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BisbyWorl posted:Haven exists in a quantum superpostion of infested and not until you side with someone, to make sure that the player never has to be in the wrong. I'm generally much more forgiving about the writing faults in these games than most here, with the caveat that I never got around to playing HoTS or whatever the third part was titled, but this drove me crazy - instead of making me feel like my choice mattered it made me feel like it didn't matter whatsoever. Also, shamefully, I picked Nova the first time through because I figured she was clearly the choice since there was a whole cancelled game about her that they'd draw plot from!
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# ¿ Nov 11, 2023 15:28 |
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# ¿ May 16, 2024 20:34 |
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Yeah. As a comparison, I'm sad that Pillars of Eternity never let my character aspire to apotheosis but it didn't change the fact that there was rarely a point where I felt like I was stuck taking an option I really didn't want (at least, not when I'd earned my poor options by my previous choices).
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# ¿ Nov 13, 2023 03:28 |
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aniviron posted:As bad as Kevin J. Anderson is I would still take him over SC2. You don't have to hand it to ISIS, actually.
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# ¿ Nov 15, 2023 05:46 |
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Calax posted:The view I get from reading the thread is that a lot of the people involved are coming at it to tear it down. What's interesting to me is that there's very few of those who say that the gameplay is anything less than solid. Which, y'know, is the most important thing about a game. By a significant amount.
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# ¿ Nov 16, 2023 06:50 |
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Yeah, I did the air mission when I played this on release, and I missed out because this one looks like it rules.
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# ¿ Nov 25, 2023 15:08 |
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Man, I'm gonna miss Tychus.
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# ¿ Dec 10, 2023 04:33 |
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Ah, so THIS is where the "in the rear with the gear" line was.
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# ¿ Dec 12, 2023 05:30 |
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I don't know why I never got around to playing HOTS, I enjoyed SC2's campaign enough. And I remember seeing this opening trailer! How could I forget that backtracking siege tank and the cool as poo poo Valk getting hosed up? It's cool as hell!
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# ¿ Dec 16, 2023 16:21 |
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I'm just going to assume Kerrigan is lying about not being able to remember her Queen of Blades days.
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# ¿ Dec 17, 2023 16:28 |
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GIVE THE ZERGLING PETS, YOU MONSTER.
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# ¿ Dec 31, 2023 05:16 |
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Jimmy probably should have gotten put up against the wall and shot by the Dominion, I'm not seeing an in universe reason why you'd keep a guy like that alive any longer than it took to interrogate him for whatever information you could wring from him.
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# ¿ Jan 1, 2024 22:24 |
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Regalingualius posted:OTOH, there’s no way that they would have been able to extract all of the intel that they would have loved to pump him for in only a few hours, like who his potential collaborators are, how much of the prophecy he knows, what the password was for Tychus’ communal Space Netflix account… Agreed, but on the third hand this series has always played extremely fast and loose with time and distance for the sake of narrative ease. Like, those dinky little dropships have enough gas in their tanks to go from Umoja to Char?
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# ¿ Jan 2, 2024 01:11 |
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I have a feeling this game won't delve into being the baddies in a well reasoned and potentially interesting manner. Seems like a fun mission, tho.
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# ¿ Jan 13, 2024 17:41 |
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I'm going to guess at 8 Essences per mission + 2 per intermission so however much that is for how many missions we have left.
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# ¿ Jan 13, 2024 19:27 |
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JohnKilltrane posted:Still kinda salty about how this game did Hydras dirty. Yes, BW-style Hydras that are Hatch tech and I ly one supply would be ludicrously busted with SC2's pathing, lack of selection limit, and other mechanical differences, but as a Zerg player I gotta ask: would that be so bad? "Oh no, Terran and Protoss could never defeat Zerg!" Yeah not really seeing a downside here, guys. Wanted to say this as well. I miss my huge hydralisk swarms. I'm guessing the plot gives Kerrigan a pass on actually being a baddie instead of treating her like an actual villain protagonist?
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# ¿ Jan 20, 2024 15:53 |
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Man, this game has such a lackadaisical plot to go with what seem like really great ideas for missions.
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# ¿ Feb 25, 2024 03:00 |
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Man, the characterization of Kerrigan is all over the fuckin' place. It's capital B bad writing.
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# ¿ Mar 5, 2024 15:56 |
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Kerrigan is just rejecting the sunk cost fallacy that says if she's in for a penny of war crimes she's in for a pound of war crimes.
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# ¿ Mar 9, 2024 05:36 |
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I never realized that a baneling was supposed to be larger than a human in power armor. Yeesh, that's terrifying.
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# ¿ Mar 12, 2024 04:55 |
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I also underestimated Zergling and Hydralisk sizes, too, so I'm clearly going to be astounded by how much bigger an Ultralisk is supposed to be than a person.
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# ¿ Mar 12, 2024 05:09 |
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Er, is that the whole unit post?
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# ¿ Mar 20, 2024 03:46 |
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Poor Abby Ration.
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# ¿ Mar 20, 2024 03:59 |
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Essence
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# ¿ Mar 20, 2024 04:07 |
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I missed Sexy Alexei.
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# ¿ Mar 24, 2024 04:09 |
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Yeah, the game seems like so much fun and it's a shame the writing let it down.
