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Szarrukin
Sep 29, 2021
One of the challenges GiantGrantGames did was "no build" challenge - complete the game without building ANYTHING. Just units you get on the beginning of every mission. No build WoL was completed on Casual (or Normal, idr) difficulty level. No build LotV was impossible without heavy cheese and outright breaking the game.

With Kerrigan, Grant was able to complete no build HotS challenge on Brutal difficulty.

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GunnerJ
Aug 1, 2005

Do you think this is funny?

BisbyWorl posted:

Hero Spotlight: Sarah Kerrigan







I know these models are designed for how they look from overhead, but it's still pretty funny that they gave her Lara Croft boobs :v:

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Here's the thing: significantly less sexualized models have been made by the community, and you know what it proved?

The huge tits are completely unnecessary. You can absolutely still tell that she's Kerrigan without them.

The model is like that because Blizzard was full to the brim of dudebros who saw women as objects.

In many cases, they're still there.

Deformed Church
May 12, 2012

5'5", IQ 81


In starcraft 3 (lol) she will just be a floating set of boobs.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Zerg boobies, or

Zoobs

Nostalgamus
Sep 28, 2010

I'm a bit surprised by the recommendation for Automated Extractors. Given the amount of drones you get from Twin Drones, the extra drones needed to mine gas is barely noticeable. (Admittedly, I tend to get supply-blocked a lot, which is why I really like the instant Overlords.)

I went with Drop-pods as my final skill in my first playthrough, since my first impression was that it was the strongest skill - free units could deal damage in a bigger area than the nuke, and I assumed they would deal more damage than a single super-unit. I suppose they still do an okay job as meatshields.

You know, calling out your plot holes in-character doesn't make them any less noticeable.

RevolverDivider
Nov 12, 2016

Kerrigan just ruins the campaign for me, she’s so obscenely powerful that anytime you spend not microing Kerrigan to kill everything on the map is worse then just setting her loose even on Brutal. I should really try the leviathan crew mod sometime

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Whenever Kerrigan isn't being microed, the players should be asking, where's Kerrigan.

SIGSEGV
Nov 4, 2010


The in mission model may be Sarah Croft but the briefing one has a semi solid chestplate with a complete cutout for each tit and I find it a lot funnier and a bit more pathetic.

Hwurmp
May 20, 2005

Regalingualius posted:

Zerg boobies, or

Zoobs

serious zonkers

a real set of zadonkers

packin some zobonhonkeros

Szarrukin
Sep 29, 2021

RevolverDivider posted:

Kerrigan just ruins the campaign for me, she’s so obscenely powerful that anytime you spend not microing Kerrigan to kill everything on the map is worse then just setting her loose even on Brutal. I should really try the leviathan crew mod sometime

there is a reason why so many HOTS mods has "no Kerrigan on battlefield" as one of main features.

Torchlighter
Jan 15, 2012

I Got Kids. I need this.

Nostalgamus posted:

I'm a bit surprised by the recommendation for Automated Extractors. Given the amount of drones you get from Twin Drones, the extra drones needed to mine gas is barely noticeable. (Admittedly, I tend to get supply-blocked a lot, which is why I really like the instant Overlords.)

Zergling Reconstitution is very meh, as stated Improved Overlords are a supply thing, which in general you can keep on top of, at least some of it is just that Autogas provides the most bang for the more advanced user. Technically it also saves 3 supply per extractor (1.5 with twin Drones), but also 2 larvae per extractor.

Twin drone effect is much stronger here than it is in Wings, where it just meant that you could build two SCVs per command center. The biggest factor is a quirk of Zerg's race design. Since every unit is spawned from larvae instead of built from various buildings, your production bottleneck is also based on the number of larvae you have available. Zerg, instead of spending CC production cycles (that can't be spent on anything else, really) to slowly saturate, instead go through a boom where you basically spend many of your larvae saturating a second base, and Twin Drones cuts the number of required larvae in half, which means less time spent not producing more troops. It doesn't really matter in the campaign, since gestures at Kerrigan, but it is an interesting example of how a few small design changes in a race can have radical shifts in expected strategy despite having the same basic goals.

