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Yeah sure its better now buffing from 20% to 30% but god drat it was still really good at 20%. The real reason people started using it again where because it syngerized really well with nowhere to hide, a good perk. As soon as NTH came out, pop started being used a lot again and all of a sudden all the complaints vanished. Pop should never have really been buffed to 30, its a bit too strong, at 20% you're still looking at basically 2 seconds tradeoff for 18 seconds of lost progress on a nearly completed gen, now its closer to 30 seconds.
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# ? Mar 27, 2024 20:05 |
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# ? May 13, 2024 10:32 |
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Re: auto moris when everyone is downed, the reason it was negative was because it was supposed to be a replacement for moris and it sucked because it completely replaced the ability to do cinematic moris or carry people to hatch Just need a system where if you've been on the ground for at least a minute a prompt comes up that says "bleed out", and disable it if you have perks like Plot Twist or Unbreakable active so people can't troll. If you have No Mither, well... don't bring No Mither next time
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# ? Mar 27, 2024 20:24 |
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https://x.com/TXChainSawGame/status/1773080833542271405?s=20 For anyone who still wants to try it out.
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# ? Mar 27, 2024 21:28 |
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Tiny Myers posted:Re: auto moris when everyone is downed, the reason it was negative was because it was supposed to be a replacement for moris and it sucked because it completely replaced the ability to do cinematic moris or carry people to hatch Scott posted a good idea where you could speed up the bleed out timer (after you've been on the ground a set period of time so you can't use it to grief) while also being able to crawl faster, so you could use it to potentially get to hatch/the exit/a teammate but also use it to just kill yourself against an rear end in a top hat who wants to wait out the timer.
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# ? Mar 27, 2024 21:33 |
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They should just let you crawl to a rusty nail/rail spike in the ground and slam your head on it after a period time.
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# ? Mar 27, 2024 21:50 |
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Comfortador posted:They should just let you crawl to a rusty nail/rail spike in the ground and slam your head on it after a period time. Finally gameplay and how I feel playing the game have merged.
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# ? Mar 27, 2024 22:31 |
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Medullah posted:https://x.com/TXChainSawGame/status/1773080833542271405?s=20 Currently 653 players in game. Ouch.
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# ? Mar 27, 2024 22:34 |
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Anyone else here leave their personal Steam profile page's comment section on? It's wonderful for collecting interesting commentary on your Dead By Daylight gameplay.quote:get off of dbd please quit killer now u make me want to cry quote:i escaped the clown. quote:your basement was very clean, thank you bubba
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# ? Mar 27, 2024 22:41 |
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I delete the ones that are mean because it's very funny that a good 50% of the time they come back to make fun of me for deleting a rude comment (which I then delete a second time) and leave up the positive ones because a lot of them are made after I do something stupid like "run back and forth to the box as pinhead all game and completely ignore anyone who doesn't have it in their hands" or when i went against a TTV before Demo was back and only ran Remember Me and wandered around sadly.
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# ? Mar 27, 2024 23:06 |
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I agree re: deleting the negative comments because they get very mad about it, once had a guy get so mad I wouldn't engage him further that he went to my twitter to complain lmao. That said I did leave the one that's simply "-rep sucks killer ****" because I, as a survivor, defended a killer in endgame chat and apparently this really pissed them off, and out of context it's such a baffling comment to read I've gotten a lot of nice comments over the years for my novelty usernames - most popular were "ask me for bug facts" and "cat pics in profile" (which I do have in there, no false advertising!) - but I think my crowning jewel is when I was playing killer and this Meg just inexplicably AFKed from fairly early on in a locker. I said an apology in endgame chat like "sorry meg afked not sure what was going on there" and Meg must've seen it because she politely apologized in my comments section by saying she had to leave to go throw up. Prayers for that Meg, I laugh every time I read that comment
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# ? Mar 28, 2024 01:40 |
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I get more worked up about Steam messages and comments than I should, it's one of my weaknesses. I finally went anonymous after I got a particularly lovely message one day and it was very freeing
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# ? Mar 28, 2024 01:53 |
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My profile is a collection of strong emotions in all direction.
