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By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


:forkbomb: My new girl: Candy is dandy!
:cheers: But liquor is quicker.

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habituallyred
Feb 6, 2015
Radical Treatment Let's save the party favors for when we are in crisis.

Black Robe
Sep 12, 2017

Generic Magic User


Moonshine, more booze is always the answer

NewMars
Mar 10, 2013
Moonshine is a no-brainer, pretty much.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Quench the Devil's thirst!

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Moonshine so it's there when we need it.

biosterous
Feb 23, 2013




moonshine leading to booze soup

could you please transcribe the descriptions of the scout locations, like this one?



it's just a little too small for me

Fivemarks
Feb 21, 2015
Good to see we're getting close to the point where the game goes gently caress YOU

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

I'm sure there won't be any negative consequences for stealing the bridge robot, none whatsoever.

habituallyred posted:

Radical Treatment Let's save the party favors for when we are in crisis.

Remalle
Feb 12, 2020


biosterous posted:

moonshine leading to booze soup

could you please transcribe the descriptions of the scout locations, like this one?



it's just a little too small for me
Sure thing, I went back and added 'em in.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
Moonshine!

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
House of Pleasure.

Just because.

biosterous
Feb 23, 2013




Remalle posted:

Sure thing, I went back and added 'em in.

:tipshat:

stryth
Apr 7, 2018

Got bread?
GIVE BREADS!
I just caught up, so I'm gonna go with moonshine as well. I'm hoping the soup laws don't get passed, especially since I know what comes after them, yech.

Remalle
Feb 12, 2020


Captain's Log, Days Seven and Eight
In a repeat performance of yesterday's vote for pubs, today's vote legalized moonshine with near-unanimous support.



Honestly, I don't even know why we bothered counting votes. Winterhome won't have any trouble finding us with all of the noise we've been making.


At least somebody is still taking their work seriously... I think. Though we can now look into bigger and more advanced designs, I actually have the engineers begin developing a way to start mining iron and refining steel, which we had the capability to research before.



This is a convoy carrying workers that got lost in a blizzard. They are weak and have no provisions. We should listen to their story and escort them to our city.

The workers who were riding in this convoy told us there
[sic] were heading for the city of Winterhome. "We were supposed to follow the signal from the beacon, but we couldn't pick it up," they say. "We tried to follow a search pattern to find it, but we ran out of fuel."

This was not a convoy sent out from Winterhome as we had initially assumed, but one that had gotten lost trying to reach it. The people are too weak to make it back to our city on their own so the scouts escort them back - we will send the team back out on the trail as soon as they return.


Tents are set up in anticipation of their arrival.




We now have a plant in which we can mine iron and then immediately refine it into steel. There is a large iron deposit at the edge of the crater that we have not been able to tap as yet - it is large enough that we could build two steelworks on it, if we could afford the resource and manpower costs. We start with one to get our steel income restarted, and have the researchers begin working on plans for coal mining.


The new residences are completed well in advance of the arrival of the new residents. These tents require steam hubs to stay comfortably warm, as all the space next to the generator has already been taken up.


Early the next morning, the scouts return with forty-five people and a trove of resources in tow. Of special note is the steam core they discovered, joining the singular steam core we've had lying around since we got here - I will have more to say on these in a moment, but suffice it to say that they are of more worth than gold these days. The scouts are sent back out to continue following the trail to Winterhome.


There are nineteen engineers among the new arrivals. I order our current workshop space tripled.




Just like the steelworks, these coal mines require an exposed surface vein to begin extraction. Fortunately there is a large anthracite deposit just waiting to be exploited! I order two mines built upon it immediately.


We have just used our first Steam Core. Steam Cores are a necessary component in advanced technology. We can't manufacture Steam Cores in the city, so let's hope that our scouts find them during their expeditions.

At the heart of both of those buildings lies a steam core - in fact, the only two we have. These can be thought of as Generators in miniature, providing enough energy to power particularly heavy machinery. We do not have the capacity to manufacture these ourselves and likely won't for a long, long time if ever, but given that we were already able to find one out in the Frostlands it seems we may be able to salvage them. I order the engineers to work out a method to enable the Beacon to support a second scout team.


