Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Elias_Maluco
Aug 23, 2007
I need to sleep

Fhqwhgads posted:

When does the big midgame event happen? I've cleared the refugee camp, cleared camp du crocodile, cured the plague, and got all the mines and cities up to port cacao, but still nothing.

You are almost there, it seems. One of the triggers is owning 4 mines

Adbot
ADBOT LOVES YOU

sauer kraut
Oct 2, 2004
Ok I jury rigged some AIM merc's perks, happy as a clam now.
Just minor tweaks like giving Grunty his Night Ops back and Throwing to Barry, in order to soothe my gaming ocd.

Pretty easy to do in the built-in mod editor, but for some reason the mercs lose their ability to speak over the telephone when doing so :confused:

sauer kraut fucked around with this message at 17:15 on Jan 27, 2024

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I got Larry clean and he stopped talking completely. I dunno if it's a mod that broke something or if that's notabugwontfix.

Elias_Maluco
Aug 23, 2007
I need to sleep

Fhqwhgads posted:

I got Larry clean and he stopped talking completely. I dunno if it's a mod that broke something or if that's notabugwontfix.

Seems like something broke

And you are missing a lot, sober Larry is pretty good (though I think I still prefer high larry)

Quicksilver6
Mar 21, 2008



I’m just happy Larry can get clean and stay there. It’s been a couple decades and junkie relapses aren’t quite as funny now.

Dandywalken
Feb 11, 2014

Quicksilver6 posted:

I’m just happy Larry can get clean and stay there. It’s been a couple decades and junkie relapses aren’t quite as funny now.

Agreed. Plus he's legit good when sober lol

Lima
Jun 17, 2012

The modding tool update drops today, along with several new game options.

https://thqnordic.com/article/patch-notes-15

Lima fucked around with this message at 18:12 on Feb 6, 2024

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer
I like the option to get higher tier mercs earlier. Seems like now, by the time I can afford them I don't really need them.

Elias_Maluco
Aug 23, 2007
I need to sleep
Im hoping we are finally getting a JA2 total conversion mod for JA3

Turin Turambar
Jun 5, 2011



Lima posted:

The modding tool update drops today, along with several new game options.

https://thqnordic.com/article/patch-notes-15

New Extensive modding tools were introduced. Create new campaigns, and quests, edit maps, and much more.
Lua Debug Adapter to debug your mods using Visual Studio Code while the game is running.
Example mods that are included in game files


That's some good news, not only mod tools, but unlike many devs, they aren't thrown to the players and they are on their own, providing example mods and even a freaking debugger that works with the game is ace.

FrancisFukyomama
Feb 4, 2019

Yeah I rememeber hearing that the reason that xcom 2 didn’t get any total conversions despite how robust the mod tools were is bc it was also basically undocumented, with the Long War guys only being able to make a total conversion since they were working as contractors for firaxis and could directly consult them

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
sounds awesome

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

FLIPADELPHIA posted:

I like the option to get higher tier mercs earlier. Seems like now, by the time I can afford them I don't really need them.

If you take high wisdom cheap mercs, they can overshoot the levels of elite mercs, which is kind of funny.

*weeks pass*

Barry Unger IS A GOLDEN GOD NOW :ssj:

sauer kraut
Oct 2, 2004
The Elite guys aren't even that impressive.
Most of the good personal traits are in the bottom tiers, like armor piercing shot or 360° overwatch for the new mercs vs. some meh elevated bonuses for Scope and Reaper iirc.

Panzeh
Nov 27, 2006

"..The high ground"
A few of them have pretty good traits but for the most part yeah they just aren't worth the money.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
I am starting a new game and forcing myself to not take the same mercs again*

*may not apply to Barry.

Magni
Apr 29, 2009

sean10mm posted:

I am starting a new game and forcing myself to not take the same mercs again*

*may not apply to Barry.

Did that in my second campaign. Red is a good substitute - his pricetag is actually a bit deceptive because he demands a high one-time medical deposit while his actual daily wage is lower than most veteran-tiers. The other option is Nails, but he isn't very viable at start unless you take the campaign option that makes elite and legendary mercs cheaper.