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# ? Mar 28, 2024 03:08 |
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https://x.com/DeadbyDaylight/status/1773349418021831057?s=20 Sweet, Blight getting a buff! Edit - Actually no, big hug tech nerf. Poor LilithOmen. LOL at the Decisive Strike change just being bringing it back to where it was. Medullah fucked around with this message at 15:14 on Mar 28, 2024 |
# ? Mar 28, 2024 15:02 |
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Medullah posted:https://x.com/DeadbyDaylight/status/1773349418021831057?s=20 [CHANGE] Improved collision detection to reduce cases where The Blight slides off objects. That's not a buff, it might even be a nerf as it might help stop hug teching.
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# ? Mar 28, 2024 15:16 |
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Tormented posted:[CHANGE] Improved collision detection to reduce cases where The Blight slides off objects. Yup I edited after.
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# ? Mar 28, 2024 15:20 |
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The Blight Change Patch! Changes: nah he's fine lol. BHVR on the case as always. But I love Blight so lol, lmao However wow, great news for Twins being playable. Only took two years to brute force in common sense timer adjustments but I'll give them non-sarcastic credit for changing the flow and function of the killer. Sounds like the actual tag team menace they were supposed to be instead of Victor being the killer and Charlotte being somebody you reluctantly use if you get kicked. Adrenaline still good but lost a lot of magic edge cases that made it too good even for an all or nothing perk. Nice change. UW nerfed, rip.
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# ? Mar 28, 2024 15:27 |
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Tormented posted:[CHANGE] Improved collision detection to reduce cases where The Blight slides off objects. Good, I hope this makes Blight significantly worse so he's less obnoxious to play against. Adrenaline working off hook meant it usually made sense to drop the survivor you were carrying when the last gen completed so you could waste their adren, this is a good change. Not remotely surprised at DS just being reverted, honestly a good change since the conspicuous action thing makes it harder to bully with. RIP the only reason to run calm spirit with the big ultimate weapon nerf. You love to see it. Removal of depip is a long rear end time coming. Very interested in seeing how Twins plays now. Overall a very good update, I am looking forward to it. e: Lots of survivors mad about the Adrenaline changes. Given how many killer games I've had with 3+ adrens going off at once, usually completely undoing any sort of progress I was making at that point, I am glad of it. Relyssa fucked around with this message at 15:54 on Mar 28, 2024 |
# ? Mar 28, 2024 15:45 |
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Doomykins posted:The Blight Change Patch! Relyssa posted:Good, I hope this makes Blight significantly worse so he's less obnoxious to play against. Adrenaline working off hook meant it usually made sense to drop the survivor you were carrying when the last gen completed so you could waste their adren, this is a good change. Not remotely surprised at DS just being reverted, honestly a good change since the conspicuous action thing makes it harder to bully with. RIP the only reason to run calm spirit with the big ultimate weapon nerf. You love to see it. Removal of depip is a long rear end time coming. Very interested in seeing how Twins plays now. If this kills hug tech yeah, it's a massive nerf at higher levels. It will actually be a bit of a buff for regular Blight players since bounces will be more reliable, but for high skill Blights it will kill their gameplay.
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# ? Mar 28, 2024 16:07 |
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Why the gently caress are they buffing decisive? They nerfed it because it was a horrible OP piece of poo poo perk and now they're buffing it back to where it was. I'm sure this time it'll be perfectly fine! And loving RIP to Ultimate Weapon.
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# ? Mar 28, 2024 16:11 |
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Shaman Tank Spec posted:Why the gently caress are they buffing decisive? They nerfed it because it was a horrible OP piece of poo poo perk and now they're buffing it back to where it was. I'm sure this time it'll be perfectly fine! It still disables when you do conspicuous actions or when the gates are powered so I don't know why you think it's even remotely close to how OP it used to be. It needed those 2 extra seconds.
