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Early Access released August 2023 Purchase a Founders package for early access https://www.youtube.com/watch?v=oj2skkYKMUw&t=50shttps://www.youtube.com/watch?v=BDrKSanUzfo Play Wayfinder Airship Syndicate Discord User Feature/Suggestion Voting Wayfinder Guides and Database Wayfinder Wiki Wayfinder Reddit Free to Play Action MMORPG Solo or Squads Role-lite Dungeons and Open World Matchmaking, Player Housing Wayfinder has pieces of: WoW mythic affixes Dark Souls dodging Warframe modding Gear matters. Skill matters. Content can be played entirely solo but it's best with a squad. The Warmasters Wingrave: Healing tank Senja: Damage tank The Arcanists Kyros: Ranged AoE Niss: Dodge damager The Survivalists Venomess: DoT healer Silo: AoE CC Swords and shields: Primary: Sword combo (+health damage) Alt: Shield combo (+guard damage). Can block and block counter. Twohanders: Primary: Light attack Alt: Heavy attack. Can block and shoulder charge (+guard damage). More damage than swords but worse at blocking. Daggers: Primary: 2 hit combo Alt: Flourish. Builds damage over time, flourish can damage and grant i-frames. Can parry for even more i-frames and damage. Ranged: Rifles, Shotguns, Snipers, no defensive ability because they are ranged. Hit random targets on enemies for bonus damage and an active reload system. More details on weapons The world of Evenor was attacked by a mysterious force called the Gloom. Warriors fell in battle only to be recalled from the abyss as echoes of themselves. These Wayfinders can now travel the Gloom and seek a way to stop it before the world is consumed. https://www.youtube.com/watch?v=dRkveRxb_U8 Warning: Completing the tutorial asks if you want to change your wayfinder. You will have to replay the tutorial if you do. The initial wayfinder choices are all good. Silo and Venomess are solid because melee is brutal. Wingrave is the safest melee choice of the three melee wayfinders. Standard, non special weapons can be bought for currency and used immediately without crafting materials. Try them out. Be warned that you will die in melee. Often. Quests are fine for getting established. There is no leveling meta currently. You can fast travel to a checkpoint at anytime out of combat. Don’t worry about imbuements unless for a quest. Do any other side quests and priority quests until around level 20 or Reaver Woods. Warning: Old Kite and The Curator quests are long chains and repeatable. Don’t get bogged down until you have an alt. Dungeons and characters have a rating. The rating value is dynamic and changes with your currently equipped items. It isn’t a hard rule. You can take on dungeons above your rating with skill. The number is a good guess at how hard it should feel. Wayfinders and weapons get levels and unlock affinities. Skills and weapon masteries are safe to upgrade. Weapon affinities are safe to invest in because they use farmable resources. Focus on upgrading one weapon at a time. Wayfinder affinities require an affinity point and cap at level 30. Once allocated, the affinity point is permanent. The devs are working on a respec system. At worst, the affinity is sub-optimal. Here’s an estimate of what you should look for: Warmasters (Wingrave and Senja): Weapon damage, resilience, health Arcanists (Kyros and Niss): AP, anything other than defense Survivalists (Silo and Venomess): Weapon damage, AP Install echoes but don’t fuse them early on. Don’t waste resources on the buff potions. Gloomstone shards are the primary resource for upgrading your character. They are plentiful. Gold is plentiful too but it tends to be spent quickly. Any other resource can be farmed. Don’t sell accessories for gold until you know what you are doing. Around level 15-20ish, your character will plateau stat and rating wise. Then, start optimizing echoes and accessories. Gloomstones are used to upgrade affinities. Use the echo matrix to make gloomstones from gloomstone shards. The early game ends at Reaver Woods. You will be free to farm or progress the rest of the main storyline. Lost zones (dungeons) are unlocked by quests, usually in the open world. Once available, any zone can be selected at the Gloom Gate in Skylight. Dungeons are either expeditions (regular runs) or hunts (boss runs). You can solo any zone. There are only two required fights per expedition. A player can run past everything and leave without their teammates if they want. Later, you can queue as a helper and get placed into an open squad of any zone, even zones you haven’t unlocked. Your character stats are scaled based on the dungeon. Helpers earn the same rewards plus a token, redeemable for shards and keys. Death: Players either revive each other in combat or respawn at a checkpoint. Players can revive each other indefinitely. Respawning is handled differently depending on the type of dungeon. Expeditions allow respawning at checkpoints and enemies won’t heal in most cases. Players can revive each other in hunts but can’t respawn until the squad wipes. Bosses reset after a wipe. There’s a progress bar at the top of the screen with three chests. These are bonus rewards called Arclight. Advance the bar by killing enemies and doing events. Having players respawn will progressively lock bonus chests for that run. Revive