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(Thread IKs: Buck Wildman)
 
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Pulcinella
Feb 15, 2019
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Pooky posted:

Play Noita

I’m surprised that more games haven’t tried to copy it at this point. “Falling sand game but there is an actual game instead of just a simulation sandbox” is a sub-genre that should be greatly expanded. No more non-From Soulslikes until we get more Noita-likes.

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Pulcinella
Feb 15, 2019
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genericnick posted:

How about no



I think its time we admit that Obsidian doesn't actually make good games.

Pulcinella
Feb 15, 2019
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Hatebag posted:

That's right, they made good game: fallout vegas

World's Greatest Fallout 3 mod.

Pulcinella
Feb 15, 2019
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Can anyone recommend a good , low latency HDMI switcher? I need to hook up a PS5 and a Switch to the same display that has only one HDMI port (but two loving VGA ports for some reason).

Edit: Got a Monoprice Blackbird. Will report back when it arrives.

Pulcinella has issued a correction as of 00:08 on Aug 6, 2023

Pulcinella
Feb 15, 2019
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What game is this?

Edit: Lol glad I got out of MTG. Why does everything have to be a collab and crossover event these days? Feels like the world is run by Hypebeast.

Pulcinella has issued a correction as of 15:58 on Aug 6, 2023

Pulcinella
Feb 15, 2019
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I have no desire to play BG3, but I've heard that it has multiplayer. How the gently caress does that work? I assume only one person gets to be the main character and everyone else controls a party member during combat? Seems like the whole game would slow to a crawl as you wait for someone to go through an NPC dialogue tree.

How the hell does it work?

Pulcinella
Feb 15, 2019
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Whirling posted:

In MP, you can make your own custom characters or play as one of the companion characters, but generally you control your own character and do whatever you want. You can listen in on other people's conversations with other NPCs, take the lead on certain things because your skills are best suited, and so on. Its tied to a host file so its not ideal if you want to experience all of the story, but it works pretty great.

Mr. Sharps posted:

works pretty well. total chaos but it’s a lot of fun! the game just kinda throws up it’s hands and let’s you get away with just about everything. you can coop your dialogue trees or just let your friend jaw while you wander off and get into trouble

Hmm can you load into different areas and do different quests/gently caress over your buddy for hilarious results?

I know BG2 (and maybe 1) had multiplayer back in the day, but never actually used it (other than it would let you make extra custom characters and bring them along even in single player). Does BG3 make a "you must gather your party before venturing forth" joke?

Pulcinella
Feb 15, 2019
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Zokari posted:

gameplay reveal trailer??? do you press right trigger and then left trigger this time

I used to be a complete sucker for CoD campaigns. Tight, 6ish hour linear campaign where you see on screen what a bloated* AAA game budget can really do...and then I played the MW2 campaign last year and it was dog poo poo. e.g. Who the hell wanted all these stealth and stealth-crafting missions? Why does the game end with a stealth-crafting boss fight? And why did none of the crafting stuff make it into the battle royal mode where it would make sense? So yeah, I think I'm done with CoD (Also the multiplayer wasn't great either with numerous UI and matchmaking bugs that were never fixed, the UI in general was garbage, and Activision is more interested in developing Warsone and BattlePass monetization schemes than developing the regular multiplayer)

*bloated game budget used to depict a bloated military budget.

Hyped for AC6 though.

Pulcinella
Feb 15, 2019
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Hatebag posted:

Lol wtf. Larian is so bad at programming and QC. They'll probably never even fix it based on their other stuff

LOL didn't capital-G Gamers hype this as the one good, bug-free AAA game that western developers hate and are jealous of but wont learn anything from? Seems like the real take away is if you polish the hell out of the first several hours of a game the most obnoxious people will give it 10/10's before they manage to find out about the bugs.

Pulcinella
Feb 15, 2019
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Gumball Gumption posted:

Yeah because it makes you piles of cash from whales.