They research and development team is now triple the size, and their workshops take up a considerable quarter of the city now. It is quite fascinating to watch the coils glowing with electricity and the chimneys spewing colourful flames! We will need to wrangle the rest of our children into another shelter to get our scientists working even more efficiently.


As this steam hub will only be servicing the coal mines, we limit its operational hours to working hours so that we don't waste coal.



The automaton has arrived! It is an absolute sight to behold; I had heard of such mechanical marvels often enough back home, but to see one in person is an experience one couldn't possibly imagine until doing so. It seems few among our number had ever seen one either. The beast is the size of a house, yet takes surprisingly delicate steps. It bears a brass relief on its side that reads "The Green Bostoner." What a curious name for a curious creature!


Our first automaton is operational! This will help our economy greatly. Automatons can replace entire manual labour crews. They work around the clock, with short breaks to refuel at the Generator. We can research upgrades to raise their efficiency and capability.

An automaton is capable of doing the work of many humans at once, at 60% efficiency moment to moment but continually active around the clock.


At the moment our concern is our coal supply. There are two remaining coal piles that we had not yet built a gathering post to collect; instead, we can now set the Green Bostoner to work on the first of them immediately. As engrossed as all of us are in watching it work, we nearly miss that it is time for another vote! Since the latest one unlocked no new options, these are our options:



As an addendum, here are all of the new research options we have available with our new development tier:












What will our next law be?

Remalle fucked around with this message at 05:21 on May 14, 2023

Philippe
Aug 9, 2013

(she/her)

I vote for Radical Treatment and Coal Mines! If someone gets injured we need to help them, and we need all the coal we can get.

Remalle
Feb 12, 2020


To be clear, I'm not opening techs up for voting, as that would be absolute hell for both myself and all of you; I just added them so you could all see what they are! (I'm happy for there to be discussion on what direction we should go in/criticism of my subpar choices, though.) Also, we already got coal mines.

Remalle fucked around with this message at 09:00 on May 13, 2023

habituallyred
Feb 6, 2015
Radical Treatment and lets let the automaton work on a facility near the edge of the crater. It'll save fuel, and terrible nightmares...

NewMars
Mar 10, 2013
Radical Treatment. It's bad now, but there'll be upsides later.

Koorisch
Mar 29, 2009
We have to be Rad so Radical Treatment!

Koorisch fucked around with this message at 02:25 on May 14, 2023

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Radical Treatment

Seems superior to the alternative tech and status quo - a chance of recovering a worker who'd otherwise die at the cost of there also being a chance that person just can't work normally anymore beats having that worker just die or occupy a sickbed forever.

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
So...

Do you intend to suggest which research options are better than others? Or which ones should be prioritised over others?

I've always been big on generator upgrades myself, but I'd love to know what direction you reckon we should go.

Remalle
Feb 12, 2020


painedforever posted:

So...

Do you intend to suggest which research options are better than others? Or which ones should be prioritised over others?

I've always been big on generator upgrades myself, but I'd love to know what direction you reckon we should go.
I could go over the research options in a separate post, if people are interested in my thoughts on them. Maybe once per research tier, something like that? Going to put up a regular update later tonight, though.

Remalle
Feb 12, 2020


Captain's Log, Day Nine
We have had a steady flow of patients in and out of our medical posts. Though we have not been completely overwhelmed yet, with the temperature due to fall again tomorrow it is an imminent concern. With that in mind, we sign a law that will allow our medical staff to perform more... radical treatments, for particularly severe ailments.



The medics aren't entirely happy about the prospect, but they know we must do all that can be done in our circumstances.


The second child shelter is built, as well as another hunter's hut, which will be unstaffed for the moment but available for when we need it.


At the same time that our wood and coal incomes are picking up, our need for steel is beginning to outstrip our supply. With that in mind I order the steelworks to work an emergency shift.


A man assigned to an emergency shift has refused to work. He said that he's already worn out and he doesn't want to end up dead like one of his friends.

One of the steelworkers was a friend of the late John Aylesworth, and is refusing to work under the same conditions that claimed his friend's life. We give him the day off and find another worker to fill his spot.



