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happy birthday, old man another one of these, lol time's real I guess
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# ¿ Jul 14, 2023 07:23 |
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# ¿ May 22, 2024 16:40 |
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hot cocoa on the couch posted:poo poo like thac0 is so 80s game design it rules. actually it's bad but it's fun to think about how game designers arrived at it. like a lot of 80s game design, a lot of thought process was put into the end result being high fidelity (as they saw it), so you get these twisted permutations of mathematical functions that don't make any sense to execute, in search of a specific distribution of results along a power or leveling curve. in the end, very little effort is made to have the game mechanics be intuitive or staightforward, so long as the desired result was attained. the philosophy of results over process is also seen in the ludicrous amount of chart look ups required, and cross referencing. doing all this little poo poo was so tedious but the "precision" was seen to deliver a highly specific result. in the end we now know that you can instead use a simple mechanism and a mixture of dice size, volume and combinations to affect a desired outcome, all while still being easy to understand and easy to link conceptually with the uncertainty of the task trying to be simulated by the randomness of dice yeah?
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# ¿ Jul 14, 2023 07:24 |