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Me, rubbing my hands with the intention of posting all of my opinions yet again before I am dragged away by the GW police: "They should delete half the armies in the game."Professor Shark posted:I wish they would get rid of the xenophobic bent they gave the Tau because a united collection of xenos would be really cool. I know they have a few options, but they should just embrace it and offer a wider variety imo Everything with the Tau in the lore feels like an overcorrection due to their bad reception when they came out. We coulda had psychic polar bears, human auxilleries, all sorts of models, and we just get more and more battlesuits instead.
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# ¿ Aug 8, 2023 15:01 |
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# ¿ May 18, 2024 00:46 |
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Cooked Auto posted:Feels less like an overcorrection and more at them looking at what sold the most. The fact that Stormsurges and Riptides sold in any amount is a crime imo. Ugly rear end models.
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# ¿ Aug 8, 2023 15:28 |
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Vespid look really squat and goofy, and when I snag a squad I'll definitly go for a 3d printed option. Kroot could use a refresh but I kinda wnana see everything get off of that finecast as well, which includs stuff like the Firesight team and a bunch of Ethereal special characters iirc,
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# ¿ Aug 8, 2023 21:53 |
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Pinwiz11 posted:Just because I have to rave about it somewhere, I've been listening to The Infinite and The Divine and I should be finishing it this weekend. I finished it yesterday and despite a few flaws it's a really really fun read/listen. The author has a lot of fun, especially when he gets to do Orks. Spoiler: I could hear the Always Sunny theme start playing when the planetary governess got popped in the back of the head. "Trazyn Starts a Genestealer Cult."
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# ¿ Aug 9, 2023 08:31 |
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Spanish Manlove posted:Good. gently caress imperial knights. Give Railguns anti-titanic
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# ¿ Aug 17, 2023 19:51 |
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Athas posted:I've read the rulebook now and it all seems pretty simple (except having to memorise all the minor variations in weapons). Even played a tiny test battle with my Custodes against my wife's Harlequins. Enjoyable! Some things that struck me as odd: AP has been on the statline since forever. It used to be a flat value that would cancel any save of the same value or worse (iirc). So a Tau Fire Warrior with his Strength 5 AP5 Rifle would blow through Guardsmen or Tyranid gribblies but a Marine would still get their save. It comes up enough that its worth having on the statline, as opposed to treating it like one of the more conditional abilities. If thinking about AP that way helps then go for it, but you should be aware that there is a difference between dice modifiers and stat modifiers. Dice modifiers cap out at +1 or -1, with the biggest exception being the Armor save, where AP can go beyond -1. Stat modifiers aren't capped afaik, but the main thing is that you can stack a dice mod and a stat mod. For example, a Hammerhead tank can't get two sources of +1 to hit (which is the dice roll). But since the army ability "For The Greater Good" modifies the Ballistic Skill stat, you can take its railgun from needing a 4+ to hit to a 2+ to hit. (Technically a 3+ BS with a +1 to hit). So you need to be sure you don't mix these up, if you're going to think of it that way. Stuff like this isn't spelt out and I've definitely surprised one person at games club with the above For The Greater Good interaction.
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# ¿ Aug 22, 2023 11:21 |
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Cyouni posted:I'll note that the dice modifiers cap is explicitly only on hit/wound. So if you had multiple sources of +1 armour save (All is Dust + cover from last edition, for instance) then it'd still work. Ah, you're correct. I was mixing it up with Age of Sigmar where they had to stop people stacking save modifiers to make some of the god characters nigh unkillable, iirc.
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# ¿ Aug 22, 2023 21:18 |
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I'm the complete inverse, I love assembling and seeing My Dude come to life, and painting is miserable especially cos I picked the box colour scheme for my Tau.
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# ¿ Aug 25, 2023 12:47 |
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The hope is that they add extra detatchments and update index armies as the codexes roll out, so at leats there's some choice and index armies don't fall below parity. The expectation is lol, lmao
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# ¿ Aug 28, 2023 12:55 |
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I hope they double down on the no costs for wargear. I'm very happy with not having to loving nickle and dime 5 or 10 points on crisis suits over and over to try and hit the magic limit. +20 points for a shield drone get out of here
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# ¿ Aug 28, 2023 14:46 |
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Kitchner posted:I play in a league and tournaments, you don't know what your opponent is going to bring until you're matched, and even then you'll just know "Tyranids". (USER WAS PUT ON PROBATION FOR THIS POST)
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# ¿ Aug 28, 2023 16:02 |
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Kitchner posted:Probably for the best, you wouldn't have had anything clever or interesting to say even if you had. Would have been a huge waste of your time! I wouldn't count any of the tedious screeds you post as clever or interesting so don't start patting yourself on the back yet.