Warmachine
Jan 30, 2012



bladededge posted:

I tried some straight-to-ultralisk SC1 builds in a different lifetime. They never worked. Turns out if you're playing someone inexperienced enough to let you do it they're almost certainly going mass carrier or battlecruiser.

Corollary, 200-supply of zerglings beats 200 supply of Carrier. The carriers simply can't kill them all before they wipe every building on the map.

It was an interesting time, back when we were kids with a toy and had no idea how to play with it.

These days the words "no rush 20" in relation to Starcraft feel like the most boring thing anyone could ever come up with, but that was exclusively the world 10 year old me lived in playing Brood War.

M.c.P posted:

I mean yeah if all you have is a liberator or even an auto cannon then the belly is your only option but surely someone brought an EAT or a Quasar and that 2 shots of you line it up on the head right.

Wait hang on these guys don’t have capes.

Your first sentence managed to fully gaslight me into wondering what the gently caress you were talking about because Liberators are actual Terran units and I'm sure auto-cannon makes sense in lore and event EAT is a generic acronym that can be applied to any single-shot disposable anti-tank system like the LAW...

Report to your democracy officer.

GunnerJ posted:

I know these models are designed for how they look from overhead, but it's still pretty funny that they gave her Lara Croft boobs :v:

I had to do a double-take and check that it was in fact Bisby who posted these and that Bisby wasn't doing an extremely late april fools post because if you put that in front of me cold, I'd assume it was made by a porn artist who was asked to do SFW work.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I honest to god did not know she just respawns immediately when I played the campaign. Starcraft trained me to leave all the hero units in my base lest I lose a mission at the last second because Raynor got sniped, so Kerrigan just lived next to the initial hatchery.

megane
Jun 20, 2008



In many ways, SC2 is a sequel not just to Starcraft 1, but also to Warcraft 3 (and its various derivatives, like Dota). SC1 had hero units, but they were just normal units with slightly bigger numbers, and they could die. Kerrigan is a WC3 hero: a unique, respawning super-unit with tons of abilities who's supposed to form the core of your army in and of herself. But Starcraft is a very different game. WC3 is built around small numbers of slow, tough units standing and chipping each other down, while Starcraft is built around large hordes of fast, fragile glass cannons. I think that's why Kerrigan is so comically tough - she's balanced to survive combat for Warcraft-appropriate amounts of time in a game where even the toughest units have combat lifetimes measured in milliseconds.

Of course, she's also just overpowered in the normal sense, but I can see how they got there.

Xarn
Jun 26, 2015
huh, I have never noticed the ridiculous proportions on the ingame model

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

BisbyWorl posted:

Field Manual Artwork

Since I might as well toss all the assorted stuff here.

Since they just decided to do away with transports and detection for HotS and LotV, it means we never get to see the Changeling. It’s a shame, because it’s a cool model.

Given more time, they could have created a neat campaign-specific version of the unit or an infiltration mission based around it.

Deformed Church
May 12, 2012

5'5", IQ 81


I think it's an overstatement to say Kerrigan is too tough, she'll still die in seconds if she does start taking hits. That just doesn't often happen because HotS is just generally forgiving in enemy placement and attack wave size, so she tends to be able to wipe stuff before actually getting hit. And hey, if you do gently caress up, she'll be back before the next engagement anyway.

I get why mods tend to just remove her, but I think it would be interesting to explore ways of limiting her use, so she can still be the Koprulu sector's Queen poo poo of gently caress Mountain occasionally, just not everywhere all the time. Just brainstorming, "Kerrigan must not die" would be a basic step, but you could also give her longer cooldowns (maybe with a charge system), or adjust the AI to crank up her target priority, add attack waves that target her specifically, or (I have no idea if this is really possible) have the AI dynamically respond to her deployment - scale them with her damage dealt, for example.

In concept I like the idea of having her as a powerful hero unit, but there's a lot they could (should) have done to increase her skill ceiling, and incentivise and reward considered use.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

I want to say that she's above non-combat units in the AI targeting priority and that's it.
And even that I'm not sure, I feel in co-op overseers get targeted over her.

