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Roller Coast Guard
Aug 27, 2006

With this magnificent aircraft,
and my magnificent facial hair,
the British Empire will never fall!


Al-Saqr posted:

are there even rules in the Tau Codex for Human Auxilaries?

There were some Chapter Approved rules way back in 3rd-4th Ed times but they haven't been an 'official, on the table' thing for a while. Mostly it feels like GW hasn't come up with a niche for them that isn't 'Fire Warriors, but worse' or 'Kroot Carnivores, but worse', since bundling a Gue'Vesa conversion sprue of techy Tau bits with a Cadian box like the Brood Brothers kit would be an easy addition.

sharkmafia posted:

human auxiliaries would probably just use fire warrior rules, i think ive seen a tau army with that conversion before

This is the way that most Gue'Vesa conversion projects get used on the table, yes. There's enough compatibility between the Fire Warrior and Guard kits (though a bit less so with some of the newer kits) that you can switch the parts in and out without it being too much of a headache. Would be just as viable to use them in-game as an Astra Militarum army though with some Tau symbols converted or painted in, and go down the route of "just because we all defected to the Greater Good and got some new bits of uniform doesn't necessarily mean they gave us access to the more powerful guns".

Lostconfused posted:

I haven't looked at how to play Tau at all though, so right now I'm thinking off proxying Tau for guard so swap in a Crisis Suit for a Scout Sentinel

Funny you should say Sentinels, since I used them as the basis for my Crisis Suit conversions:



I went to the full extreme with this army of using the Tau rules as a template for "a bunch of high tech gun-focused nerds in battlemechs" but removing the T'au models from the equation entirely, sourcing the parts for the conversions from literally anywhere else in the GW model range, and writing them up as a lost human civilization coming back with bigger guns to reclaim what the Imperium took from them.

I have 4000pts or so of this absolute madness built with a goal to get it all painted by the end of the year:



I will make some sort of effortpost about this one day.

Lostconfused posted:

Playing Imperial Guard instead of Astra Miletarum because it's T'au Empire :getin:

For The Greater Guard!

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Froghammer
Sep 8, 2012

Khajit has wares
if you have coin
Gue'Vasa as a Kill Team seems like a no-brainer

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Yeah I'm not sure we need another "guardsmen but slightly different" team but if we do they'd be a great fit

Frog Act
Feb 10, 2012



Roller Coast Guard posted:

There were some Chapter Approved rules way back in 3rd-4th Ed times but they haven't been an 'official, on the table' thing for a while. Mostly it feels like GW hasn't come up with a niche for them that isn't 'Fire Warriors, but worse' or 'Kroot Carnivores, but worse', since bundling a Gue'Vesa conversion sprue of techy Tau bits with a Cadian box like the Brood Brothers kit would be an easy addition.

This is the way that most Gue'Vesa conversion projects get used on the table, yes. There's enough compatibility between the Fire Warrior and Guard kits (though a bit less so with some of the newer kits) that you can switch the parts in and out without it being too much of a headache. Would be just as viable to use them in-game as an Astra Militarum army though with some Tau symbols converted or painted in, and go down the route of "just because we all defected to the Greater Good and got some new bits of uniform doesn't necessarily mean they gave us access to the more powerful guns".

Funny you should say Sentinels, since I used them as the basis for my Crisis Suit conversions:



I went to the full extreme with this army of using the Tau rules as a template for "a bunch of high tech gun-focused nerds in battlemechs" but removing the T'au models from the equation entirely, sourcing the parts for the conversions from literally anywhere else in the GW model range, and writing them up as a lost human civilization coming back with bigger guns to reclaim what the Imperium took from them.

I have 4000pts or so of this absolute madness built with a goal to get it all painted by the end of the year:



I will make some sort of effortpost about this one day.

