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Eej
Jun 17, 2007

HEAVYARMS
I like to imagine the chapter organisation stuff is handwaved away now because it is very very dumb for 1,000 Ultramarines and auxiliaries to resist an entire Black Legion invasion of their homeworld.

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Eej
Jun 17, 2007

HEAVYARMS

AndyElusive posted:

Like, in the lore? There are so many Ultramarine successor chapters that can come help the Ultramarines at a moment's notice it's ridiculous. Then there's their support fleets and auxiliaries...

Even like 10 chapters is 10,000 dudes to defend an entire planet from invasion. Cmon!!

Eej
Jun 17, 2007

HEAVYARMS
Yeah it was dumb back then too! Hurray for Primaris handwaveyness

Eej
Jun 17, 2007

HEAVYARMS
All the above is why they shouldn't have explicitly written the exact size and composition of a Space Marine Chapter, because it don't make sense

Eej
Jun 17, 2007

HEAVYARMS
do Space Marine tankers count towards the 1,000 limit? I feel like I asked this before but now I'm wondering again. Decades of training and precious geneseed to produce a guy who drives a tank around.

Eej
Jun 17, 2007

HEAVYARMS

Randalor posted:

Wait, isn't that how the Sisters got their initial Rhinos (and Immolators, and...)?

Sisters armoured vehicles are all based on the Deimos Rhino. The fact that the Deimos is an older variant of the Rhino than the Mars pattern used by Marines, alongside their elaborate decoration, is supposed to indicate the influence and wealth of the Inquisition.

Eej
Jun 17, 2007

HEAVYARMS

ASAPI posted:

I'm confused by using purely win/lose data as a metric to determine if a faction is over/under powered.

Do they use it because it is the only (largish) source of data available? I would think information like "armies that contain one or more unit with [TOWERING] (or whatever) won their games X% more than the average win/loss rate" would be more useful from a balance perspective. Then they seem to be completely ignoring other variables like number of turns played, was the opponent tabled, mission/terrain set, or any other factor that influences a "win".

Am I alone in thinking this metric is only a small piece of the story?

I can assure you that many armies have Towering keyworded units but only two of those armies are actually busted.

Eej
Jun 17, 2007

HEAVYARMS
Troll Trader is pretty good if you don't want to trawl ebay. You won't get hot deals but they're reasonable enough and shipping from the UK to Canada is surprisingly not bad.

Eej
Jun 17, 2007

HEAVYARMS

Cease to Hope posted:

can someone in canada confirm:
  • the app still says the army builder is no longer accessible on august 28 without a subscription
  • the page to subscribe to WH+ is still 403 forbidden at the cloudflare level https://mywarhammer.com/subscribe

someone told me this and it is too incompetent to believe but also lmao gw

I looked into this a month ago...

quote:

Tue, Jul 4, 1:33 AM

Hello xx,

I hope that this email finds you well.

Your email was passed over to us at the GW Apps team to look into this further for you.

Unfortunately, when reviewing this case, we can see that you are trying to access the site via the Canadian Locale (CA), and as such, we are afraid to say that there have been some local regulatory challenges within Canada that are currently preventing us from taking new subscriptions for Warhammer+.

We are hoping to resolve these issues soon, but don't have an estimated date for the resumption of the service at this time.

We do apologise for any inconvenience caused, but I would politely advise trying to resubscribe periodically to see if the service has resumed, or alternatively keep an eye on our Warhammer Community pages for any further updates.

Please let me know if you have any questions, I am happy to help.

I hope you have a nice rest of the day!

Best regards,

Samuel

Eej
Jun 17, 2007

HEAVYARMS
I tried using a VPN and it seemed to work but I didn't try paying for it yet so that might be an option.

Eej
Jun 17, 2007

HEAVYARMS

Jack B Nimble posted:

I'm asking less about the abstraction of what's going on, I mean mechanically, it feels kind of weird to me that there's this immense flattening of to-hit rolls that's essentially universal except for this one weapon type that is completely unaffected.

Charging a old style tactical squad with one flamer would be one thing, but how are you going to charge a large unit armed entirely with them?

Their mechanical usage is also as a charge deterrent.