Nails with a bit of experience and agility training is also the best glass cannon shotgun user in the game (other than cheesing with Ivan). Get him Fast Runner, Breach and Clear and Frogleaping and then hand him a short-barrel Auto-5 or M1014 (M1014 uses one more AP, but gets good aim bonus and can fit a UV dot, and this entire playstyle doesn't care about the short range) and watch him zoom across the map to delete someone at melee distance, then get inspired, a bunch of extra free movement and a damage boost for the entire rest of the fight out of it.

Alchenar
Apr 9, 2008

My first playthrough fizzled out just after I landed on the mainland because they were patching and I decided to wait for the game to settle - for those who have played through multiple times, where did you come down on having the hitchance mod on? I was playing with it, but curious to see if there a consensus come round that the OG dev vision of playing without it actually feels better.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Alchenar posted:

My first playthrough fizzled out just after I landed on the mainland because they were patching and I decided to wait for the game to settle - for those who have played through multiple times, where did you come down on having the hitchance mod on? I was playing with it, but curious to see if there a consensus come round that the OG dev vision of playing without it actually feels better.

I really like the Descriptive Hit Chance mod. It gives you enough information that gameplay doesn't feel pointlessly opaque without giving an exact % chance.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
On my current playthrough I somehow triggered the Biff rescue/refugee camp/army wipes everything out chain of events SUPER loving early and yiiiiikes

Though I guess on the upside I didn't have much to lose in the first place, so there's less for my mercs to take back? :v:

Panzeh
Nov 27, 2006

"..The high ground"

Alchenar posted:

My first playthrough fizzled out just after I landed on the mainland because they were patching and I decided to wait for the game to settle - for those who have played through multiple times, where did you come down on having the hitchance mod on? I was playing with it, but curious to see if there a consensus come round that the OG dev vision of playing without it actually feels better.

I just play with the full hitchance mod.

bibliosabreur
Oct 21, 2017
My new run has seen the following:
- hired Gus for the first time ever. What I realized is that once you hire Scully (or Len), he'll continue to say that he's retired...but the slider that allows you to adjust contract length becomes clickable, you can make an offer, and he'll grumble and moan and say yes. Once you've hit the part of the game where money is no object, he's actually a pretty useful hire -- he has high Explosives and Mechanics stats that let him take the role of both Barry and Livewire in one person, and he has a useful perk spread that lets him spread Grit around each time he kills someone.
- Camp Hope, south of the Sanatorium, seems to be a new addition. A bunch of escaped patients have set up their own little camp away from Dr. Kronenberg. :unsmith: It also seems to function as an easy way to grab a virus sample when you have to deal with the plague. Between Camp Hope, the underground Biolabor, the old burial grounds, and Chalet de la Paix, you can get four samples in no time -- especially if you did the Biolabor before you talked to Dr. Kronenberg, since that's the one virus sample that you can get before the questline kicks off.
- I also happened upon the option to make Dr. Gruselheim the director of the sanatorium, replacing Dr. Kronenberg, upon which he successfully makes a vaccine. This was after I finished the Red Rabies questline so I don't think it had any real effect, but I wonder -- if you failed the Red Rabies questline but then sent Dr. Gruselheim to the Sanatorium, will that still count as successfully containing the plague?
- I don't know if it was in this most recent patch or it was always the case, but I was a little surprised to find that AUGs can't equip UV dots. They get the other Side options of flashlight, tactical device, and red dot, but no UV now. Probably because they're plenty powerful enough as things are?
- Fox with twin suppressed Glock 18s :allears: okay I know the meta with her is to give her a sniper, and she's been doing amazingly well with a suppressed Quick Prism'd Winchester 1894 (fire a shot to open the fight, fire a second shot for very low AP cost, switch to sidearms for free, and Overwatch), but god drat her damage output with twin autopistols is downright terrifying if you go for headshots.