For The Greater Guard!

drat this fuckin owns. Incredibly cool stuff

Cease to Hope
Dec 12, 2011

StashAugustine posted:

Yeah I'm not sure we need another "guardsmen but slightly different" team but if we do they'd be a great fit

guardsmen/stormtroopers with a gimmick is KT's sweet spot. they could keep adding them forever as long as the gimmick is interesting and the models are cool.

novitates do not play like breachers, which do not play like kasrkin, which do not play like exaction, which do not play like scouts, which do not play like blooded, which do not play like chaos cult, which do not play like wyrmblade, which does not play like vet guard. and all of these are basically-humans who have carapace or flak armor.

Decorus
Aug 26, 2015
Those battlemech humans look seriously cool! Please do show us some more detailed pictures.

---

I recently played a couple of 1k games with my old mech inf IG, and it became abundantly clear that they simply cannot operate without free hunter-killer missiles. They still might be terrible with slightly improved AT capability, but maybe slightly less so? I went digging through my bitz and found a surprising number, enough to equip my Sentinels and Chimera.

Converting the Chimeras to fit the older box launchers requires a bit of work, given that there's no space to mount them to the turret directly. I finished the rough build for support struts, should be mostly fun detailing from this point onward. I'm pretty happy with the design.

Axetrain
Sep 14, 2007

Graham McNeil writes dumb schlock but I like him anyway.

Cease to Hope
Dec 12, 2011

Axetrain posted:

Graham McNeil writes dumb schlock but I like him anyway.

they all do. it's fine.

Axetrain
Sep 14, 2007

Guy Haley deserves a medal for making Guilliman an interesting and likable character, that had the potential to go real bad.

Lostconfused
Oct 1, 2008

Stephenls posted:

Fair.

Though, if you think the Astartes in Horus Rising spend all their time bumbling around and tripping over their egos like idiots, I can't wait to hear what you think of how they behave in False Gods.

Book title: False Gods

Chapter title: Fallen god

Final words in the chapter: "Horus fell"

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


Lostconfused posted:

Book title: False Gods

Chapter title: Fallen god

Final words in the chapter: "Horus fell"



False Gods isn’t the worst book in the heresy series but it’s the worst one that has anything relevant happening in it.

Frog Act
Feb 10, 2012



Still slowly assembling all my Orks. I built a squad of Boyz using the 2018 box where it was still glue-together and it was a real pleasure, there were a lot of fun options (besides the heads, which were a bit repetitive, but I have so many Ork heads now I’ll avoid that in the future) to make them feel distinctive by choosing the way I wanted to assemble them. By contrast the snap together guys have really nice molds and details but seem to lack that customizable bits generating component. I dunno why but snapping together stuff feels a bit strange returning to the hobby having only ever glued guys together before with a few exceptions here or there

Eej
Jun 17, 2007

HEAVYARMS
Snap together becomes glue together once you start snipping off pegs!

Lostconfused
Oct 1, 2008

Professor Shark posted:

Honestly I like the Play On philosophy of dice telling stories- in this case, the Emperor shone upon his transhuman sons against the traitorous/ heretical Guard unit!

https://www.youtube.com/watch?v=wi_MpZxLPFM&t=4501s hobby gamer corner over here

Which kind of ties into this as well, where a disabled or immobilized state gives a gameplay reason to still have a piece left on the table despite being kind of removed from play.

Der Waffle Mous posted:

30k sadly made dreadnoughts effectively monsters so nobody new will ever know the joys of the argument of "what are the firing arcs on an immobilized dreadnought?"

Lostconfused fucked around with this message at 05:20 on Apr 29, 2024

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Roller Coast Guard posted:

There were some Chapter Approved rules way back in 3rd-4th Ed times but they haven't been an 'official, on the table' thing for a while. Mostly it feels like GW hasn't come up with a niche for them that isn't 'Fire Warriors, but worse' or 'Kroot Carnivores, but worse', since bundling a Gue'Vesa conversion sprue of techy Tau bits with a Cadian box like the Brood Brothers kit would be an easy addition.

