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BisbyWorl posted:
I thought these affected the final mission, or do you get those reinforcements anyway?
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# ? Apr 20, 2024 08:03 |
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# ? May 6, 2024 08:26 |
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Poil posted:The name of that squad is so painfully embarrassing to read/hear. Every time. lmao at that space marine chapter-rear end name
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# ? Apr 20, 2024 08:41 |
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Nostalgamus posted:I thought these affected the final mission, or do you get those reinforcements anyway? Search deep within your heart.
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# ? Apr 20, 2024 09:02 |
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This is probably the only mission in the game where having a few Creeper Hosts is actually nice. A bile launcher gets attacked? Deep tunnel to it, then go back to clearing the map.BisbyWorl posted:I'm not sure if this was pure timing or if I set off a trigger, but a drop-pod with a few Zerglings came in shortly after I got close. It's a trigger. There's a couple spots on the map that drop a few units when you get close to them.
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# ? Apr 20, 2024 13:42 |
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For what it's worth, I do appreciate calling back to when Mengsk's group was simply called the Sons of Korhal. And if you click on one of the Elite Marines in that group, the unit is even called "Son of Korhal". Similarly, "Night Wolves" refers to the name of the Banshees in that attack, specifically. Mengsk has always had a Wolf aesthetic going for him, according to lore, so it fits that he'd have at least one of his elite units named after Wolves.
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# ? Apr 20, 2024 13:58 |
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wolves are for tryhards
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# ? Apr 20, 2024 14:01 |
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BlazetheInferno posted:For what it's worth, I do appreciate calling back to when Mengsk's group was simply called the Sons of Korhal. And if you click on one of the Elite Marines in that group, the unit is even called "Son of Korhal". Similarly, "Night Wolves" refers to the name of the Banshees in that attack, specifically. Most of Mengsk's units in these missions are elite variants, actually. The really weird one are the Hellions, which have been replaced by tracked tank things called Outback Hunters.
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# ? Apr 20, 2024 14:02 |
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Cythereal posted:Most of Mengsk's units in these missions are elite variants, actually. The really weird one are the Hellions, which have been replaced by tracked tank things called Outback Hunters. Nah, that doesn't start just yet. I know it does that for the final mission, though I can't remember if they do it in the next mission or not. You can see in the screenshots that only the Marked Attack Waves use the elite variants for this mission, though.
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# ? Apr 20, 2024 14:23 |
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IIRC this also differs based on difficulty
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# ? Apr 20, 2024 15:26 |
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Are Wings and Hearts the same length? Feels like this game as been blowing by if there are only 3 missions to go
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# ? Apr 21, 2024 00:21 |
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Cythereal posted:Most of Mengsk's units in these missions are elite variants, actually. The really weird one are the Hellions, which have been replaced by tracked tank things called Outback Hunters. Outback Hunters are elite Hellions from the prototype of Co-Op Missions, Left 2 Die. One of L2D's gimmicks is that you get some elite versions of whatever specialist units you unlock whenever you unlock them. Outback Hunters are normal Hellions with double flamethrowers, some extra fuel tanks on the side, and one wheel on the front. Fun Fact: Outback Hunters were developed before Hellbats, so they lack the ability to transform. If Outback Hunters appear, Hellbats do not, despite the Dominion showing that they have access to Hellbat technology in Mission 3. Fun Fact#2: Because the Hellion had transformation abilities added between Wings and Heart, the Hellion has the most model variants of any Terran unit, as the Wings Hellion is entirely separate from the Heart Hellion.
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# ? Apr 21, 2024 00:53 |
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hella hellions
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# ? Apr 21, 2024 01:20 |
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Nissin Cup Nudist posted:Are Wings and Hearts the same length? Feels like this game as been blowing by if there are only 3 missions to go Technically both games have 27 missions, but seven of the HOTS ones are evolution missions which take ~5 minutes on average to complete and don't really count- Bisby's been putting them in the intermissions since they're so low content. I think the zerg missions in general tend to be lower difficulty as well since Kerrigan is so powerful, so it feels like there's even less content there. For reference, LOTV is 25 missions total (3 prologue Zeratul missions, 19 main campaign, and 3 epilogue), and the Nova pack is 9 missions total split into three sets of three. WOL is the largest of the campaigns overall.
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# ? Apr 21, 2024 01:37 |
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Having the first bit be the most well-constructed and also the free bit is straight out of the shareware days. Which incidentally Blizzard was no stranger to, nor were they above monetizing it. Back in the day you could buy a boxed copy of the shareware version of Warcraft 2 (which was, I might add, a whole 2 missions, one of which was insanely imbalanced, and a promised 6 extra missions that iirc you couldn't play without the full version anyway) at brick & mortar stores. Fully official boxing, with the "shareware" text designed to blend into the box design. Go ahead and ask me how I know this.