E: to be fair co-op Kerrigan can solo 75% or more of any wave by herself so trying to isolate her and remove detection is not wrong on paper but still

Omobono fucked around with this message at 20:38 on Apr 25, 2024

SIGSEGV
Nov 4, 2010


Well, you could make her into strategic artillery, keeps her in the base and any time you see a target worthy of the name she space magics their socks into asbestos, jams all the guns and pops all tires and brain capillaries in the area. Basically a button carrier for faction wide abilities, why have her wade into combat when she can read a book at home and still perform at 99% efficiency.

Chillgamesh
Jul 29, 2014

quote:

Sarah Kerrigan. The hero unit so powerful she actively warps the entire campaign around her and makes her the star of almost every mission. Not the zerg.

I guess you could say she’s the Heart of the Swarm

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

SIGSEGV posted:

Well, you could make her into strategic artillery, keeps her in the base and any time you see a target worthy of the name she space magics their socks into asbestos, jams all the guns and pops all tires and brain capillaries in the area. Basically a button carrier for faction wide abilities, why have her wade into combat when she can read a book at home and still perform at 99% efficiency.

Guess what they did in the protoss campaign?

bladededge
Sep 17, 2017

im sorry every one. the throne of heroes ran out of new heroic spirits so the grail had to summon existing ones in swimsuits instead

BlazetheInferno posted:

Once again, the Marine has a delightful sense of humor.

I love the simple "They make funny noises when they pop" about the Overlords. Also yeah, Kerrigan is OP as poo poo. Small wonder why, as I've mentioned a few times now, several campaign mods popping up just straight up remove her from the field, and trade out the active abilities in her ability tree for more passives.

Taking Kerrigan away makes the campaign play like an actual Zerg campaign. Having her always directly on the field was a design mistake, the unmodded game could have used a couple maps (maybe Zagara or Abathur commanding?) where you didn't have access to OP hero units. Heart is a couple missions short of Wings anyway, and it would have also resolved some of the plot problems of "nobody does anything when Kerrigan isn't directly on camera".

I paid full retail price for this when it was new. At least this thread introduced me to some great SC2 mods. Decade later I finally get my money's worth.

Also I really feel like those older Zerg units were objectively better? Guardians felt a lot more durable than broodlords do. Viper is no substitute for a defiler. Overlords not being detectors out of the box is a straight downgrade. Leviathan, though, that's some Supreme Commander poo poo and I love it, A+.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Deformed Church posted:

I think it's an overstatement to say Kerrigan is too tough, she'll still die in seconds if she does start taking hits. That just doesn't often happen because HotS is just generally forgiving in enemy placement and attack wave size, so she tends to be able to wipe stuff before actually getting hit. And hey, if you do gently caress up, she'll be back before the next engagement anyway.

I get why mods tend to just remove her, but I think it would be interesting to explore ways of limiting her use, so she can still be the Koprulu sector's Queen poo poo of gently caress Mountain occasionally, just not everywhere all the time. Just brainstorming, "Kerrigan must not die" would be a basic step, but you could also give her longer cooldowns (maybe with a charge system), or adjust the AI to crank up her target priority, add attack waves that target her specifically, or (I have no idea if this is really possible) have the AI dynamically respond to her deployment - scale them with her damage dealt, for example.

In concept I like the idea of having her as a powerful hero unit, but there's a lot they could (should) have done to increase her skill ceiling, and incentivise and reward considered use.

Maybe -1 Kerrigan level per death?

Gun Jam
Apr 11, 2015

GunnerJ posted:

Maybe -1 Kerrigan level per death?
Just means you restart if she dies.

SIGSEGV
Nov 4, 2010


That sounds more frustrating than anything, where it makes you feel that the devs estimate you should lose her a certain amount of times that you haven't been told and have designed the challenge in such a way that you'll lose her a little, while a mission failure is a rolled newspaper to the nose that you were in fact playing wrong. Also there's a potential for stagnation of upgrades, starving a poor player of the powerful upgrades they need more than someone who has the macro down.