This is the way that most Gue'Vesa conversion projects get used on the table, yes. There's enough compatibility between the Fire Warrior and Guard kits (though a bit less so with some of the newer kits) that you can switch the parts in and out without it being too much of a headache. Would be just as viable to use them in-game as an Astra Militarum army though with some Tau symbols converted or painted in, and go down the route of "just because we all defected to the Greater Good and got some new bits of uniform doesn't necessarily mean they gave us access to the more powerful guns".

Funny you should say Sentinels, since I used them as the basis for my Crisis Suit conversions:



I went to the full extreme with this army of using the Tau rules as a template for "a bunch of high tech gun-focused nerds in battlemechs" but removing the T'au models from the equation entirely, sourcing the parts for the conversions from literally anywhere else in the GW model range, and writing them up as a lost human civilization coming back with bigger guns to reclaim what the Imperium took from them.

I have 4000pts or so of this absolute madness built with a goal to get it all painted by the end of the year:



I will make some sort of effortpost about this one day.

For The Greater Guard!
This is so great. I actually have had vague dreams of doing something similar but other than buying some Van Saar kits it’s gone nowhere, partially because I wound buying a bunch of Tau so it would be somewhat redundant. Maybe I’ll use them as Gue’Vesa down the line. It’s so cool to see someone commit to the idea.

I suppose between the Van Saar and now Solar Auxilia there’s a lot more options for converting Gue’Vesa.

I can’t see any Kroot proxies there, unless I missed them - if you ever go down that route (assuming you don’t just want to use actual Kroot as mercenaries) maybe converting some Fellgor Ravagers? After all if there are humans there’s probably also abhumans.

Mercurius
May 4, 2004

Amp it up.

Frog Act posted:

Still slowly assembling all my Orks. I built a squad of Boyz using the 2018 box where it was still glue-together and it was a real pleasure, there were a lot of fun options (besides the heads, which were a bit repetitive, but I have so many Ork heads now I’ll avoid that in the future) to make them feel distinctive by choosing the way I wanted to assemble them. By contrast the snap together guys have really nice molds and details but seem to lack that customizable bits generating component. I dunno why but snapping together stuff feels a bit strange returning to the hobby having only ever glued guys together before with a few exceptions here or there
That's when you realise you can start slicing, sawing and rearranging the push-fit stuff using the other multi-part kit to customise them however you want them. It's particularly thematic with Orks and there's a really great Kitbashing and Conversions thread to help you get started.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

The Deleter posted:

I don't know where people rate Josh Reynolds because I read Soul Wars and it was dreck. Granted he was working with the blank slate of the Stormcast instead of the 40+ years of space marines or whatever, but it was just intermenable poo poo happening for way too long and then it ended very suddenly in the middle of the big final battle.

This is a bad thing to judge him by imo, it was a launch box tie-in novel. Even by the standards of BL, they’re consciously product driven. One of the authors apparently described writing them as submitting an invoice with a novel attached.

Reynolds actually raised the bar for those novels somewhat with Soul Wars but a far better place to give him a fair shake would be his Fabius Bile books, they’re a lot of fun and have better humour than most 40k stuff.

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


The marines in Salvation's Reach are my favourite depictions. Three hyperfocused weirdos with their own little quirks that have little to no interest in human niceties.

Frog Act
Feb 10, 2012



Eej posted:

Snap together becomes glue together once you start snipping off pegs!

Lol literally the first thing I did on the Warboss model was accidentally chop off the peg intended for the left arm pauldron, thinking it was part of the sprue. Managed to avoid that for the rest of the guy but gluing that bit on/sanding down the nub was easy enough

Mercurius posted:

That's when you realise you can start slicing, sawing and rearranging the push-fit stuff using the other multi-part kit to customise them however you want them. It's particularly thematic with Orks and there's a really great Kitbashing and Conversions thread to help you get started.