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# ? Mar 28, 2024 16:13 |
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Ibram Gaunt posted:It still disables when you do conspicuous actions or when the gates are powered so I don't know why you think it's even remotely close to how OP it used to be. It needed those 2 extra seconds. Because honestly I forgot the conspicuous actions bit. It's me the dumbass.
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# ? Mar 28, 2024 16:14 |
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Playing the most OP killer of all. Clown.
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# ? Mar 28, 2024 16:30 |
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Did the new animation for decisive strike get posted anywhere?
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# ? Mar 28, 2024 16:39 |
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Doomykins posted:UW nerfed, rip. Yeah, I predict this is going to cause even more survivors to run Distortion, so it'll be a shadow nerf to all aura perks. I think that would be fair, but I solo queue, so my sense of balance is hosed.
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# ? Mar 28, 2024 16:39 |
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It's really going to depend on how long you see the aura for. If it's only a couple seconds, yeah it's not gonna be great. But if we're talking 5-6 seconds (+2 with Lethal), that poo poo is going to be better for my playstyle than normal Ultimate Weapon. Basically becomes Nowhere to Hide but lockers instead of gens.
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# ? Mar 28, 2024 16:40 |
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These changes are all... good? What's going on here, I am suspicious...
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# ? Mar 28, 2024 16:50 |
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Ibram Gaunt posted:It still disables when you do conspicuous actions or when the gates are powered so I don't know why you think it's even remotely close to how OP it used to be. It needed those 2 extra seconds. Even with conspicuous it was one of the best perks in the game when it was 5 seconds so expect people to be letting themselves be ‘caught’ off hook for value once again (then complaining when the killer has to commit to the tunnel afterwards.)
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# ? Mar 28, 2024 17:13 |
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Blasmeister posted:Even with conspicuous it was one of the best perks in the game when it was 5 seconds so expect people to be letting themselves be ‘caught’ off hook for value once again (then complaining when the killer has to commit to the tunnel afterwards.) I mean good. Tunnelling is still the most viable strat in the game. If someone baits the killer into tunnelling and goes down fast enough for it to activate, that person just guaranteed a hard tunnel out, and its deserved. If the killer is just playing to win and tunnels someone not trying to bait out or do some lovely "tunnel me" strat, and they get caught, maybe they get a second chance to play the game or at least give their team more time. Decisive is healthy for the game if it is strong. Tunnelling is the single most boring aspect of dbd and it is also front and center of the game.
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# ? Mar 28, 2024 17:20 |
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Kwolok posted:I mean good. Tunnelling is still the most viable strat in the game. If someone baits the killer into tunnelling and goes down fast enough for it to activate, that person just guaranteed a hard tunnel out, and its deserved. If the killer is just playing to win and tunnels someone not trying to bait out or do some lovely "tunnel me" strat, and they get caught, maybe they get a second chance to play the game or at least give their team more time. Used correctly it’s fair and fine, it just seems that no one using it can stand to play a match and not have it activate.
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# ? Mar 28, 2024 17:26 |
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Devs on the forums confirmed that UW will have 3 second aura reveal. Decent with LP, kinda useless without with the big cooldown. I say good riddance, though.
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# ? Mar 28, 2024 18:02 |
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Relyssa posted:Devs on the forums confirmed that UW will have 3 second aura reveal. I haven't seen anyone saying this anywhere else, got a link?
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# ? Mar 28, 2024 20:16 |
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curiousTerminal posted:I haven't seen anyone saying this anywhere else, got a link? https://forums.bhvr.com/dead-by-daylight/discussion/409507/march-2024-dev-update Second to last post on the first page.
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# ? Mar 28, 2024 20:26 |
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I like how it's literally impossible from the patch notes to know if Ultimate Weapon still inflicts Blindness, because, as per usual, Behavior don't understand their own game. On the one hand, Blindness being removed as an effect isn't mentioned. On the other hand, the designer notes call out that survivors won't know when they're under the effect of Ultimate Weapon. I don't know about you, but a Blindness status icon popping up on my screen with "Ultimate Weapon" next to it is a minor hint it's been used.