people as much as possible. Just about anything not combat is considered an event. Even the dumbest “insert a key" interaction gives experience. Wayfinders are crafted from Omen. Double click the wayfinder icon to see the parts and hover to see the resources required. Weapons come from Arsenal in Market Row. Standard weapons cost gold. Legendary weapons are crafted and have 20% better stats than the standard variants. Similar types of weapons are functionally the same, only with different special abilities. Crafted items take resources or special items. Most high quantity, common resources come from using imbuements to spawn them in lost zones. Dungeon difficulty increases the amount of common resources rewarded. Low quantity, rare resources come from hunts and zone events. Of course, you can buy wayfinders and weapons with premium currency from the shop. Note: Some of Venomess’s resources are found in the reward tower this season! Imbuements are items found in lost zones or crafted at the echo matrix. They can be added and combined to make modifiers to the zone’s mechanics. Currently, there is no reason to use them except for quests and changing the resources found in breakable rocks and chests. Modifiers can be combined Wayfinders and gear have slots to equip echoes. Echoes upgrade two stats or one stat greatly. Echoes have a cost based on the power granted. The total value of installed echoes can’t exceed the item’s capacity. Echoes are dropped by enemies and each individual echo can have different rarities. The rarity determines the level. The higher the level, the more times an echo’s listed stats can be increased via fusing. Fusion is adding echo dust and echo fragments to a base echo. Each fusion adds experience to the base echo and with enough experience, the base echo’s stats increase. The echo’s rarity determines how many levels or stat increases it can receive. Example: A common echo might be leveled three times and improve its stats portionally. A rare echo might be capable of ten levels. However, capacity cost increases with stats. Echoes and items’ echo slots have a type. Matching an echo’s type to the slot’s type halves the echo’s capacity cost. There are special echoes called rush types. They drop from bosses. These modify core abilities, like dodging, ground slams, taking damage, etc. When fused, rush types do not get increased stats like regular echoes. Their capacity cost decreases. Wayfinders can equip a weapon and three accessories. Weapons use the wayfinder’s weapon power, crit rating, and crit power stats. Accessories have listed stats that modify the character. Accessories come in sets with bonuses for equipping 2 and 3 items. Wayfinders and weapons get more capacity and slots as they level. Rarity determines the number of slots in accessories. The level determines the capacity. You may see many versions of the same accessory. Some accessories can be crafted by a vendor, which is useful for completing sets. Players have the following stats: Max health Resilience: reduced guard damage received Physical resistance: reduce weapon (regular attacks) from enemies Magic resistance: reduce ability (special attacks) from enemies Weapon power Ability Power: increases ability numbers, not just damage but heals, etc Crit rate: frequency of crits Crit power: amount of extra damage from crits Break power: increases damage to enemies’ guard Guard is a unique mechanic to wayfinder. When players or enemies take damage, their guard value is lowered. At 0 (“guard break”), any damage will briefly stagger the character and potentially chain stun them. Guard affects players, enemies, and even bosses. Guard breaking is like a soft version of interrupt. Bosses have an “unstoppable” mechanic which allows them to proceed and perform scripted actions after a sustained guard break. Characters heal over time when out of combat, slow at first then faster. This interacts with poison and fire somehow to keep you alive (sometimes) You cannot access your character screen at all in lost zones Press F1 (PC) to see buffs Under your health bar: Buffs are on the left, debuffs on the right. Rush echo abilities show up when off cooldown Quests can be selected and most importantly de-selected in the quest screen to reduce clutter Niss/Wingrave/Silo materials come from earlier lost zones than Senja/Kyros/Venomess Crafting more of an owned buff potion increase its charges Weapon scroll drops do not have a purpose currently Heroic Kyros and future heroic wayfinders have slightly better stats Physical and magical reduction stats don’t appear to have an effect on poison or fire damage. Could be so minor, it's unnoticed No need to kill all the flora’s mushrooms unless there’s an arena. Jump over it silly! It takes around 30+ gold piles with Greed mutators to see a substantial benefit or damage increase temple fucked around with this message at 23:30 on Feb 20, 2024 |
# ¿ Sep 3, 2023 05:40 |
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# ¿ May 11, 2024 05:33 |
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MarcusSA posted:How does this play with strictly a controller? From what I've heard, its plays fine with controller. Its supposedly designed for the PS5. The shooting is basic and has a zoom. The melee is probably better on a controller to be honest.
