Tenebrais posted:All three armies manage to feel significantly more powerful while still being more or less balanced, which is always good. Hell, as far as I can tell pro Starcraft 2 is thriving better these days than the original, now that it's been long enough that you can't chalk that up to recency bias. The main downside, at least when it comes to the e-sport, is that the control and pathfinding improvements mean the optimal strategy most of the time is to gather your army into a deathball and smash it into the enemy rather than fighting for territorial control over many fronts. Both games are very much worth watching if you're into that kind of thing. The days of Starcraft 2 pro multiplayer being almost only about building one large army and smashing them directly into each other hasn’t been a thing for years now - some exceptions excluded (most often Skytoss as an example).
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# ¿ Jun 3, 2023 18:26 |
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# ¿ May 16, 2024 15:32 |
One of the smarter decisions Blizzard made with Starcraft 2 was to largely separate the single player and the multiplayer portions of the game. In fact, I would say that they didn’t go far enough in some cases - in later missions you should just start with fully built out bases, enough workers, etc. Single player should stand on its own and get people hooked on the game play. 1v1 multiplayer is something completely different, that the vast majority of the players don’t enjoy anyway. Making the single player a tutorial for multiplayer is dumb and will lead to people not enjoying the game.
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# ¿ Sep 27, 2023 23:58 |
Xarn posted:It is an APM sink. There is at least one video of Artosis explaining that all the jankiness with unit movements, production, limited control groups, etc in SC 1 is what enables it to continue to be such a good competitive game, as there is an infinitely high skill ceiling.
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# ¿ Sep 28, 2023 07:46 |
Warmachine posted:I need to play classic SC again one of these days. The remaster doesn't look like it's worth the buy-in though (giving money to Blizzard aside), and I lost my install media from the battle chest decades ago.
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# ¿ Oct 15, 2023 17:43 |
Tenebrais posted:Don't see it happening with Reapers much though.
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# ¿ Oct 17, 2023 20:46 |
aniviron posted:Here's the thing though, I suspect that the reason you can only select 12 units at a time is because the pathfinding absolutely shits the bed when you try to move large groups of units all at once. So sure, you can technically make a Brood War that lets you select more than 12 units, but I assume that it's still down to technical limitations in a more roundabout way. Here is an interesting blog post by the guy who is responsible for making mineral walking a thing. It was a "hack" in order to get around the huge problems created by the path-finding algorithm. Some choice quotes: quote:Game-unit path-finding is something that most players never notice until it doesn’t work quite right, and then that minor issue becomes a rage-inducing, end-of-the-world problem. During the development of StarCraft there were times when path-finding just didn’t work at all.
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# ¿ Oct 20, 2023 11:41 |
Edit: Removed due to:SirSamVimes posted:I mean, kinda jumping the gun there when all that is going to be in the next intermission update. DTurtle fucked around with this message at 12:56 on Nov 11, 2023 |
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# ¿ Nov 11, 2023 12:37 |
BisbyWorl posted:Your Swarm bears the mark of Amon, the fallen xel'naga, who came to Zerus long ago. He forged the zerg into a weapon, and took them away. Yet some of us were hidden, overlooked. We multiplied. We remain pure. If you seek our power, you must become primal zerg. You must become pure.
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# ¿ Feb 3, 2024 08:13 |
Tenebrais posted:See this is part of why I liked the idea that the primals evolved from zerg left behind. Then there's good reason for them to have zerglings and hydralisks and ultralisks, since they did originally have those forms in their genome. Could even go one step further and give them only either units from Starcraft 1 and ones new to this mission chain (which is basically to say, don't give them roaches). The SC1 manual is very clear, that the "original" Zerg are small parasitic worms capable of taking over and assimilating other creatures and doing some targeted evolution. AFTER killing the Xel‘naga, the Zerg went on a rampage through the galaxy, assimilating creatures and integrating them into the Swarm. Zerglings, Hydralisks and (most) other Zerg units even have the explicit planetary systems named where they are from. There shouldn‘t be any "normal" Zerg units on Zerus…
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# ¿ Feb 3, 2024 16:28 |
BisbyWorl posted:[b]He desired our strength, the ability to steal essence. But we were independent... we would not follow. And so he bound the zerg to a single overriding will. They lost their identity, and became his slaves. quote:Yep, the primals stealing my units isn't some extremely convenient case of both of us figuring out the same kind of ranged unit over a long period of time, they're cheap copies even in-universe! Within just a couple hours every primal pack in the area got the same idea and started mimicking the Swarm!