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# ¿ Aug 28, 2023 16:21 |
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Roller Coast Guard posted:On the other hand, without the balancing tool of points values there's only one configuration that matters, the dataslates for your Crisis Suits may as well just say they come with triple ions, shield generators and shield drones, and every other option be erased from the options list. So I guess I'm rolling back to this but I do not think that endlessly tweaking points values actually helps. I've observed a weird thing where you can jack points values up or down and people will still consider it the optimal loadout. Obviously it's graded more on a curve and points efficiency is a thing. But if it's the best gun to put on the suits then people will do it and adjust the list elsewhere, as Ions are just that good. Ask an Eldar player right now what their limit on how much a Wraithknight costs would be! Also, and this is just a personal thing. I can't imagine making each Ion blaster worth 20 points a pop or whatever the limit is is a satisfying way to balance things. I would rather make the other guns have something going on, especially with Tau in the state it is right now where we have a dearth of all of these fun weapon keywords. Make burst cannons have Sustained, tweak Missile Pod AP, whatever it takes. Hell, maybe represent the actual situation of the weapons on the sprue and limit each suit to one Ion. They did the same for the dreadful Airburst Frag Launcher! Decorus posted:I was missing a pair of Field Ordnance guns for my IG Combat Patrol. I'm not a huge fan of the patrol's wargear selections, so both guns are modular and can be armed with any of the options. I decided to keep the crew posed neutrally enough to work with any of the options, though I'm not particularly happy about it. Not an IG guy but these look excellent, good job.
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# ¿ Aug 28, 2023 23:08 |
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Geisladisk posted:All guns costing the same thing (i.e 0) would be cool if they could manage to make each gun actually about as good, but at different things. In some cases this would be fairly easy (i.e this is the anti big thing gun, this is the anti lots of small things gun), but for models with just a silly amount of options that would be extremely difficult. I should be asleep but instead I'm doing this;
So realistically you could condense four guns to two on that list before you start going hog wild or just restarting from scratch. Funnily enough they condensed all the support systems to "fall back and shoot", "ignore to hit penalties on guns" and shield generators. So it's not infeasible they just chose not to I guess
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# ¿ Aug 29, 2023 01:42 |
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No mechanics or dataslate updates for Tau but lots of tasty points drops. Big fan of fireblade/Breacher/Devilfish now only being 205 points instead of 240 points.
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# ¿ Sep 7, 2023 14:13 |
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Base rim needs a little cleaning up but got drat that's awesome
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# ¿ Sep 23, 2023 16:09 |
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He's just a demon prince
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# ¿ Nov 14, 2023 15:44 |
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I don't think there is any value in attempting to emulate, in any shape or form, the QTE final boss at the end of Space Marine 1 in a game of Warhammer 40,000. That is not one of the positive things people remember about that game. This entire thing is baffling in concept from the start. "Ah yes, let's remind everyone who played Space Marine of the part everyone made fun of." But also if you have to do it, yeah just make it part of the scenario and then he can just be a demon prince outside of the scenario. Also I dread to think how GW rules designers would attempt to emulate QTEs in Warhammer.
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# ¿ Nov 14, 2023 15:55 |
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ro5s posted:It’d pair well with servo skulls - launching a desperate assault to move the general’s drinks cabinet 6 inches closer to the enemy. This reads as a weird extended animal house style prank where those boys from Unit C Fourth Platoon are pranking the mean commissar by giving the enemy his alcohol
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# ¿ Dec 14, 2023 17:15 |
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Its because 40k has 30+ playable armies and there are just not enough ways to be distinct. Do you want the elite melee, the elite melee or the elite melee faction? How about the shooting focused bad at melee faction or the shooting focused bad at melee faction? And if that's too tricky for you we have sixteen different varieties of space marine, including three different flavours of "Better than regular space marines".
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# ¿ Dec 19, 2023 12:16 |
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I'm preordering that Krrot box. The rules could be absolute dogshit, I don't care. beak boyz assemble.