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# ¿ Sep 3, 2023 06:19 |
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drat Dirty Ape posted:You may want to make a note in the OP that this is $20 in early access with a plan to have a free to play release (just looked it up because OP says it features free to play but it doesn't yet).
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# ¿ Sep 3, 2023 16:21 |
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# ¿ Sep 4, 2023 16:24 |
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This is an update to be slowly phased in Wayfinder - Inventory + Server Update - 6 September 2023 quote:Phase 1 - Player inventories will be limited to 100 accessories and 300 echoes.
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# ¿ Sep 7, 2023 08:22 |
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Xun posted:Wasn't DE working on some sort of slow paced open world thingy? Is this it or something else? https://www.soulframe.com/en
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# ¿ Sep 8, 2023 15:33 |
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This game is unplayable. Either its people with no business in the dungeon or its people abandoning the group to find trickster first.
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# ¿ Sep 8, 2023 23:35 |
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pre:Artifact Location Runs AP The First 52 Gold Maras 70 Heal Twins 9 Break Reaver King 54 184 Total temple fucked around with this message at 06:37 on Nov 26, 2023 |
# ¿ Sep 9, 2023 14:54 |
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PrinnySquad posted:I unlocked Senja and thought I'd use the helper queue to randomly pop in to places for XP.. it kept yeeting me into places I was WELL under geared for so, lesson learned I guess. The nagging issue with the game right is gold. If gold was removed from upgrades, maybe lower the thousands of shards earned, it would be better.
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# ¿ Sep 10, 2023 05:29 |
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koreban posted:I’ve put far too many hours into this game and I’m finding myself going back to it consistently. The content is real light, but what’s here is very interesting and has a lot of potential to turn out great if they don’t flub it with bad monetization or the like. Its something can't be explained or demonstrated just how fun and different each weapon plays. I started with silo, switched to niss, then went back to silo, now playing windgrave. They all play different but punchy. Each weapon in handles situations differently while using the same mechanics. I can see repository having a lot of gold but I never thought it was that much.
