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(Thread IKs: Buck Wildman)
 
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atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Ytlaya posted:

Johnny is cool, if a bit problematic

He may not have coherent politics, but he blew up an Arasaka skyscraper. Did Jackie blow up an Arasaka skyscraper? Or Judy or Panam? No.

johnny didn't even blow up the arasaka tower; morgan blackhand blew it up as a militech black op using johnny as an extremely dumb and expendable tool so self-aggrandizing and obsessed he wouldn't even wonder how he managed to get ahold of nuclear material

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atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Grapplejack posted:

kind of a lovely black op imo he didn't really accomplish much despite using nuclear bombs including not killing a dude who was standing on the roof of the skyscraper

it worked out great, per the quote in this post:

Lostconfused posted:

Well using nukes against Japan seems to have allowed USA to be reborn or something.

militech managed its takeover of the NUSA government and blackhand got to embarass adam smasher, beat his rear end in a fight and walk away with fat stacks

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Real hurthling! posted:

cyberpunks plot makes no sense to me from a foundational perspective cause its like so worried about poo poo from 50 years ago its like they the ultimate boomer premise but in the wrong form of media.

that was 100% on CDPR btw

one of the things that's really neat about cyberpunk is that it has had a whole bunch of editions and none of them after CP2020 take place in the same 'canon': cybergeneration, cyberpunk v3 and cyberpunk red all have completely different histories and completely different worlds after 2020, and none of those take place in the same world as cp2077 or edgerunners

presented with the opportunity of 50 years of history to write into basically whatever they want (cybergen involved a nanite plague that turned tweens who didn't die to it into superheroes and involved the ongoing genocide of children for being children and in v3 there was never a blackwall and instead AIs made any use of computers lethally dangerous and arasaka released a bioweapon that destroyed paper; the ensuing inability to maintain bureaucracies of any sort destroyed the very concept of modern states) they completely failed to come up with anything and so just came up with the end of history projected forward, and doubled down on fukuyama by adapting his perspective of transhumanism (that body modification is an assault on an ephemeral human essence and those who do so can rightly and justly be murdered and exploited at whim; thus cyberpsychosis and the entire design of maelstrom) as well

Lostconfused posted:

Cyberpunk's story is personal, it's about death and what you leave behind after death, a legacy.

The setting is borrowed and doesn't have to make sense, the main plot isn't really about that.

It's pretty much Metal Gear Solid 2.

there is also this though, when the story is focusing on you the player as a terminal patient it hits real loving hard

atelier morgan has issued a correction as of 03:31 on Oct 9, 2023

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Lostconfused posted:

2077 isn't end of history.

It pretty much follows the marxist view of history in that since socialism didn't win the world is reverting to feudalism.

Edit: Well, that's embellishing it a little bit. But there's definitely no liberal democracies of real world anymore. It's all empires, dictatorship, city states, free republics.

safely offscreen its not (and RTG is working on another cyberpunk version for Edgerunners that'll fill out the timeline and i'm sure make it a hell of a lot more interesting) but the game itself seemed to me to be about how night city (specifically) has been basically unchanged for fifty years. really an impression thing, and part of why the game's setting felt uninspired to me (even contained to night city all the other cyberpunk editions are more interesting; red's NC as an almost apocalyptic/wartime city where things like 'can exchange currency for goods and services' or 'have a vehicle' or 'have a home beyond a freight container left behind when all global trade ended' are all Central Qualities you have to pick a specific character class to access is wildly interesting by comparison and it came out alongside the game)

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
lies of p deserves an award for best use of stock/marketplace 3d assets while still looking very good and having interesting art design

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Whirling posted:

beat Signalis again. wonderful game, I absolutely adore the artistry on display with the environments and character designs, and I love that every character and story element can be interpreted in wildly different ways from what I've read in discussions here. however the devs (both west germans, to my understanding of things) appear to hate the GDR of all things, which is very confusing. from what I understand as a dipshit American, the worst the GDR did was have the Stasi harass you if you pissed off the state in some way, which is really quaint compared to the poo poo the FBI and CIA got up to in a "free" country.