I can't begrudge the move to live services because it's one of the only financial models that work for video games because they take an insane amount of resources and are a symbol of man's hubris but they should really just charge more. Video games are one of the cheapest entertainment products in relation to the amount of entertainment it gives and the amount of resources going into it.

Or seriously start scoping down the game and get way better at project management (and of course quit making the workers crunch. And, you know, let the workers own the studio). I was watching the the making of TLOU2 documentary Naughty Dog put out today and it really shows why these modern AAA games take so long to make and are so expensive and then need hundreds or thousands of people crunching for years. ND just can't not keep massively increasing the scope. Every idea someone had, they put it into the game. Anytime some dipshit on Twitter said "I watched the E3 trailer and it's bullshit these lazy game devs don't have a unique animation for X" they put an animation in. Any time Druckmann had a thought like "we should have a tractor that leaves tracks in the snow" they had to get a bunch of different departments to coordinate putting in a feature. They had some dude they interviewed who said he spent months working on some animation feature that no player has ever noticed as far as he could tell and he knew while he was working on it that it was a feature no one would notice. They struggle to keep deadlines because they kept going back and redoing old work. A demo trailer missed a deadline even though it was done months in advance because they just couldn't keep themselves from wanting to redo it at the last minute.

The production quality is, of course, a massive selling point of the game, but there are so many things they could have just not done that no one would have noticed. Just absolutely insane scope creep.

Pulcinella
Feb 15, 2019
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Grapplejack posted:

OR you have an engine or group of projects that you can share these things between, like ground zeroes / mgsv or OoT / MM. Smart usage of things your studio has around that can be branched into multiple projects is a good thing

In the age of chuds complaining about reused assets, it's very funny to look back at Majora's Mask and see how Nintendo spun reusing loads and loads of OoT assets as "Termina is a weird and magical world with mysterious parallels to Hyrule. What secrets will Link uncover in his adventures?" in the marketing & press briefings and have it be wildly successful. (To be clear, I love MM and reusing assets absolutely was and often is the right call).

Pulcinella
Feb 15, 2019
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Lies of P is a tad too long. They should have cut out going through the train station and streets a second time. They also need to make this drat alchemist tower shorter. It just keeps going!

Edit: Also hate this trend of games calling stats by different names. Just use "Strength," "Dexterity," etc. like we have for decades.

Pulcinella has issued a correction as of 02:48 on Feb 7, 2024

Pulcinella
Feb 15, 2019
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Epic High Five posted:

The new names in Lies of P work because if I put 10 levels into Strength I'd expect to do considerably more damage, so when I put 10 levels into the damage stat and it's just like +14 damage, well it's not called Strength is it you should've put those levels in health/capacity. Every damage stat is basically Luck or Arcane. Dump levels there if you feel like it I guess? But not something that's important before NG+

That's pretty much Souls games in general? Weapon upgrades increase your damage way more than stat upgrades.

I had to restart my DeS character back in 2009 because I dumped a bunch of points in strength without even understanding how damage scaling worked. I wasn't even using a strength based weapon.

Pulcinella
Feb 15, 2019
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Xaris posted:

...
i still think most AAA is very dire. the funniest though is when like netflix writers desperately want to be writing some prestige tv show instead of whatver they're forced to work on

See stuff like Immortals of Aveum which is another game to be infected with lovely Marvel quip dialogue (including a line that is literally "he's behind me right now isn't he?"). It's not even the main problem with the game (it's a $70, generic looking, single-player-only FPS game that cost* $85 million to make + $40 million in marketing that barely hits 720p on PS5/XSX) but it definitely seems like aiming for a failure. None of this Marvel dialogue is anywhere near as funny as e.g. players getting slapped off cliffs by the giant hands in Elden Ring (Miyazaki mining Jackass for humor while everyone else is going for capeshit).

