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Croccers posted:Oh FFS it's on American time isn't it? So "14th" as in 11pm 14th. It says it is unlocking in 7 hours, so morning PST. Not sure where you are at. I was thinking it was 9 pm or 12 am day before. Unlucky7 fucked around with this message at 06:21 on Jul 14, 2023 |
# ? Jul 14, 2023 06:19 |
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# ? May 3, 2024 20:40 |
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https://twitter.com/THQNordic/status/1679551427616579585
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# ? Jul 14, 2023 06:22 |
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This is the...6th Jagged Alliance game right? Not counting expansions of course. Looking forward to an actual sequel, the reviews look great and I'm cautiously optimistic and $36 poorer.
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# ? Jul 14, 2023 07:07 |
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How will Hamous and his ice cream van appear this time? We’ll start finding out in 7 hours.
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# ? Jul 14, 2023 08:01 |
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Hope the MERC people are in this, love me some useless dipshit challenge run.
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# ? Jul 14, 2023 08:13 |
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grate deceiver posted:Hope the MERC people are in this, love me some useless dipshit challenge run. Doesn't one of them quit when he gets his first kill?
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# ? Jul 14, 2023 08:19 |
Bondematt posted:Doesn't one of them quit when he gets his first kill? Yeah was that not Biff himself?
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# ? Jul 14, 2023 08:53 |
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I think Gumpy has reactions where you kill someone or explode their head, but I don't remember him quitting over it. I'm also pretty sure I've used Biff well into the game.
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# ? Jul 14, 2023 09:02 |
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grate deceiver posted:I think Gumpy has reactions where you kill someone or explode their head, but I don't remember him quitting over it. I'm also pretty sure I've used Biff well into the game. No, Gumpy finds it amazing. Just like in Scanners!
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# ? Jul 14, 2023 09:11 |
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Biff only quits on a kill in 1/DG.
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# ? Jul 14, 2023 09:17 |
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Croccers posted:Biff only quits on a kill in 1/DG. Aaaah that must have been it. Deadly Games was my first taste of JA. If 3 needs some time to bake i may just play through 1, DG, and 2 again cause its been a while. Not sure i have ever actually played 1.
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# ? Jul 14, 2023 09:30 |
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Give me Shadow or nothing at all. I hope some mercs arent available and you have to restart the game to get better rng. That would be gutsy for a 2023 game.
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# ? Jul 14, 2023 09:37 |
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AutismVaccine posted:Give me Shadow or nothing at all. not gonna happen what should happen is merc DLC, for instance everyone is pining for Ira, and Arulco is like the perfect back story for her becoming a merc
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# ? Jul 14, 2023 10:05 |
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From streams I've seen it looks like it works exactly like the old games where some mercs are randomly unavailable. Haven't seen anyone dial them anyway to see if they have a voicemail message.
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# ? Jul 14, 2023 10:16 |
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I bought. I caved, now to find time to game.
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# ? Jul 14, 2023 10:34 |
I wonder if there'll be an XEP624 (the 'secret code' to start IMP merc custom character creation in JA2) reference somewhere
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# ? Jul 14, 2023 11:18 |
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Iymarra posted:I wonder if there'll be an XEP624 (the 'secret code' to start IMP merc custom character creation in JA2) reference somewhere Edmon tried it and it didn't work. I've heard they do plan on adding the custom merc option in in a future patch
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# ? Jul 14, 2023 12:12 |
Azhais posted:Edmon tried it and it didn't work. I've heard they do plan on adding the custom merc option in in a future patch Wait, I thought IMP creation was in already - is it not?
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# ? Jul 14, 2023 12:37 |
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Iymarra posted:Wait, I thought IMP creation was in already - is it not? It is. You can have one custom built work who works pro-bono from the IMP personality quiz thing. You can also bypass the quiz to gently caress with sliders/point buy directly.
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# ? Jul 14, 2023 12:39 |
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Well pre-ordered my first game since Wasteland 2. A single half positive review would have been enough but the consensus so far seems to be pretty solid. Let's goooooooo.
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# ? Jul 14, 2023 12:53 |
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JA3's steam workshop is open and here's one of the first official mods Show chance to hit https://steamcommunity.com/sharedfiles/filedetails/?id=2993428346
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# ? Jul 14, 2023 12:55 |
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Gyoru posted:JA3's steam workshop is open and here's one of the first official mods Mod from the developers at that. They also released a mod that makes every weapon comically huge. https://steamcommunity.com/sharedfiles/filedetails/?id=2993461760
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# ? Jul 14, 2023 12:58 |
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gently caress, we need someone to slam the ACORG47 into its Workshop- the best first mod for XCOM2, now for JA2 https://steamcommunity.com/sharedfiles/filedetails/?id=616324092
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# ? Jul 14, 2023 13:03 |
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It's weird how salty the devs are about giving people their probability of hit, especially now that the shots aren't physically modeled any more anyway.
