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Snooze Cruise
Feb 16, 2013

hey look,
a post
one of my favorite things to do lately is slapping some laser sights on a steel ball. its so funny to see their lasers shoot like a quarter across the map if you also have the range upgrade on them. can really do some cheesy stuff with it.

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Snooze Cruise
Feb 16, 2013

hey look,
a post
Community update. The big notables to me are we are getting another new unit this December, and they do plan on adding an undo button (thank god) but it will take a while to implement.

Oh and unit skins apparently not too far off, which could be fun I guess.

Darox
Nov 10, 2012


quote:

Q: What is in your opinion the biggest balance issue you see in the game right now? Doesn't have to be "X is overpowered", just anything you feel that is in the hardest spot to properly balance at the moment.
A: The hardest part of balance is balance for different skill levels. Certain units or tactics are stronger in lower skill levels, but weaker in higher skill levels. At certain skill levels, a big chunk of players just can't find a tool to solve some problems they are facing. Our goal is to provide as many as possible tools for players to solve every strategic puzzle. If players can find an obvious problem-solving tool for most of the situations they face, then I think we achieved a good balance state.
This is why my beloved carry Marksmen have been nerfed so much. They're pretty limited in scope (especially now post nerfs) and hard to get off the ground but in lower level matches where both players have more time to mess about and don't know the hard counters they can stack levels and become death machines that outrange everything and feel unbeatable. Carry Arcs are pretty similar as well.

Looking forward to better replay functionality but the #1 feature I want is the ability to take any board state from a game or replay and import it into practice mode to mess around with.

Snooze Cruise
Feb 16, 2013

hey look,
a post
Skins and a new unit just got added to the game. The new unit is the scorpion, its a big heavy cannon that costs the same as the wraith and acts as another type of artillery along with storm callers. Two interesting technologies on it, has a siege mode that greatly increases range, but but takes a damage hit and loses its ablity to attack too near it. The other is finally another source of acid besides the crawlers, adding an AOE acid field effect to its attacks.

Skins cost real money but they are relatively low it looks like? Still not ideal but can be easily ignored. I am a mark so I will probably eventually pick up whatever ones that make sure to let other players know my mechs are GIRLS (flower decals).

Snooze Cruise fucked around with this message at 12:34 on Dec 5, 2023

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I just tested the Scorpion in a few AI rounds and this thing is so much fun. The are also way more lethal vs Giants than the Stormcaller.

sirtommygunn
Mar 7, 2013



I'm surprised they buffed the Wraith again, seemed like it was in a good place. I balked at the Scorpion costing 450 (where the gently caress did i get that price?) but that seems like a good price, it's crazy. Hot take after a couple games, siege mode is a trap upgrade that just makes it easier to counter with a fortress or any other big unit with a barrier or health equip. One thing about Scorpions is they deal excellent burst at the start of a round, popping generic shields to open up your opponent to cooldown strikes like missiles or lightning storm.

sirtommygunn fucked around with this message at 22:34 on Dec 5, 2023

Snooze Cruise
Feb 16, 2013

hey look,
a post
Scorpions def feel a bit overturned to me right now. Like they have their counters but playing against them feels more... restrictive than other units?

Darox
Nov 10, 2012


There's a free weekend going on right now for anyone who is interested. Lasts for 3 more days.

Snooze Cruise posted:

Scorpions def feel a bit overturned to me right now. Like they have their counters but playing against them feels more... restrictive than other units?
I hate scorpions because they eat sledgehammers alive but otherwise don't seem super crazy right now.

Saraiguma
Oct 2, 2014
I started playing this bc of the free weekend and it's stellar, any good resources to stop being so terrible?

habituallyred
Feb 6, 2015
Narrow it down? What keeps getting you?

I'm 2/3 for wins with crawler flanks. Starting with the full set of 4 put 2 in your back and 2 up front. By the time the enemy has cleared out your tier 2 units they are usually short of stuff to fight them with. Round 2 stick a crawler on each flank as far back as they can go. Ideally you also give them a speed upgrade. They beeline the enemy towers for at least that first wave, and all my opponents tried to put their counters way too close. Resulting in crawler lunch after they got a second speed upgrade...

Edit: protip if this happens to you wasp em

habituallyred fucked around with this message at 07:49 on Dec 11, 2023

Snooze Cruise
Feb 16, 2013

hey look,
a post

Saraiguma posted:

I started playing this bc of the free weekend and it's stellar, any good resources to stop being so terrible?