If there's one thing I would really love, it's for someone to make a full Custom Settings Mod for v1.5. After playing with 30% drop chance for enemy weapons and armor in earlier runs, killing a whole Legion patrol and only picking up some ammo and a lonely MP40 is making me cry inside. (Custom Advanced Settings lets you adjust ammo drop rate, but not overall drop rate, and it doesn't let you increase enemy squad sizes either.)

edit: OH and also the biggest surprise of the playthrough: Larry can fall off the wagon after rehab! He had gone through rehab, and he was part of the team that went and talked to the Hermit, and I said yes to the Hermit's magic mushroom soup after we cleared out the Legion. (He's a cool dude, isn't going to kill us on purpose, and 24hr of Exhausted is a worthwhile cost for all those delicious EXP points.) But after that event, Larry reverted to being Druggie Larry, and I had to send him back to rehab. I imagine the same would happen if you used a Combat Stim on him. It makes perfect sense, I just wasn't expecting it at all.

bibliosabreur fucked around with this message at 03:35 on Apr 1, 2024

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
My current playthrough is going weird compared to my last 2, I have 1 town and 1 mine taken back after the big Army wipeout... and my team is already armed with 3 Galils with grenade launchers, 1 M24, 1 MG21E and a goddamn PSG-1, all modded up, plus an RPG and a mortar lol

:signings:

bibliosabreur
Oct 21, 2017

sean10mm posted:

My current playthrough is going weird compared to my last 2, I have 1 town and 1 mine taken back after the big Army wipeout... and my team is already armed with 3 Galils with grenade launchers, 1 M24, 1 MG21E and a goddamn PSG-1, all modded up, plus an RPG and a mortar lol

:signings:

Were you getting any utility at all out of the mortar? I’ve just been scrapping mine and using MGLs instead.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

bibliosabreur posted:

Were you getting any utility at all out of the mortar? I’ve just been scrapping mine and using MGLs instead.

Sometimes it's OK for opening an attack, but overall the MGL or just the rifle GLs are more usable because they have no delay.

Dandywalken
Feb 11, 2014

Mortar is bleh imo. A far cry from JA2

Fighting Elegy
Jan 2, 2007
I do not masturbate; I FIGHT!
I played the game at launch and had some great plays with the mortar. Like just wrecking groups of 5-8 people, and then sending in sharp shooters to finish off anyone who survived. I think I used it when I was attacking the general, maybe also the refugee camp battle.

Hearing about all these updates sounds awesome btw. New villages to tie into quests sounds cool. I'm looking forward to replaying and It's great to hear the game is getting significant support because I truly believe this is a fantastic game, that could even have the potential to dethrone JA2 as the best game of all time after a decade or so of modding, fixing and more mercs.

bibliosabreur
Oct 21, 2017

sean10mm posted:

Sometimes it's OK for opening an attack, but overall the MGL or just the rifle GLs are more usable because they have no delay.

Thanks. This was my experience as well. If I needed indirect fire, MGL or 40mm UBGLs have always been my go-to.

It also meant the maps where you couldn't just abuse the 40mm to remove all obstacles became that much more interesting. The Good Place prison admin building is one example; 40mm can't break through its walls, so my CQC specialists had to get in close and dangerous (including winkling out Jackhammer from where he was holed up in his office, thank you MD and your Distracting Shot to remove that Overwatch). This game has a really interesting dynamic where almost anyone can become a competent marksman if you gave them a good enough rifle, but good close assaulters who could maneuver around corners and reliably put down targets are rarer.

woodenchicken
Aug 19, 2007

Nap Ghost
Prison admin building was the first time I had to break out smoke and gas grenades, and realized they're entertaining.

Magni
Apr 29, 2009

woodenchicken posted:

Prison admin building was the first time I had to break out smoke and gas grenades, and realized they're entertaining.

Combining gasmask-wearing shotgun/melee mercs with CS grenades is hilariously vicious in areas with short sight lines. It's also how I rescue the president, using lightly armored assaulters with Fast Runner and Frogleaping to get up the hill quick.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Dandywalken posted:

Mortar is bleh imo. A far cry from JA2

I think the problem is that they were very aware of how overpowered the mortar was in JA2 and overcorrected.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I don't think I ever successfully hit anyone with the mortar, they always scattered. I gave up and joined the 40mm cult, far more effective.

dogstile
May 1, 2012

fucking clocks
how do they work?