Thanks! It’s a bummer that my initial instinct seems to mostly be the accurate and I’m not missing something obvious about the way the boxes are formatted. It seems like a net loss to the overall coolness of the army since every squad of Boyz produced by less capable hobbyists like me will naturally look identical instead of distinctive like with the old boxes. Definitely gonna emphasize buying old Orks first before anything else and check out that thread

Also are they bigger? I know a Warboss should be larger than a Nob but he’s SO MUCH bigger than my 2018 era box of Nobz it feels like maybe the scale is slightly larger

xtothez
Jan 4, 2004


College Slice

Frog Act posted:

Lol literally the first thing I did on the Warboss model was accidentally chop off the peg intended for the left arm pauldron, thinking it was part of the sprue. Managed to avoid that for the rest of the guy but gluing that bit on/sanding down the nub was easy enough

Thanks! It’s a bummer that my initial instinct seems to mostly be the accurate and I’m not missing something obvious about the way the boxes are formatted. It seems like a net loss to the overall coolness of the army since every squad of Boyz produced by less capable hobbyists like me will naturally look identical instead of distinctive like with the old boxes. Definitely gonna emphasize buying old Orks first before anything else and check out that thread

Also are they bigger? I know a Warboss should be larger than a Nob but he’s SO MUCH bigger than my 2018 era box of Nobz it feels like maybe the scale is slightly larger

There's been a general scale hike across the game since Primaris marines appeared, sadly meganobz are from 2014 so they missed out.

For my orks I started out with two squads of the new boyz along with two boxes of the old models. They mix together well enough and that's enough to build out 3 choppa and 1 shoota units, with plenty of spare bits to break up any duplicate poses.

A lot of ork players are convinced that the pushfit stuff from the last combat patrol was originally designed for a new edition starter box that got canned in favour of Necrons/Tyranids. That would explain why they decided to keep the old boyz kit around as a stopgap.

Tangy Zizzle
Aug 22, 2007
- brad

Tangy Zizzle posted:

playing a couple of games (against death guard and custodes) with this list tomorrow:

I think with the ability to put -2 AP and no cover on one enemy unit each turn, I can comfortably delete things as I move up onto objectives with my chimeras and Krieg blob.
The Dorn and Tank Commander come out of reserves turn 2 to put the stamp on an enemy push, wherever it happens. Scions can deep strike and put some hurt on with 2 orders and sustained hits/drill commander for an eye watering amount of shooting. Heavy weapon squad for a little bit of backfield anti-tank, and an Eversor to mess with scoring units and be an action monkey.

Well, I lost a close battle with Death Guard - by 3 points, that really came down to my push to score assassination falling short. I think I did everything right otherwise, it was a tough list and I managed to get my shooting where it needed to be 'mostly'.
I got completely flattened by Custodes - at one point I think I managed to line up all of my shooting on one unit of wardens - and did like 2 wounds? That 4+ Invuln and 4+ FNP really was clutch. I would have done better avoiding shooting completely and used movement blocking to score.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Lostconfused posted:

https://www.youtube.com/watch?v=wi_MpZxLPFM&t=4501s hobby gamer corner over here

Which kind of ties into this as well, where a disabled or immobilized state gives a gameplay reason to still have a piece left on the table despite being kind of removed from play.

Lol, I knew I recognized that artwork. Love Cole Werhle.

StashAugustine posted:

Yeah I'm not sure we need another "guardsmen but slightly different" team but if we do they'd be a great fit

If nothing else, it’d be a great opportunity to make an Auxiliary Killteam. Throw in a vespid and some never-before-seen bruiser type alien and you’d have a unique group. Maybe a Ranghon or a Galg for a real suicide squad vibe.

Triskelli fucked around with this message at 14:45 on Apr 29, 2024

Cessna
Feb 20, 2013

KHABAHBLOOOM

Roller Coast Guard posted:

This is the way that most Gue'Vesa conversion projects get used on the table, yes. There's enough compatibility between the Fire Warrior and Guard kits (though a bit less so with some of the newer kits) that you can switch the parts in and out without it being too much of a headache. Would be just as viable to use them in-game as an Astra Militarum army though with some Tau symbols converted or painted in, and go down the route of "just because we all defected to the Greater Good and got some new bits of uniform doesn't necessarily mean they gave us access to the more powerful guns".

