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SirFozzie
Mar 28, 2004
Goombatta!
I oath by March 1st, I will have at least 50 pages (Microsoft Word count, with minimal formatting) written for a D&D style Fantasy Setting.

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SirFozzie
Mar 28, 2004
Goombatta!

SirFozzie posted:

I oath by March 1st, I will have at least 50 pages (Microsoft Word count, with minimal formatting) written for a D&D style Fantasy Setting.



OATH COMPLETE!

Now, if only I had oathed for a regular D&D game to run it in :(

SirFozzie
Mar 28, 2004
Goombatta!

gameraMan posted:

Hey good on you but maybe some more info or a screenshot of something... want details! (Speaking as an old school D&D DM and writer of many scenarios...)

Part I: Before the Beginning
In the beginning, all was chaos. Everything was possible. Nothing was formed, but anything could happen and eventually did. The Mother formed in that formless chaos, and she beheld all of Creation, and pursed her lips.

“There is too much that could be, and not enough that is...” she said, the first words ever spoken, and with that, she went to work on setting creation to her liking. She worked the raw stuff of reality like a potter spins clay on his wheel, shaping it, giving it form. This work greatly tired her, and she needed to rest. But she knew that if she stopped working, the universe would lose its shape, and everything, including the Mother, would dissolve into chaos once more.

So, with a significant effort, the Mother brought the first Gods into existence. Being infused with the same creation shaping power as the Mother, they could take her place when the Great Work tired her and she needed to rest. All seemed well, and the Mother decided that she could take her rest.

However, the gods were all more interested in shaping the new-born world to their own interest, and conflicts started to form between gods, even those with aligning interest. This was abetted in secret by the Nameless, a bit of Creation that slipped out of the Mother’s hands, and desired nothing more than to return everything to the formless nothing that preceded the Mother’s appearance. The young races were quickly subsumed into the Godswars , and it was a time of great conflict and sorrow. Even the most benevolent of Gods ended up pushing their followers into great conflicts to satisfy their pride and desire to rework Creation according to their own view.

Soon, even then was not enough for the Gods, and they began to take an active role in the conflicts. It is said that the Gods themselves walked amongst the world to do battle, and due to their lack of interest in maintaining the world’s balance, the world suffered. Great cataclysms soon rent the land, the effects of which are still being felt today in some regions. Great legions of demons, the bits of the Nameless formed into a twisted parody of the young races, soon joined the great wars.

Finally, the situation was dire enough to require the Mother to return from her slumber, and she was greatly displeased to see the danger that her children-Gods had placed the world in. She acted quickly, barring the Gods from directly appearing in the world below, and made sure that they kept the new world stable.

They could assist their followers through granting a sliver of their abilities (now known as divine magic) to their followers, but no longer would Gods and Goddesses fight each other on the mortal plains, lest the world be affected.

(edit: This is about a 1/3d of the "Before the Beginning" section: In short, the Mother made Dragonkind to battle the Nameless, the Dragons eventually wanted to get on with their own thing instead of getting in skirmishes with the Nameless, tried launching a great crusade to strike in the heart of the Nameless's domain, but was corrupted into forgetting that a Gate works both ways, and ended up pulling something similar to the Mists of Eberron. Since then, the lands covered by the Nameless's corruption (Called the changeland) are constantly in flux. Only hardy groups of nomadic travellers can survive there.)

One thing that I'm trying to refine is the Trade Kingdoms of Maalen, who have a unique form of government. They have no Kings, just a council of Ten that makes all decisions. A Councilor serves a five year term, so there is an election every six months. Every citizen gets 1 vote, but people and trade companies can earn extra votes by paying 100 GP in extra taxes per extra vote, so needless to say, great amounts of money is spent literally trying to buy a Council seat.

The Council's vote system is unusual, as it cycles, waxing and waning in power due to its place in the cycle. The original thought was that someone who has spent five years in the Council's business should have the most say in the council's decisions, since they are best placed to understand the issue. This is combined with the belief that the closer one is to re-election, the better one must do the job (in order to keep the public's faith in them doing their job). So a newly voted council member only has 1 vote, but as the cycle of elections goes through, their vote power increases. After six months, their vote is worth 2, one year, 3, etcetera, until in the six months before their re-election, their vote is worth 10. (So, there's 45 votes, with councilors having voting power from 1-10 depending on their council seat position)

This leads to all kind of trade company shenanigans, as the most powerful councillors have the most incentive for short term fixes (to ensure their re-election), or to loot the treasury as best they can (legally and quasi-legally) on their way out. For the longest time, this usually meant making the great trading Houses happy by cracking down on the peasants and workers, but recently, the Council of Laborers pooled their money and actually won an election, so they have a small (but eventually growing) voice in Council Business. Needless to say, giving the worker rabble an actual say on how things are done is an abhorrent idea to the great Trade Houses, so they're trying desperately trying to co-opt, influence, or destroy the Laborers before they get a chance to grow any more powerful in how the Trade Kingdoms run)

Needless to say, it's a bit pointed to something LIKE Late Stage Capitalism where the government is literally for sale every six months, but I figure a bunch of players would never turn down a chance to stick it to The Man, or become The Man..

SirFozzie fucked around with this message at 03:56 on Feb 3, 2024

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