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# ¿ Feb 4, 2024 11:58 |
GunnerJ posted:So, I think it's fair to say that what's happening in this scene isn't just hitting an "undo" button of the WoL story, but otoh, I don't think it makes sense to downplay the aesthetic impact of the scene - the "pretty pictures." First of all, this is a Blizzard game, the aesthetic is a huge part of the experience. Secondly, the story of HotS is told cinematicly and in good cinematic storytelling, the visuals work to uphold the point of the story. Visually, this scene tells us really bluntly that Kerrigan is back to how she was before everything we did in WoL: she looks the way the Overmind made her, but purple now. This design throwback does not contribute to telling a story of Kerrigan doing something different and liberating and empowering on her own terms (though in fairness lots of other things in the scene do communicate power and freedom so it's a mixed bag).
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# ¿ Feb 10, 2024 18:38 |
The Pandaren were also an April Fool's thing during the run up to the release of Warcraft 3.
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# ¿ Feb 13, 2024 08:37 |
BisbyWorl posted:Intermission 8 … Why even introduce that whole memory backup? I mean, Kerrigan apparently still remembers most important things like the Overmind, being on Char, and most of the stuff she did as Queen Bitch of the Universe. Let me guess: Amon still has (some) control over her? While freeing her from that control was the only semi-plausible reason for the whole dezergify-rezergify bullshit?
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# ¿ Feb 26, 2024 00:14 |
BisbyWorl posted:Char 2: Fire in the Sky Also, seven times the exact same thing? They really phoned this mission in, didn’t they?
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# ¿ Mar 2, 2024 08:11 |
gohuskies posted:Is it more or less phoned in than "there are 3 or 4 special buildings that you have to destroy for some reason, each of them defended by an enemy base"? Personally it seems to me like a breath of fresh air! This map could be built in an hour or two.
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# ¿ Mar 2, 2024 08:43 |
BisbyWorl posted:Intermission 12 BisbyWorl posted:>Talk to Stukov. Apparently now we know that dezerging and rezerging Kerrigan actually had an effect. All her psionic energy was hoovered up by the hybrids in order to revive Amon! Which is why Kerrigan was completely powerless after being dezerged - all her psionic energy was absorbed and stolen by some hybrids. Also rezerging her didn't give her back her powers - after all it was no longer there but instead had been gathered by the hybrids. Oh wait? She did keep her powers and regained them? So what psionic energy did the hybrids steal?
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# ¿ Mar 24, 2024 11:51 |
Torchlighter posted:Psionic energy has always been untethered from individuals.Most of the protoss buildings run off 'psionic energy', they're the principle component of psi shields, and Kerrigan as a human ghost has always been psionic. Her powers weren't because she was a zerg. So that means that Kerrigan had more psionic energy than the entire Protoss race, otherwise "Narud" could have used that to revive Amon. However: quote:As for what happened to her power, the artifact took it, and if they handed the artifact over to moebius controlled by Dr. Narud...
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# ¿ Mar 24, 2024 14:19 |
Lt. Danger posted:why does Raynor have a gun Did Kerrigan hand it to him? In addition, this whole cutscene once again shows that Blizzard really didn't have anyone responsible for continuity and making sure that everything fits together clearly and correctly. The story is so inconsistent with regards to ... everything. DTurtle fucked around with this message at 10:02 on Apr 13, 2024 |
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# ¿ Apr 13, 2024 09:58 |
BisbyWorl posted:Korhal 2: Death From Above So out of nowhere a new undefeatable super weapon is introduced and immediately destroyed. It would have been much more effective to at the very least actually introduce it in game at the end of the previous mission. Or, even better, make Kerrigan‘s first assault on Korhal FAIL. And therefore be receptive to Zeratul telling her to go to Zerus.
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# ¿ Apr 27, 2024 06:02 |
PurpleXVI posted:Perhaps if it had been revealed at an earlier point in the story as the big thing preventing her from just rushing Korhal, and she had to go to Zerus to find some Zerg who weren't part of the hive mind, or... I mean, hell, Zeratul clearly believes she's important and must be aided. Couldn't she just DM him on Swarmcord and ask him to send over a few Dark Templars or something to stab it? DTurtle posted:So out of nowhere a new undefeatable super weapon is introduced and immediately destroyed.
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# ¿ Apr 29, 2024 11:05 |
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# ¿ May 16, 2024 15:32 |
BisbyWorl posted:Finale It feels so extremely overused by Blizzard by now. BisbyWorl posted:And so ends part 2 of 4 (and a half) of this LP. Are you counting the Nova thing as four? What is the half then? Also congrats on finishing the campaign. The less said about it, the better I think…
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# ¿ May 7, 2024 20:43 |