I'd love to do a Gue'Vesa army; Guard with Tau weapons. "Counts as," dammit.


Roller Coast Guard posted:

I will make some sort of effortpost about this one day.

For The Greater Guard!

Please do!

Cessna fucked around with this message at 15:29 on Apr 29, 2024

Frog Act
Feb 10, 2012



xtothez posted:

There's been a general scale hike across the game since Primaris marines appeared, sadly meganobz are from 2014 so they missed out.

For my orks I started out with two squads of the new boyz along with two boxes of the old models. They mix together well enough and that's enough to build out 3 choppa and 1 shoota units, with plenty of spare bits to break up any duplicate poses.

A lot of ork players are convinced that the pushfit stuff from the last combat patrol was originally designed for a new edition starter box that got canned in favour of Necrons/Tyranids. That would explain why they decided to keep the old boyz kit around as a stopgap.

Ah that makes me feel less crazy, I’ve never really seen it explicitly acknowledged but it’s strange how newer models seem to be larger, more detailed, and significantly less, like, modelable? Though I suspect that’s just cus these are intended for, like you said, start sets and I was relieved to learn just now that the old Boyz are staying in circulation so these weird snap fit big fellas will just add some nice variety to the green tide instead of coming to define it in a way that makes them homogeneous

I’ve got the combat patrol and a box of old boyz plus lots of bits from Stormboyz and the Kill Team. Probably get another box of 2018 boyz and build them before painting these new ones to maximize my bits and individuality, thus hopefully circumventing the monopose dullness a bit

I also just bought the snotling blood bowl team to try to teach myself some kitbashing basics, since I’ll probably never get to play 40k for real I’m maximizing modeling and display fun and reckon snotlings with stupid pump wagons will be a delightful addition

a fatguy baldspot
Aug 29, 2018

I’m on my third squad of CSM possessed to wulfen conversions and the monopose is making it very difficult to differentiate them properly, it’s annoying. The sculpts are great and the first two squads were easy but it’s made more difficult on my end since I’m taking off most of the blatant chaos iconography and wilder mutations.

I’m playing space wolf units painted as white scar successors and only really using units I can fit lore wise into the army, this was the biggest stretch: these “wulfen” are the mutated results of the primaris project (my chapter is isolated and supposedly [might have eaten the custodes and reinforcements] only received the data, so they had to make their own primaris) organized into suicide squads and festooned with purity seals.

Cease to Hope
Dec 12, 2011

Frog Act posted:

Ah that makes me feel less crazy, I’ve never really seen it explicitly acknowledged but it’s strange how newer models seem to be larger, more detailed, and significantly less, like, modelable?

Besides the assembly, fixed-pose models can have more realistic and complex poses and lines of movement. Multipose kits tend to look a little bit like an action figure because of the need to have convenient points for reposing.

It used to be that models modeled like this were just done in metal instead. It's still true if you're under a certain size company, although now there's pourable resin too.

a fatguy baldspot posted:

I’m on my third squad of CSM possessed to wulfen conversions and the monopose is making it very difficult to differentiate them properly, it’s annoying. The sculpts are great and the first two squads were easy but it’s made more difficult on my end since I’m taking off most of the blatant chaos iconography and wilder mutations.

Take a look at Eightbound. The maw iconography fits a lot better as-is, and they have more parts that are a guy holding a weapon instead of a weird mutant limb.

I heavily converted my own Possessed, albeit to make them look weirder and more chaotic, and I can post some of them with a rundown of how the conversion worked in a bit.

Cease to Hope fucked around with this message at 17:28 on Apr 29, 2024

ro5s
Dec 27, 2012

A happy little mouse!

It's kind of a problem where the newer style can lead do dynamic posing within a single unit but it'll become obviously same-y if you're taking multiples of the same unit. As an example, I really like the new genestealers - I've got one unit of them and that works, but if I ran three it'd be weird to have 3 of them all doing the same cool vault over a pipe. The GSC bikers have a similar thing where 1/5 of them will all be popping wheelies because one from every kit of 5 is.

