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Fhqwhgads posted:When does the big midgame event happen? I've cleared the refugee camp, cleared camp du crocodile, cured the plague, and got all the mines and cities up to port cacao, but still nothing. You are almost there, it seems. One of the triggers is owning 4 mines
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# ? Jan 25, 2024 11:58 |
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# ? May 3, 2024 20:15 |
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Ok I jury rigged some AIM merc's perks, happy as a clam now. Just minor tweaks like giving Grunty his Night Ops back and Throwing to Barry, in order to soothe my gaming ocd. Pretty easy to do in the built-in mod editor, but for some reason the mercs lose their ability to speak over the telephone when doing so sauer kraut fucked around with this message at 17:15 on Jan 27, 2024 |
# ? Jan 27, 2024 17:11 |
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I got Larry clean and he stopped talking completely. I dunno if it's a mod that broke something or if that's notabugwontfix.
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# ? Jan 27, 2024 19:11 |
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Fhqwhgads posted:I got Larry clean and he stopped talking completely. I dunno if it's a mod that broke something or if that's notabugwontfix. Seems like something broke And you are missing a lot, sober Larry is pretty good (though I think I still prefer high larry)
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# ? Jan 27, 2024 20:50 |
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I’m just happy Larry can get clean and stay there. It’s been a couple decades and junkie relapses aren’t quite as funny now.
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# ? Jan 27, 2024 21:33 |
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Quicksilver6 posted:I’m just happy Larry can get clean and stay there. It’s been a couple decades and junkie relapses aren’t quite as funny now. Agreed. Plus he's legit good when sober lol
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# ? Jan 27, 2024 21:55 |
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The modding tool update drops today, along with several new game options. https://thqnordic.com/article/patch-notes-15 Lima fucked around with this message at 18:12 on Feb 6, 2024 |
# ? Feb 6, 2024 16:14 |
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I like the option to get higher tier mercs earlier. Seems like now, by the time I can afford them I don't really need them.
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# ? Feb 6, 2024 17:04 |
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Im hoping we are finally getting a JA2 total conversion mod for JA3
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# ? Feb 6, 2024 17:12 |
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Lima posted:The modding tool update drops today, along with several new game options. New Extensive modding tools were introduced. Create new campaigns, and quests, edit maps, and much more. Lua Debug Adapter to debug your mods using Visual Studio Code while the game is running. Example mods that are included in game files That's some good news, not only mod tools, but unlike many devs, they aren't thrown to the players and they are on their own, providing example mods and even a freaking debugger that works with the game is ace.
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# ? Feb 7, 2024 00:12 |
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Yeah I rememeber hearing that the reason that xcom 2 didn’t get any total conversions despite how robust the mod tools were is bc it was also basically undocumented, with the Long War guys only being able to make a total conversion since they were working as contractors for firaxis and could directly consult them
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# ? Feb 7, 2024 00:58 |
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sounds awesome
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# ? Feb 7, 2024 10:55 |
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FLIPADELPHIA posted:I like the option to get higher tier mercs earlier. Seems like now, by the time I can afford them I don't really need them. If you take high wisdom cheap mercs, they can overshoot the levels of elite mercs, which is kind of funny. *weeks pass* Barry Unger IS A GOLDEN GOD NOW
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# ? Feb 7, 2024 13:11 |
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The Elite guys aren't even that impressive. Most of the good personal traits are in the bottom tiers, like armor piercing shot or 360° overwatch for the new mercs vs. some meh elevated bonuses for Scope and Reaper iirc.
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# ? Feb 7, 2024 15:39 |
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A few of them have pretty good traits but for the most part yeah they just aren't worth the money.
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# ? Feb 7, 2024 15:45 |
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I am starting a new game and forcing myself to not take the same mercs again* *may not apply to Barry.