*see this IGN article about gaming layoffs: https://www.ign.com/articles/ive-never-seen-it-this-bad-game-developers-explain-the-huge-layoffs-hitting-riot-epic-and-more

Pulcinella
Feb 15, 2019
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Buck Wildman posted:

there's also the mayor of midgar who directly funds and provides intelligence to terrorists because shinra put his office in the library. so many great characters

Also has the director of city planning and development use his toy cat robot to express grief when Midgar 9/11 happens.

Pulcinella
Feb 15, 2019
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ScootsMcSkirt posted:

now that i think about it more, a crucial part of the video game slapstick is making sure the player has several organic ways to fail and eat poo poo, which flies in the face of traditional AAA gaming convention. Those kind of designers are terrified of “friction” in their games and will do everything conceivable to remove that friction, making AAA games into a boring slurry that feel the same over and over again

it takes guts to put in mechanics that deliberately cripple a player and then challenge them to overcome those mechanics. And its often hilarious when a player fails to overcome those mechanics

Snow Runner is another series that comes to mind

You have to be ok with making the player feel other emotions besides a constant, low-grade feeling of "fun.". Not just for goofy slapstick humor, but for a wide variety of experiences in general. e.g. You really don't spend much time in the actual swamp in 5-2 of Demon's Souls. You spend most of your time on a thin walkway navigating around the edge. The threat of being knocked into the swamp and the anxiety it causes is the actual challenge of the level. It's why opening the 5-2 shortcut feels so drat good. Modern, traditional AAA game design usually can't make you feel "relief" because making the player feel anxious or lost for even a second is complete anathema.

Pulcinella
Feb 15, 2019
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My problem is more with stuff like Horizon where they want you to climb, but what you can and cannot climb is completely random so you have to constantly activate detective vision just to see climbable surfaces rather than making basically everything climbable like in BotW. Alloy's dialogue and the game UI constantly tell you what to do and where to go. Same with new GoW instantly blurting out the answer to a puzzle as soon as the puzzle is in the camera frustum. Why bother with exploration elements and puzzles if you clearly don't want the player exploring or doing puzzles? Also same with TLOU2 where Naughty Dog is genuinely fine with and intend to make the player (and the employees who worked on the feature) uncomfortable with their realistic and graphic depiction of enemies begging for their lives as their limbs get blown off, but heaven forbid the player feels lost for a few seconds in the mushroom zombie game. I guess props to ND in a way for wanting the player to feel uncomfortable, but lol what a weird place to pick to do it.

Pulcinella
Feb 15, 2019
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Good Soldier Svejk posted:

Yes, the gimmick to be paid off with a weirdly placed mimic sculpture that if you break you have to pay the value of to the owner who scolds you for your paranoia

The game should rename your save file and character like in Link's Awakening when you steal from the shop.

Pulcinella
Feb 15, 2019
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I like when the Dark Souls 2 boss weapon crow person says they will be just right down the road and then you don't see them for two or three more zones. But yes I guess all directions from a crow person would be "as the crow flies."

Pulcinella
Feb 15, 2019
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MeatwadIsGod posted:

This is one of the few things about DS2's spiteful nature that I legit hate. Way too many crucial NPCs - even boss weapon vendors like Straid or Ornifex - are in areas with a dozen enemies around them and they could be easily killed in the crossfire.

Speaking of spiteful fantasy RPGs I just did the Dragon's Dogma quest where you escort a bratty little girl around town to get a really good vendor item. Thankfully this was one of the quests I heard about before picking up the game so I managed it, but lol it gives FromSoft a run for their money in how the tiniest mistake will gently caress you over permanently. DD is a really charming game though. Basically if you took its combat and class systems and combined them with Witcher 3's writing and quest design you'd have the ideal open world fantasy RPG.

The area around Ornifex was the one area I intentionally killed the enemies enough times to stop them spawning. Not only can you not open the door to Ornifex without aggroing enemies, the closest bonfire drops a dozen spiders on you the second you get up from the bonfire.

