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Is this game procedurally generated, or is it the same every run?
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# ¿ Oct 5, 2023 03:10 |
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# ¿ May 15, 2024 06:33 |
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1) This game reminds me visually of Minecraft, which I don't like, but at least it has gameplay and isn't a futile diamond-hunting sandbox. 2) The carrot with the eyeball was some very creepy, creative monster design. 3) If the character called Astley doesn't eventually rickroll you, the designers are twats.
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# ¿ Oct 10, 2023 01:55 |
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Pierzak posted:Yes, enabling a given assist is permanent. Some scalable assists can be adjusted back to standard game values, some just give you an option and are irrelevant unless you actually use said option (like enabling difficulty change mid-game), some are set in stone once turned on. I would probably enable Max on Level up. It's always been a grumble of mine with RPGs where stats are random on level up, which is just begging people to reload. BG is known for this, and also the wizardry games.
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# ¿ Oct 10, 2023 14:40 |
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PurpleXVI posted:Oh no no, it's not "Max On Level Up" it's just "Max Level Up," i.e. the highest possible level is increased. I believe the default is 80. As far as I know all stat increases on level up are deterministic and decided by your primary class at level up, and there's an option later in the game to "reroll" them to match alternate classes if you want to make someone who did all their levelling as Punchmaster work as a Spellman instead. That's not bad either. I've always hated random level ups because they encourage save-scumming, and I'm glad to hear that they are deterministic even though class-based stat increases have their own... foibles. I always liked the Might & Magic system where everything was simple arithmetic, and if there was a stat increase it was fully retroactive.
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# ¿ Oct 10, 2023 20:28 |
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Black Robe posted:also a missed opportunity to put a duck in the Dark Wing. Sounds a bit dangerous
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# ¿ Nov 24, 2023 05:26 |