought from Sajam
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# ? Apr 15, 2024 21:10 |
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I've landed on that tactic for blowing up a lot of players online. If they MK xx DR a lot, I literally just walk into their range and crouch block, and them gently caress themselves up like that.
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# ? Apr 15, 2024 21:41 |
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Trillhouse posted:https://twitter.com/Sajam/status/1779691390362075457 I think it's a good idea to highlight bad use of meter. Bad meter use can cost you a round just as much as a whiffed move, it should be pointed out more
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# ? Apr 15, 2024 23:22 |
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The very last round of Capcom Cup also has a good example, which I think Sajam also went over but I can't find his video. https://www.youtube.com/watch?v=_DbJcZXq-qo&t=1199s (timestamped) Uma does a punishable OD Ankensatsu, Chris Wong punishes with a big damage combo that includes a drive rush cancel extension into level 3. Chris Wong doesn't burn himself out but he gets really low. The recharge during level 3 helps swing drive gauge in his favor, but he's still below half after the super, and Uma is not burnt. This is low enough that Uma's perfect parry into level 2 into DI burns him out, and now he's in the corner, burnt out, with no super, against a Juri that's in install with drive gauge. He's hosed. Drive rush extensions are powerful—they get you access to the big damage, but I think they're expensive enough with a resource that also constitutes a good part of your defenses (parry, counter-DI, having normal blockstun frame data instead of the +4 burnout blockstun) that they can be punished if you dig too deep.
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# ? Apr 16, 2024 06:03 |
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I decided to take a break from AKI, so I'm back to playing Marisa, and man does it feel like I've taken the weighted gear off. Marisa's so much more shallow of a character, but she knows exactly what she wants to do
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# ? Apr 20, 2024 16:50 |
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and what she wants to do is demolish has-been streamers. https://twitter.com/Poems_Future/status/1781533748493770999
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# ? Apr 20, 2024 17:04 |
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lol Blanka's one of the best characters in the game what the gently caress are you talking about phil. Really, the worst thing about that clip is that he's Master rank and I'm not
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# ? Apr 20, 2024 19:01 |
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Shinji2015 posted:Really, the worst thing about that clip is that he's Master rank and I'm not you should be proud of not being a massive manbaby imo
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# ? Apr 20, 2024 20:19 |
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I don't think I'll hit Master before the Akuma flood at this rate. For the last few days I've hit Diamond 3 and then get beat back down to 2. Usually I end the day with about the same points as when I started. I really need to set a timer and cap my sessions at like an hour a day because I tend to keep playing even after my brain turns to jelly. It's weird to have a game be so addictive but also so mentally exhausting.
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# ? Apr 20, 2024 21:47 |
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I want to hunker down and get Gief to master before Akuma drops because that’ll probably be a nightmare matchup.
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# ? Apr 20, 2024 21:52 |
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Symbolic Butt posted:you should be proud of not being a massive manbaby imo DSP is a pretty unique manbaby. The lord of the poo poo-filled diaper wearers. The king of komplaining.
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# ? Apr 20, 2024 22:53 |
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Symbolic Butt posted:you should be proud of not being a massive manbaby imo But what if embracing my inner pissbaby is what it takes to hit Master??? no, not worth it
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# ? Apr 20, 2024 23:02 |
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Works for me, almost have 3 masters.
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# ? Apr 20, 2024 23:23 |
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MeatwadIsGod posted:I don't think I'll hit Master before the Akuma flood at this rate. For the last few days I've hit Diamond 3 and then get beat back down to 2. Usually I end the day with about the same points as when I started. I really need to set a timer and cap my sessions at like an hour a day because I tend to keep playing even after my brain turns to jelly. It's weird to have a game be so addictive but also so mentally exhausting. Start postin' replays. In my limited experience(just 3 master characters), the difference between Diamond 2 and Master is just a couple of reasonable changes and then the actual grinding necessary to gain the points, that's it. If you're that close, you're a couple of good replay-analysis away from being Master.
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# ? Apr 21, 2024 11:54 |
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Vincent Valentine posted:Start postin' replays. In my limited experience(just 3 master characters), the difference between Diamond 2 and Master is just a couple of reasonable changes and then the actual grinding necessary to gain the points, that's it. If you're that close, you're a couple of good replay-analysis away from being Master. True, I haven't actually watched my replays in a few weeks. Maybe I'll post some after today's session. I wonder if you can just upload the matches stored on CFN directly to YouTube?
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# ? Apr 21, 2024 14:39 |
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MeatwadIsGod posted:True, I haven't actually watched my replays in a few weeks. Maybe I'll post some after today's session. I wonder if you can just upload the matches stored on CFN directly to YouTube? You still have to play them out. The "stored matches" for replays are basically just text files with inputs in them. You can just post the code and we can look them up, or username and we can search that way
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# ? Apr 21, 2024 15:05 |
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# ? May 6, 2024 06:53 |
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Anyone know any good pads with a six-button face and hall-effect sticks? I feel more and more like a pad is natural for me, but shoulder buttons for normals is grimy as hell and I'm kind of stuck only doing modern with that. Also, in good news: A Ken teabagged me so I 2-0'd him back down to gold.
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# ? Apr 21, 2024 17:44 |