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Finished the campaign, and actually saw myself ding during the last cutscene heh Massively enjoyed the road until I got to the last zone and stuff started dragging out. A bit dissapointed with how it ends, and not massively enjoying Neyrelle's character. Gameplay feels very tight, but my build did not evolve at all past like level 20, which leaves a bit of a sour taste. I was hoping for some noticable improvements / changes through items or talents. I'm gonna get a taste of the 'end game' gameplay loop later tonight but honestly am a bit afraid its not going to be what I need Good thing is the game is loving gorgeous and it has all the tools in place to improve later on in seasons
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# ¿ Jun 3, 2023 19:00 |
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# ¿ May 14, 2024 10:13 |
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also I'm bummed out that lilith dies, since she and lorath were the only characters I really enjoyed. I kind of hope they bring her back or some poo poo
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# ¿ Jun 3, 2023 19:20 |
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Memnaelar posted:Do the enhancement bonuses (for example: 50% higher skill bonus when applied to amulet) for aspects also apply to the codex ones (but not get shown for some reason) or are those randomly rolled/universally applied for gear-related aspects only? They should yea. It's just that codex ones are always min roll
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# ¿ Jun 3, 2023 20:57 |
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Diephoon posted:Finished campaign today. Was hoping Neyrelle would do the needful and shove the soulstone into her arm stub to make a sick hell-arm cannon but she just hosed off to Monk DLC-land instead. I'm rolling point blank barrage rogue and having a good time in T3 with minimal gear
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# ¿ Jun 3, 2023 20:59 |
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Legendary drop rate sure as hell skyrockets near the endgame. Approaching d3 levels and im not liking it tbh
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# ¿ Jun 4, 2023 05:33 |
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Yo this tree told me I would collect debts from humans and demons alike. Where are my human slaying quests damnit
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# ¿ Jun 5, 2023 17:05 |
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Cyrano4747 posted:Once you beat the campaign, is there a way to skip the story on other characters that already started but didn't finish it? you select the option on the char creation screen afaik
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# ¿ Jun 5, 2023 17:34 |
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game just feels so good to play but making builds does not allow for much creativity, feels like I'm playing a class / spec in wow tbh
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# ¿ Jun 6, 2023 07:24 |
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blizz doesnt give notices for the servers going down? Seems like a bad time for a lot of HC players
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# ¿ Jun 6, 2023 07:52 |
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2 unique drops in 1 hour, i was thinking about titties, maybe this helps spread the word
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# ¿ Jun 6, 2023 11:24 |
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Tiny Timbs posted:I'm still not sure what the purpose of the minute-long cooldowns are when, for example, you could use that hotbar slot for Necromancer curses for every fight. Does the DPS increase for bosses make up for the loss when navigating the dungeon? The only use case for those is when you can reduce the cooldown by a ton and have it somehow buff your existing spells I'm playing rogue trap / barrage and with a certain captsone talent I can reduce the cooldown so much I can usually use it a few times on big monster packs. But even then the damage is ... meh I'm hoping stacking some extra trap damage and ulti damage will make it worthwhile, or I could give up on it and just skill an imbue
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# ¿ Jun 6, 2023 13:40 |
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CuddleCryptid posted:Transformation Druid makes me laugh, I dipped my toe in it last night and while I'll quickly have to choose one path I have the wolf builder and bear spender so fights are me going man WOLF WOLF BEAR WOLF WOLF BEAR WOLF- and it's very funny. It must be very disorienting for my guy. species fluid
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# ¿ Jun 6, 2023 14:06 |
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Journey from 1 to 57 has been great. Then things are starting to drag out. I have my most important paragon node, good stats on all my gear slots and all the aspects to make my build work. Now I'm looking at how much I still have to grind to 100 and I'm questioning myself if its worth it. Scaling makes the actual combat feel extrmely similar every level I pass. Very rarely do I get a loot drop that feels like an upgrade. The dungeons all feel very similar in structure and mob density is just not fun atm, running from white pack to white pack. Judging by how long its taking me to level I'd judge I'll need to grind another 60-70 hours to get to 100. But honestly I'm not sure what is even waiting for me there. Uber Lilith? Maybe chasing some T1 unique? Around the lvl 60 point is definitely going to be a point where the game slows down so much a lot of people will reroll something else or pause playing alltogether I feel.
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# ¿ Jun 7, 2023 15:32 |
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zoux posted:I'm confused about people's expectation for this game: Diablo is a franchise about endlessly grinding for better gear so you can continue the endless grind. That's the game. What is waiting for you is more of this game. Eh, I have 4000 hours in poe and maybe a 1000 in d3 so I understand what it means to play an ARPG. Its just that right now if kind of feels like nothing interesting is happening or gonna happen before I reach 100 but to each their own ofc There needs to be more aspirational things like the capstone dungeons or something
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# ¿ Jun 7, 2023 15:39 |
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zoux posted:What's "interesting" or "happening" during the endless map grind in PoE? Naturally don't want to turn this into a poe discussion, but: building out your atlas tree, building up all the side content you specced into (like Alva temples, delve progression, heists, expeditions etc..), gathering mats for in depth gear crafting, the crafting itself, progressing the atlas towards the 7 pinacle bosses (14 if u wanna count ubers). A lot of this is obvious bloat from a decade long development progress, and I'm confident D4 will be able to fill out at least some of these areas over time. I guess my criticism right now is that the void where this stuff is supposed to go later on is there. Its understandable but that doesnt make it less tangible to me.