german liberals tend towards the most deranged sort of liberal, and are especially unwilling to confront the whole thing where west germany and nato was just run by the nazis

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

gradenko_2000 posted:

actually I think I might have opened fire on them if there was supposed to be a chance to get to talk

oops

but like, I talked to the guy in the general store so I knew what these dudes did and I can see the crucified people in front of the town hall so I'll chalk it up to being an entirely reasonable reaction to literal loving slavers

i did the same thing on my first playthrough way back when its a natural response, don't worry about it

if you really want to be a slaving cosplayer you get a chance to reset relations later on

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

loquacius posted:

I liked her character a lot because she's a demonstration of how even the system's chosen "winners" are still imprisoned by it, just in a gilded cage instead of a spiked one, and of how being an honor student is more about Following The Rules than anything else, but they had to fuckin ruin it by explicitly having her decide to spend her life trying to Change The System From Within even though I'm pretty sure that's what got her dad killed

It's a totally anti-cop game up to that point too! Just completely inexplicable decision

it's pretty explicable: atlus has executives

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

i say swears online posted:

i still play medieval 2 once a year or so but haven't touched anything new in...a long time. a friend gifted me the warhammer one and i bounced off it hard

shogun 2 was post medieval 2 and is absolutely phenomenal, i would recommend picking it up for a song sometime. my personal favorite tw game

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Xaris posted:

- Lamplighter

lamplighter commits a cardinal sin in that it has a big cast of interesting characters and the more variety in characters you have access to the more interesting options you have in the tactical gameplay, but the incentive structure of the strategic gameplay is set against you getting more than the practical minimum number and using one good combo over and over, so i ended up checking out most of the way through

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Buddykins posted:

when am i getting a remaster of Shandalar goddamn it

mtg forge lives on github and has adventure mode which is basically shandalar

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

smarxist posted:

Are you supposed to wait until you pop a few groves open in AtS before picking your starter buildings?

what's a fast way to get more villagers when you're like stuck at 6 early on and it's slow as gently caress?

Do you need to path up your hearth area at all? I keep thinking they're like roads in anno or something but paths in the hearth zone just take up space yeah?

This game loving rules

at the start of a town i only really pick options that let me be less dependent on the makeshift workshop. barring some really weird rolls you're always going to need planks/bricks/fabric in large enough quantities that you want a building to make them

it'd have to be one weird confluence of factors for me not to windmall slam lumber mill if i see it in the first building choice

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

turn off the TV posted:

no point in picking until you open a glade or two though since they might have a building that can make that crap in them

i usually still slam pick the good options early because the first glades are usually too close to build another hearth in so labor efficiency is crap compared to building something right next to the main warehouse/hearth and that's exactly what i don't want for building resources i want to be able to have high throughput of

and ofc the first year is when labor is most available and often goes wasted (or i guess it does for me since i don't really put down more than two woodcutter posts and always grab extra dudes if i can; maybe that's bad strategy eventually i'm not anywhere near effortlessly beating max prestige or anything), i'd rather have those beaver-hours being used even if it means risking the small chance i have to dismantle rather than repair a building later

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Al! posted:

whats the prettiest looking game out right now, thats the thing that u all boot up on a new computer. is it still cyberpunk?

probably, there are games that run worse but mostly just because it's in vogue not to bother with optimization

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

sebmojo posted:

yeah that opening is amazing, not sure if it hits those heights again.

ran through the demo of https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/ and it seems fairly neat, still in EA but worth a wishlist. Skyrim with neo-arthurian celtic morrowind aesthetics.

if you like the aesthetics specifically they made a card game roguelite i played the poo poo out of years ago

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Fuligin posted:

We Know the Devil

okay okay done

those folks made a second game

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Xaris posted:

nothing wrong with coaching, but i do think there's a big difference in hands-on versus virtual. for example, I was doing pottery classes at a studio during the pandemic for a year just to get started in wtf should i be doing, but i eventually reached place where it's like ok cool i got the idea, now i just need to develop the muscles and memory where is purely practice, no amount of classes will help further that and went on my merry way afterwards to gitgud myself.