Eej
Jun 17, 2007

HEAVYARMS
I did find out that there's a workaround for Canadian Warhammer+ subscribers in that you can still subscribe in the old Warhammer app and it works fine.

Eej
Jun 17, 2007

HEAVYARMS

Wrr posted:

Okay, I've read most of the core rule book. . . how do I build an army?

I want to put together a 500 or 1000 point DKoK army so I have an idea of what to work towards.





If you grab the 40k app it's pretty convenient for throwing things together.

Eej
Jun 17, 2007

HEAVYARMS
The codex will have multiple detachments which will most likely significantly change the relative value of various units in the book so just sit tight for that before committing to anything unless you really love x model so much you're willing to get burned for buying the maximum fieldable amount and they turn out crappy.

Eej
Jun 17, 2007

HEAVYARMS

Cease to Hope posted:

bad news, OP

I just waded through the Forgotten Realms wiki cause of BG3 and let me tell you, 40k is incredibly consistent high literature compared to that.

Eej
Jun 17, 2007

HEAVYARMS

Floppychop posted:

Using a VPN to be able to pay a company for something they won't let you buy is pretty insane. If they're not going to let you purchase it, then don't.

This is like how the rest of the world outside the West operates dude

Eej
Jun 17, 2007

HEAVYARMS

Athas posted:

It doesn't help that modern models have absurdly tiny separate bits. I wonder if they let a computer cut apart the model to optimise sprue usage. This really feels like something a machine would design.

Yes people have been complaining about CAD design for a while. However it's good because it lets them cram more pieces per sprue (instead of the enormous empty spots in old sprues) and they can do the insane cuts that clip together and completely hide mould lines and sprue nubs.

Eej
Jun 17, 2007

HEAVYARMS
Lotta old ppl itt mad about the sacrifices made for dynamic poses that aren't Space Marines making GBS threads themselves with giant mold lines running down their faces.

Eej
Jun 17, 2007

HEAVYARMS

Improbable Lobster posted:

I'd rather work harderbon my kitbashes then have those loving moldlines

And fwiw some of the newer kits have been designed to be kitbashable, like the necromunda hive scum set that is compatible with skitarii bionics.

Space marine arms and helmets are still compatible with each other as long as the sides of the torsos are flat. I slapped Chaos Raptor arms (2012) onto Mk VI bodies (2022) just fine. I slapped that big chaingun from the Kill Team Legionaires box into a Rubric to make another Soulreaper Cannon and it was a little too big to fit perfectly though (still looks fine).

Eej
Jun 17, 2007

HEAVYARMS
Sisters of Battle are in a weird spot where they were really good in 9th, nerfed to just ok and now in 10th they're real stinky. They will get their time in the sun again whenever they get their codex or maybe the September balance update but it's a bit of a struggle bus right now. Balance comes and goes but models are eternal so get what you like at first and worry about the actual crunchy min maxing later.

Eej
Jun 17, 2007

HEAVYARMS

Mr Teatime posted:

Controversial assembly opinion: resin is better than plastic because while you might have to shave things down and heat bend stuff you don’t have to loving sit there daintily removing mould lines all day like a clown.

Resin owns because you generate carcinogenic dust just by sanding

Eej
Jun 17, 2007

HEAVYARMS
The citadel mould line remover is actually really good at destroying the thick rear end mould lines on Tyranid Warriors and Carnifexes since those kits are so old.

Eej
Jun 17, 2007

HEAVYARMS
Kits from a couple years ago (like 2019 onwards maybe?) only need a rough pass or two of the back of a hobby knife to clear out mould lines.

Eej
Jun 17, 2007

HEAVYARMS

Al-Saqr posted:

sorry if this will make me sound very stupid, but what is the specific benefit that I get out of codexes if the datasheets and rules are available for free? I'm super excited for the Tyranids codex but I've never bought any codex before in my life so I dont know what they get me.