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# ? Jul 14, 2023 13:22 |
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Mr. Fortitude posted:Mod from the developers at that. Not compensating for anything:
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# ? Jul 14, 2023 13:24 |
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Panzeh posted:It's weird how salty the devs are about giving people their probability of hit, especially now that the shots aren't physically modeled any more anyway. ? They released a day zero mod so you can try if you want, that's like the opposite of salty. What does "the shots aren't physically modeled" mean? In the gameplay videos when you shoot a bullet there is a rendered projectile that flies out and even has pathing through friendlies/cover and can even miss and continue past the target to hit unintended objects or people.
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# ? Jul 14, 2023 13:37 |
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Panzeh posted:It's weird how salty the devs are about giving people their probability of hit, especially now that the shots aren't physically modeled any more anyway. What saltiness? If they were salty, they wouldn't have made an official mod for it. They didn't have an obligation to anyone to release it. They just have put some normal disclaimers saying the game wasn't balanced with the mod in mind.
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# ? Jul 14, 2023 13:39 |
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Dr_0ctag0n posted:? If you look in their comments in said mod which is their disclaimer, it's all salty poo poo about "this game feels like a puzzle if you know your gun's chance to hit" and "the ai only works if you don't know what your chance to hit is" and poo poo like that. So, what i mean by that is, in old x-com, for example, the shot just shows up in a cone and goes where it goes, which is why the hit percentages in that game(and openxcom) are somewhat fictitious, so excluding them makes sense. But if you're literally running a to hit formula, and having that determine whether you hit the target, you ought to show the result.
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# ? Jul 14, 2023 13:40 |
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I won't personally be using that mod because I want to enjoy (and get mad at) not knowing the exact chance to hit, but it's great that it's there as an option if people want it. It doesn't seem particularly salty to me, just explaining that this isn't how they designed the game.
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# ? Jul 14, 2023 13:47 |
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Hawke posted:I won't personally be using that mod because I want to enjoy (and get mad at) not knowing the exact chance to hit, but it's great that it's there as an option if people want it. It doesn't seem particularly salty to me, just explaining that this isn't how they designed the game. Yeah, that's fair, i'll probably use it, honestly its existence is nice.
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# ? Jul 14, 2023 13:48 |
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Looking at the screenshots of the mod. Basically the body parts are torso > legs > arms > groin >> head. In two screenshots it is: torso x% legs x-10% arms x-15% groin x-20% head x-40% However that penalty for aiming a harder to hit location is smaller if you spend points aiming. In the first screenshot he spends 6 ap instead of 4 ap and is Head: x-26%. I'm curious in how range (weapon effective range vs used range) and markmanship stat affects this. It’s a gamey system, obviously the head shouldn’t be harder to hit than the groin, but we can imagine it’s balanced around the fact a head shot will be a multiplier damage. Turin Turambar fucked around with this message at 13:53 on Jul 14, 2023 |
# ? Jul 14, 2023 13:50 |
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Is there a Bobby Ray in the game? Some review mentioned ammo being a bit too scarce to use suppression a lot.
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# ? Jul 14, 2023 13:53 |
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I wonder if it’s going to be like og xcom where if you roll a hit then it’s a hit but if you fail the the roll then the ballistics modeling takes over and the bullet goes wherever in the cone
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# ? Jul 14, 2023 13:58 |
It's out
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# ? Jul 14, 2023 14:08 |
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You can activate your code on DLGamer if you got it through there.
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# ? Jul 14, 2023 14:12 |
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Turin Turambar posted:Looking at the screenshots of the mod. In the videos I've seen it looks like the system is just a series of + and - for certain things like auto fire adds a - to accuracy and damage but being on high ground adds a + and trying to hit smaller items like limbs or nuts gives a - in accuracy too but a + in damage so you basically just weigh your negatives and positives before each shot rather than pure %
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# ? Jul 14, 2023 14:15 |
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First inpressions from the 100% review guy: https://www.youtube.com/watch?v=KyHP_nR_III (tl;dw: surprisingly good)
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# ? Jul 14, 2023 14:27 |
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There are only 6 portraits for IMP so I hope mods allow you to add more or replace the existing ones
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# ? Jul 14, 2023 14:29 |
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Gyoru posted:There are only 6 portraits for IMP so I hope mods allow you to add more or replace the existing ones Same
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# ? Jul 14, 2023 14:39 |
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# ? May 3, 2024 20:40 |
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nice SMAC reference
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# ? Jul 14, 2023 14:44 |