Lostconfused
Oct 1, 2008

It works for horde armies as the lack of variety isn't noticeable when they all form up into one big blob.

Geisladisk
Sep 15, 2007

Froghammer posted:

Gue'Vasa as a Kill Team seems like a no-brainer

How about instead we do a Tau dirty dozen kill team, lead by a grizzled old Shas'vre, with a couple of gue'vesa, a couple of kroot, a vespid, and a bunch of other weird tau auxilaries we've never seen before, including, and this is important, the psychic bears which are canonically members of the tau hegemony.

Kill Team is at it's best when it does a bunch of weirdos that would never work as a 40k unit (inquisition weirdos, gellerpox, rogue trader retinue) and at it's blandest when it just does a 40k unit.

Geisladisk fucked around with this message at 20:00 on Apr 29, 2024

War and Pieces
Apr 24, 2022

DID NOT VOTE FOR FETTERMAN

StashAugustine posted:

I've always kinda wanted a story about a Tau spy trying to organize an uprising on an Imperial world and getting increasingly pissed off at the dozen competing insane cults they're into instead

This was kinda the plot for Killteam Tau vs. Novitates. CCP and Vatican psyop teams fighting over a ruined-church planet.

War and Pieces
Apr 24, 2022

DID NOT VOTE FOR FETTERMAN

ro5s posted:

It's kind of a problem where the newer style can lead do dynamic posing within a single unit but it'll become obviously same-y if you're taking multiples of the same unit. As an example, I really like the new genestealers - I've got one unit of them and that works, but if I ran three it'd be weird to have 3 of them all doing the same cool vault over a pipe. The GSC bikers have a similar thing where 1/5 of them will all be popping wheelies because one from every kit of 5 is.

skill issue:
https://www.youtube.com/watch?v=aUFVO2KPAiI

Lostconfused
Oct 1, 2008

Horus, the universes 2nd or 3rd greatest ubermensch, shoved his head so far up his own rear end that he kept getting tricked by some random jackass over and over again.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Lostconfused posted:

Horus, the universes 2nd or 3rd greatest ubermensch, shoved his head so far up his own rear end that he kept getting tricked by some random jackass over and over again.

The Primarchs are godlike but unfortunately they take after the dipshit gods

Aliensandwich
Jan 21, 2024
I know this is almost a year late, but I'm finally getting around to painting my Sternguard vets from the Leviathan box. My only problem is they have horrible mold slippage on their right pauldrons. I wouldn't mind too much if they weren't so egregious, and I didn't have to paint their trims white.

Is GW still allowing replacements for these errors?

Feldegast42
Oct 29, 2011

COMMENCE THE RITE OF SHITPOSTING

Lostconfused posted:

Horus, the universes 2nd or 3rd greatest ubermensch, shoved his head so far up his own rear end that he kept getting tricked by some random jackass over and over again.

Yeah that's right, Magnus is the true 2nd greatest ubermensch

And, uh, he also shoved his head so far up his own rear end that he kept getting tricked over and over again

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Angron is the smartest primarch.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
The missing primarchs saw what a mess the Imperium was and just hit the bricks

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


JBP posted:

Angron is the smartest primarch.

Big E left the nails in so he wouldn't lead an actually successful uprising.

He saw what Angron did to the "High Riders" and was like "gently caress, I could be next"

Eej
Jun 17, 2007

HEAVYARMS
Thinking about that bit in Arks of Omen when Khorne strikes the psychic beacon through Angron and he gets disintegrated by the explosion he experiences an instant of complete peace from the Nails and then is reconstituted on Armageddon and his brain is on fire again. Poor guy.

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Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Sorry but Angron is the dumbest oval office that ever lived in the 40k universe.

Gets enslaved.
Gets abused.
Perpetuates abuse.
Re-enslaves himself willingly.

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