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AnimeIsTrash
Jun 30, 2018

:cripes:

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AnimeIsTrash
Jun 30, 2018

greg my brother i am no longer going to review any code for you

AnimeIsTrash
Jun 30, 2018

Deep Dish Fuckfest posted:

we talking pre or post c++11 here?

post, but regardless its going to make code so much harder to read lol

AnimeIsTrash
Jun 30, 2018

Deep Dish Fuckfest posted:

if that's anywhere near the hardest thing to figure out with whatever c++ codebase you're working with then consider yourself lucky

oh there is tons of problems, just was riffing since this is going to make code even more unreadable lol

AnimeIsTrash
Jun 30, 2018

Captain Foo posted:

you auto use a better language

we have a much better devleoped and documented framework in java but there is exactly 1 team in europe somewhere that refuses to move and we still have to support it lol

AnimeIsTrash
Jun 30, 2018

the maojrity of people on this planet are smartter than me OP

AnimeIsTrash
Jun 30, 2018

Zlodo posted:

yeah, i too prefer

unique_ptr< ComcreteFactoryAbstractRuleProviderStrategyImplContainer > thing = make_unique< ComcreteFactoryAbstractRuleProviderStrategyImplContainer >();

Over
auto thing = make_unique< ComcreteFactoryAbstractRuleProviderStrategyImplContainer >();

Verbosity and repetitions make the code so much clearer

Zlodo posted:

typical review from guy who dislikes auto:

auto& thing = Blah::GetInstance().GetThing();
thing.Wank();

"Argh don't use auto we dont know what the type of thing is!!!"

Blah::GetInstance().GetThing().Wank();

"Ok :thumbsup:"

let it out OP

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AnimeIsTrash
Jun 30, 2018

Deep Dish Fuckfest posted:

no i'm just dangerously unhinged as evidenced by the fact that c++ is my favorite language

i dont get to do it that often but i really like coding in c++ too

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