Is pretty decent for an overview
Don't need to follow their picks for technologies religiously or anything though. And doesn't really get into positioning which is the most thing in the game.

But there are basically two things to keep in mind when you play

1. Try to focus on making your army a composition that works well together. Don't get too caught up on just responding to your opponent with countering. The more you focus on composition you will find yourself just countering whatever new unit the enemy throws out there anyway.
2. You can probably use more chaff.

Whenever I lose a game, it always feels like I forgot one of these.

Xom
Sep 2, 2008

文化英雄
Fan of Britches
After 20 hours, I have become enlightened. Here is a unit description in the game:

quote:

Mustang
High-Speed All-Purpose Tank
High speed, long-range, yet fragile. It excels at fighting other low HP units.
I just realized that it's literally a tank, not as in the gamer slang.

Megasabin
Sep 9, 2003

I get half!!
This game looks really drat good. Not sure how it flew under my radar.

Is the playerbase still active? Enough new players that it won't send you straight to people who already know the game inside out?

How is the 2v2 mode?

Saraiguma
Oct 2, 2014

habituallyred posted:

Narrow it down? What keeps getting you?

I'm 2/3 for wins with crawler flanks. Starting with the full set of 4 put 2 in your back and 2 up front. By the time the enemy has cleared out your tier 2 units they are usually short of stuff to fight them with. Round 2 stick a crawler on each flank as far back as they can go. Ideally you also give them a speed upgrade. They beeline the enemy towers for at least that first wave, and all my opponents tried to put their counters way too close. Resulting in crawler lunch after they got a second speed upgrade...

Edit: protip if this happens to you wasp em

my biggest weakness to me seems to be transitioning from regular mid sized unit combat to the giant stuff, I never seem to get the timing right and get owned by moving too early or by my opponent getting big stuff I can't content with

Majestic
Mar 19, 2004

Don't listen to us!

We're fuckwits!!

Megasabin posted:

This game looks really drat good. Not sure how it flew under my radar.

Is the playerbase still active? Enough new players that it won't send you straight to people who already know the game inside out?

How is the 2v2 mode?

Yeah matchmaking is fine, you can also play a few games against hard bots and that is honestly not that far off what a lower MMR player is like, though not quite.

The 2 v 2 is..... fine. I like it, but it's mostly just two parallel 1 v 1 games that can involve some crossover. It's good fun though.

Megasabin
Sep 9, 2003

I get half!!
Holy gently caress, this game is fun as hell. How is not more popular. Also, I was never interested in the auto-battle genre at all, but this really turned my preconceptions upside down. Should I be looking at other auto-battler games now?

Snooze Cruise
Feb 16, 2013

hey look,
a post
The game is pretty different from other autobattlers but its a rapidly expanding genre with a bunch of stuff heading off into different directions. There is a thread here. Yi Xian is going free to play next month and that is the other one I think is the most worth checking out.

Xom
Sep 2, 2008

文化英雄
Fan of Britches
Do you get the same amount of XP for indirectly destroying towers by winning the battle as you get for destroying the towers in battle?

habituallyred
Feb 6, 2015
To earlier question about population I haven't had any trouble getting close games in the midnight to three range of EST. So probably the population is even better at normal times.

Giant production. I'll admit to just being in the 3-400 MMR range so don't take this as gospel. Basically the more of the following are true the more likely I am to build a giant.

1: Good equipment. Obviously giant only stuff, but even the bonus hp/attack stuff is killer on a melting point. And a vulcan with parasitic ammo is just good old fashioned fun.
2: Lack in lineup. Enemy rolling out air stuff that isn't wasps? Melting Point. Don't have good anti-swarm stuff? Vulcan. Enemy has lots of EMP stuff with long range? Fortress with shield.
3: Leftover supplies. I know its heresy but sometimes I can't usefully spend everything. So I unlock a giant for the next wave. Especially useful if you have a "synergy chain." Like you started with marksmen, so you get Vulcans and their little buddies.

The question I have for the audience is when to unlock tier two stuff like the Sledgehammer tanks? They are good starting stuff but I can't imagine spending to unlock them after a wave or two has passed.

Darox
Nov 10, 2012


habituallyred posted:

The question I have for the audience is when to unlock tier two stuff like the Sledgehammer tanks? They are good starting stuff but I can't imagine spending to unlock them after a wave or two has passed.
Here's my rundown of all the 200 cost units in rough order of how useful they are to unlock.