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# ¿ Apr 6, 2024 05:33 |
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I can only imagine the posting on Koprulu sector CSPAM and D&D during the Zerg invasions that Kerrigan orders.
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# ¿ Apr 7, 2024 03:53 |
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Ok, so what's the deal with those two crazy kids? Also, when 40k actually gets scale right it's terrifying. Thousands of massive transport ships landing every minute to feed the trillions of people on a hive world, and if there's a minor disruption millions starve to death. They very rarely do get the scale right, though. habeasdorkus fucked around with this message at 04:16 on Apr 10, 2024 |
# ¿ Apr 10, 2024 04:13 |
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titty_baby_ posted:The earth is 510 million sq km, with about 148 million sq km being land. The population density of earth currently is like 58 people/sq km, and the population density of this 40 billion people world would be 200 people/sq km. I don't think his scale is off for "crowded planet". I recall one point in the first Foundation book where a character takes an elevator a mile under the surface because Trantor is built both up and down. Our tallest habitable buildings top out at like 600m, or about 1/3rd a mile. It's more than just a "crowded" planet, it's a planet where the volume of the buildings are an order of magnitude greater than midtown Manhattan. Current predictions for the latter half of the 21st century has the global population peaking around 11b, and we're still gonna have vast swathes of empty land even in highly populated nations like India and China.
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# ¿ Apr 10, 2024 13:47 |
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Warmachine posted:Psykers are apparently 1 for every 1 million. Imperium population is reckoned to be 4-8 QUADRILLION. If you use those numbers to estimate births per day, you're still in the realm of "it's a rounding error." Like, pick 1,000 out of the 256 billion psykers born today. Yeah, Holy Terra has trillions of people on it. You can keep the Astronomicon and the Golden Throne stocked with just the psykers born in one of the regions of the Palace.
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# ¿ Apr 13, 2024 03:11 |
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I really like the art book, and not just for the seen it all veteran marine adding commentary. That wouldn't work nearly as well without the clinical but not always accurate descriptions of the units themselves. Also, drat, I'm half tempted to play the true-scale mod with just a bioball so I can see all the big bois in their full glory instead of scaled down for gameplay purposes.
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# ¿ Apr 15, 2024 16:10 |
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All Elites is a fun style to play when it works right.
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# ¿ Apr 18, 2024 16:18 |
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They're two different things, even if both lead to the end of a game. Rage quitting is not great because you could very well still be in a recoverable state. There's value to learning to persevere even when you're in a rough spot, regardless of it being just a video game. Moreover, disconnecting instead of conceding back in early battle.net days would IIRC not count as a win/loss, so you're denying a victory to your opponent. Also, if you're saying nasty poo poo to the other person it's not in any way good, you're just being a jerk. OTOH, calmly realizing when you're comprehensively beaten and giving a gg as you concede is good sportsmanship. As a kid playing OG SC and BW most of my PVP was in FFA rather than head to head, I was not very good and could not do micro at all but I got reasonably good at macro for all species. I don't recall disconnecting much if at all, or even conceding that often, because in a FFA if you're not coming in second there's value to staying in and hurting your killer's chances of winning by holding them off for as long as possible. I also liked the Starship Troopers maps where your entire goal was to last as long as possible against an infinite horde of Zerg.
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# ¿ Apr 26, 2024 16:13 |
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BlazetheInferno posted:Know the difference between Ragequitting, and accepting that you're in a position where you can no longer reasonably win, and bowing out gracefully. Exactly, this is much more pithily put than I did. e: And so as not to triple post, Jesus Christ non-cinematic mode Kerrigan must have retained some Zerg spinal reinforcement mutations to be able to lug those cans around.
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# ¿ Apr 26, 2024 16:14 |
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Nah. Mengsk couldn't have been prepared for this because how was he to know that there even were non-hive mind Zerg. Meanwhile, Kerrigan was aware that Mengsk would try to pull something like this, which is part of why she had non-hive mind Zerg in her back pocket for when Mengsk used some psi-disruptor based tech. This part of the plot actually coheres and no one is holding the idiot ball. Instead, the problem lies with how Kerrigan ended up on Zerus in the first place. Make that work, and it's just Mengsk getting outfoxed despite having a pretty solid plan. Also, this mission seems like hella fun to actually play.
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# ¿ Apr 27, 2024 05:34 |
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BisbyWorl posted:God could you imagine if we got that and they killed one of the few cool characters we've seen here. I can't see how it'd have worked without major edits, either. Abathur doesn't have free will, it's not that they're "just following orders" - Abathur was made so that they couldn't do anything but follow orders. It makes Kerrigan more of a monster when you're trying so hard to soften her edges. I think going full edgelord with an anti-hero Kerrigan would have had it's own massive pitfalls for the quality of writing Blizzard was capable of and the fact that this was a standalone release, but it really doesn't work if you're trying to redeem her as a hero.
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# ¿ Apr 28, 2024 19:01 |
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# ¿ May 16, 2024 20:34 |
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A failed attack where the Psi-Destroyer crushes the Zerg invasion would have been very useful in some ways but would set Mengsk up to look like a dummy when he's invariably like "you know how this goes Kerrigan" and doesn't have any additional ideas once his previously successful tactic fails. OTOH, it foregrounds Mengsk as the villain and gives him more screentime/more reason for the player to hate him.
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# ¿ Apr 29, 2024 11:34 |