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# ¿ Jun 7, 2023 15:52 |
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Doing the WT4 capstone (70) at lvl 58 was the most fun I've had so far in this game. Every fight was a massive challenge and the boss was a real nailbiter dodging mechanics and dealing with adds. Wish more fixed difficulty content was in the game already
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# ¿ Jun 8, 2023 10:50 |
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putin is a oval office posted:Pretty impressive feat, nice one! What's your class/build out of curiosity? Rogue with puncture builder and barrage spender. Poison trap, death trap and caltrops as filler to CC and boost barrage damage. Barrage is a real fun skill to use, but I don't see many people running it. It clears packs amazingly well and claps one single target when you just shotgun from point blank. Poison trap applies a lot of damage modifiers and knocks eveyrthing down for a sec. Together with the trap capstone talent poison trap and death trap get off cooldown really fast. I'm using caltrops to get out of sticky situations and I make it chill so I can use a legendary that makes grenades (drops from the captsone talent too) freeze chilled enemies. If you get the flow right you can CC packs for a very long time. If you notice poo poo is going sideways you just dash / caltrops out and try get your sequence right for a second try. Very fun playstyle tbh
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# ¿ Jun 8, 2023 13:01 |
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Mr. Pickles posted:Barrage in cramped spaces though. I did not like it at all but Penetrating shot has it all. Trap + Caltrops very satisfying to use too, but skipping Dash is never good and I feel like there is no room for Caltrops with how good the imbue skills are. Barrage is still very nice to proc lucky hits. Every arrow has a 16% chance while puncture is a single arrow with 50%. So it pairs up really nicely with the trap capstone. I agree on the imbue tho. Ive seen boots with a chill trail on some streams. My goal is to get those and then ditch caltrops. I just need a source of chill for my grenades. Then I'll probably fit in an imbue instead. Not sure which one theyre all p good for my build
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# ¿ Jun 8, 2023 13:11 |
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You can make NM dungeons fun by running ones that are 10 levels higher than you Ive found. It becomes quite a challenge then and even 2 elite packs will make for a tough long battle
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# ¿ Jun 8, 2023 19:17 |
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queeb posted:poe2 coming in hot, Did I spot the diablo evade mechanic?
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# ¿ Jun 8, 2023 20:44 |
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One scene I liked very much in the campaign was Donan manning up and hammering the soulstone. The music and the voice acting made it so emotional. Nop notch
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# ¿ Jun 8, 2023 21:38 |
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Unlucky7 posted:I am confused about refunding skill points: I tried refunding a point from a leaf skill but it says that "You can not refund a node that is required to keep a cluster unlocked, even though that if I did refund it, everything would still be unlocked, or at least it is not something that would suddenly make another skill invalid to take: you probably dont have enough points in the basic and core clusters to keep your connection to the next one?
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# ¿ Jun 9, 2023 06:44 |
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Zotix posted:But... the game is good? Game is great! until you get around lvl 60 and its just ok
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# ¿ Jun 9, 2023 09:26 |
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Swilo posted:Finally cleared the campaign and uh yeah it's better than D3 but still not good. I can see them giving d4 the wow treatment when comparing warcraft lore. I'd guess the story and engine will get updated throughout patches and expansions while an actual d5 will not really manifest itself anymore.
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# ¿ Jun 9, 2023 10:20 |
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Tiny Timbs posted:Is anybody working on something like Path of Building for this game? I don't know how the people putting build guides together are measuring damage output, it's impossible for me to tell whether an item that gives "+X DPS" will actually decrease my DPS due to some affix difference. I don't think such a thing is possible unless blizzard releases some details about how dmg multipliers work Most info out there is derived from scuffed ingame testing
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# ¿ Jun 9, 2023 15:10 |
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Switched out of barrage to penetrating shot and I'm surprised how much better it is once you have some gear. Makes me think stuff like flurry and barrage are more attuned to leveling. Lvl 65 in WT4 now and popping shadow imbue and launching a big gently caress you into an elite pack and watching everything explode in one hit is def fun Found that unique bow that guarantees crit on first hit so that helps as well
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# ¿ Jun 9, 2023 18:51 |
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The Ol Spicy Keychain posted:So people have been speculating that Blizzard removed Shako and Grandfather from the game because no one has gotten them to drop but I'd dig these items being so rare if they were at least tradeable
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# ¿ Jun 10, 2023 07:45 |
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Imo its ok a game has a carrot that keeps you playing. For some getting any of these chase uniques is enough reason to keep playing and getting a feeling of progression towards something
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# ¿ Jun 10, 2023 09:10 |
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katkillad2 posted:I'm level 70, doing tier 25 nightmare dungeons. Takes me about 13-15 minutes to clear unless it's a huge map and I get like 15% of a bar of xp. This is probably where I burn out. They either need to implement more content at high end or make the leveling shorter. But making leveling shorter now will only piss people off if they make it longer again later on in seasons when theres more content. A pickle!