Mustangs do everything and should always be bought. This is an exaggeration, but only slightly. They can serve as both chaff cleaners and chaff, and with levels/items can become disgusting damage dealers. It's very hard to find a comp that isn't improved by having 2-4+ mustang units sitting around, they're good in standard, aggro, and aggro defense.
Stormcallers aren't quite as universal as Mustangs but in any standard game where you're both playing around the towers it's very hard to go wrong with 2-4 storms. They have incredible damage output and with incendiary tech storms can melt huge waves of crawlers/fangs/mustangs before they even have a chance to draw aggro. If a unit is on the ground it doesn't want to be facing a storm.
Phoenix are the better Marksman, trading level scaling power and some range for stronger base stats and better techs, plus they don't die to storms. Charged shot is particularly good against aggro strategies with tanky rhinos/wraiths/etc.
Rhinos are big beefy walls that work well in aggro comps to either rush down towers in a group, provide a bulky body to shield your fangs/mustangs from their fangs/mustangs/vulcans, or both. They can also defend aggro, most notably as crawler blenders but suicide bomb can be incredibly strong if the opponent is too far forward.
Sledgehammers are ground generalists that are mostly notable for trading well into mustangs and not being completely shut down by storms. They can snowball with levels and techs to overwhelm a board but Scorpions being added really hurt that strat. They're especially good when you can get the mass produced card early.
Steel Balls are Rhino killers that can work as a bulky frontline chaff and can also be good at killing other big units, particularly Vulcans and Melters. Big balls die to scorpions though.
Wasps are the air version of fangs, except worse. They're mostly notable for being chaff that doesn't immediately die to vulcans or ground fire, so sometimes you can use them to distract Marksmen/Phoenix/Melters.
Hackers have barriers, long range, cheap EMP tech, and can create huge swings when stealing giants. They're pretty niche though and need a lot of support to beat anything other than similar level sledges/balls.

Basically Mustang/Storm are frequent unlocks, Phoenix/Rhino/Sledge are sometimes unlocks, Ball/Wasp/Hacker are rare unlocks. Skipping the first set of cards on round 2 so you can unlock and buy two mustangs/storms/whatever is very common (and one of the many reasons why Supply spec is so strong since they don't have to skip)

Xom
Sep 2, 2008

文化英雄
Fan of Britches

Xom posted:

Do you get the same amount of XP for indirectly destroying towers by winning the battle as you get for destroying the towers in battle?
No. You don't get tower XP if you win without destroying the towers. There are chats in Mechabellum Discord complaining about this.

habituallyred
Feb 6, 2015
I was going to post a complaint about Storms getting an emp option... but I got some joker with a war factory rush. And storms shutting that whole thing down with emp rounds was the only reason I won.

Majestic
Mar 19, 2004

Don't listen to us!

We're fuckwits!!

habituallyred posted:

I was going to post a complaint about Storms getting an emp option... but I got some joker with a war factory rush. And storms shutting that whole thing down with emp rounds was the only reason I won.

Ironically storms would be the worst way to deliver emp to a war factory if they have the missile defence tech on it; the effectiveness of that tech is crazy.

Best war factory counter now might be Scorpions with acid, though I haven't seen any war factories lately to try it on. Due to their size, acid does crazy damage to factories.

Snooze Cruise
Feb 16, 2013

hey look,
a post

quote:

Core Building
Now the unit paralyzed time caused by the destruction of the core building will be reduced with the building level. Each time the core building is reinforced, the paralyzed time will be reduced by 2 seconds.

oh... that sounds useful

MiddleOne
Feb 17, 2011

Finally managed to have my first win with the elite specialist after like 20 hours of playing this stupid game. I was planning to go Rhinos, but Lvl 2 Phoenixes are really drat powerful if your opponent never builds chaff until the endgame it turns out.

sirtommygunn
Mar 7, 2013



I hope they improve on their patch note writing, it's so annoying having to lookup what, say, Marksmen Assault Mode used to do in order to figure out what was changed (Assault Mode now gives a 30% attack damage buff as well). Assault Scorpion had its health upgrade cut in half (+100% to +50%) but got +3 speed.

e: the tower buff is very good, the first upgrade alone swung a match from "badly losing" to "winning strongly" for me just now.

sirtommygunn fucked around with this message at 16:26 on Dec 21, 2023

PosSibley
Jan 11, 2008

21rst Century Digital Boy

Megasabin posted:

Holy gently caress, this game is fun as hell. How is not more popular. Also, I was never interested in the auto-battle genre at all, but this really turned my preconceptions upside down. Should I be looking at other auto-battler games now?