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# ¿ Sep 10, 2023 08:54 |
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NObodyNOWHERE posted:I've been playing the hell out of this game the last couple of weeks and having a lot of fun. I've got a question for anyone who purchased a pack with a premium tower upgrade though. I've got far enough along the season unlocks that I should be able to summon Venomess this weekend, but I'm thinking I'll likely bump up to a Founder Pack with a premium pass that gives the instant unlock at some point before the season is up. My understanding is that we'll be able to upgrade characters through awakening using extra/duplicate unlock parts from the tower at some point. So I'm trying to figure out, does the premium unlock give the four parts over again if you've already unlocked her by way of the tower? If not then I'm guessing I should wait until I buy the higher tier pack before unlocking her to ensure the awakening parts are available when that finally becomes an option. Anyone got her before purchasing the upgrade? You just get more keys with premium from my obserservation. So with the founder's pack, you can bank any parts you have for the future and buy her with a token. temple fucked around with this message at 04:35 on Sep 16, 2023 |
# ¿ Sep 16, 2023 04:28 |
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Mr. Pickles posted:So like... unlocking a single weapon or wayfarer is somewhat locked behind 100s of hours of grind You need: 1 special item for the main "blueprint" that comes from mostly anywhere. 1 (3 total) specific drops for each part, usually from bosses. 12 special resources, from events or bosses. Then a bunch of random high tier resources most people will already have or get in a 2-3 runs Boss drops are a "blueprint" type part and a special resource (among other things). Usually, its farming one, maybe two bosses, and gathering resources. Like Titan's Bane "shell": Pristine Unstable Spectra (high tier dungeons with Chaos modifier) Trickster's Coin (event) Pyre's Torch (boss) Calcified Spectra (high tier resource) Gold The "form" part is the same but swap Trickster for Phoenix events The "spirit" part swaps Pyre's Torch for Dread Legion drops temple fucked around with this message at 17:33 on Sep 22, 2023 |
# ¿ Sep 22, 2023 16:10 |
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Next wayfinder no ETA https://www.youtube.com/watch?v=bW0cG_gGqxg Next patch, sometime next week quote:The Echo Fusion system has been overhauled. Players can now break down their Echoes into Dust. Using the Echo Dust, players can increase the Rank of their Echoes. temple fucked around with this message at 17:33 on Sep 22, 2023 |
# ¿ Sep 22, 2023 17:29 |
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Patch is live temple fucked around with this message at 17:01 on Sep 23, 2023 |
# ¿ Sep 23, 2023 16:58 |
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Anyone trying to 2 man Pyre is an idiot.
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# ¿ Oct 1, 2023 01:42 |
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The videos are terrible, I know. Melee Swords and shields S&S are my favorites. Blocking doesn't cost stamina until it absorbs damage. Walk into crowds without fear. Shields get a generous block:stamina conversion. Only the strongest attacks can one shot through them. Radiant Dawn's weapon skill can block nearly anything without failing. Block countering with alt attack is fairly easy, maybe because the alt can be held. Countering with primary attack requires perfect timing. Alt attack breaks guard. Video on the complexities here. Sadly, S&S has low damage. Block counter https://va.media.tumblr.com/tumblr_s1unwiMAIN1xr43zx.mp4 Twohanders Strong but slow. Weaving is cool, just switch the between primary or alt before the finisher. To learn finishers, use Commander Creed's echo. Twohanders can block but the stamina conversion is poor. Enemy combos will leak through and large hits will hurt. Using block on mild attacks like phoenix's aoe works though. They don't block counter but block+attack does a shoulder tackle that breaks guard at the cost of stamina. Not worth it. The big difference with twohanders is the weapon skill can be spammed. Momentum builds faster than any other skill builder. Epitaph and its ap buff is tailor made for Kyros. These can demolish groups of weaker enemies. Good weapons if you know when to dodge vs block. Shoulder charge https://va.media.tumblr.com/tumblr_s1unt3Rl2T1xr43zx.mp4 Daggers Surprisingly powerful weapons. Four consecutive hits give a flourish pip. Empowered flourishes damage while granting invulnerability. Parrying is forgiving, parry early. It will "catch" the attack as long as its active. Sometimes, it will still grant invulnerability if late. Keep in mind when either playing Niss or using flourish that a parry follow up doesn't give any i-frames, unlike the other abilities. https://va.media.tumblr.com/tumblr_s1uny5xkjt1xr43zx.mp4 All melee weapons have a combo counter that increases damage. S&S and twohanders build up to 2x while daggers go to 3x. Ranged Rifles Rifles are the safest weapons. One button can control it. Hold primary to continuously shoot, tap to reload, tap to hit the reload sweet spot, and hold primary again to keep shooting. Pretty cool. Sometimes, a hotspot appears based on the yellow bar by the crosshair. If the bar fills, it gets a weapon charge even if you don't hit the hotspot. I don't really care for ranged in this game but some do. There is a good variety of rifle types. One button https://va.media.tumblr.com/tumblr_s1uo6b4QUF1xr43zx.mp4 Each weapon has stat differences and handles a bit different. Titan's bane is the best twohander. That's all I know. temple fucked around with this message at 16:14 on Oct 1, 2023 |