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# ? Mar 27, 2024 02:19 |
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sean10mm posted:I am starting a new game and forcing myself to not take the same mercs again* Did that in my second campaign. Red is a good substitute - his pricetag is actually a bit deceptive because he demands a high one-time medical deposit while his actual daily wage is lower than most veteran-tiers. The other option is Nails, but he isn't very viable at start unless you take the campaign option that makes elite and legendary mercs cheaper. Nails with a bit of experience and agility training is also the best glass cannon shotgun user in the game (other than cheesing with Ivan). Get him Fast Runner, Breach and Clear and Frogleaping and then hand him a short-barrel Auto-5 or M1014 (M1014 uses one more AP, but gets good aim bonus and can fit a UV dot, and this entire playstyle doesn't care about the short range) and watch him zoom across the map to delete someone at melee distance, then get inspired, a bunch of extra free movement and a damage boost for the entire rest of the fight out of it.
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# ? Mar 27, 2024 07:36 |
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My first playthrough fizzled out just after I landed on the mainland because they were patching and I decided to wait for the game to settle - for those who have played through multiple times, where did you come down on having the hitchance mod on? I was playing with it, but curious to see if there a consensus come round that the OG dev vision of playing without it actually feels better.
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# ? Mar 31, 2024 11:33 |
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Alchenar posted:My first playthrough fizzled out just after I landed on the mainland because they were patching and I decided to wait for the game to settle - for those who have played through multiple times, where did you come down on having the hitchance mod on? I was playing with it, but curious to see if there a consensus come round that the OG dev vision of playing without it actually feels better. I really like the Descriptive Hit Chance mod. It gives you enough information that gameplay doesn't feel pointlessly opaque without giving an exact % chance.
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# ? Mar 31, 2024 12:19 |
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On my current playthrough I somehow triggered the Biff rescue/refugee camp/army wipes everything out chain of events SUPER loving early and yiiiiikes Though I guess on the upside I didn't have much to lose in the first place, so there's less for my mercs to take back?
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# ? Mar 31, 2024 12:32 |
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Alchenar posted:My first playthrough fizzled out just after I landed on the mainland because they were patching and I decided to wait for the game to settle - for those who have played through multiple times, where did you come down on having the hitchance mod on? I was playing with it, but curious to see if there a consensus come round that the OG dev vision of playing without it actually feels better. I just play with the full hitchance mod.
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# ? Mar 31, 2024 13:09 |
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My new run has seen the following: - hired Gus for the first time ever. What I realized is that once you hire Scully (or Len), he'll continue to say that he's retired...but the slider that allows you to adjust contract length becomes clickable, you can make an offer, and he'll grumble and moan and say yes. Once you've hit the part of the game where money is no object, he's actually a pretty useful hire -- he has high Explosives and Mechanics stats that let him take the role of both Barry and Livewire in one person, and he has a useful perk spread that lets him spread Grit around each time he kills someone. - Camp Hope, south of the Sanatorium, seems to be a new addition. A bunch of escaped patients have set up their own little camp away from Dr. Kronenberg. It also seems to function as an easy way to grab a virus sample when you have to deal with the plague. Between Camp Hope, the underground Biolabor, the old burial grounds, and Chalet de la Paix, you can get four samples in no time -- especially if you did the Biolabor before you talked to Dr. Kronenberg, since that's the one virus sample that you can get before the questline kicks off. - I also happened upon the option to make Dr. Gruselheim the director of the sanatorium, replacing Dr. Kronenberg, upon which he successfully makes a vaccine. This was after I finished the Red Rabies questline so I don't think it had any real effect, but I wonder -- if you failed the Red Rabies questline but then sent Dr. Gruselheim to the Sanatorium, will that still count as successfully containing the plague? - I don't know if it was in this most recent patch or it was always the case, but I was a little surprised to find that AUGs can't equip UV dots. They get the other Side options of flashlight, tactical device, and red dot, but no UV now. Probably because they're plenty powerful enough as things are? - Fox with twin suppressed Glock 18s okay I know the meta with her is to give her a sniper, and she's been doing amazingly well with a suppressed Quick Prism'd Winchester 1894 (fire a shot to open the fight, fire a second shot for very low AP