Advances in our signalling techniques make it possible to support two scout teams at once. We immediately outfit a new party and send them out towards the point of interest we had observed several days ago.


With the upcoming temperature drop in mind, I commission a design for a more permanent residence than the tents we've been relying on. It doesn't take too long to get the blueprints, and next I get the workshops looking into a way to boost the power of the generator itself.


We can build bunkhouses from scratch, but we also have the option to upgrade any of our existing tents, reusing most of the wood for a more efficient build. However, we'd still need to supply all of the steel cost, and we don't have the steel to convert more than one tent right now. Before we can gather enough straws to decide who gets their quarters upgraded first, though, it's already time for another vote!




There are three new options to pick from today: Extra Rations for the Ill and Overcrowding will both help if we start getting overwhelmed with patients, while Care House will give us a more permanent home for the worst off. The first two options are mutually exclusive, and lead to Triage, while the last leads to Prosthetics; all three have a cooldown period of 36 hours.

What will our next law be?

Shogeton
Apr 26, 2007

"Little by little the old world crumbled, and not once did the king imagine that some of the pieces might fall on him"

Extra Rations for the ill is probably a good one to have up our sleeves if we ever get a lot of sick folks.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Care house feels like we're prepping resources for something that isn't quite on the horizon yet. The last thing I think I'd want is overcrowding, so I vote for Extra Rations for the ill

habituallyred
Feb 6, 2015
Overcrowding We only get penalized for going over, plus or minus some discontent now.

wedgekree
Feb 20, 2013
Yeah, going for extra rations

That means if we get massive frostbite we can hopefully get folks up

Philippe
Aug 9, 2013

(she/her)

Nthing Extra Rations over here.

BraveLittleToaster
May 5, 2019
Extra rations.

NewMars
Mar 10, 2013
Extra rations.

I mean, it's medically sensible?

my dad
Oct 17, 2012

this shall be humorous
Mechanics tip for people struggling with an overwhelmed healthcare system:

If you have wood to spare, you can make a bunch of tents with only one engineer assigned to them, to provide basic care to the sick and keep their condition from getting worse, while your fully staffed (or better) services focus on healing their patients as quickly as possible.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Extra Rations to aid people's responses to disease and get them back to work faster.

Koorisch
Mar 29, 2009
I'm voting for Extra Rations!

Also to increase Steel production!

Philippe
Aug 9, 2013

(she/her)

Koorisch posted:


Also to increase Steel production!

Yeah we need more steel so we can house our population.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense

Koorisch posted:

I'm voting for Extra Rations!

Also to increase Steel production!

OK

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

care houses

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
Are these the only options, or can we go down one of the other trees?

Because I think I'd like to suggest Soup instead.

Remalle
Feb 12, 2020


painedforever posted:

Are these the only options, or can we go down one of the other trees?

Because I think I'd like to suggest Soup instead.
All of the unlocked options are always available, I just highlight the new ones whenever they're unlocked. So a vote for soup is totally valid, but it looks like it'll be going to extra rations tonight!

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Remalle
Feb 12, 2020


Captain's Log, Days Nine (cont.) and Ten
The people of our city are, on the whole, compassionate and forward-thinking. Rather than resort to overcrowding we have elected to give our sick more food, even as it continues to be a concern. The rest of us will pull harder to make sure nobody is left behind.



Of course there are grumbles but we all know it's the right thing to do.


Though it was not on the ballot, there were voices calling to expand our steel production as well, and I agree. I order a second steelworks built, which will maximize our ability to exploit this exposed iron vein.


Our people are becoming less and less committed to their work. Perhaps we should at least give them extra rations while they're sweating blood on emergency shifts?

With the direction we are going socially it just makes sense. Our hardest workers deserve no less.



Something's amiss at the observatory. Snow covers the precious instruments, and the dome is open, letting out a thing column of smoke. Someone's inside.

Instead of astronomers, we are met by some of our lost people. They explain that they came here for help, but found everybody dead.
The astronomers continued their observations until they starved. What was so important for them? They wrote it up in their diaries: the loss of sunlight can't be explained solely by the fouling of the atmosphere by the southern volcanoes. The sun is dimming!