Warmachine
Jan 30, 2012



Having "Kerrigan Must Survive" brings us right back to SC1 where you park the hero unit at your mineral line lest you lose the mission to a stray siege tank shot.

It mostly comes down to needing to ensure the heroes are in-line with other units. I don't think anyone would think she was oppressive if she had roughly the same capabilities as a juiced-up ultralisk.

Aeble
Oct 21, 2010


M.c.P posted:

I mean yeah if all you have is a liberator or even an auto cannon then the belly is your only option but surely someone brought an EAT or a Quasar and that 2 shots of you line it up on the head right.

Wait hang on these guys don’t have capes.
Thanks, that was my first thought as well :v:

Still learning to hit the head reliably.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Chillgamesh posted:

I guess you could say she’s the Heart of the Swarm

booooooo

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

I'm led to understand she would object, having claimed "I *am* the swarm" on multiple occasions, as opposed to just being a component.

Szarrukin
Sep 29, 2021

SIGSEGV posted:

Well, you could make her into strategic artillery, keeps her in the base and any time you see a target worthy of the name she space magics their socks into asbestos, jams all the guns and pops all tires and brain capillaries in the area. Basically a button carrier for faction wide abilities, why have her wade into combat when she can read a book at home and still perform at 99% efficiency.

Spear of the Swarm.

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




there is no way the battle model and the cinematic model were designed by the same people

Torchlighter
Jan 15, 2012

I Got Kids. I need this.

bladededge posted:

Taking Kerrigan away makes the campaign play like an actual Zerg campaign. Having her always directly on the field was a design mistake, the unmodded game could have used a couple maps (maybe Zagara or Abathur commanding?) where you didn't have access to OP hero units. Heart is a couple missions short of Wings anyway, and it would have also resolved some of the plot problems of "nobody does anything when Kerrigan isn't directly on camera".

If only there were a set of missions that never contained kerrigan, but were counted as full maps. Maybe something tied to finding unique variants of the basic units you were given in order to solve unique problems, and you got to use them after...

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Maybe to indicate that Kerrigan's control of the Swarm is incomplete after she's been through the washing machine so many times her colours are fading, deploying her on to the field to fight directly in some way weakens the swarm itself, perhaps lowering attack speed or attack damage or something. So you deploy Kerrigan if you want 100% focus on one point, but that makes you weak in any situation where you need to, say, both attack and defend at once, and maybe the weaknesses increase the longer she's off her "throne" so eventually you need to pull her back unless it's a fight she can win completely by her lonesome.

Hwurmp
May 20, 2005

when she's doing too well, the enemy sends a guy to hit her in the leg with a nightstick

Szarrukin
Sep 29, 2021

Deformed Church posted:

In starcraft 3 (lol) she will just be a floating set of boobs.

With stiletto heels.

bladededge
Sep 17, 2017

im sorry every one. the throne of heroes ran out of new heroic spirits so the grail had to summon existing ones in swimsuits instead

Nissin Cup Nudist posted:

there is no way the battle model and the cinematic model were designed by the same people

Certainly by the same people that made Jaina Proudmoore's War3 model tho

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

Warmachine posted:

These days the words "no rush 20" in relation to Starcraft feel like the most boring thing anyone could ever come up with, but that was exclusively the world 10 year old me lived in playing Brood War.
Same. I was a bad Zerg player, but I did once plague about two dozen Battlecruisers I caught massing in no-man's land. Just one little Defiler bricking thousands upon thousands of mineral and gas investment.

The Terran player quit LOL.:zerg:

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
I remember when I was a kid and Starcraft 1 was my first PvP game played online, my dad saw me about to rage quit a match rather than playing it to the end, and told me that if I did that, he'd cut my internet connection and wasn't going to restore it at any point.

Taught me an important lesson about sportsmanship? Maybe?

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Runa
Feb 13, 2011

Honestly it's more sporting to just admit when you've been brought to a point where you can't reasonably win, gg out then leave. At least have a modicum of respect for both your own time and theirs.

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