cost, switch to sidearms for free, and Overwatch), but god drat her damage output with twin autopistols is downright terrifying if you go for headshots. If there's one thing I would really love, it's for someone to make a full Custom Settings Mod for v1.5. After playing with 30% drop chance for enemy weapons and armor in earlier runs, killing a whole Legion patrol and only picking up some ammo and a lonely MP40 is making me cry inside. (Custom Advanced Settings lets you adjust ammo drop rate, but not overall drop rate, and it doesn't let you increase enemy squad sizes either.) edit: OH and also the biggest surprise of the playthrough: Larry can fall off the wagon after rehab! He had gone through rehab, and he was part of the team that went and talked to the Hermit, and I said yes to the Hermit's magic mushroom soup after we cleared out the Legion. (He's a cool dude, isn't going to kill us on purpose, and 24hr of Exhausted is a worthwhile cost for all those delicious EXP points.) But after that event, Larry reverted to being Druggie Larry, and I had to send him back to rehab. I imagine the same would happen if you used a Combat Stim on him. It makes perfect sense, I just wasn't expecting it at all. bibliosabreur fucked around with this message at 03:35 on Apr 1, 2024 |
# ? Apr 1, 2024 03:02 |
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My current playthrough is going weird compared to my last 2, I have 1 town and 1 mine taken back after the big Army wipeout... and my team is already armed with 3 Galils with grenade launchers, 1 M24, 1 MG21E and a goddamn PSG-1, all modded up, plus an RPG and a mortar lol
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# ? Apr 1, 2024 14:51 |
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sean10mm posted:My current playthrough is going weird compared to my last 2, I have 1 town and 1 mine taken back after the big Army wipeout... and my team is already armed with 3 Galils with grenade launchers, 1 M24, 1 MG21E and a goddamn PSG-1, all modded up, plus an RPG and a mortar lol Were you getting any utility at all out of the mortar? I’ve just been scrapping mine and using MGLs instead.
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# ? Apr 1, 2024 19:34 |
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bibliosabreur posted:Were you getting any utility at all out of the mortar? I’ve just been scrapping mine and using MGLs instead. Sometimes it's OK for opening an attack, but overall the MGL or just the rifle GLs are more usable because they have no delay.
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# ? Apr 1, 2024 21:54 |
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Mortar is bleh imo. A far cry from JA2
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# ? Apr 1, 2024 22:01 |
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I played the game at launch and had some great plays with the mortar. Like just wrecking groups of 5-8 people, and then sending in sharp shooters to finish off anyone who survived. I think I used it when I was attacking the general, maybe also the refugee camp battle. Hearing about all these updates sounds awesome btw. New villages to tie into quests sounds cool. I'm looking forward to replaying and It's great to hear the game is getting significant support because I truly believe this is a fantastic game, that could even have the potential to dethrone JA2 as the best game of all time after a decade or so of modding, fixing and more mercs.
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# ? Apr 1, 2024 22:09 |
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sean10mm posted:Sometimes it's OK for opening an attack, but overall the MGL or just the rifle GLs are more usable because they have no delay. Thanks. This was my experience as well. If I needed indirect fire, MGL or 40mm UBGLs have always been my go-to. It also meant the maps where you couldn't just abuse the 40mm to remove all obstacles became that much more interesting. The Good Place prison admin building is one example; 40mm can't break through its walls, so my CQC specialists had to get in close and dangerous (including winkling out Jackhammer from where he was holed up in his office, thank you MD and your Distracting Shot to remove that Overwatch). This game has a really interesting dynamic where almost anyone can become a competent marksman if you gave them a good enough rifle, but good close assaulters who could maneuver around corners and reliably put down targets are rarer.
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# ? Apr 1, 2024 23:03 |
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Prison admin building was the first time I had to break out smoke and gas grenades, and realized they're entertaining.
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# ? Apr 1, 2024 23:09 |
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woodenchicken posted:Prison admin building was the first time I had to break out smoke and gas grenades, and realized they're entertaining. Combining gasmask-wearing shotgun/melee mercs with CS grenades is hilariously vicious in areas with short sight lines. It's also how I rescue the president, using lightly armored assaulters with Fast Runner and Frogleaping to get up the hill quick.
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# ? Apr 1, 2024 23:18 |
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Dandywalken posted:Mortar is bleh imo. A far cry from JA2 I think the problem is that they were very aware of how overpowered the mortar was in JA2 and overcorrected.