# ¿ Oct 1, 2023 06:17 |
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NObodyNOWHERE posted:I haven't had as much trouble with the Archaic Bones, but I haven't done the grind for Kyros or Senja yet either. At least the event for the bones comes up a lot in my experience. I've done a bunch of reps in Bloodworks and the Pit doing that repeatable Kite quest for tower XP and I feel like the drill event pops up a little over 50% of the time. So I can get a pretty steady trickle of those since I tend to run those maps without matchmaking and they give a bone every time. It's the trickster coins that have been the bigger pain for me. That event seems way more rare in my experience and you may not get a coin. I did luck out and get the trrickster apartment item though, so I've picked up a few extra coins that way and that helped mitigate some of my poo poo luck doing Codex runs. Celestial Orbs comes up way too seldom too and I still do that every chance I get because I want the home item that can give. I am an absolute dumbass sucker for the home cosmetics. Solo run undercroft straight to the 4 stair room. Abandon if it is the curator. Even you get a coin, you can abandon and keep it. I didn't need bones but passively got them doing events. I had 12 by the time a weapon needed them. Coins are the same but I did farm undercroft a few times Orbs can be found by checking the map layout when you load into Undercroft. Video The hardest farm is Pyre bar none. AS said they will change it but it's bad for a number of reasons.
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# ¿ Oct 1, 2023 23:57 |
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October 14th (next saturday) is the protected date for the next update. Should be content. Maybe season 2.
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# ¿ Oct 7, 2023 14:18 |
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KYROS! (not much on shields, idk where that came from) What it feels like Abilities Savage Rake Bread and butter skill. Hits to the left or right, then switches sides. 3rd strike (from ability points) hits center. Absolutely clears packs of enemies, even better with the heal from rank 3 ability points. Sorta awkward to aim, may want to focus at target. Mostly useful on its own. Takes a while to shine but when it does, it rocks (can say this about all his abilities). Siphon Radiant Decent AoE in of itself. Dread Legion rush echo can make it better. Ability points makes it Arcane Focus The single target spell. Tiny hitbox, dangerous to use in some situations as it leaves Kyros wide open. Can be used with Instinct to build up ultimate meter. Arcane Focus is good for breaking guards and popping enemies in general if a team is hitting and building its damage. Hand of Reckoning Supremely powerful, clears waves. Later (much later) it can clear mini-bosses and elites. Instinct can help with getting multiple uses. Stats: AP but needs little crit rating/power and defense. Kyros isn't a glass cannon unless he's built that way. Weapon: Any. Nothing is bad nor great on him. Epitaph is good because the weapon skill will increase AP. But epitaph has its own issues with feeling sluggish. Ability points: Savage Rake to max. Siphon Radiant to max. Read the descriptions, it makes sense. Affinity: Focus for the 5 shards. Then maybe Instinct for the extra ultimate meter. I was screwed out of the 5 shards but a maxed Instinct gives a lot of casts of Hand of Reckoning. This loving guy. The last wayfinder I played and the best so far. Takes a while to feel his power but around level 20, he turns all the way up. Don't neglect weapon skill, break power, or crit stats. Criticals will melt enemies due to the many casts and wide area he hits.
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# ¿ Oct 7, 2023 15:51 |
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Patch Oct 10th. Patch notes. Live event: Call of the Void: Omen and Wolf need you! Strange rifts are appearing across the Highlands, and we’re calling upon your courage and curiosity to join us in unraveling its secrets. Your mission is to explore these rifts, where untold mysteries and surprises await your discovery. New questions: The Final Score & Harbingers of Chaos: We’re introducing 2 new quests to challenge your skills. One of these quests will have you brave the fires of chaos as you confront the formidable Talon of Pyre in Harbingers of Chaos. The Final Score unlocks the fearsome Bloodbore, a weapon that has been constructed in secret within the Mines and is prepared to stop Wayfinders in their tracks! New Boss: Bloodbore. New Weapon: Juggernaut - 2 Handed Breaker The Trickster’s Chest event will no longer spawn. Other Trickster games (including a new one) will spawn instead in any biome.