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# ? Apr 21, 2024 03:11 |
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Intermission 16 If I should fall, you must take the Swarm from Korhal. Flee? This is not the way of the zerg. Yet it is my will. You will obey my command, and take the Swarm to seek our true enemy. Find Amon, destroy him before he can enslave the Swarm again. As you command. I find Kerrigan's flip from 'who gives a poo poo about anything other than killing Mengsk' to 'kill Mengsk, then gotta go become the savior' a bit unearned. There's no real build-up, you know? No introspection as Kerrigan realizes there's more to life than brutally murdering a guy no matter how many war crimes you have to commit. Not even a token '*gasp* Jim lives in this universe so I have to keep it safe!' Drop-pods are constantly raining down in the background. >Talk to Stukov. He thinks around you, that one. He knows where you'll walk before you do. Which is really funny, considering Brood War consisted of these two running circles around Mengsk from start to finish. But you've been part of so many of his plans - as accomplice or victim. I am sure you learned a trick or two, yes? I did. We'll find out very soon if I was a good student. >Talk to Izsha. You have made us so powerful. But when you have your revenge, will you leave us? I am one with the Swarm, Izsha. If we survive this fight, we have even greater battles ahead. We will face them together. >Examine Mengsk's Palace. >Talk to Zagara. How so? They have their nations and their clans, but each one of them is alone inside. Essence count: 101 Honestly, they should have leaned into this more. Have the creepy bug aliens convinced that they're doing everyone else a favor by butchering and/or assimilating them. >Talk to Dehaka. You will surprise them. They have always used our psionic connection against us. The primal zerg do not have this connection. The primal zerg do not need this. Exactly. >Talk to Abathur. Organism Abathur most useful part of Swarm. Terran main hive. Distinct leack of essence diversity. Essence count: 102 Other planets, better essence than this one. Essence count: 103 Terrans too similar. Recessive trait upon recessive trait. Doomed. And now for the very last evolution mission. Video: Ultralisk Evolution Zerg inside. Can capture. Can use. Mengsk certainly wants to keep us out. But we can use his own specimens against him. We skip the usual planet zoom-in because we're already on Korhal. This one's on Mengsk for keeping live zerg in his labs during an active zerg invasion. I fight my way through the lab until I reach these two chained Ultralisks. Blowing up the doohickey also cracked open those two canisters of green gas. Fortunately, it's super science gas that Abathur can use. Noxious Ultralisks have a 20 damage burst, as well as constantly dealing 5 damage to nearby enemies. You can see these fleeing Marines start to melt from it, but take a guess how often we'll be seeing enemies run away for the remainder of the game. You know, maybe you'd have better luck if you put any anti-Armored guys in your Ultralisk lab. And then the bridge extends automatically, letting the Ultralisks stroll on out. And not one of them turns around while the doors break open. It barely scratches me. Make use of it. Then it gives off stuff that Abathur can use. Great job, Mengsk! So yeah, the Ultralisk, the biggest tank in the Zerg arsenal? It can revive now. It can revive once every minute. I think that Viking is just there as a callback to the opening cinematic. It's about as effective. This nuke actually hurts, probably to make sure my Ultras die at some point here. There's a holoboard here. I destroy it for old time's sake. That one completely misses! Revival cocoons aren't invulnerable, but actually killing one in the short time they're down isn't easy. Hey, see that car with the flame decals? gently caress that car. Torrasques have a funny little bug, where every time one revives it plays the 'evolution complete' alert. Will prepare ultralisk sequence. Returning to evolution pit. The Noxious doubles down on the Ultra's AOE niche. While the Torrasque makes it a more potent tank. There are arguments for both evolutions based on if you want more offense or de- Oh who the gently caress am I kidding immortal Ultralisks. And since this was the final Evolution Mission, the ever-present button has finally vanished. The invasion of Augustgrad begins at your command.
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# ? Apr 21, 2024 03:34 |
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Hot drat, I DO love me some Torrasque with the HP leech mutation. Your Ultralisks now regen HP when attacking, and even if they DO die, they just pop right back up to keep attacking and leech more HP. Combine that with Kerrigans Mend and maybe a few Queens for IMMORTAL TIDE!
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# ? Apr 21, 2024 03:40 |
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I actually prefer the noxious ultras. Troop durability just isn't much of a concern in this campaign thanks to Kerrigan and how much healing you can throw around.