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# ¿ Jan 19, 2024 23:02 |
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I spent like ten minutes trying to type up a thesis but the long and short of it is that its less that the d6 is the problem and more that GW is trying to include men in flak jackets, post-human combat operators, demons, tanks and giant robots in the same game and the attempts to reconcile all of it are going to lead to some weird choices that aren't really going to be solved by making the tank guns roll a bigger dice Although if they went that way i could see them selling Black templar themed d10s for £15 a bag
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# ¿ Jan 26, 2024 17:49 |
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Edgar Allen Ho posted:Delete knights, all superheavies, all flyers, and any remaining vehicle/monster bigger than say, land raider, wraithlord, battlewagon, etc
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# ¿ Jan 26, 2024 23:53 |
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I just glue the guns i like on and then lie about them. Nobody can stop me.
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# ¿ Mar 11, 2024 17:08 |
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In all seriousness this is probably the way to go for the crisis suit, there's no point to being a unit with a flexible loadout if the answer people come up with every time is "3 ion blasters lol" so might as well divide them up into datasheets with real roles. the commanders remaining flexible will probably result in some nonsense but who cares
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# ¿ Mar 11, 2024 17:17 |
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As someone who has had to fight a Spartan with eight lascannon shots that should be four twin -linked lascannons, everyone who says it should be double shots can go straight to hell
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# ¿ Mar 13, 2024 14:07 |
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Only four detachments huh? Weird that they couldn't pull another two out of their rear end. Montka and Retaliation Cadre look tasty tho
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# ¿ Mar 14, 2024 16:49 |
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I'm gonna call a preemptive RIP to aun'shi and aun'va but I'll be happy if aun'shi survives. I remmeber trying so hard to get him to work in 3rd edition and being disaapointed that no, he couldn't fight a carnifex solo
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# ¿ Mar 14, 2024 21:28 |
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Professor Shark posted:I hate the idea of good models being retired. Aun'shi was the one Ethereal who got/gets his hands dirty and his model was alright for a little metal thing. I hope he gets re-engineered or something. According to the battlefleet gothic book he was leading an expedition to reclaim the farsight enclaves so if you wanted an excuse to bring him back that'd do it.
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# ¿ Mar 15, 2024 00:08 |
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If they release an Ordo Chronos character I need them to have an ability that shuts down time shenanigans with a "no, this is the date according to this calender and gently caress you" ability. Just someone so mad that we left the lunar calendar that it affects the world around them.
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# ¿ Mar 15, 2024 18:12 |
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Got my hunting pack preorder in. No queue, surprisingly.
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# ¿ Mar 16, 2024 11:19 |
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If elysians return then all is forgiven
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# ¿ Mar 16, 2024 13:31 |
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I'm in the middle of magnetising an Enforcer commander without a pin vice for my drill bits and my fingers hate me but I've done it and also I'll never bother again either E: like its a fun and cool project to do but when everything is at the whim of whatever unpaid GW intern is doing the new edition then you might as well do whatever guns you think are sickest
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# ¿ Apr 19, 2024 22:26 |
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The Tau dice are fuckin awful, 10/10
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# ¿ Apr 21, 2024 23:07 |
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I am thinking of getting some Cadians or Kaskirn for my Tau, either as a strike team or with some 3d printed gav chutes to represent Vespid. Maybe glue some jestpacks to some Primaris Infiltrators for stealth suits
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# ¿ Apr 28, 2024 17:16 |
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I don't know where people rate Josh Reynolds because I read Soul Wars and it was dreck. Granted he was working with the blank slate of the Stormcast instead of the 40+ years of space marines or whatever, but it was just intermenable poo poo happening for way too long and then it ended very suddenly in the middle of the big final battle.
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# ¿ Apr 28, 2024 17:56 |
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So with the Ork codex being apparently good and memories of George Dellapina's Speed Freeks in my head*, I gotta ask - where would you start collecting a vehicle based Speed Freeks/Kult of Speed army? The combat patrol options don't really appeal to me but it does seem to be excruciating collecting one Boomdakka Snazzwagon at a time. *Look at this poo poo, this rules
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# ¿ May 4, 2024 16:41 |
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Tau codex is on the app, and oh boy, the points are poopy. I'm crossing my fingers that the munitorum manual is out soon with a confirmation, but hopes are low.
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# ¿ May 8, 2024 13:03 |
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# ¿ May 18, 2024 00:46 |
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Kroot are guardsmen with stealth and scout, so I personally don't rate them at 75 points. One change I do like is the montka change - instead of this weird unworkable thing where you got assault for being guided, you now have everything be assault and then get lethal hits from being guided. It flows better, puts the emphasis on the spotting mechanic again, and means Breachers can't casually pick up whatever they point at (as easily)
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# ¿ May 8, 2024 15:24 |