Magni posted:

Combining gasmask-wearing shotgun/melee mercs with CS grenades is hilariously vicious in areas with short sight lines. It's also how I rescue the president, using lightly armored assaulters with Fast Runner and Frogleaping to get up the hill quick.

I just threw smoke up there. Smoke is very, very good.

bibliosabreur
Oct 21, 2017
I’ll keep that in mind for next time. On this run I got lucky with enemy placement, and most of them were far enough from El Presidente that I could bombard them with 40mm without problems. (There were a few shots where I had my fingers crossed, but the mishap chances didn’t proc.) After that it was just rolling through the camp with superior numbers.

toasterwarrior
Nov 11, 2011
drat, apparently JA3 development is finished, which I guess is why they chose opening up modding as their final content thing. Game did well enough but the publisher is ensnared in all the Embracer bullshit so they're too risk averse to gamble on DLC or whatever. A real shame; would've loved to have seen more of the classic mercs with professional work behind them.

Megazver
Jan 13, 2006
I beat this game last week. It was very good!

It's a pretty easy game for the most part and there's no point in using anything other than the silenced sniper rifles and grenades every once in a while (Barry is MVP), but I didn't mind. I did the chairs quest and the item was in the last one, which was the carnival chair. Siiiiigh.

The only difficult fights were the three boss battles. Took one team to the Colonel's base and looped around to behind his bunker and that area is very awkward to hold but it still works as a chokepoint staggering the enemies, so it was still relatively easy. I didn't realize Corazon was on Ernie at first, so when I realized that she was I decided, gently caress it, let's go in with six mercs... and hooboy is the fight in the bunker a meatgrinder! That was the most my mercs got wounded the entire campaign.

Saving the president was a pain in the rear end. As soon the actual combat would start, he'd instantly order his goons to kill the president (I think it's because I brought two teams and there's probably some kind of a check to see how strong the two sides are) so I had to reload a few times to figure out how to do it. I tried smoke grenades and mortar smoke, but that didn't work - one time I actually managed to pull off mortar smoke as the start of the shooting and then the president immediately ran into the non-smoky area and got murdered immediately afterwards. Thanks buddy.

In the end, I managed to sneak Shadow, Magic and Reaper all the way to the top to the outside of the tent past all the guards without them noticing, and got my (not stealthy, but still camouflaged) IMP almost to the top when a guard finally saw her. The four of them finally managed to stab and shoot everyone up there with no casualties in one turn, while everyone else mopped up the rest of the camp below.



I really hope there's a sequel. It seems to have sold as well as their Tropico games, so I am cautiously optimistic.

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.
Just encountered this idiot



Made me smile.

Elias_Maluco
Aug 23, 2007
I need to sleep

toasterwarrior posted:

drat, apparently JA3 development is finished, which I guess is why they chose opening up modding as their final content thing. Game did well enough but the publisher is ensnared in all the Embracer bullshit so they're too risk averse to gamble on DLC or whatever. A real shame; would've loved to have seen more of the classic mercs with professional work behind them.

Sad if true, I was expecting at least one expansion or something. The have was very well received and sold reasonably well afaik

Megazver posted:

I beat this game last week. It was very good!

It's a pretty easy game for the most part and there's no point in using anything other than the silenced sniper rifles and grenades every once in a while (Barry is MVP)

Yeah that's the one thing they never got right: it's a very easy game once you learn the basics and there's nothing nearly as effectuve as silenced rifles + stealth and so little rain to use any other guns, unless you want to challenge yourself. In the end, I think it's more about how stealth works, it's just too easy and also player only, the AI won't use against you

RoyalScion
May 16, 2009
Those crocodiles have stealth tho

Truly the most dangerous enemies in the game

Adbot
ADBOT LOVES YOU

dogstile
May 1, 2012

fucking clocks
how do they work?
I started using other guns because i was running out of sniper ammo :v:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply