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Catgirls.
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# ¿ Jul 20, 2023 04:14 |
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# ¿ May 16, 2024 20:19 |
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Leal posted:Oh god, I will not be touching that one. Ohgod it's real. killitwithfire. SugarAddict fucked around with this message at 08:20 on Jul 20, 2023 |
# ¿ Jul 20, 2023 08:09 |
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Akratic Method posted:Let the cat poo poo apocalypse begin. Town name is probably gonna be "Catbox" or "Cat poo poo Box" or "The Litter Box" or something.
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# ¿ Jul 21, 2023 07:10 |
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Put me up for anything. *gets named as a chicken and immediately eaten*
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# ¿ Jul 23, 2023 08:07 |
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You're gonna have to hightail it for anti-tox lung cybernetics.
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# ¿ Jul 28, 2023 02:16 |
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Do you have the mod that adds small/medium/large gene storage racks, if you don't you're gonna run out of space real fast. Also, hilarious betrayal.
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# ¿ Jul 30, 2023 00:28 |
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Is that poo smeared all over the restroom walls or rust?
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# ¿ Aug 2, 2023 00:07 |
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Leal posted:It unintendedly led to the best solution to taking out infestations: Burning them out I really don't like using graziers, yes setting enemies on fire is nice, but last I checked enemies on fire have noclip and yours do not, enemies on fire can run further into your base spreading fire, and your on fire colonists will stand in one place unable to put out the fire and contually get locked in melee until they fall over and burn to death. You can put the ideology temple room in the rear end end of somewhere, you don't need it readily accessible unless you got artifacts for people to stare at or you got lots of religious ceremonies, you don't need to do ceremonies or conversions except maybe once or twice every 15 days. Repeated romance failures are funny until you get people doing dumb stuff like going catatonic or deciding to leave the colony during a fight.
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# ¿ Aug 3, 2023 03:39 |
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silentsnack posted:or they flip out and slaughter your colony's holy bear and start a mental break spiral because venerated animals are a loving trap Have an ideology ritual to summon luciferium bugs, or thrumbos, or if you got SoS2 you can summon archio thumbros or archio muffolows.
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# ¿ Aug 3, 2023 06:23 |
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Ahh, fission steam generator, hope you have auto-scram on, and egad that thing labor and resource intensive.
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# ¿ Aug 11, 2023 07:18 |
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Leal posted:
Nothing. Nothing could possibly go wrong. (besides running out of food).
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# ¿ Aug 14, 2023 08:55 |
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Leal posted:And here we go. Two options, on the left is weapons expert which reduces aiming time by 50% and ranged cooldown by 50%, in exchange for always flirting and getting rejected. The other option gives a 50% chance that building something will refund 25% of the resources needed to make it. Now, that does sound nice. Chaos DOES do construction. But uh... that negative? It's not just horribly wealth inflating, it's also consumes a ton of space, with enough equipment you can get it down to 0% chance of death, I think every weakness removal and/or extra gene increases death by 20% stacking. It also gets really really bad because the weaknesses are so crippling it's not worth it until you can do it. You have maybe 1/2 chance of getting something worthwhile and maybe 50% chance of a weakness that cripples your pawn. It's also possible that the weakness is "kills your pawn" and its BOTH OPTIONS. Also you want to freeze your gene injector room because otherwise insects will spawn there and destroy everything. Also you want to check everyone you find in a vault for powers and weaknesses. I've had vault dwellers spawn with hawkeye and blindness, or critical hitting and paraplegic. Also yes there are some very overpowered powers, but it's a gamble to get them.
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# ¿ Aug 20, 2023 10:34 |
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Leal posted:I did plan on opening the caskets, but with how long it takes to hack everything else I decided nuts to that and went on my way. Cause you can't just open those like normal caskets, they need to be hacked. Last I checked you can just smack the ancient cryosleep caskets and they'll immediately open, no need to hack em.
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# ¿ Aug 21, 2023 08:34 |
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Not sure if the promotion system for rimatomics was simply a straight up nerf. I remember for each kill a rimatomics turret got it would reduce it's weapon cooldown by a small amount and it had no limit other than power availability. I wonder if there's other benefits to the promotion other than a 10% bonus to weapon cd.
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# ¿ Sep 2, 2023 05:25 |
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Congratulations! you survived! Add me to the list of names for next game please!
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# ¿ Feb 7, 2024 11:29 |
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There are "other" genetic benefits you haven't shown here, there's the hacking one that instantly does hacking and gives +300% research speed, there's the "fungal cells" that give regeneration of all scars and missing body parts and brings the person back to death even if their head is missing after a few days, there's one that makes a person no longer needs food, Super Sight that doubles weapon range, Perfect memory that removes skill drain (I mod out skill drain anyways), there's another that gives a person bullet proof skin (piercing damage is changed to blunt damage and reduced, and I think you've already shown this in the past), There's one that gives entertainment when the person is alone in a room, Then there's test subject. 100% chance of success on all genetic operations. Downsides: so many downsides that require more genetic engineering to fix: Paralysis (can't use legs, funny when ancients spawn with this), Blindness (can't see, also funny), Psychic sensitivity (+100%, sometimes good), Boredom (doubles rate of entertainment drain), Stupidity (learning rate of 0%, I know it's not called that but it's what I call it) Berserker (any insult results in a fight), There's probably 10 more good genes and 10 more bad debuffs that hasn't been gone over yet.
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# ¿ Feb 8, 2024 11:31 |
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I think you need some darklamps so we the LP readers can see.
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# ¿ Feb 21, 2024 03:03 |
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# ¿ May 16, 2024 20:19 |
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Pirates I guess, but why aren't you using a paste dispenser?
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# ¿ Feb 25, 2024 00:51 |