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# ? Apr 21, 2024 03:42 |
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I also prefer Noxious Ultras. The extra damage is cool. Plus, I resent that Torrasques just use a shinier version of the Collector's Edition skin.
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# ? Apr 21, 2024 04:00 |
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This evolution mission seems like the one they really put their backs into. It's a shame all the others are boring side trips to anonymous planets where you fight throwaway nobodies, with the justification often being literally "there's some guys nearby, let's try these toys out"
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# ? Apr 21, 2024 04:26 |
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Felinoid posted:Having the first bit be the most well-constructed and also the free bit is straight out of the shareware days. Which incidentally Blizzard was no stranger to, nor were they above monetizing it. Back in the day you could buy a boxed copy of the shareware version of Warcraft 2 (which was, I might add, a whole 2 missions, one of which was insanely imbalanced, and a promised 6 extra missions that iirc you couldn't play without the full version anyway) at brick & mortar stores. Fully official boxing, with the "shareware" text designed to blend into the box design. Minor detail but while Wings is free now, when it came out it was priced at full retail. HOTS was 30ish euro I think when that came out.
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# ? Apr 21, 2024 04:32 |
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I gotta give love to the Torrasques, simply because anyone who has played Brood War should have PTSD Memories of that loving thing. Granted, these aren't the same horrifying monstrosity that THAT thing was, but the callback is fun.
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# ? Apr 21, 2024 04:49 |
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I do like that they took an accidental feature from BW and made it real -- a lot of Terran players think irradiating ultras is actually bad, because it doesn't do enough damage to kill them, and it gives them a pretty nasty damage aura against marines. This takes that idea and runs with it.
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# ? Apr 21, 2024 08:51 |
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Personally I always preferred irradiating flying enemies. Overlords will start running away if not stopped (and the AI won't stop them) because they're non-combatants being damaged, often straight into the mineral line loving up all the drones. And naturally muta swarms will get decimated without microing the offending unit out of the clump (which the AI also won't do).
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# ? Apr 21, 2024 14:36 |
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to be fair, irradiating attacking Ultras is a bad idea (as many a pro Zerg has demonstrated), but if your vessels can irradiate them long before they reach your M&M ball, then it's a worthwhile use
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# ? Apr 21, 2024 15:47 |
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Stinkylisks can be lots of fun, but I just can't say no to TORRASQUES.
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# ? Apr 21, 2024 16:31 |
You only get ‘em for two missions, might as well enjoy them while you can
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# ? Apr 21, 2024 17:01 |
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That's my big issue with the progression in SC2 campaigns. You only get your full arsenal for 2-3 missions, and don't get to really play around.
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# ? Apr 21, 2024 17:44 |
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Always went with Funkalisks because it was funny
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# ? Apr 21, 2024 18:01 |
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ultrafarts
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# ? Apr 21, 2024 18:08 |
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Aces High posted:to be fair, irradiating attacking Ultras is a bad idea (as many a pro Zerg has demonstrated), but if your vessels can irradiate them long before they reach your M&M ball, then it's a worthwhile use Zerg has to gently caress up pretty badly for this to happen though, usually they have scourge just behind their army, and the only thing stopping them from nuking the vessels with impunity is the fact that the marines stay with the vessels to shoot down the scourge.
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# ? Apr 21, 2024 20:02 |
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I've never made an Ultralisk in either SC1 or SC2.
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# ? Apr 21, 2024 20:10 |
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PurpleXVI posted:I've never made an Ultralisk in either SC1 or SC2. I tried some straight-to-ultralisk SC1 builds in a different lifetime. They never worked. Turns out if you're playing someone inexperienced enough to let you do it they're almost certainly going mass carrier or battlecruiser. Corollary, 200-supply of zerglings beats 200 supply of Carrier. The carriers simply can't kill them all before they wipe every building on the map. It was an interesting time, back when we were kids with a toy and had no idea how to play with it.