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# ¿ Oct 10, 2023 02:30 |
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Silence birds, charging bear. I wonder what's around the corner gently caress you aoe archer, aggressive af dagger guy, insta-death totem guy, hp sponge aoe witch with insta health drain homing mist temple fucked around with this message at 04:12 on Oct 18, 2023 |
# ¿ Oct 18, 2023 04:08 |
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VENOMESS! (who is the alchemist?) What it feels like Abilities Transfusion Good heal on demand. Never seen it do much damage. Vampiric Blast Now we're cooking. A grenade fueled by any venom clouds in its radius. Sucks up the cloud and clears most weaker enemies. Deals nice damage while also healing. Perfect for melee allies. Works like a mini potion if there are spare clouds and it's off cooldown. Venom Thrusters The ability that ties everything together. Lays down some clouds to get the whole shabang started. Pretty cool that it's a movement ability, really made me "get" her. Does decent damage to weaker enemies and primes the rest of her abilities. Deep Breath Just a bigger boom. Not impressive but good to use regardless. Works better with ability points. If this isn't a wow reference, I'm going to be mad. Stats: AP mostly. Weapon power is nice too. There's a style where you go ap and crit power and use Focus 5 for crit rate. So, stack crit power since crit rate is free echo-wise Weapon: Fast ranged weapons and daggers to build venom stacks. Anything will work because venom will finish off enemies. Ability points: It depends, in a good way. Every ability gets more damage and more heals so it a matter of what you like. Transfusion 3 for the bonus needles or Vamp Blast 2 for more damage or Thrusters 1 for the extra cloud or Deep Breath 3 for faster charging Affinity: Another set of choices. A fair build is getting all three to 5 because the first upgrades are the best. Healer? Max Discipline. Damage? Max Focus for a damage build. Instinct is the most optional of the three. Venomess is perfect. Kind of boring to talk about her because she's the most complete of the wayfinders. She lacks in defense but heals. Kyros does more burst damage but she is more consistent. Windgrave is easier and uses less resources to heal but hers are more effective. You can tell the devs played and made her efficient.
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# ¿ Oct 20, 2023 04:04 |
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Season 2, the next big update is targeted for late Nov/early Dec
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# ¿ Oct 24, 2023 03:24 |
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WINGRAVE! What it feels like: Abilities Righteous Strike Weak ability but gets many uses when doing melee attacks. Radiant Pulse Really useful when used well. Most projectiles are nullified but with ability points, it gives solid healing. Don't expect to stop huge ranged attacks. Judgement Taunts are sus in this game but it can allow ranged allies to heal. Judgement isn't as needed when managing Wingrave's other abilities. Divine Aegis Easily the most useful ultimate. Teammates down, aegis. Everyone injured, aegis. Nasty enemy mash, aegis. End of the mission, gently caress it aegis. Be mindful of the windup. Stats: Any combination of max health, physical resistance, break power, resilience. Maybe a little weapon power. Make him tough enough is all. Weapon: Sword&shield and twohanders. His passive needs melee. Twohanders add a lot of damage to his usually weak output Ability points: Radiant Pulse 3 and Divine Aegis 3 are good picks. Radiant pulse is crazy healing. Judgement isn't bad either. Affinity: Imo Instinct and Focus to max. Instinct is extreme healing, Focus will help with surviving. Discipline seems weaker. What's not to love? He's not flashy on paper but feels good in melee. His heals aren't huge like Venomess but more consistent. Aegis can save any situation. Radiant pulse is fun. He doesn't do much damage but you don't need it. Equip sword&shield and park his round rear end in front of everything. In a pinch, righteous strike and radiant pulse does a little aoe. temple fucked around with this message at 03:25 on Oct 28, 2023 |
# ¿ Oct 28, 2023 03:23 |
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Titan Bane was ridiculous. Juggernaut is too.