The codex will contain multiple detachments for more army building options than just the Index detachment. So there'll probably be one that gives bonuses for Lots Of Little Bugs and another that incentivizes All Monsters and so forth. It's the first 10th edition codex so everyone's in a wait-and-see stage to get an idea of what to expect from further codex releases. Very few people are expecting actual changes to datasheets (rip to Sisters and other armies with poopy sheets) but again, we're all waiting to see how this edition rolls out. Also there should be a little bit of lore and nice pictures but they've been decreasing how much fluff is in a codex book with every edition.

Eej
Jun 17, 2007

HEAVYARMS

xtothez posted:

Here's the detachment themes list hot off the leak presses:

Invasion Fleet (same as index)
Crusher
Vanguard - gives advance and charge for stealthy/flying units and fall back and charge for everyone
Synapse
Regen
Swarm

In other news the new Norn Emmisary can pick between two abilities at the start of the game. Either it gets OC15 and a 5+++ on a chosen objective, or rerolls hits & wounds into a single target.

If you're speaking Latin then sure. Do you also apply the correct grammar for every other language when using their loanwords in English?

This whole schtick of "but you have to say Carnifices not Carnifexes!" just comes off as peak Reddit.

What in the world is a Regen detachment that isn't a Swarm detachment

Eej
Jun 17, 2007

HEAVYARMS

Geisladisk posted:

Yes, but you know which 6 they are using at the start of the game. You can just spend a minute to read them before deployment.

Sure, you might not perfectly remember them all game long, but the scale of the problem is vastly reduced from 9th.

This is very important to note! It's not 36 different strategems it's 6 packages of strats. Strats being thematically and mechanically linked to the theme of the detachment while mostly being exclusive together (you can probably assume there'll be "generic" strats that cross over to other detachments like Armour of Contempt, which actually makes burden of knowledge even less) makes them significantly easier to remember than if it was say, pick 6 of the 36.

Cooked Auto posted:

https://bloodknife.com/improving-strategic-outcomes-for-the-black-crusade-xiv/

You find random 40k related articles in the weirdest places. This one made me chuckle at least a couple of times.

My friend wrote this and it owns

Eej
Jun 17, 2007

HEAVYARMS
4 of the 6 Cult of Magic strategems for Thousand Sons revolve around either turning your regular bolters into psychic guns or buffing your psychic guns and the detachment rule is "pick one of three keywords to slap onto your psychic guns this turn". I don't think it's that hard to remember that the psychic gun detachment gets all the psychic gun strats and you can not worry about remembering them for other future Thousand Son detachments.

Eej
Jun 17, 2007

HEAVYARMS

Sephyr posted:

I have not played 10th yet, due to being 3000 miles away from my models, but I am a bit concerned that the edition that supposedly was set to cut down on the orgy of re-rolls has tripled down on them. The basic Space Marine rule is "Hey, pick your target, reroll everything", and it's not that different across the factions.

When that guaranteed result security aligns with other actual rules (SM seem to be balanced right now by the roster being lackluster, I'm told), it can lead to some grueling games in which the window to try and force an upset is, like, 4 rolls in turn one, everything after that being a foregone conclusion. My club is mostly still playing 9th because a larg e portion of the members have armies that feel like a slog to play.

Here's hoping the codices will improve things, but at the pace they drop, it will still mean the game is 70% broken (or 'in beta') 2 years from now.

Unconditional Rerolls are hard enough to get that people will spend 280 points on Abaddon by himself to babysit Forgefiends for reroll hits aura.

Eej
Jun 17, 2007

HEAVYARMS
Vehicles blew up instantly in 9th because Melta was the best type of gun in the game so it was everywhere and they weren't worth their points unless they had an invuln. Also like every melee weapon worth using carved up tanks too.

Eej
Jun 17, 2007

HEAVYARMS

Devorum posted:

I'm not sure how much of this whole post I agree with, but a guy in my scene who loves to meta just started playing Be'Lakor And Friends and holy poo poo it was the least fun matchup I've had in years. Be'Lakor's shadow is just way too strong. 3-5 greater demons with 10-12" fly speeds and a dozen very strong melee attacks each that you can't shoot until they're almost in charge range sucks real bad to play against .

The only thing that made the game close was my Lychguard and Warriors tying up Shalaxi and Kairos.