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# ¿ Jun 10, 2023 09:40 |
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Kaysette posted:Butcher spawned in my very first dungeon after switching to WT3, got him down after doing a bunch of Benny Hill style running around slinging bone spears at it while my corpse fart clouds and grim reapers chipped away. Ended up being a goofy but fun fight. Will hit 50 tomorrow and can figure out all this endgame poo poo I’ve been hearing about. I had butcher spawn on me in some ghuulraam (or whatever) dungeon in WT4, being like 10 levels below. Thought I was dead for sure but then I found this magical spot in some wide open room and if I stood exactly there the butcher would freak out and run around erratically, while I could plink arrows into his firm buttocks.
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# ¿ Jun 13, 2023 07:29 |
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hello internet posted:This may be a stupid question but If you are a bow focused rogue and you put gems in your melee weapons does that effect range attacks as well or only the hitting weapon Afaik all stats on any piece of gear will affect anything you do, that should include gems
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# ¿ Jun 14, 2023 21:55 |
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Black Griffon posted:If I understand correctly, the only stat that's actually purely gear-specific is base damage range, right? Right, your melee skills will be based on the melee weapon dmg range and vice versa
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# ¿ Jun 14, 2023 22:25 |
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LMAO not mentioning stash space at all = 120% theyre gonna sell it
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# ¿ Jun 16, 2023 20:15 |
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Donnerberg posted:Counterpoint, Haweza quests have unskippable dialogue dumps. I enjoyed doing most of the side quests on my SC character. Then I made a HC character and having to do the exact same quests to get renown was miserable. There better be an option to get at least some renown for engaging with the tree / helltides / nm dungeons in following seasons because having to do the same quests every time is a terrible design decision.
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# ¿ Jun 17, 2023 08:18 |
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The Paragon system is a complex looking, but in essence pretty simple system. It won't change the way you play the game but rather add power to your existing build. That way its pretty hard to gently caress anything up. Just go with it and adjust when time goes on and you gain more understanding. Its not like the PoE skill tree where its incredibly easy to brick your entire character. Just get the glyph slot on every board as a priority, then the key paragon point if it helps your build. The glyphs can be exchanged for free, so nothing is set in stone. Then after you have a few boards connected and you realize you can do the same thing more efficiently with diff pathing you can reset it and rotate / reposition your boards around a bit
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# ¿ Jun 17, 2023 10:57 |
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Herstory Begins Now posted:then you just unspec the single point? I've seen people make mediocre builds, but I've never seen someone actually brick a character My reasoning is that you start investing in the tree by lvl 2 and its easy to eventually have a skill tree that is just massively inadequate / counterproductive by the time you get to maps
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# ¿ Jun 17, 2023 11:16 |
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Pain of Mind posted:Might take a few characters to get all of the altars, but since the stat upgrade is for the account, I just made a level 1 guy to run in and grab them. I recommend beating the game first so you have a horse and can just warp to a closer spot. It took me 2 level 1's to get the 3 shrines in the lower PVP area since there is pretty high mob density near them, but for what its worth I did not see another person. Cant u just get the altars without marking yourself for pvp? I thought pvp state was completely voluntary or when you extract shards? I just ran in on my 50 sorc, not that I saw anyone anyway.
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# ¿ Jun 18, 2023 22:54 |
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Bah just lost my HC sorc in the lvl 50 capstone dungeon to a disconnect feeling 0 motivation to level a new one and overal pretty done with the game for now I'll log in to my sc rogue maybe a few more times until s1 starts to blow up some packs heres hoping s1 is more than a few extra quests!
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# ¿ Jun 19, 2023 00:10 |
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So, my rogue is lvl 68, all slots of gear are around ilvl 770-800 I believe. Got all my correct aspects aplied. Got like 2 uniques I'm using. So the next 32 levels will basically feel exactly the same? How does the monster scaling compare to increases in paragon power if my gear stays stagnant?
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# ¿ Jun 19, 2023 00:30 |
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# ¿ May 14, 2024 10:13 |
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STONE COLD 64 posted:you can always vary it up as you go along, dont feel the need to get married to the same build in the later levels if you're worried about it becoming a grind I love the build, its great fun. Just wondering how this scaling works. I'll get weaker every level until I get another glyph socket or something?
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# ¿ Jun 19, 2023 00:35 |