likewise with guitar or instruments it makes sense to get held through form, notes, blowing strength (or lack of), positioning and using picks, reading sheets, etc to be able to figure out what to do and then eventually you just gotta practice practice practice. blowing money on coaching to gitgud at guitar is then probably not helpful

with the virtual i think it's a different story. there is the instrument you use to interact with it, but there's relatively little to be taught there (and everyone has their own personal form) because it's now a skill space. now if you are getting started at say... Kenshi, a coach could teach you through how mechanics work, like what does X token used for, what can i do with iron ore, etc, whats the best way to cut off my leg, in a knowledge-sense. but actually gitting gud beyond the knowledge-space is just purely practice, there's no way to teach someone to gitgud

video game coaching works kinda the inverse where an fps/moba/fighting game coach is largely useless to someone unless they already have the perfect flick shooting/micro/execution as a prerequisite, and then the coach can teach maps, mindset, matchups, strategy etc

because yeah you can't teach someone the gitgud part

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
when it comes to the dewrito pope you do not, in fact, have to hand it to him

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
rogue trader good i played entirely too much yesterday because i didn't want to stop at a reasonable hour, now i will pay for that mistake

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

grate deceiver posted:

I like the soldier lady and one of the tier-2 classes has a heroic that gives her an extra free attack until end of combat, but so far I haven't found a ranged weapon for her that could compete with a two-handed melee weapon on a warrior. But she's great for cleaning up trash mobs.

once she makes it to arch-militant she gets a damage steroid that stacks with 'number of actions taken' (versatility not only increases damage directly after 4 stacks, but the massive ballistic skill boost will rapidly mean she automatically crits every shot) and another bonus attack per turn with wildfire so the relatively low damage of ranged weapons is not a big deal at all (also arch-militant uniquely gets the ability to use two heroic acts in a combat)

she does need one of your officers to have Take Aim! to deal with folks that have 150%+ dodge chances that can't be burned through and you should basically have 2 operatives on the team at all time to Exploit Weakness with enough stacks to deal with 95%+ armor but that's true even with a melee carry

in my playthrough instead of using abelard to kill everything his job is to stand in the middle of the formation, get a bonus turn from an officer's seize the initiative start of combat turn to fire Wall of Rockcrete to give everyone temp hp and 50% damage reduction against the first hit so that when enemy bosses go first and use whatever horseshit they have that would oneshot argenta/the whole team before anyone gets a normal turn we just laugh it off instead

atelier morgan has issued a correction as of 00:03 on Dec 15, 2023

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
filed six bug reports in a single combat in rogue trader because things get increasingly less tested as you get higher level (at 20th level everybody gets a 5th ap! huge powerspike to keep up with the increasing nastiness! you actually don't get the 5th ap, you just see the bar with a max of 5 ap with one missing when turns start) and later on (mechanical enemies that are supposed to take damage and a massive debuff from pasqal's special ability are instead completely immune to it) so i think i'm done for a bit

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Frosted Flake posted:

Would a Owlcat FFG Edge of the Empire / Age of Rebellion / Force and Destiny be good?

I know the world holds its breath for a sequel to KOTOR, but if those are all using the same dice system as Rogue Trader (???), then it might be pretty cool?

I know someone ITT (?) did a great breakdown of how the FFG RPGs, both 40k and Star Wars, work mechanically - which I really liked but can't find. If any game design heads want to weigh in, I really appreciate those posts.

it absolutely would but disney has zero interest in allowing people to make star wars games

they made one big stupid empty spectacle shooter and one big dumb zillion dollar budget blockbuster storygame and gently caress all else

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Third World Reagan posted:

Hi I'm rogue trader

Time for a scene transition, lets fade to oh no lets stop and load back up now

over and over and over again

never winter nights 2 mods really felt better than this

yeah it's absurd

i filed six bug reports on a single combat the other night and put the game away for the foreseeable

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

gradenko_2000 posted:

looking through "Snowrunner" playlists on Spotify and it's all American. Dolly Parton, Johnny Cash, CCR, Bruce Springsteen, country music, that kinda thing. Where's the Russian trucker music?