Super Auto Pets is free and really easy to try (also on phones). Why not start there in your new Auto Battler journey. Also if you ever enjoyed a MOBA (League of Legends/Dota 2) or Hearthstone, they also have free autobattlers you could give a try.

See more in the auto battler thread created a month ago

habituallyred
Feb 6, 2015
I think making crawlers and vulcans vulnerable to armor at the same time might have been too much.

Also I have learned fear in the form of mustangs armed with the charged shot thing that makes them EMP targets.

Darox
Nov 10, 2012


Armor teched units are somewhere down around #10 on the Big List of Crawler Counters so I wouldn't worry about it.

MiddleOne
Feb 17, 2011

Finally had that magic game where a simple 2x vulcans with the range upgrade was enough to make the opponent outright surrender. Just melting chaff while being completely unassailable in time due to sledges and balls.

Quaint Quail Quilt
Jun 19, 2006


Ask me about that time I told people mixing bleach and vinegar is okay
I got into this game after the free weekend.

Most of my games feature me losing for 3-5 rounds and then somehow slamming a perfect counter to their whole army and them falling apart until I win

Feels good man, I've beaten people with 6x the combat power and almost double my MMR.

I attribute this to me having watched quite a few games and higher level players with commentary on YouTube.

habituallyred
Feb 6, 2015
Question: somebody I was playing was bemoaning their terrible timing after a faceoff where my war factory building phoenixi beat their war factory building phoenixi. As far as I am concerned it was because my phoenix was upgraded with emp rounds, allowing them to knock out the enemy war factory's production. I say that there is nothing wrong with their timing, but they are making another mistake. My opponent asks what mistake, and the game is at least two faceoffs from being over. Was I being a jerk when I refused to answer until the end of the game? They never deployed any emp units, or upgrades for the units their war factories were producing.

Snooze Cruise
Feb 16, 2013

hey look,
a post
there is no mercy on the battlefield. you are not a jerk.

sirtommygunn
Mar 7, 2013



You're not a mentor or a coach, you have no obligation to give your opponent the keys to your demise.

MiddleOne
Feb 17, 2011

I've been following some finnish player nicked Rat on youtube for the past days and it primarily made me realize that I still barely know how to play this game.

Vulcans on turn three? Mind-blowing.

Majestic
Mar 19, 2004

Don't listen to us!

We're fuckwits!!

MiddleOne posted:

I've been following some finnish player nicked Rat on youtube for the past days and it primarily made me realize that I still barely know how to play this game.

Vulcans on turn three? Mind-blowing.

That's Surrey, who made the mechamonarch site.

He's very good at the game, though not the most charismatic in terms of his presentation, at least he's also not cringey. There are only really 3 people I've found on YouTube making content for mechabellum, and he's one of two decent ones.

MiddleOne
Feb 17, 2011

It helps that his accent is super relaxing.

AbortRetryFail
Jan 17, 2007

No more Mr. Nice Gaius

habituallyred posted:

Question: somebody I was playing was bemoaning their terrible timing after a faceoff where my war factory building phoenixi beat their war factory building phoenixi. As far as I am concerned it was because my phoenix was upgraded with emp rounds, allowing them to knock out the enemy war factory's production. I say that there is nothing wrong with their timing, but they are making another mistake. My opponent asks what mistake, and the game is at least two faceoffs from being over. Was I being a jerk when I refused to answer until the end of the game? They never deployed any emp units, or upgrades for the units their war factories were producing.


A big part of the game is analysing what is causing you to lose and fixing it. If they can't find the problem by the end then they don't deserve the win and should be grateful that you're willing to tell them afterwards.

Snooze Cruise
Feb 16, 2013

hey look,
a post
sometimes people give me advice in the middle of a match and its patronizing and then i kick their rear end while ignoring it and i feel good and happy about myself

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MiddleOne
Feb 17, 2011

Man this new Wraith-rush is really difficult to counter. I've had some mixed results with Overlords, but it feels really unreliable. Especially late getting chaff under control seems very difficult.

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