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# ? Apr 2, 2024 00:31 |
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I don't think I ever successfully hit anyone with the mortar, they always scattered. I gave up and joined the 40mm cult, far more effective.
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# ? Apr 2, 2024 01:40 |
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Magni posted:Combining gasmask-wearing shotgun/melee mercs with CS grenades is hilariously vicious in areas with short sight lines. It's also how I rescue the president, using lightly armored assaulters with Fast Runner and Frogleaping to get up the hill quick. I just threw smoke up there. Smoke is very, very good.
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# ? Apr 2, 2024 14:25 |
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I’ll keep that in mind for next time. On this run I got lucky with enemy placement, and most of them were far enough from El Presidente that I could bombard them with 40mm without problems. (There were a few shots where I had my fingers crossed, but the mishap chances didn’t proc.) After that it was just rolling through the camp with superior numbers.
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# ? Apr 2, 2024 14:48 |
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drat, apparently JA3 development is finished, which I guess is why they chose opening up modding as their final content thing. Game did well enough but the publisher is ensnared in all the Embracer bullshit so they're too risk averse to gamble on DLC or whatever. A real shame; would've loved to have seen more of the classic mercs with professional work behind them.
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# ? Apr 8, 2024 00:13 |
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I beat this game last week. It was very good! It's a pretty easy game for the most part and there's no point in using anything other than the silenced sniper rifles and grenades every once in a while (Barry is MVP), but I didn't mind. I did the chairs quest and the item was in the last one, which was the carnival chair. Siiiiigh. The only difficult fights were the three boss battles. Took one team to the Colonel's base and looped around to behind his bunker and that area is very awkward to hold but it still works as a chokepoint staggering the enemies, so it was still relatively easy. I didn't realize Corazon was on Ernie at first, so when I realized that she was I decided, gently caress it, let's go in with six mercs... and hooboy is the fight in the bunker a meatgrinder! That was the most my mercs got wounded the entire campaign. Saving the president was a pain in the rear end. As soon the actual combat would start, he'd instantly order his goons to kill the president (I think it's because I brought two teams and there's probably some kind of a check to see how strong the two sides are) so I had to reload a few times to figure out how to do it. I tried smoke grenades and mortar smoke, but that didn't work - one time I actually managed to pull off mortar smoke as the start of the shooting and then the president immediately ran into the non-smoky area and got murdered immediately afterwards. Thanks buddy. In the end, I managed to sneak Shadow, Magic and Reaper all the way to the top to the outside of the tent past all the guards without them noticing, and got my (not stealthy, but still camouflaged) IMP almost to the top when a guard finally saw her. The four of them finally managed to stab and shoot everyone up there with no casualties in one turn, while everyone else mopped up the rest of the camp below. I really hope there's a sequel. It seems to have sold as well as their Tropico games, so I am cautiously optimistic.
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# ? Apr 9, 2024 21:50 |
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Just encountered this idiot Made me smile.
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# ? Apr 10, 2024 08:36 |
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toasterwarrior posted:drat, apparently JA3 development is finished, which I guess is why they chose opening up modding as their final content thing. Game did well enough but the publisher is ensnared in all the Embracer bullshit so they're too risk averse to gamble on DLC or whatever. A real shame; would've loved to have seen more of the classic mercs with professional work behind them. Sad if true, I was expecting at least one expansion or something. The have was very well received and sold reasonably well afaik Megazver posted:I beat this game last week. It was very good! Yeah that's the one thing they never got right: it's a very easy game once you learn the basics and there's nothing nearly as effectuve as silenced rifles + stealth and so little rain to use any other guns, unless you want to challenge yourself. In the end, I think it's more about how stealth works, it's just too easy and also player only, the AI won't use against you
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# ? Apr 11, 2024 00:45 |
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Those crocodiles have stealth tho Truly the most dangerous enemies in the game
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# ? Apr 11, 2024 02:08 |
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# ? May 3, 2024 20:15 |
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I started using other guns because i was running out of sniper ammo
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# ? Apr 11, 2024 12:11 |