Anyone the best CoD is whatever one currently has 24/7 Shipment. Basically just dopamine hedonism: the game.

Pulcinella
Feb 15, 2019
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Buck Wildman posted:

the funniest part of Detroit was the survey it made you take after the game that said 99% of players weren't emotionally moved by the story
It's been eclipsed by the "press X to Jason" meme, but as a reminder, David Cage thinks the player should feel responsible for the death of Jason at the start Heavy Rain because the player is a bad father.

https://www.gamedeveloper.com/business/tense-questions-david-cage-on-i-heavy-rain-i- posted:

We did a lot, for example, in one of the first sequences to make sure that you feel responsible for what had happened to Jason when he died. You lost him -- you as the player. You didn't pay attention; you lost him in the crowd and couldn't save him. This strange feeling of guilt is something that we really build.
It's an entirely scripted sequence completely on rails.

Also, speaking of dumb political messages in games, I'm certain Ken Levine's new legally-distinct-not-Bioshock game is going to be about the dangers of cancel culture or some nonsense. You literally see people stoning someone with giant dislike thumbs and characters wearing clothing/theme park merchandise with poo poo like "I shamed Judas" and "I shamed the slut" messages on them.

Pulcinella
Feb 15, 2019
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Windows may be good for gaming now but I wouldn't know. Gave up PC gaming 20 years ago after I got tired of dealing with BSoD, DLL hell, driver issues, and general Windows shittiness. :shrug:

FromSoftware though, now thats how you turn a business office software company into a gaming powerhouse!

Edit: ^ The M1CPU/GPU in the iPad is between a PS4 and a PS4Pro in GPU performance and way, way better in CPU perforlance. Its only limited by power/thermals (since its a tablet). It's also several years old at this point. Mobile (in terms of power consumption) chips are getting more performant way faster than NVidia, AMD, and Intel are getting better at lowering power consumption. It's only a mater of time before your phone/tablet/mobile gaming device has more than enough power to play any game you want.

Pulcinella has issued a correction as of 02:55 on Feb 15, 2024

Pulcinella
Feb 15, 2019
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Buck Wildman posted:

I'm a little curious to see if the remake addresses barrett's amusing backstory of "shinra's destroying the environment by mining mako in my hometown instead of sustainable, eco-friendly coal"

It comes up again Advent Children... Barrett starts a successful fossil fuel company. No need to suck the life out of the planet anymore! :pseudo:

Goes against the entire theme of the game, but somehow still not as stupid as the dude in Dirge of Cerberus who wears a jock strap on his face.

Edit: speaking of dumb costumes, I am not to far into Rebirth, but the generic NPC outfits I've seen so far are at least a bit better than in Remake. In Rebirth they seem at least bit more fantastical. In Remake you literally just have Barrett and Cloud and Shinra grunts standing next to NPCs in a regular t-shirt and jeans. Makes Cloud & co. look like they are walking to a convention or something.

Pulcinella has issued a correction as of 00:26 on Mar 3, 2024

Pulcinella
Feb 15, 2019
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Real hurthling! posted:

unicorn overlord and lost epoch are incredible dont sleep on either despite the other bigger profile games out recently.

unicorn overlord took the slow rear end trpg genre and made it a fast and extremely deep rtwp system where you combine in-unit positioning and inter-character synergies to create little warring ff12 gambit systems that you direct around in battle over an absolutely massive campaign map. its essentially 13 sentinels if the battle system was fleshed out as its own game instead of just something to do to unlock more mindblowing story twists. ive been playing the demo all week and still have a little bit of time left on the clock before the full game launches friday to port my save to.

last epoch is just a joy to play every skill modifier changes the game, loot is hugely impactful beyond just dps and armor value, the campaign and qol blow diablo 4 away, not that thats so hard. just a masterfully executed arpg that makes the player feel powerful without sacrificing challenge and never wastes your time.

This is Ogre Battle erasure! But also yeah Unicorn Overlord rules and I can't believe how many games are coming out in the Feb+March timeframe. There is no way I am finishing Rebirth before Unicorn Overlord comes out.

Pulcinella
Feb 15, 2019
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loquacius posted:

How are people still like this

I guess teenagers do still play video games

This is what happens when people make being a "consumer" their identity. Its what the system pushes: its only going to get worse.

Speaking of making products your identity, Queens Blood rules and lol at the QB npc in the Crows Nest who thinks QB will make Shinra not be evil.

Pulcinella
Feb 15, 2019
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Grapplejack posted:



Tim feeling personally slighted by Valve explains so much

I'm reminded of the time even CliffyB of all people told him to chill the gently caress out.
https://x.com/therealcliffyb/status/1649817433245360131

quote:

Tim, I fuckin' love you, but this entire thread is a bad take.

As Mark told me years ago when I was obsessing about being a dork in school "You won."

Tim, you won.

Anyway, I just got to the Gold Saucer in Rebirth at 31 hours. Please tell me I am at least half way. I like the game but holy poo poo is it long. Don't think I can keep doing all the side content. I've already decided to avoid maxing out the more boring minigames like Jules' sit-ups and the shooting gallery.

Pulcinella
Feb 15, 2019
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triple sulk posted:

if you just gun through the story you probably have about 20-25 hours left if I had to guess depending on how fast you are

Thanks!

Don't think I am going to finish this before DD2 comes out unless I really start booking it.

Pulcinella
Feb 15, 2019
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Real hurthling! posted:

dd2 requires a 1070 (2080 recommended) so i think its gonna run at 60 ok on a pc from the last 5 years

(ps5 is locked to 30 for some reason with no performance mode)

I thought that it was uncapped (or rather capped to 60) on console so technically you can probably get 60fps on a PS5 if you stare at the sky and 30ish the rest of the time.

Pulcinella
Feb 15, 2019
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Getting to Gongaga is probably the thing that will get me to stop doing sidequests and intel. This place is far too annoying to navigate. Time to suck it up, knuckle down and just mainline the Rebirth story.

Pulcinella
Feb 15, 2019
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I'm happy for people who like DD2, but oof I am bouncing off this game hard. Performance is absolutely terrible. I constantly get caught on NPCs that materialize 6 inches in front of my character, game is incredibly clunky, and I am only a few hours in and am already board of the extremely limited enemy and pawn dialogue variety (don't know why so many game developers love making NPCs that never shut up and have terrible dialogue). Also exploration isn't bad, but it is the same "keep your eyes glued to the quest marker on the minimap" style of exploration as almost every other game. Every time I've gone off the beaten path I only find a chest with trash tier consumables in them or I get stuck somewhere out of bounds and have to load all the way back to an inn save. (The save system is so bafflingly bad there is a tutorial prompt letting you know that autosaves are untrustworthy and you should make backup inn saves). Game is incredibly fun when you and your party are in combat, are getting ambushed, or you are trying to escape from a situation going wrong. The action is loving amazing but literally everything outside of the action (the UI and menus, the quests, the exploration, the performance, the towns, the NPCs, the dialogue system, etc.) is absolutely loving awful.

Again, happy for the people who like it, and props to Itsuno for convincing Capcom to fund a DD2, but this game just ain't for me.

Pulcinella
Feb 15, 2019
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Shear Modulus posted:

the expansion content for dragons dogma 1 was also 10/10. it was a straight dungeon crawler with the only dialog being with a merchant who went "still alive eh? he he he he..." and was better as a suspenseful exploration of spooky dungeons than most anything else

Wish this is what the whole game was. Cut out all the filler and give me a 3D home console beat 'em up sequel to Capcom's old D&D arcade games.

Pulcinella
Feb 15, 2019
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turn off the TV posted:

i genuinely do not know how you are managing to pull this off because there are tons of random little side areas that aren't marked on the map until you come across them and i've never managed to get stuck in around 30 hours of play time. i am also pretty sure that you can just quit to the main menu without saving and then reload the game if you get stuck somewhere and continue from an autosave, which happen something like every 5 minutes or as soon as you end combat
...
It's some pawn going "look arisen a chest! But how do we get up there." And then it turns out the path I took was not the intended one and I am stuck with a softlock autosave on some cliff edge and where a fall will kill me and the cliff face is too steep for my character to climb back up.


grate deceiver posted:

I just randomly carted to a town in a part of a map that I didn't even know existed, went exploring and found a huge-rear end castle built into the mountain, fought a boss enemy and got a rad helmet and hammer, then it turned out there's a whole-rear end cave behind it full of ghosts and rare metals, and then when I got through that, there's a fucken shrine high up on the mountain top with a sphinx and unique puzzle dungeon? I found like 4 completely new enemy types. It almost feels like I sequence broke into some later part of the main quest, but it just keeps on going. There were no markers telling me to go there.

It's a rad game, but I'd agree it's not for everyone and is jank as hell sometimes, but there's way more there than you'd guess from the initial couple hours.
My experience has been fighting goblins on the way to the cave, fight the goblins in the cave, and then fight goblins a third time on the way back to town. One time we were ambushed by a cyclops which was really, really cool...then my pawns' pathfinding poo poo itself and they walked into the water and instantly died. Right now it just ain't for me. I'll check back in with it in 6 months if/when Capcom has patched the performance issues and bugs.

From what I did play, though, I am absolutely shocked that Itsuno 100% intended this to be a single player game. The goofy action physics and procedural encounters seem perfect for streamers and sharing clips online and hi-jinx with friends.

Pulcinella
Feb 15, 2019
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Watched some of the coverage of Ken Levine's Bioshock: Cancel Culture game (Judas). Besides the fact that it looks like a game straight out of 2014 that has ignored anything in gaming from the past ten years, it reminded me of the fact that Bioshock Infinite would probably be the sole game that would be better if we did indeed take politics out of gaming.

Also, tried Pacific Drive. Man I wanted to love this game so hard but the user interface and UI are so clunky it feels like there is no way they play tested this with anyone. e.g. on controller where most games have a single use/interact/pickup button, Pacific Drive has effectively 4: tap R1, hold R1, tap R2, hold R2. Which one is required is completely random. I'm pretty sure that taking the gasoline pump off the hook and putting it back use different buttons. Also disappointed its secretly in the tree-punching genre (survival crafting) and run based. Yeah I want to upgrade and mod my car, but there are way too many different types of resources. I just want to explore in my car and vibe with the environment.

Stellar Blade demo plays like "My first attempt at designing a character action game." Like one of those dozens of obscure A/AA PS2 character action games that wasn't DMC before they all died out. Moves balanced by meters/cooldowns/resources rather than things like frame data. Also both parries and a dodge with iframes because every game since Sekiro has to have a parry mechanic and every game since Demon's Souls has to have a dodge with i-frames (not that From invented these mechanics). I don't really like Dragon's Dogma 2, but props to Itsuno for doing something different.

Thanks for reading/skipping past my rant.

Pulcinella
Feb 15, 2019
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BONGHITZ posted:

neo-geo: 145 g / 195 g (with batteries)
game boy color: 138 g
nintendo switch: 297 g
steam deck: 640 g

everything is becoming fatter

This is Sega erasure. The Game Gear was like 400g without the required 6 × AA batteries. I can't find the weight of the Nomad but it has to be even more, especially with a game in it, since it was a handheld Genesis that could play full sized Genesis cartridges (lol imagine walking around with the Sonic 3 & Knuckles stack in that thing).

Edit: Oh and depending on the game, the Game Gear could burn through those 6 AA batteries in half an hour, especially back in the day with lovely Zinc-Carbon batteries instead of Alkaline or Lithium batteries. So add in the weight of a wall outlet power brick.

Pulcinella has issued a correction as of 22:22 on Apr 5, 2024

Pulcinella
Feb 15, 2019
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The best parts about any of the Nier or Drakengard games was never, ever the actual gameplay so. So Stellar Blade being better than Nier Automata at being an actual game is not hard to imagine.

Al! posted:

has a fan made game remake ever actually succeeded? i think there was a chrono trigger one that was pretty far along that got dmca'd
"Another Metroid 2 Remake" came out and widely distributed before Nintendo could nuke it. I think some people even prefer it to the official 3DS Metroid 2 remake.

Xaris posted:

maybe they changed it but one thing I hated was unlocking a bad weapon/item that now clogs up the pool, so the best way to play was to only unlock ones that were good/fun to use. really needed like a toggle to turn them off if you hate them after unlocking.

it kinda sucked to unlock something only to find out it was bad
This is why I hate unlock systems that add unlocks to a pool. Maybe its since been fixed, but Returnal is way, way easier if you only unlock the Hollowseeker and its upgrades so you don't clutter up the weapon pool with crap weapons (or even decent weapons that you didn't unlock any upgrades for. The game has, or at least used to have, problems with janky "the rich get richer" risk vs. reward balancing.)

Pulcinella
Feb 15, 2019
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HAIL eSATA-n posted:

speaking of ps+ plus premium pro plus2 games out this month -

stray blade is yet another half baked soulslike with horrible feeling combat mechanics and boring level design
miasma chronicles is the same but xcom

From Software's technical shortcomings claim another victim. Every indie developer and most AAA devs think they can just make their own soulslike just because "From's games don't have the most advanced graphics, have performance problems, and they reuse assets so it can't be that hard!" They don't realize that that From has some of the best level design in the entire industry and they polish their level and combat encounter designs to a mirror shine. The core of the games are the level designs and how the player overcomes the combat encounters and stage hazards within those levels. Its why the Chalice dungeons aren't very good and why just having a dodge roll doesn't mean your game is a good soulslike, or even a soulslike at all. Also the combat really relies on the specific animations and values From uses for things like attack ranges, attack speed, how much an animation moves your character forward, etc. You can't just fudge it, they need to be very finely tuned. Otherwise you get stuff like Steel Rising where the developers think soulslike combat is clunkier than it actually is and the fastest 1-handed weapon in Steel Rising is only about as fast as the slowest 2-handed Berserk sword in one of From's games.

Sorry for the rant. "Level design is important and should be good" is my dumb gamer pet issue and hill to die on and I am annoyed by people thinking four enemies in a square room is a soulslike just because there is a dodge roll and enemies telegraph their attacks from a mile away.

Pulcinella
Feb 15, 2019
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A Buttery Pastry posted:

please do not troll me by implying he had access to tomatoes

No wonder the barbarians sacked Rome a bunch of times. Imagine traveling to Italy only to be told the pizza wouldn't be invented for more than a thousand years! I would be pissed too!


Nonsense posted:

there’s a thread about the Adam Carolla podcast but not Jeffy G or Nextlander sad
There was a Giant Bomb (and related podcasts) thread but it got locked because IIRC like two people couldn't not be loving weird and annoying about Patreon funding. lots of stuff.

Edit: So basically one of the usual reasons for locking.

Pulcinella has issued a correction as of 00:17 on Apr 23, 2024

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Pulcinella
Feb 15, 2019
Probation
Can't post for 16 days!

Baykin posted:

i started to check out signalis since i remember a lot of glowing praise about it. within a few hours im really noticing a lot of silly anti-communism stuff which made me do some investigating and evidently the devs are west germans and the entire game setting is meant to show the horrors of east germany and how imperialism is the true path.

i dont think im gonna bother to keep playing.

I think...uh...I think you should probably stick with it.

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