I was nodding along with this post until the last sentence swerve where you revealed you were playing the army with almost unkillable infantry bricks.

Eej
Jun 17, 2007

HEAVYARMS
I'm supposed to believe that a Primaris Lieutenant is supposed to chew through two Scarab Occult Terminators with Soulreapers and Hellfyre Missiles plus their Sorceror? C'mon!!

Eej fucked around with this message at 00:36 on Aug 31, 2023

Eej
Jun 17, 2007

HEAVYARMS
The new mk IIIs look great. I'll definitely source them if I need more CSM bodies.

Eej
Jun 17, 2007

HEAVYARMS

moths posted:

Fulgrim's spear is going to be a cooked spaghetti noodle out of the box,

man even primarchs can suffer from porn addiction huh

Eej
Jun 17, 2007

HEAVYARMS
Well it's not a SM codex without duplication of roles everywhere because main character syndrome.

But also Scouts are 70 points while Incursors/Infiltrators are 90 points for smallest size unit. That's the cheapest squad of dudes in the book if you're not counting Exaction Squads.

Eej
Jun 17, 2007

HEAVYARMS

JBP posted:

I like that they're giving marine players a variety of updated classic models and new things.

I really hate the 300kg assault marines daintily bouncing off little rocks and poo poo tho it looks bad.

300kg assault marines bouncing off rocks and poo poo? No thank you

80,000kg armored core dashing back and forth in mid air? Hell yes

Eej
Jun 17, 2007

HEAVYARMS
Inceptors kick rear end, actually

BizarroAzrael posted:

I kind of like the Terminator Chaplain, but it's not quite are ornate and baroque as I'm used to seeing. It should look like a cathedral is wading across the battlefield to force-feed you your legs. I like the overall design of the chest plate and legs which are consistent with the other Primaris Chaplains, and the helmet is nice even if it looks like a helmet rather than a skull some sick gently caress put lenses in. I just think it needs more. Something more like:



Maybe the Dark Angels range refresh will include a Terminator Interrogator chaplain that will be more like what I want.

And I guess if anything wasn't in this reveal I shouldn't count on seeing it for a while if at all? Better convert that Justiciar?

Chaplain Cat Ears is the best termie chaplain and I'm surprised they didn't just reprint him but taller.

Eej
Jun 17, 2007

HEAVYARMS

tangy yet delightful posted:

Assault Terminators spring or summer next year to tie in with other releases like Dark Angels + maybe summer brings Blood Angels and/or Space Wolves? Really seems poor they couldn't bring them out at the same time given how silly it is to have primarised regulars but smol-rear end, don't they know we like big booty?

Lmao if you think most people are going to have a full set of assembled and painted Terminators by the time assault termies come out!

Cease to Hope posted:

GW already has two half-baked chaos legion armies. they need to flesh out WE and DG before adding another one. i have no reason to expect that they will, but they really should.

I assume you mean TS because DG has like as many models as CSM do I'm pretty sure (I will not research this assertion)

Eej
Jun 17, 2007

HEAVYARMS
If you're not averse to genre fiction, the Black Legion books can give you some ideas on how to put your force together. The Black Legion is unique in that Abaddon recruits people by making them forsake their Primarchs (who are essentially every marine's Daddy God, even more so than the Emperor) and instead find brotherhood in the Legion. They're ideologically pretty united even if sometimes random Black Legion characters come off as generic moustache twirling villains in non CSM focused books.

Eej
Jun 17, 2007

HEAVYARMS
If you want to do multiple warbands together then the best way to avoid confusion would be to have the warband colour schemes delineated at the squad level. All these green Chosen are one squad and the Iron Warrior Legionaires are all the same scheme.

If you have literally each dude in a squad a different colour how is your opponent supposed to figure out which one belongs to which squad if they both end up in melee?

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Eej
Jun 17, 2007

HEAVYARMS

Decorus posted:

What's the Chaos equivalent of a Chaplain? I'm guessing it's his responsibility to walk around with a pot of paint and enforce the uniform regulations of warlord Bezzor the Unforgiving, Scourge of the Butterfly Cluster.

That would be a Dark Apostle and I think they're more concerned with yelling about the Chaos Gods

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