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I dont know if this make much sense but I thought it about it waking up
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# ¿ Jun 1, 2023 14:14 |
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# ¿ May 10, 2024 13:18 |
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Megasabin posted:I am really struggling to understand some aspects of lucky hit. I understand that at it's core it's a proc coefficient to balance skills that have different frequency of "hits" per cast. For example, whirlwind would have a low lucky hit because the frequency of hits are very high, where as meteor has a high lucky hit because it just hits once each cast. The skills themselves have a lucky hit % and what happens when the lucky hit triggers is dependent on what skills/gear you take. I think in your example if your Lucky Hit also crits, there's a 25% chance to get your Thing. So, 3 success rolls essentially - LH, then Crit, then Thing roll. If your LH is 10% and crit is 10% then you would get your Thing 0.1 * 0.1 * 0.25 or overall a 0.25% chance. Or a 1 in 400 chance every "hit" of the cast, which may not be bad if every cast hits about 10 times and you can cast about twice a second. What's hard for me is that instinctually there's value in maximizing your lucky hit % per second. But while that part of the equation is listed plain in the tooltip, the number of "hits" a spell has, or can generate per second, is something you just have to feel out. If a meteor hits 3 targets and has 50% LH, and I can cast one every 1.2 seconds, is that better or worse than WW hitting those same targets for 1.2 channeled seconds? That depends on the WW pulse rate, which I guess scales off IAS, but maybe not? yadda yadda and so on
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# ¿ Jun 1, 2023 16:37 |
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Like 13 years ago I used to play D2 with a coworker on our lunch breaks and we called it "Thursdiablo." Sad we fell out of touch Thinking of them on this Thursdiablo
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# ¿ Jun 1, 2023 18:04 |
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Doomykins posted:I tried to play the videogame immediately but I had to wait 20 minutes and are you familiar with the greatest tragedies in human history because we are joining their ranks. waiting in this server queue lobby, I finally understand Grave of Fireflies now
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# ¿ Jun 1, 2023 18:51 |
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Cant wait to play at exactly 4 pm today with no queue, hiccups or disconnects.
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# ¿ Jun 1, 2023 23:19 |
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Yeah PS players seem screwed so far
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# ¿ Jun 2, 2023 00:26 |
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Typical Blizzard hubris to promote a world first competition. PS5 players are already out of the running
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# ¿ Jun 2, 2023 00:33 |
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Requested to join LLJK as Course aka Cession_123 aka whatever the gently caress my Blizzard handle is anymore.
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# ¿ Jun 2, 2023 01:05 |
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On my HC character I had just finished all renown rewards and was feeling pretty good. I was 75, riding high on Paragon points and ready to start the NM dungeon grind in earnest. But first, a capstone dungeon. A tier 4 capstone dungeon? Something about Lilith. It says level 75 recommended and hey that's me! I go in. Yeah, it's the Lilith boss fight alright. But I had a death resist pot rolling, some scrolls of escape and thought hey why not? She spawns at level 85. Okay, sure. I'll just be more careful, and more ready to peace out with the scroll. After 1 second her level raises to 100 and my death pot immediately procs. Nothing to dodge, no draining health, just dead. I pop a heal and try scramble to scroll out using the wheel, but just as my 2 second invuln wears off I die for real. It was all over in the span of literally 3 seconds. Couldn't help but laugh. I guess this is a good time to take a break! RIP BoneZone, too good for this cruel world. At least you left a beautiful corpse.
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# ¿ Jun 17, 2023 16:25 |
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You PC players and your keyboard advantages...
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# ¿ Jun 17, 2023 16:28 |
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As others have said most CC is very well televised (at least compared to previous Diablos), but even if it wasn't it's still very important to have. First of all, it's supposed to suck. Conscious effort goes into making them feel more intense than they are, and is one of the few times your character is presented as weak and fragile, when 99% of the time nearly every gameplay aspect is tuned to do the opposite. But why even have it? CC is a tool to press back on the player as the player presses on the game. Other tools are damage, enemy health, enemy speed and move cadence, and so on. CC exists to be able to tune those other things down, in order to create a well balanced overall difficulty. Without CC then those other things would have to be tuned higher to compensate, and you'd run into the pitfalls found in many ARPGs, such as getting 1-shot, or mindlessly wailing on a hitpoint sponge with scientific notation amounts of health, or enemies that dart around too fast or have immunity too often (you remember that D3 affix that made the elite invulnerable while they had adds alive?) The more CC you have, the longer it is, the less you have to punish the player for getting hit by it. Obviously everything has its limitations and I'm not saying the above stuff doesn't happen occasionally in D4 as well, but I do think it happens much less, and I do think that more prevalent CC mechanics has had a part in making combat overall much smoother and learnable.
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# ¿ Jul 9, 2023 03:36 |
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Lil Swamp Booger Baby posted:My ideas for Season 1 this, no irony
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# ¿ Jul 9, 2023 23:44 |
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Cervix-A-Lot posted:Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. Change this to "gain the conduit Shrine effect for 2-4 seconds" and I think it would be fun. Me using it would get Greed every time
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# ¿ Jul 18, 2023 18:50 |
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I like it when games get harder. I also like it when I have to think about it differently w/r/t stats, itemization, and growth overall. Patch good!
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# ¿ Jul 19, 2023 03:25 |
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Hyped. Wish it came out today.
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# ¿ Jul 19, 2023 15:19 |
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Make no mistake this patch will see the game's highest concurrent users, higher than launch, and Blizzard will put out a press release saying exactly that.
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# ¿ Jul 19, 2023 18:11 |
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Dr Kool-AIDS posted:Honest question, do people filming stuff like this usually get makeup or no? Sometimes yes, but most times no. If a dev has to go to a different stage off the Blizzard campus they typically get makeup. They usually only do this for new or smaller games that do press because Blizzard doesn't have a dedicated decorated room for them. They probably get makeup as part of the overall package included with renting the stage (and AV, and catering...) D4 is the big game that does have a room, and so traditionally they don't bring in makeup. They just call the guys to the room and turn the camera on (because Blizzard is cheap). Joe Shely looks fuckin rough lol. Remember that the original D4 design leadership got turbo canceled by the Cosby House stuff so he got surprise promoted pretty late from just being the class guy to take over the whole thing. There's a.... sharp uptick in long, arduous meetings in your life after that happens.
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# ¿ Jul 21, 2023 20:03 |
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I'd probably pay for a fully kitted hero with all renown, altars, aspects, infinite resources, and 1 of every max rolled unique and uber unique just to fart around with builds and see which is Numerically Best. I'd probably pay, oh, 20 bucks for one? No cap
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# ¿ Jul 21, 2023 23:06 |
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Summoner Necro seems pretty strong for me so far this season but gently caress me I cannot find a Ring of Mendeln to save my life.
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# ¿ Oct 27, 2023 16:52 |
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Bisse posted:I remember people posting screen shots of A Rainbow?!!!?!?! In MY Dibblers3??!_! this old chestnut (not mine. I love rainbows, obviously)
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# ¿ Apr 4, 2024 15:29 |
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# ¿ May 10, 2024 13:18 |
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I had an idea way back that sets should be at the rare tier. Like, there's a lot of them and say the 6-set bonus has just as much of a stat budget as the 2-set or 4-set bonus so you feel like you can mix and match. And then unique+ items are never sets, but they have an effect/stat budget that makes it worthwhile to break your sets for.
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# ¿ Apr 6, 2024 23:49 |