temple fucked around with this message at 14:50 on Oct 31, 2023 |
# ¿ Oct 31, 2023 13:54 |
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NObodyNOWHERE posted:When designing and balancing a pve game, it seems like “give more fun things, not less” is always the winning move. Play Warframe. There is a limit to power creep and fun
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# ¿ Oct 31, 2023 14:51 |
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Coolness Averted posted:I think most people who paid for early access to a game with DE's name attached would be familiar with the way warframe is balanced and feel positively about the way you can break most content with almost any weapon or character. Just play warframe
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# ¿ Oct 31, 2023 18:19 |
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There's something I left off about Righteous Strike on Wingrave. It will reduce damage while swing by 25% and 50% with one ability point. Due to the delay in healing, it will block damage then heal you for most of it afterwards. RS recharges fast and lets you stay in the thick of things if timed well. I'm mostly using twohanders on him and they can't cancel once swinging. Big attacks are timeable. Sword&shield attacks can be cancelled easily.
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# ¿ Nov 1, 2023 03:52 |
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quote:Patch Notes - 0.1.10.0 Wow
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# ¿ Nov 8, 2023 21:14 |
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Just ran hollow heart and got 3 levels on my weapon
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# ¿ Nov 9, 2023 00:27 |
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Silo! (switches "easily" between melee and ranged) What it feels like: Abilities Firebomb Bomb, fire dot. Oil Bomb Slows, explodes when fire bomb hits it. Nice radius. With ability points, it deals more break damage. Oil bomb gives a free fire bomb charge, so by using fire bomb first, he ends with 3 overall charges. Proto-Clone Taunt. Counts a free dodge so use movement buttons to control where he ends up to save on stamina. Ability points makes it do some AoE. Not worth it imo. ARC Nemesis Meh: the ability. It does a lot of AoE, slows, but isn't one shotting anything. It can clear waves and last long enough to kill respawns for those event types. Not bad, not great. Stats: Mix ap and weapon power. Add crit power at 30. Weapon: Ranged. Really hard to aim his bombs in melee but doable by locking on. Ability points: Heavy IMO, max fire bomb and oil bomb. He gets a lot of uses of them. Affinity: Discipline 1 gives 10% crit chance on debuffed enemies, which synergizes with his passive. Sorta similar to Venomess, its free stats that allows him to slot other stats. Going Instinct 1, Discipline 1, Focus 1 is well rounded. Focus 2 and Discipline 2 overlap, so Instinct 2 is probably a better bet. I have Discipline 2 and it's overkill on ability uses. My first and a solid choice for a first wayfinder. Silo's abilities are generic on paper and feels that way in play. There's a finesse and gimmick free nature to him that I enjoy. Plastering enemies with fire bombs, dodging with proto-clone, and setting up a group for arc nemesis can feel good.
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# ¿ Nov 11, 2023 01:36 |
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AMA with SolidAgequote:Solid did an AMA regarding DEs Host Migration. quote:Affinity Respec Soon? XP Buff "Clever girl" temple fucked around with this message at 17:13 on Nov 12, 2023 |
# ¿ Nov 11, 2023 07:26 |
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Senja has very obvious flaws and subtle strengths but she's still cool to me. I'd make her two abilities accumulate favor faster because fully charging them every 10 seconds kills the flow. Keep the charging window because it allows her to safely mitigate attacks. Her favor damage buff should get like red numbers or a visual effect just so it's noticed. Overall, she's tough and hits hard. She doesn't need a self-heal if she's showboating properly. There isn't a good reason to not give a little self-heal considering how much healing other wayfinders can dish out. And pummel feels bad with the long windup and no payoff. Mechanically, it's a mitigation move and the stagger is useful. Just too subtle.