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# ? Mar 28, 2024 20:31 |
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rydiafan posted:I like how it's literally impossible from the patch notes to know if Ultimate Weapon still inflicts Blindness, because, as per usual, Behavior don't understand their own game. This has also been addressed by the devs. The blindness is staying, making the dev update notes even more baffling. https://forums.bhvr.com/dead-by-daylight/discussion/409554/survivors-will-know-when-ultimate-weapon-reveals-them
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# ? Mar 28, 2024 20:58 |
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Ibram Gaunt posted:Playing the most OP killer of all. Clown. I keep having people give up against Clown too. It's really annoying. It's not like I'm good, I just think funny bottle go brrr and I like the Mr. Puddles head and my pretty pink and blue candy knife Plus when survivors are being friendly it's nice to be able to (literally) gas them up and make them go fast Thank you Relyssa for giving us the patch notes the devs forgot by fishing around on the forums, lol. I think the changes are pretty solid across the board. Excited for Twins players!! I think the Adren hook changes are solid but I feel like changing it from 5 seconds to 3 seconds might've been a little unnecessary since other exhaustion perks are 3 seconds, Adrenaline lasting slightly longer felt like a good reward for taking what's basically a paperweight perk for the rest of the match. Oh well. Kind of annoyed at the changes to Ultimate Weapon. Distortion is really annoying when everyone has it on and after going against people hiding constantly on Swamp with multiple Distortions yesterday, this was the last change I wanted to see - 3 seconds is really short but the Calm Spirit rioters are very possibly going to be taking Distortion en masse for the first few weeks after it comes out. 30 seconds of blindness still sucks really badly when it eats hook auras and that was the main problem I had with the perk. It'd be fine if they just made it so Blindness never blocks hook auras period. Haddonfield changes sound super solid, I loving hate those Haddonfield house loops. Also very cool they added more locker density for the Huntress enjoyers. Depip change is awesome too. Also, did anyone notice the store update heavily implied they're going to finally add custom mori animations to the game like mobile? quote:[NEW] Killer mori animations can now be viewed in the store.
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# ? Mar 28, 2024 21:19 |
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Tiny Myers posted:Thank you Relyssa for giving us the patch notes the devs forgot by fishing around on the forums, lol. I run distortion in every survivor build and will continue to do so. Looking forward to not having to run calm spirit on top of it, as well. Blindness really sucks in solo queue because I immediately forget where the hooked people are and it really fucks with me. To my eternal shame I once tried to unhook one of the hanged bodies on Borgo because it looked like a hooked survivor.
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# ? Mar 28, 2024 21:23 |
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To yall distortion enjoyers, how many matches do you think you get maximum value out of it, and how do you feel once it runs out? I just cant bring myself to trade otr for it.
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# ? Mar 28, 2024 21:34 |
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Relyssa posted:
This is so loving funny I'm sorry. Reminds me of trying to play The Unknown and getting jumpscared by my own husks and swinging, thinking they were survivors
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# ? Mar 28, 2024 21:41 |
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OxMan posted:To yall distortion enjoyers, how many matches do you think you get maximum value out of it, and how do you feel once it runs out? I just cant bring myself to trade otr for it. Distortion never runs out, except against Mirror Myers. The refill in terror radius mechanic is very generous. Tiny Myers posted:I think the changes are pretty solid across the board. Excited for Twins players!! According to Scott Jund the Twin mains he talked to are all very concerned this is too strong. Victor not latching on to healthy survivors when he hits them, and also not being kickable after a successful hit, means healthy survivors are gonna go down in like 5 seconds. He hits, and yeah you make a little distance, but he's 150% and will catch up in literally no time.
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# ? Mar 28, 2024 21:52 |
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# ? May 13, 2024 10:32 |
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rydiafan posted:Distortion never runs out, except against Mirror Myers. The refill in terror radius mechanic is very generous. See i did not realize that. Thanks.
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# ? Mar 28, 2024 22:01 |