Remarkably, 35 members of our expedition were found still alive at the observatory! The scout team is bringing them back to us with all haste. The original scientists there who were studying the global temperature drop have been dead for weeks, but they left behind disturbing data. Until now, many of us had attributed the change in our climate to an eruption of a super-volcano in the East Indies; it appears that is not the sole cause, as the records show a continuous dimming of the sun itself over time. If the trend continues... our efforts here will ultimately be for nought.


This news is accompanied by another drop in the temperature, back down to -40. Our spirits remain high, however.



There's nobody in the weather station, but everything still seems to be operational. We could try to find out what the scientists from Winterhome were working on.

We found scientists' notes. They predict that the great cold is going to get much worse. What's more troubling is that the observations ended abruptly months ago. There's also not a can of spam, not even a crumb of bread left in the pantry. It's obvious they've moved out for good.
We can see the city of Winterhome from the roof of the weather station.


The other team get back on the trail to Winterhome, but find that this weather station has been abandoned. The findings here corroborate what the second team found at the observatory. Winterhome is in sight, but first:


We can see a couple of buildings and a tall winding tower. There's a sliver of smoke rising from it.

The scouts take a slight detour to this coal mine. There are signs of life there.


The recent reports from the Weather Station has got people talking. They're frightened that such an important facility was apparently abandoned. Some are starting to wonder whether the evacuation from London was a good idea.
A few are lamenting openly: I knew we shouldn't have come! At least London had real houses, not tents and wooden shacks!


Part of the reason for the detour is that with each step the scouts take further along the trail, things look grimmer. Though I have not spoken my thoughts and fears aloud, the signs we have seen so far have been troubling. Why have we not yet seen anybody from Winterhome? We need a victory.


At least we have more of our people safe and sound, people that we had thought lost forever. These reunions are always good for morale.


There's a dark cave entrance visible on the hillside. We think we saw a faint wisp of smoke coming from it, but it's gone now.

Two of the scouts claim to have seen smoke rising from this gloomy cave while they were escorting the people back. With no other leads, the team is sent back out in that direction.


As we had enough steel stored up when we got the news that the scouts were bringing our people home, we were able to set up bunkhouses for their arrival rather than the familiar tents. They're not pretty, but they've got four solid walls and a roof. There are actually more skilled labourers present now than we can properly employ, so some of the newly arrived engineers are put to work in the mines for now.


The engineers figured out how to get a bit more heat out of the generator. Unfortunately...


It takes so much coal to do so that we would only be able to run the generator for seven hours. I reset the steam level to 1, but it is comforting to know we have the option for when conditions get even worse.


We've learned some treatment plans that work well for the most common ailments we've seen so far. Hopefully this will help with ensuring we don't need to use extra rations that we can't afford.


Though there are some things we can still design with our current facilities, we will need even more precision in our designs for the future. The workshops are working on upgrading their drawing boards to enable those more advanced designs.



The Coal Mine is automated. Its engine is pressurised, but the mining has stopped. The snow around it is untrodden and an eerie silence hangs in the air.

This coal mine was in operation until very recently. The machinery isn't running now, but there doesn't seem to be anything wrong with it. Perhaps the mine simply extracted its quota or filled the loading bay.
We could retrieve plenty of raw materials if we took the machinery apart.


The smoke we saw was from the machines running themselves. There is nobody here. The scouts take the stored coal but leave the machinery intact - I have a feeling we may need this mine intact for the future.


There can be no doubt - it's a city much like ours. We can see the top of the Generator, but it's switched off, perhaps for maintenance.

Detour completed, there's nowhere left to go now but Winterhome. Our scouts will reach the site in less than a day.



Meanwhile, we put some steel to work upgrading a couple of our tents. This left their residents temporarily homeless, but they weren't complaining.


It's time for another vote. Our last selection unlocked one new option:


Triage will allow us to prioritize the lives of those of our ill most likely to survive. By focusing on the healthiest and ignoring the sickest, we can heal half of the patients much faster at the cost of sentencing a quarter of them to death. This option will, of course, lower hope and raise discontent; it leads to no further choices, and it would be 45 hours before we could make another decision.

What will our next law be?

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