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# ¿ Nov 16, 2023 21:55 |
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More doom and gloom news https://massivelyop.com/2023/11/16/interview-wayfinder-pauses-seasons-as-it-hunts-for-a-publisher-and-rebuilds-roadmap/ quote:MassivelyOP: It was my understanding – which may be incorrect or outdated – that Digital Extremes was not hurting for money, so why this sudden about-face when it comes to Wayfinder? Is Tencent somehow to blame? Is this really as simple as DE wanting to leave the publishing business? Why is it happening so dang abruptly? quote:How exactly is Airship going to keep supporting the game – how much funding is it sitting on, how long can it go the way it is now, and is the company looking for a buyer or new publisher? Does DE have any hand in the running or funding of the game now? How about Tencent – might something like Tencent’s Level Infinite pick it up? quote:Did Airship itself lose anyone, or was it all just DE folks who worked on Wayfinder publishing and infrastructure? quote:Was the experience boost [last week] calculated with this move in mind, or was it a coincidence? quote:Is there any kind of refund plan on deck? quote:Presuming that there’s funding for the game, how have the game’s launch plans altered? What is the prognosis for reviving the game with F2P and getting the player counts back up and into the profitable zone? quote:I’m really worried for this game. I cannot believe a project with that much money and effort behind it is worth nothing.
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# ¿ Nov 17, 2023 14:53 |
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Niss! (it's a dark souls reference) What it feels like: Abilities Shadow Step Line aoe, damages twice, counts as a dodge. Works as a dodge too. Highly recommend locking on prior to using 2 charges because she will teleport in wild directions. SS is surprisingly flexible as damage or defensive. Will wipe out non elite enemies with ap. Umbra Aura This is a group buff, use it around teammates and they get a charge too. Makes SS even better. Should be used on cooldown and before engaging. Better than it seems. Vengeful Shade A tricky but strong abilities. Grants aoe damage and invulnerability when used but has a second step. Press attack to do a another aoe for more damage but no invulnerability. Doing the second attack can and will kill her in some scenarios. Respect it. But instead of pressing attack, she can use dodge and do a cool flip after the first attack. The dodge has some range so it can save your buns. Gloom Shroud Really difficult to use to the fullest. This gives SS unlimited charges during its duration. It can do huge damage in the right situation, barely any, or flat out kill you. Definitely want to save umbra aura and lock on (after its triggered). Stats: AP, weapon damage. As before, mix in some crit rating/power at high levels. She shouldn't get hit too much. Weapon: Daggers are good because she benefits from the pure invulnerability of parries. Everything else is okay. Ability points: No bad choices if you max an ability. Personally, I maxed SS and vengeful shade for more SS charges. Affinity: Discipline 2 is good in general, Instinct 2 is good for abilities. Focus feels like overkill but could help teammates if the orbs grant them lingering shadows. She's another example of "boring on paper, awesome in gameplay." Niss embodies damage as support. She changes the way fights feel because enemies die so fast. With SS and vengeful shade, she has more survivability than it seems. She is rated challenging but not that hard ultimately. The first wayfinder I max leveled because she's hella good. temple fucked around with this message at 03:31 on Nov 20, 2023 |
# ¿ Nov 20, 2023 02:34 |
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The respec patch is live.NObodyNOWHERE posted:Yeah, Niss is who I started with and I absolutely love everything about the character design and how she plays. She's easily my #1 favorite. Love the hit and run playstyle. Love that she has so many "oh poo poo emergency eject" options that also do killer damage. I seriously can't wait for them to add Awakening so I can get back to leveling her again. Just everything about her is fun to me.
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# ¿ Nov 24, 2023 15:36 |
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There's a bunch of updates ready for the December patch but the big one is AS confirmed they will publish the game themselves. They are launching PS5 updates soon and PS4 next.
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# ¿ Dec 4, 2023 22:17 |
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temple fucked around with this message at 01:54 on Dec 14, 2023 |
# ¿ Dec 13, 2023 21:45 |
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https://www.airshipsyndicate.com/wayfinder-updates/2023/12/12/eventide-patch-notes Patch notes
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# ¿ Dec 14, 2023 01:56 |
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# ¿ May 11, 2024 05:33 |
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Playstation patch should be available today. The original file size was too big yesterday
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# ¿ Dec 14, 2023 21:48 |