https://www.youtube.com/watch?v=QzYbAdeSZN4

p sure it's edm same as europe

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Regarde Aduck posted:

what if robots had butts and the butts... were sexy?

warframe already exists

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Al! posted:

oh no they review bombed starfield with the correct review

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
kind of hilarious that there hasn't been a star wars rpg for 20 years

only one game at a time and only the most generic aaa genre available

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

FuzzySlippers posted:

booo make it an rpg and let me roll a character. I feel like it's really tough to not make star wars protagonists suck so a blank slate pc with the story focused on the world and other character is way better.

then again star wars dark souls ended up better than I expected.

i'd be shocked if disney ever allows character creation, allowing originality could taint their precious, precious brand

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Hatebag posted:

just finished re8. pretty similar to re7 but slightly better i guess. feel like the extremely sluggish gameplay kinda drags these games down. plus you're shooting guns all the time and none of them handle like actual guns for all the gun fetishism in the games. and for a horror game not very scary, maybe it would have more impact in vr which it seems like the primary design for these new evils resident is. most of the enemy designs were either just some guy or a blob as well. having everything be black goo is pretty dumb because many people see in color
i liked the duke and demetrescu. 7/10, worth getting if it's cheap

resident evil is gun fetishism for airsofters

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Epic High Five posted:

It's also the first Pokemon-style game that looks and performs better than a PS2 game and can be played on PC without having to emulate

cassette beasts tho

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Zokari posted:

someone called it an asset flip once and i think i heard AI while thinking about it so im extremely mad

technically lies of p is an asset flip (it's amazing how many canned models i recognized being used to make up level architecture and even parts of some enemies) and that game was a dope as hell top tier game

canned assets are good, actually

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
finally picked up like a dragon and put some hours in and i love these weird guys. ichiban is a v. loveable doofus

tokyo godfathers dragon quest is the game i never knew i wanted but turns out i really did

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

bedpan posted:

I bet quality is really going to fall through the floor at Activision/Blizzard. End of an era.

i don't know if the molten mantle of the earth counts as a floor

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

KirbyKhan posted:

Post reports, love seeing how people react to Number One Shonen Hero

played more yesterday and starting with the elder abuse stuff like a dragon turned into persona 5 but with adults and also better

ichiban remains ichiban ofc

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

KirbyKhan posted:

It's always sunny in Ijincho

ijincho godfathers

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Fuligin posted:

Yeah Symphony is a lot of fun. Characters are v boring and tropey though

yeah i would love to see somebody else that actually has even a single halfway decent writer onboard take a crack at an ogre battle like symphony of war did

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

MonsieurChoc posted:

I'm in Chapter 7 of LAD, visiting the Yokohama dungeon instead of going to do what is supposed to be a pressing matter. Gold saucer-style.

Edit: Any good guides on shogi and mahjong and stuff?

mahjong is gin rummy and uno mashed up with a list of calvinball gimmick hands, it's pretty easy to wrap your head around after a few hours messing around with a list of yaku at hand to consult

being any good at mahjong is a matter of decades experience though, not something you're going to manage solely for a minigame

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Dr Pepper posted:

It's a cooking sim

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
though really jokes aside i'd play an emiya gohan cooking game

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atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Stefan Prodan posted:

to clarify my opinion on 3, I think that I mean in terms of gameplay all 3 are pretty similar, 5 obviously has the best QOL and UI stuff (apart from the black on white color scheme blinding me at night when I would play it in the dark on a big TV), but I just felt like 3 has a coherent theme about dealing with death and that elevated it a bit above the other two where the plots felt pretty hollow, especially 5 which hints around having some sort of theme about the grownups/authority figures loving everything up but seemed to run away from it at the end

i also feel like 3 has the best social links, it has some clunkers too but I really liked the dying kid and the old couple and the MMO and some other ones like that better than a lot of the ones in the other games

3s theme and story are interesting and stuff was designed around it and also the remake appears to have absolutely beefed how the visual design and mood worked so lmao

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