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I backed this on Kickstarter and I've been following along with the development and I'm thrilled that the developers have managed to survive both the normal calamities involved with setting up physical product and the emergence of Covid. I've gotten a handful of virtual games in via Tabletop Simulator and it's a very interesting game. There's a lot of oddities and little problems, but the tempo of the game and the interplay keep it moving.spectralent posted:I backed this, purely on the strength of the models and I'm constantly surprised how disruptions that'd sink smaller-scale projects have been weathered by the devs - on that basis alone I hope it does well. I'd say that the game's biggest strength is its focus on planning out your turn, trying to divine what your opponent is likely to do, and foiling their plans. In the last game I played it genuinely came down to the bottom of the last turn to see if I could secure a win. (Unfortunately, my opponent was able to exploit my over-extension on exploiting their over-extension and I couldn't land a sufficiently decisive blow on any of their mechs.) If you ever played Frozen Synapse, the feeling of "simultaneous planning pileups" is pretty close to the way this game feels when it's being played. e: also the plastic kits look really good Wales Grey fucked around with this message at 18:31 on Sep 4, 2023 |
# ¿ Sep 4, 2023 17:24 |
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# ¿ May 18, 2024 19:32 |