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# ? Apr 22, 2024 20:13 |
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Unit Spotlight: Ultralisk Overview:
Evolution Pool Upgrades: Burrow Charge
It's a gap closer move that can't even be set to autocast, so it has the same issues all the other manually used abilities in Heart has. It's still good if you remember to use it, since they're immune to attack while charging and that'll prevent Siege Tanks and Thors from dealing some damage on the approach. Tissue Assimilation
You know what makes a big tank unit even better? When they're getting back ~10 life on every attack on top of all the other heals you have access to. Monarch Blades
It doesn't get that much milage when busting bases, since defenders tend to be spread out, but against big attack waves that tend to naturally clump up as they move? It basically turns Ultralisks into even more of a delete button than they already are. A group of Marines will die in three hits, Marauders die in six, and you'll usually have multiple Ultras going at them. Evolutions Noxious Dominion's compound, interesting. Scientists desired to pacify the Swarm, inadvertently created potent toxin. Deadly to any non-zerg entity. Noxious strain bonded permanently to toxins. Emits as poisonous vapor. Capable of channelling toxins and releasing in controlled blasts through vents in carapace. Noxious
Toxic Cloud
Which is good, free damage is always free damage, however the alterative here is the- Torrasque Assimilation of infectious compound provided key to evolution of torrasque strain. Process requires exorbitant energy. Once, provided by Overmind. Now, energy result of tissues being devoured by compound. Upon death, torrasque strain enters cocoon. Uses energy to resuscitate tissues. Extremely resilient. Reincarnation
The only real drawback to Torrasques is that you only ever get them for the final two missions. Field Manual Artwork
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# ? Apr 23, 2024 03:44 |
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I mean yeah if all you have is a liberator or even an auto cannon then the belly is your only option but surely someone brought an EAT or a Quasar and that 2 shots of you line it up on the head right. Wait hang on these guys don’t have capes.
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# ? Apr 23, 2024 21:18 |
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Kerrigan wouldn't have lasted five minutes against the Helldivers, even if they mostly kill each other e: unless she hacked Super Earth's comms and issued three to five simultaneous defense orders Hwurmp fucked around with this message at 21:36 on Apr 23, 2024 |
# ? Apr 23, 2024 21:29 |
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bladededge posted:I tried some straight-to-ultralisk SC1 builds in a different lifetime. They never worked. Turns out if you're playing someone inexperienced enough to let you do it they're almost certainly going mass carrier or battlecruiser. I feel like they have a couple of issues. Firstly, in SC1, they did not go well with the pathfinding or chokepoints. Trying to move them with a swarm of zerglings or hydras usually resulted in traffic jams. Second, they just seem to lose out on offense compared to a bunch of smaller units, especially since they don't really do much AoE stuff either. So sure, they take longer for the enemy to kill, giving them time to get in a bunch of single-target swipes, but the same value of hydras or zerglings could've done way more damage in the same amount of time even if you lost half of them. Against an AI enemy you could maybe use them to draw aggro and kite enemies while the small boys did the work, but against a human enemy they'd just refocus their fire as soon as it started walking away.
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# ? Apr 23, 2024 22:35 |
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yeah but they're really big and cool
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# ? Apr 24, 2024 11:40 |
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Hero Spotlight: Sarah Kerrigan Overview (Level 1)
Overview (Level 70)
In the zerg campaign. 800 health! 3 armor! 50 damage a shot! Frankly unsettling amounts of DPS and support on her abilities! Nothing more than a 60 second respawn time if she dies! Given to you from the moment you start a mission! She basically allows you to ignore all but the most crippling mistakes, because who cares if your army got wiped out if you can just throw her back into the fight a minute later? Abilities Tier 1 (Default) Kinetic Blast
Heroic Fortitude
Leaping Strike
Tier 2 (Default) Crushing Grip
Chain Reaction
Psionic Shift
Tier 3 (Level 10) Zergling Reconstitution
Improved Overlords
Automated Extractors
Tier 4 (Level 20) Wild Mutation
Spawn Banelings
Mend
Tier 5 (Level 35) Twin Drones
Malignant Creep
Vespene Efficiency
Tier 6 (Level 50) Infest Broodlings
Fury
Ability Efficiency
Tier 7 (Level 60) Apocalypse
Spawn Leviathan
Overview
Abilities Bio-Plasmid Discharge
Bio-Stasis
Drop Pods
A bunch of primal zerg, meaning they don't get any Evolution Chamber upgrades. No Adrenal Raptors. No Vile Roaches. No Frenzy Hydralisks. Just a bunch of units that are objectively weaker than the stuff you've had for most of the game. Field Manual Artwork Since I might as well toss all the assorted stuff here.
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# ? Apr 25, 2024 03:56 |
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"Hero" is doing alot of heavy lifting there
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# ? Apr 25, 2024 04:02 |
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# ? May 6, 2024 08:26 |
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Once again, the Marine has a delightful sense of humor. I love the simple "They make funny noises when they pop" about the Overlords. Also yeah, Kerrigan is OP as poo poo. Small wonder why, as I've mentioned a few times now, several campaign mods popping up just straight up remove her from the field, and trade out the active abilities in her ability tree for more passives.
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# ? Apr 25, 2024 04:58 |